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#pragma once
#include "BlockHandler.h"
class cBlockBookShelfHandler :
public cBlockHandler
{
public:
using cBlockHandler::cBlockHandler;
private:
virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
{
if (ToolHasSilkTouch(a_Tool))
{
return cItem(m_BlockType, 1);
}
return cItem(E_ITEM_BOOK, 3);
}
};
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