#pragma once
#include "BlockHandler.h"
#include "Chunk.h"
#include "MetaRotator.h"
class cBlockButtonHandler :
public cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, true>
{
public:
cBlockButtonHandler(BLOCKTYPE a_BlockType)
: cMetaRotator<cBlockHandler, 0x07, 0x04, 0x01, 0x03, 0x02, true>(a_BlockType)
{
}
virtual bool OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override
{
NIBBLETYPE Meta = a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ);
double x(a_BlockX);
double y(a_BlockY);
double z(a_BlockZ);
// If button is already on do nothing
if (Meta & 0x08)
{
return false;
}
// Set p the ON bit to on
Meta |= 0x08;
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
a_WorldInterface.WakeUpSimulators(a_BlockX, a_BlockY, a_BlockZ);
a_WorldInterface.GetBroadcastManager().BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.6f);
// Queue a button reset (unpress)
int delay = (m_BlockType == E_BLOCK_STONE_BUTTON) ? 20 : 30;
a_ChunkInterface.QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, (a_ChunkInterface.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) & 0x07), delay, m_BlockType, a_WorldInterface);
a_Player->GetWorld()->ScheduleTask(delay, [x, y, z](cWorld & a_World)
{
a_World.BroadcastSoundEffect("random.click", x, y, z, 0.5f, 0.5f);
});
return true;
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
// Reset meta to 0
a_Pickups.push_back(cItem(m_BlockType, 1, 0));
}
virtual bool IsUseable(void) override
{
return true;
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = BlockFaceToMetaData(a_BlockFace);
return true;
}
inline static NIBBLETYPE BlockFaceToMetaData(eBlockFace a_BlockFace)
{
switch (a_BlockFace)
{
case BLOCK_FACE_YP: return 0x5;
case BLOCK_FACE_ZM: return 0x4;
case BLOCK_FACE_ZP: return 0x3;
case BLOCK_FACE_XM: return 0x2;
case BLOCK_FACE_XP: return 0x1;
case BLOCK_FACE_YM: return 0x0;
case BLOCK_FACE_NONE:
{
ASSERT(!"Unhandled block face!");
return 0x0;
}
}
#if !defined(__clang__)
ASSERT(!"Unknown BLOCK_FACE");
return 0;
#endif
}
inline static eBlockFace BlockMetaDataToBlockFace(NIBBLETYPE a_Meta)
{
switch (a_Meta & 0x7)
{
case 0x0: return BLOCK_FACE_YM;
case 0x1: return BLOCK_FACE_XP;
case 0x2: return BLOCK_FACE_XM;
case 0x3: return BLOCK_FACE_ZP;
case 0x4: return BLOCK_FACE_ZM;
case 0x5: return BLOCK_FACE_YP;
default:
{
ASSERT(!"Unhandled block meta!");
return BLOCK_FACE_NONE;
}
}
}
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
NIBBLETYPE Meta;
a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta);
AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true);
BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn);
return (a_RelY > 0) && (cBlockInfo::FullyOccupiesVoxel(BlockIsOn));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
{
UNUSED(a_Meta);
return 0;
}
} ;