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#pragma once
#include "BlockHandler.h"
#include "ChunkInterface.h"
#include "../Item.h"
/** Wrapper for blocks that have a cBlockEntity descendant attached to them and can be "used" by the player.
Forwards the "use" event to the block entity. */
class cBlockEntityHandler:
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
return a_ChunkInterface.UseBlockEntity(&a_Player, a_BlockPos.x, a_BlockPos.y, a_BlockPos.z);
}
virtual bool IsUseable() const override
{
return true;
}
};
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