#pragma once
#include "BlockHandler.h"
class cBlockVineHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
static const NIBBLETYPE VINE_LOST_SUPPORT = 16;
static const NIBBLETYPE VINE_UNCHANGED = 17;
virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override
{
return GetMaxMeta(a_Chunk, a_Position, a_Meta) != VINE_LOST_SUPPORT;
}
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// Only drops self when using shears, otherwise drops nothing:
if ((a_Tool == nullptr) || (a_Tool->m_ItemType != E_ITEM_SHEARS))
{
return {};
}
return cItem(E_BLOCK_VINES, 1, 0);
}
static char MetaDataToDirection(NIBBLETYPE a_MetaData)
{
switch (a_MetaData)
{
case 0x1: return BLOCK_FACE_NORTH;
case 0x4: return BLOCK_FACE_SOUTH;
case 0x8: return BLOCK_FACE_WEST;
case 0x2: return BLOCK_FACE_EAST;
default: return BLOCK_FACE_TOP;
}
}
/** Returns true if the specified block type is good for vines to attach to */
static bool IsBlockAttachable(BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_CHEST:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_GLASS:
case E_BLOCK_PISTON:
case E_BLOCK_PISTON_EXTENSION:
case E_BLOCK_REDSTONE_REPEATER_OFF:
case E_BLOCK_REDSTONE_REPEATER_ON:
case E_BLOCK_STAINED_GLASS:
case E_BLOCK_STICKY_PISTON:
case E_BLOCK_TRAPPED_CHEST:
{
// You can't attach a vine to this solid blocks.
return false;
}
default:
{
return cBlockInfo::IsSolid(a_BlockType);
}
}
}
/** Returns the meta that has the maximum allowable sides of the vine, given the surroundings and current vine meta.
Returns special values for a vine that can continue to exist unchanged, or must die completely. */
static NIBBLETYPE GetMaxMeta(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_CurrentMeta)
{
static const struct
{
int x, z;
NIBBLETYPE Bit;
} Coords[] =
{
{ 0, 1, 1}, // south, ZP
{-1, 0, 2}, // west, XM
{ 0, -1, 4}, // north, ZM
{ 1, 0, 8}, // east, XP
} ;
NIBBLETYPE MaxMeta = 0;
for (auto & Coord : Coords)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
auto checkPos = a_Position.addedXZ(Coord.x, Coord.z);
if (
a_Chunk.UnboundedRelGetBlock(checkPos.x, checkPos.y, checkPos.z, BlockType, BlockMeta) &&
IsBlockAttachable(BlockType)
)
{
MaxMeta |= Coord.Bit;
}
}
// Check if vine above us, add its meta to MaxMeta:
if ((a_Position.y < cChunkDef::Height - 1) && (a_Chunk.GetBlock(a_Position.addedY(1)) == E_BLOCK_VINES))
{
MaxMeta |= a_Chunk.GetMeta(a_Position.addedY(1));
}
NIBBLETYPE Common = a_CurrentMeta & MaxMeta; // Neighbors that we have and are legal.
if (Common != a_CurrentMeta)
{
bool HasTop = (a_Position.y < (cChunkDef::Height - 1)) && IsBlockAttachable(a_Chunk.GetBlock(a_Position.addedY(1)));
if ((Common == 0) && !HasTop) // Meta equals 0 also means top. Make a last-ditch attempt to save the vine.
{
return VINE_LOST_SUPPORT;
}
return Common;
}
return VINE_UNCHANGED;
}
virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) const override
{
a_ChunkInterface.DoWithChunkAt(a_BlockPos, [&](cChunk & a_Chunk)
{
const auto Position = cChunkDef::AbsoluteToRelative(a_BlockPos);
const auto MaxMeta = GetMaxMeta(a_Chunk, Position, a_Chunk.GetMeta(Position));
if (MaxMeta == VINE_UNCHANGED)
{
return false;
}
// There is a neighbor missing, need to update the meta or even destroy the block.
if (MaxMeta == VINE_LOST_SUPPORT)
{
// The vine just lost all its support, destroy the block:
a_Chunk.SetBlock(Position, E_BLOCK_AIR, 0);
}
else
{
// It lost some of its support, set it to what remains (SetBlock to notify neighbors):
a_Chunk.SetBlock(Position, E_BLOCK_VINES, MaxMeta);
}
return false;
});
}
virtual bool DoesIgnoreBuildCollision(const cWorld & a_World, const cItem & a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const override
{
return !a_ClickedDirectly || (a_HeldItem.m_ItemType != m_BlockType);
}
virtual void OnUpdate(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cBlockPluginInterface & a_PluginInterface,
cChunk & a_Chunk,
const Vector3i a_RelPos
) const override
{
UNUSED(a_ChunkInterface);
UNUSED(a_WorldInterface);
// Vine cannot grow down if at the bottom:
auto GrowPos = a_RelPos.addedY(-1);
if (!cChunkDef::IsValidHeight(GrowPos.y))
{
return;
}
// Grow one block down, if possible:
BLOCKTYPE Block;
a_Chunk.UnboundedRelGetBlockType(GrowPos, Block);
if (Block == E_BLOCK_AIR)
{
auto WorldPos = a_Chunk.RelativeToAbsolute(GrowPos);
if (!a_PluginInterface.CallHookBlockSpread(WorldPos.x, WorldPos.y, WorldPos.z, ssVineSpread))
{
a_Chunk.UnboundedRelSetBlock(GrowPos, E_BLOCK_VINES, a_Chunk.GetMeta(a_RelPos));
}
}
}
virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) const override
{
return ((a_Meta >> 1) | (a_Meta << 3)) & 0x0f; // Rotate bits to the right
}
virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) const override
{
return ((a_Meta << 1) | (a_Meta >> 3)) & 0x0f; // Rotate bits to the left
}
virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) const override
{
// Bits 2 and 4 stay, bits 1 and 3 swap
return static_cast<NIBBLETYPE>((a_Meta & 0x0a) | ((a_Meta & 0x01) << 2) | ((a_Meta & 0x04) >> 2));
}
virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) const override
{
// Bits 1 and 3 stay, bits 2 and 4 swap
return static_cast<NIBBLETYPE>((a_Meta & 0x05) | ((a_Meta & 0x02) << 2) | ((a_Meta & 0x08) >> 2));
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 7;
}
} ;