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#pragma once
#include "BlockEntity.h"
class cBlockEnderchestHandler :
public cBlockEntityHandler
{
public:
cBlockEnderchestHandler(BLOCKTYPE a_BlockType)
: cBlockEntityHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
//todo: Drop Ender Chest if using silk touch pickaxe
a_Pickups.push_back(cItem(E_BLOCK_OBSIDIAN, 8, 0));
}
virtual bool GetPlacementBlockTypeMeta(
cChunkInterface * a_ChunkInterface, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
a_BlockMeta = RotationToMetaData(a_Player->GetYaw());
return true;
}
virtual const char * GetStepSound(void) override
{
return "step.stone";
}
static NIBBLETYPE RotationToMetaData(double a_Rotation)
{
a_Rotation += 90 + 45; // So its not aligned with axis
if (a_Rotation > 360.f)
{
a_Rotation -= 360.f;
}
if ((a_Rotation >= 0.f) && (a_Rotation < 90.f))
{
return 0x4;
}
else if ((a_Rotation >= 180) && (a_Rotation < 270))
{
return 0x5;
}
else if ((a_Rotation >= 90) && (a_Rotation < 180))
{
return 0x2;
}
else
{
return 0x3;
}
}
} ;
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