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// Boat.h
// Declares the cBoat class representing a boat in the world
#pragma once
#include "Entity.h"
class cBoat :
public cEntity
{
typedef cEntity super;
public:
CLASS_PROTODEF(cBoat);
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
virtual void OnRightClicked(cPlayer & a_Player) override;
virtual void DoTakeDamage(TakeDamageInfo & TDI) override;
virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override;
cBoat(double a_X, double a_Y, double a_Z);
} ;
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