// AlchemistVillagePrefabs.cpp
// Defines the prefabs in the group AlchemistVillage
// NOTE: This file has been generated automatically by GalExport!
// Any manual changes will be overwritten by the next automatic export!
#include "Globals.h"
#include "AlchemistVillagePrefabs.h"
const cPrefab::sDef g_AlchemistVillagePrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BarWithBasement:
// The data has been exported from the gallery Desert, area index 82, ID 598, created by STR_Warrior
{
// Size:
11, 12, 10, // SizeX = 11, SizeY = 12, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 11, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A:171: 8\n" /* carpet */
"B:101: 0\n" /* ironbars */
"C: 64:12\n" /* wooddoorblock */
"D:128: 2\n" /* sandstonestairs */
"E: 24: 1\n" /* sandstone */
"F: 44: 9\n" /* step */
"G:126: 8\n" /* woodenslab */
"H:128: 7\n" /* sandstonestairs */
"I: 44: 1\n" /* step */
"J: 64: 7\n" /* wooddoorblock */
"K:128: 6\n" /* sandstonestairs */
"a: 1: 0\n" /* stone */
"b: 24: 0\n" /* sandstone */
"c: 12: 0\n" /* sand */
"d:134: 4\n" /* 134 */
"e: 5: 1\n" /* wood */
"f:134: 5\n" /* 134 */
"g: 65: 5\n" /* ladder */
"h: 17: 3\n" /* tree */
"i: 69:11\n" /* lever */
"j:134: 0\n" /* 134 */
"k:134: 1\n" /* 134 */
"l: 50: 4\n" /* torch */
"m: 19: 0\n" /* sponge */
"n: 5: 0\n" /* wood */
"o: 96:12\n" /* trapdoor */
"p: 24: 2\n" /* sandstone */
"q:128: 5\n" /* sandstonestairs */
"r:107: 6\n" /* fencegate */
"s:128: 4\n" /* sandstonestairs */
"t:134: 3\n" /* 134 */
"u: 85: 0\n" /* fence */
"v:134: 7\n" /* 134 */
"w:107: 5\n" /* fencegate */
"x: 64: 5\n" /* wooddoorblock */
"y: 65: 3\n" /* ladder */
"z: 50: 3\n" /* torch */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "aaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaa"
/* 2 */ "aabbbbbbbaa"
/* 3 */ "aabbbbbbbaa"
/* 4 */ "aabbbbbbbaa"
/* 5 */ "aabbbbbbbaa"
/* 6 */ "aabbbbbbbaa"
/* 7 */ "aabbbbbbbaa"
/* 8 */ "aaaaaaaaaaa"
/* 9 */ "aaaaaaaaaaa"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "ccccccccccc"
/* 1 */ "cbbbbbbbbbc"
/* 2 */ "cbdef.defbc"
/* 3 */ "cbdef.defbc"
/* 4 */ "cbdef.defbc"
/* 5 */ "cb.......bc"
/* 6 */ "cb.......bc"
/* 7 */ "cbg......bc"
/* 8 */ "cbbbbbbbbbc"
/* 9 */ "ccccccccccc"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "ccccccccccc"
/* 1 */ "cbbbbbbbbbc"
/* 2 */ "cbeee.eeebc"
/* 3 */ "cbeee.eeebc"
/* 4 */ "cbehe.ehebc"
/* 5 */ "cb.i...i.bc"
/* 6 */ "cb.......bc"
/* 7 */ "cbg......bc"
/* 8 */ "cbbbbbbbbbc"
/* 9 */ "ccccccccccc"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "ccccccccccc"
/* 1 */ "cbbbbbbbbbc"
/* 2 */ "cbjek.jekbc"
/* 3 */ "cbjek.jekbc"
/* 4 */ "cbjek.jekbc"
/* 5 */ "cb.......bc"
/* 6 */ "cb.......bc"
/* 7 */ "cbg..l...bc"
/* 8 */ "cbbbbbbbbbc"
/* 9 */ "ccccccccccc"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "ccccccccccc"
/* 1 */ "ccccccccccc"
/* 2 */ "ccnnnnnnncc"
/* 3 */ "cnnnnnnnnnc"
/* 4 */ "cnnnnnnnnnc"
/* 5 */ "cnnnnnnnnnc"
/* 6 */ "cnnnnnnnnnc"
/* 7 */ "cnonnnnnnnc"
/* 8 */ "cnccccccccc"
/* 9 */ "ccccccccccc"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "...p...p..."
/* 1 */ "..........."
/* 2 */ "pbbbqrsbbbp"
/* 3 */ "bkt.....ttb"
/* 4 */ "bku.....ujb"
/* 5 */ "b.........b"
/* 6 */ "bfvvd.....b"
/* 7 */ "b...w..kujb"
/* 8 */ "pxbbbbbbbbp"
/* 9 */ "..y........"
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "...p...p..."
/* 1 */ "..........."
/* 2 */ "pbbb...bbbp"
/* 3 */ "b..z...z..b"
/* 4 */ "b.A.....A.b"
/* 5 */ "B.........B"
/* 6 */ "b.........b"
/* 7 */ "b.......A.b"
/* 8 */ "pCbbBBBbbbp"
/* 9 */ "..y........"
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "...D...D..."
/* 1 */ "...E...b..."
/* 2 */ "pbbbqFsbbbp"
/* 3 */ "bGGGGGGGGGb"
/* 4 */ "bGGGGGGGGGb"
/* 5 */ "sGGGGGGGGGq"
/* 6 */ "bGGGGGGGGGb"
/* 7 */ "bGGGGGGGGGb"
/* 8 */ "pbbbHHHbbbp"
/* 9 */ "..y........"
// Level 8
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "bIIIIbIIIIb"
/* 3 */ "IpbbbbbbbpI"
/* 4 */ "Ib.......bI"
/* 5 */ "bb.......bb"
/* 6 */ "Ib.......bI"
/* 7 */ "IpJbbbbbbpI"
/* 8 */ "bI.IIbIIIIb"
/* 9 */ "..........."
// Level 9
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".pbbBBBbbp."
/* 4 */ ".b.......b."
/* 5 */ ".B.......B."
/* 6 */ ".b.......b."
/* 7 */ ".pCbBBBbbp."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 10
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".pbbKKKbbp."
/* 4 */ ".bGGGGGGGb."
/* 5 */ ".sGGGGGGGq."
/* 6 */ ".bGGGGGGGb."
/* 7 */ ".pbbHHHbbp."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 11
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".bIIIbIIIb."
/* 4 */ ".I.......I."
/* 5 */ ".b.......b."
/* 6 */ ".I.......I."
/* 7 */ ".bIIIbIIIb."
/* 8 */ "..........."
/* 9 */ "...........",
// Connectors:
"-1: 5, 5, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
70,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // BarWithBasement
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BarWithoutBasement:
// The data has been exported from the gallery Desert, area index 81, ID 597, created by STR_Warrior
{
// Size:
11, 8, 10, // SizeX = 11, SizeY = 8, SizeZ = 10
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 7, 9, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A:128: 7\n" /* sandstonestairs */
"B: 44: 1\n" /* step */
"C: 64: 3\n" /* wooddoorblock */
"D: 64: 8\n" /* wooddoorblock */
"E:128: 6\n" /* sandstonestairs */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e:128: 5\n" /* sandstonestairs */
"f:107: 6\n" /* fencegate */
"g:128: 4\n" /* sandstonestairs */
"h:134: 1\n" /* 134 */
"i:134: 3\n" /* 134 */
"j: 85: 0\n" /* fence */
"k:134: 0\n" /* 134 */
"l:134: 5\n" /* 134 */
"m: 19: 0\n" /* sponge */
"n:134: 7\n" /* 134 */
"o:134: 4\n" /* 134 */
"p:107: 5\n" /* fencegate */
"q: 64: 5\n" /* wooddoorblock */
"r: 65: 3\n" /* ladder */
"s: 50: 3\n" /* torch */
"t:171: 8\n" /* carpet */
"u:101: 0\n" /* ironbars */
"v: 64:12\n" /* wooddoorblock */
"w:128: 2\n" /* sandstonestairs */
"x: 24: 1\n" /* sandstone */
"y: 44: 9\n" /* step */
"z:126: 8\n" /* woodenslab */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "aaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaa"
/* 2 */ "aaaabbbaaaa"
/* 3 */ "abbbbbbbbba"
/* 4 */ "abbbbbbbbba"
/* 5 */ "abbbbbbbbba"
/* 6 */ "abbbbbbbbba"
/* 7 */ "abbbbbbbbba"
/* 8 */ "abaaaaaaaaa"
/* 9 */ "aaaaaaaaaaa"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "...c...c..."
/* 1 */ "..........."
/* 2 */ "cdddefgdddc"
/* 3 */ "dhi.....iid"
/* 4 */ "dhj.....jkd"
/* 5 */ "d.........d"
/* 6 */ "dlnno.....d"
/* 7 */ "d...p..hjkd"
/* 8 */ "cqddddddddc"
/* 9 */ "..r........"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "...c...c..."
/* 1 */ "..........."
/* 2 */ "cddd...dddc"
/* 3 */ "d..s...s..d"
/* 4 */ "d.t.....t.d"
/* 5 */ "u.........u"
/* 6 */ "d.........d"
/* 7 */ "d.......t.d"
/* 8 */ "cvdduuudddc"
/* 9 */ "..r........"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "...w...w..."
/* 1 */ "...x...d..."
/* 2 */ "cdddeygdddc"
/* 3 */ "dzzzzzzzzzd"
/* 4 */ "dzzzzzzzzzd"
/* 5 */ "gzzzzzzzzze"
/* 6 */ "dzzzzzzzzzd"
/* 7 */ "dzzzzzzzzzd"
/* 8 */ "cdddAAAdddc"
/* 9 */ "..r........"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "dBBBBdBBBBd"
/* 3 */ "BcdddddddcB"
/* 4 */ "Bd.......dB"
/* 5 */ "dd.......dd"
/* 6 */ "Bd.......dB"
/* 7 */ "BcCddddddcB"
/* 8 */ "dB.BBdBBBBd"
/* 9 */ "..........."
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".cdduuuddc."
/* 4 */ ".d.......d."
/* 5 */ ".u.......u."
/* 6 */ ".d.......d."
/* 7 */ ".cDduuuddc."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".cddEEEddc."
/* 4 */ ".dzzzzzzzd."
/* 5 */ ".gzzzzzzze."
/* 6 */ ".dzzzzzzzd."
/* 7 */ ".cddAAAddc."
/* 8 */ "..........."
/* 9 */ "..........."
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ ".dBBBdBBBd."
/* 4 */ ".B.......B."
/* 5 */ ".d.......d."
/* 6 */ ".B.......B."
/* 7 */ ".dBBBdBBBd."
/* 8 */ "..........."
/* 9 */ "...........",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
80,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // BarWithoutBasement
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// BlackSmith:
// The data has been exported from the gallery Desert, area index 97, ID 642, created by STR_Warrior
{
// Size:
11, 5, 13, // SizeX = 11, SizeY = 5, SizeZ = 13
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 4, 12, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 0\n" /* sandstone */
"d: 24: 2\n" /* sandstone */
"e: 64: 7\n" /* wooddoorblock */
"f: 43: 0\n" /* doubleslab */
"g: 53: 5\n" /* woodstairs */
"h: 53: 4\n" /* woodstairs */
"i: 10: 0\n" /* lava */
"j: 54: 5\n" /* chest */
"k: 64:12\n" /* wooddoorblock */
"l: 50: 3\n" /* torch */
"m: 19: 0\n" /* sponge */
"n:101: 0\n" /* ironbars */
"o: 50: 1\n" /* torch */
"p: 50: 2\n" /* torch */
"q:128: 2\n" /* sandstonestairs */
"r: 44: 9\n" /* step */
"s:126: 8\n" /* woodenslab */
"t:128: 4\n" /* sandstonestairs */
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
"x: 43: 1\n" /* doubleslab */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "aaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaa"
/* 2 */ "aaaaaaaabaa"
/* 3 */ "acacacabbba"
/* 4 */ "acaccaabbba"
/* 5 */ "acccccabbba"
/* 6 */ "acaadddbbba"
/* 7 */ "aaacdddbbba"
/* 8 */ "aaaadddbbba"
/* 9 */ "abbbbbbbbba"
/* 10 */ "abbbbbbbbba"
/* 11 */ "abbbbbbbbba"
/* 12 */ "aaaaaaaaaaa"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "......d...d"
/* 1 */ "..........."
/* 2 */ "......dcecd"
/* 3 */ ".d....c...c"
/* 4 */ "..f...c...c"
/* 5 */ "......c...c"
/* 6 */ "....ddc...c"
/* 7 */ ".gh.dic...c"
/* 8 */ "dcccccd...c"
/* 9 */ "cj........c"
/* 10 */ "c.........c"
/* 11 */ "c.........c"
/* 12 */ "dcccccccccd"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "......d...d"
/* 1 */ "..........."
/* 2 */ "......dckcd"
/* 3 */ ".d....c..lc"
/* 4 */ "......n...c"
/* 5 */ "......c...c"
/* 6 */ "....nnc...n"
/* 7 */ "....n.c...n"
/* 8 */ "dcccccd...n"
/* 9 */ "co........c"
/* 10 */ "n.........c"
/* 11 */ "c........pc"
/* 12 */ "dcccnnncccd"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "......q...q"
/* 1 */ "......c...c"
/* 2 */ "......dcccd"
/* 3 */ ".drrrrcsssc"
/* 4 */ ".rsssstsssc"
/* 5 */ ".rsssscsssc"
/* 6 */ ".rssddcsssu"
/* 7 */ ".rssd.csssu"
/* 8 */ "dcccccdsssu"
/* 9 */ "csssssssssc"
/* 10 */ "tsssssssssc"
/* 11 */ "csssssssssc"
/* 12 */ "dcccvvvcccd"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "......cwwwc"
/* 3 */ ".w.w.ww...w"
/* 4 */ "......w...w"
/* 5 */ ".w....w...w"
/* 6 */ "....xwx...w"
/* 7 */ ".w..w.w...c"
/* 8 */ "cwwwxwc...w"
/* 9 */ "w.........w"
/* 10 */ "w.........w"
/* 11 */ "w.........w"
/* 12 */ "cwwwwcwwwwc",
// Connectors:
"-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
50,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
false,
}, // BlackSmith
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LargeHouse1:
// The data has been exported from the gallery Desert, area index 77, ID 577, created by STR_Warrior
{
// Size:
15, 13, 11, // SizeX = 15, SizeY = 13, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
14, 12, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A:128: 7\n" /* sandstonestairs */
"B: 44: 1\n" /* step */
"C:128: 2\n" /* sandstonestairs */
"D:128: 0\n" /* sandstonestairs */
"E: 87: 0\n" /* netherstone */
"F:128: 3\n" /* sandstonestairs */
"G: 51: 0\n" /* fire */
"H: 44: 9\n" /* step */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 85: 0\n" /* fence */
"f: 5: 1\n" /* wood */
"g: 64: 2\n" /* wooddoorblock */
"h: 64: 0\n" /* wooddoorblock */
"i: 61: 2\n" /* furnace */
"j:118: 0\n" /* cauldronblock */
"k:134: 4\n" /* 134 */
"l: 65: 2\n" /* ladder */
"m: 19: 0\n" /* sponge */
"n:101: 0\n" /* ironbars */
"o:140: 0\n" /* flowerpotblock */
"p: 64: 8\n" /* wooddoorblock */
"q: 50: 3\n" /* torch */
"r: 69:12\n" /* lever */
"s: 50: 4\n" /* torch */
"t:128: 6\n" /* sandstonestairs */
"u: 44:10\n" /* step */
"v:128: 1\n" /* sandstonestairs */
"w: 47: 0\n" /* bookshelf */
"x: 96:12\n" /* trapdoor */
"y:128: 4\n" /* sandstonestairs */
"z:128: 5\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "aaaaaaaaaaaaaaa"
/* 1 */ "aaaaabbbbbbbaaa"
/* 2 */ "aaaabbbbbbbbaaa"
/* 3 */ "aaaaabbbbbbbbaa"
/* 4 */ "aaaaabbbbbbbaaa"
/* 5 */ "aaaaabbbbbbbaaa"
/* 6 */ "aaaaabbbbbbbaaa"
/* 7 */ "aaaaabbbbbbbaaa"
/* 8 */ "aaaaabbbbbbbaaa"
/* 9 */ "aaaaabbbbbbbaaa"
/* 10 */ "aaaaaaaaaaaaaaa"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....cdddddddc.."
/* 1 */ "eeeed......fd.c"
/* 2 */ "e...g.......d.."
/* 3 */ "e...d.......h.."
/* 4 */ "e...dijk..l.d.."
/* 5 */ "e...dddd.dddd.c"
/* 6 */ "eeeed.......d.."
/* 7 */ "mmmmd.......d.."
/* 8 */ "mmmmd.......d.."
/* 9 */ "mmmmd.......d.."
/* 10 */ "mmmmcdddddddc.."
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....cddnnnddc.."
/* 1 */ "....d......od.c"
/* 2 */ "....p.......d.q"
/* 3 */ "....d.......p.."
/* 4 */ "....d.r...l.d.s"
/* 5 */ "....dddd.dddd.c"
/* 6 */ "....n.......n.."
/* 7 */ "mmmmn.......n.."
/* 8 */ "mmmmn.......n.."
/* 9 */ "mmmmd.......d.."
/* 10 */ "mmmmcddnnnddc.."
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....cddtttddc.."
/* 1 */ "....duuuuuuuddv"
/* 2 */ "....duuuuuuud.."
/* 3 */ "....duuuuuuud.."
/* 4 */ "....dwwwuuxud.."
/* 5 */ "....ddddddddddv"
/* 6 */ "....yuuuuuuuz.."
/* 7 */ "mmmmyuuuuuuuz.."
/* 8 */ "mmmmyuuuuuuuz.."
/* 9 */ "mmmmduuuuuuud.."
/* 10 */ "mmmmcddAAAddc.."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "....dBBBdBBBd.."
/* 1 */ "....BcdddddcB.."
/* 2 */ "....Bd.....dB.."
/* 3 */ "....Bd.....dB.."
/* 4 */ "....Bd.....dB.."
/* 5 */ "....dcdd.ddcd.."
/* 6 */ "....B.......B.."
/* 7 */ "mmmmB.......B.."
/* 8 */ "mmmmB.......B.."
/* 9 */ "mmmmB.......B.."
/* 10 */ "mmmmdBBBdBBBd.."
// Level 5
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....cddnddc..."
/* 2 */ ".....n.....n..."
/* 3 */ ".....n.....n..."
/* 4 */ ".....n.....n..."
/* 5 */ ".....cdd.ddc..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 6
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....cddtddc..."
/* 2 */ ".....yuuuuuz..."
/* 3 */ ".....yuuuuuz..."
/* 4 */ ".....yuuuuuz..."
/* 5 */ ".....cdddddc..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 7
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ ".....dBBdBBd..."
/* 2 */ ".....B.ddd.B..."
/* 3 */ ".....d.ddd.d..."
/* 4 */ ".....B.ddd.B..."
/* 5 */ ".....dBBdBBd..."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 8
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......cCc....."
/* 3 */ ".......DEv....."
/* 4 */ ".......cFc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 9
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......c.c....."
/* 3 */ "........G......"
/* 4 */ ".......c.c....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 10
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......ctc....."
/* 3 */ ".......y.z....."
/* 4 */ ".......cAc....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 11
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......ddd....."
/* 3 */ ".......dHd....."
/* 4 */ ".......ddd....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "..............."
// Level 12
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ ".......B.B....."
/* 3 */ "..............."
/* 4 */ ".......B.B....."
/* 5 */ "..............."
/* 6 */ "..............."
/* 7 */ "..............."
/* 8 */ "..............."
/* 9 */ "..............."
/* 10 */ "...............",
// Connectors:
"-1: 14, 1, 3: 5\n" /* Type -1, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
60,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LargeHouse1
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LargeTower:
// The data has been exported from the gallery Desert, area index 80, ID 596, created by STR_Warrior
{
// Size:
7, 11, 7, // SizeX = 7, SizeY = 11, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 10, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c:128: 2\n" /* sandstonestairs */
"d:128: 0\n" /* sandstonestairs */
"e: 24: 2\n" /* sandstone */
"f: 24: 0\n" /* sandstone */
"g: 71: 3\n" /* irondoorblock */
"h:128: 1\n" /* sandstonestairs */
"i:128: 3\n" /* sandstonestairs */
"j: 77: 4\n" /* stonebutton */
"k: 71: 8\n" /* irondoorblock */
"l:128: 6\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:128: 4\n" /* sandstonestairs */
"o:128: 5\n" /* sandstonestairs */
"p: 50: 4\n" /* torch */
"q:128: 7\n" /* sandstonestairs */
"r: 85: 0\n" /* fence */
"s: 24: 1\n" /* sandstone */
"t: 44: 1\n" /* step */
"u: 89: 0\n" /* lightstone */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "aaabaaa"
/* 2 */ "aabbbaa"
/* 3 */ "aabbbaa"
/* 4 */ "aabbbaa"
/* 5 */ "aaaaaaa"
/* 6 */ "aaaaaaa"
// Level 1
/* z\x* 0123456 */
/* 0 */ "mc...cm"
/* 1 */ "defgfeh"
/* 2 */ ".f...f."
/* 3 */ ".f...f."
/* 4 */ ".f...f."
/* 5 */ "defffeh"
/* 6 */ "mi...im"
// Level 2
/* z\x* 0123456 */
/* 0 */ "m.j...m"
/* 1 */ ".efkfe."
/* 2 */ ".f...f."
/* 3 */ ".f...f."
/* 4 */ ".f...f."
/* 5 */ ".efffe."
/* 6 */ "m.....m"
// Level 3
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..lfl.."
/* 2 */ ".n...o."
/* 3 */ ".f...f."
/* 4 */ ".n.p.o."
/* 5 */ "..qfq.."
/* 6 */ "......."
// Level 4
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..frf.."
/* 2 */ ".f...f."
/* 3 */ ".r...r."
/* 4 */ ".f...f."
/* 5 */ "..frf.."
/* 6 */ "......."
// Level 5
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..frf.."
/* 2 */ ".f...f."
/* 3 */ ".r...r."
/* 4 */ ".f...f."
/* 5 */ "..frf.."
/* 6 */ "......."
// Level 6
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..frf.."
/* 2 */ ".f...f."
/* 3 */ ".r...r."
/* 4 */ ".f...f."
/* 5 */ "..frf.."
/* 6 */ "......."
// Level 7
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "..cfc.."
/* 2 */ ".d...h."
/* 3 */ ".f...f."
/* 4 */ ".d...h."
/* 5 */ "..ifi.."
/* 6 */ "......."
// Level 8
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ ".ffsff."
/* 2 */ ".f...f."
/* 3 */ ".s...s."
/* 4 */ ".f...f."
/* 5 */ ".ffsff."
/* 6 */ "......."
// Level 9
/* z\x* 0123456 */
/* 0 */ "...l..."
/* 1 */ ".efffe."
/* 2 */ ".ftttf."
/* 3 */ "nftftfo"
/* 4 */ ".ftttf."
/* 5 */ ".efffe."
/* 6 */ "...q..."
// Level 10
/* z\x* 0123456 */
/* 0 */ "...t..."
/* 1 */ ".t...t."
/* 2 */ "......."
/* 3 */ "t..u..t"
/* 4 */ "......."
/* 5 */ ".t...t."
/* 6 */ "...t...",
// Connectors:
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LargeTower
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LittleHouse:
// The data has been exported from the gallery Desert, area index 65, ID 551, created by STR_Warrior
{
// Size:
5, 5, 7, // SizeX = 5, SizeY = 5, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
4, 4, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 3\n" /* wooddoorblock */
"f: 61: 2\n" /* furnace */
"g: 65: 2\n" /* ladder */
"h: 64: 8\n" /* wooddoorblock */
"i:101: 0\n" /* ironbars */
"j: 50: 4\n" /* torch */
"k:128: 2\n" /* sandstonestairs */
"l:126: 8\n" /* woodenslab */
"m: 19: 0\n" /* sponge */
"n:128: 4\n" /* sandstonestairs */
"o:128: 5\n" /* sandstonestairs */
"p:128: 7\n" /* sandstonestairs */
"q: 44: 1\n" /* step */
"r: 96: 6\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 01234 */
/* 0 */ "aaaaa"
/* 1 */ "aaaaa"
/* 2 */ "aabaa"
/* 3 */ "abbba"
/* 4 */ "abbba"
/* 5 */ "abbba"
/* 6 */ "aaaaa"
// Level 1
/* z\x* 01234 */
/* 0 */ "c...c"
/* 1 */ "....."
/* 2 */ "cdedc"
/* 3 */ "d...d"
/* 4 */ "d...d"
/* 5 */ "df.gd"
/* 6 */ "cdddc"
// Level 2
/* z\x* 01234 */
/* 0 */ "c...c"
/* 1 */ "....."
/* 2 */ "cdhdc"
/* 3 */ "d...d"
/* 4 */ "i...i"
/* 5 */ "dj.gd"
/* 6 */ "cdidc"
// Level 3
/* z\x* 01234 */
/* 0 */ "k...k"
/* 1 */ "d...d"
/* 2 */ "cdddc"
/* 3 */ "dllld"
/* 4 */ "nlllo"
/* 5 */ "dllgd"
/* 6 */ "cdpdc"
// Level 4
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "dqdqd"
/* 3 */ "q...q"
/* 4 */ "d...d"
/* 5 */ "q..rq"
/* 6 */ "dqdqd",
// Connectors:
"-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LittleHouse2:
// The data has been exported from the gallery Desert, area index 72, ID 562, created by STR_Warrior
{
// Size:
7, 5, 11, // SizeX = 7, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
6, 4, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 3\n" /* wooddoorblock */
"f: 65: 5\n" /* ladder */
"g: 85: 0\n" /* fence */
"h:101: 0\n" /* ironbars */
"i: 64: 8\n" /* wooddoorblock */
"j: 50: 3\n" /* torch */
"k:128: 2\n" /* sandstonestairs */
"l:128: 6\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:126: 8\n" /* woodenslab */
"o:128: 4\n" /* sandstonestairs */
"p:128: 5\n" /* sandstonestairs */
"q:128: 7\n" /* sandstonestairs */
"r: 44: 1\n" /* step */
"s: 96: 0\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 0123456 */
/* 0 */ "aaaaaaa"
/* 1 */ "aaaaaaa"
/* 2 */ "aaaabaa"
/* 3 */ "abbbbba"
/* 4 */ "abbbbba"
/* 5 */ "abbbbba"
/* 6 */ "aabaaaa"
/* 7 */ "aaaaaaa"
/* 8 */ "aaaaaaa"
/* 9 */ "aaaaaaa"
/* 10 */ "aaaaaaa"
// Level 1
/* z\x* 0123456 */
/* 0 */ ".c...c."
/* 1 */ "......."
/* 2 */ "cdddedc"
/* 3 */ "d.....d"
/* 4 */ "d.....d"
/* 5 */ "df....d"
/* 6 */ "cd.dddc"
/* 7 */ "g.....g"
/* 8 */ "g.....g"
/* 9 */ "g.....g"
/* 10 */ "ggggggg"
// Level 2
/* z\x* 0123456 */
/* 0 */ ".c...c."
/* 1 */ "......."
/* 2 */ "cdhdidc"
/* 3 */ "d..j..d"
/* 4 */ "h.....h"
/* 5 */ "df....d"
/* 6 */ "cd.dhdc"
/* 7 */ "......."
/* 8 */ "......."
/* 9 */ "......."
/* 10 */ "......."
// Level 3
/* z\x* 0123456 */
/* 0 */ ".k...k."
/* 1 */ ".d...d."
/* 2 */ "cdldddc"
/* 3 */ "dnnnnnd"
/* 4 */ "onnnnnp"
/* 5 */ "dfnnnnd"
/* 6 */ "cdddqdc"
/* 7 */ "......."
/* 8 */ "......."
/* 9 */ "......."
/* 10 */ "......."
// Level 4
/* z\x* 0123456 */
/* 0 */ "......."
/* 1 */ "......."
/* 2 */ "drrdrrd"
/* 3 */ "r.....r"
/* 4 */ "d.....d"
/* 5 */ "rs....r"
/* 6 */ "drrdrrd"
/* 7 */ "......."
/* 8 */ "......."
/* 9 */ "......."
/* 10 */ ".......",
// Connectors:
"-1: 3, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse2
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LittleHouse3:
// The data has been exported from the gallery Desert, area index 66, ID 553, created by STR_Warrior
{
// Size:
9, 5, 7, // SizeX = 9, SizeY = 5, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 7\n" /* wooddoorblock */
"f: 65: 2\n" /* ladder */
"g: 64:12\n" /* wooddoorblock */
"h:101: 0\n" /* ironbars */
"i: 50: 4\n" /* torch */
"j:128: 2\n" /* sandstonestairs */
"k:126: 8\n" /* woodenslab */
"l:128: 4\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:128: 5\n" /* sandstonestairs */
"o:128: 7\n" /* sandstonestairs */
"p: 44: 1\n" /* step */
"q: 96: 2\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "aaaaaaaaa"
/* 1 */ "aaaaaaaaa"
/* 2 */ "aaaabaaaa"
/* 3 */ "abbbbbbba"
/* 4 */ "abbbbbbba"
/* 5 */ "abbbbbbba"
/* 6 */ "aaaaaaaaa"
// Level 1
/* z\x* 012345678 */
/* 0 */ "..c...c.."
/* 1 */ "........."
/* 2 */ "cdddedddc"
/* 3 */ "d.......d"
/* 4 */ "d.......d"
/* 5 */ "d......fd"
/* 6 */ "cdddddddc"
// Level 2
/* z\x* 012345678 */
/* 0 */ "..c...c.."
/* 1 */ "........."
/* 2 */ "cdddgdddc"
/* 3 */ "d.......d"
/* 4 */ "h.......h"
/* 5 */ "d.i....fd"
/* 6 */ "cddhhhddc"
// Level 3
/* z\x* 012345678 */
/* 0 */ "..j...j.."
/* 1 */ "..d...d.."
/* 2 */ "cdddddddc"
/* 3 */ "dkkkkkkkd"
/* 4 */ "lkkkkkkkn"
/* 5 */ "dkkkkkkfd"
/* 6 */ "cddoooddc"
// Level 4
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "dpppdpppd"
/* 3 */ "p.......p"
/* 4 */ "d.......d"
/* 5 */ "p......qp"
/* 6 */ "dpppdpppd",
// Connectors:
"-1: 4, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse3
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LittleHouse4:
// The data has been exported from the gallery Desert, area index 70, ID 560, created by STR_Warrior
{
// Size:
5, 5, 11, // SizeX = 5, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
4, 4, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 7\n" /* wooddoorblock */
"f: 65: 5\n" /* ladder */
"g:134: 3\n" /* 134 */
"h: 85: 0\n" /* fence */
"i:134: 2\n" /* 134 */
"j: 61: 2\n" /* furnace */
"k:134: 6\n" /* 134 */
"l:134: 4\n" /* 134 */
"m: 19: 0\n" /* sponge */
"n: 64:12\n" /* wooddoorblock */
"o: 50: 2\n" /* torch */
"p:101: 0\n" /* ironbars */
"q:171: 8\n" /* carpet */
"r:128: 2\n" /* sandstonestairs */
"s:126: 8\n" /* woodenslab */
"t:128: 4\n" /* sandstonestairs */
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
"x: 96: 7\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 01234 */
/* 0 */ "aaaaa"
/* 1 */ "aaaaa"
/* 2 */ "aabaa"
/* 3 */ "abbba"
/* 4 */ "abbba"
/* 5 */ "abbba"
/* 6 */ "abbba"
/* 7 */ "abbba"
/* 8 */ "abbba"
/* 9 */ "abbba"
/* 10 */ "aaaaa"
// Level 1
/* z\x* 01234 */
/* 0 */ "c...c"
/* 1 */ "....."
/* 2 */ "cdedc"
/* 3 */ "df..d"
/* 4 */ "d...d"
/* 5 */ "d..gd"
/* 6 */ "d..hd"
/* 7 */ "d..id"
/* 8 */ "d...d"
/* 9 */ "djkld"
/* 10 */ "cdddc"
// Level 2
/* z\x* 01234 */
/* 0 */ "c...c"
/* 1 */ "....."
/* 2 */ "cdndc"
/* 3 */ "df..d"
/* 4 */ "d..od"
/* 5 */ "p...p"
/* 6 */ "p..qp"
/* 7 */ "p...p"
/* 8 */ "d...d"
/* 9 */ "d...d"
/* 10 */ "cdpdc"
// Level 3
/* z\x* 01234 */
/* 0 */ "r...r"
/* 1 */ "d...d"
/* 2 */ "cdddc"
/* 3 */ "dfssd"
/* 4 */ "dsssd"
/* 5 */ "tsssu"
/* 6 */ "tsssu"
/* 7 */ "tsssu"
/* 8 */ "dsssd"
/* 9 */ "dsssd"
/* 10 */ "cdvdc"
// Level 4
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "dwdwd"
/* 3 */ "wx..w"
/* 4 */ "w...w"
/* 5 */ "w...w"
/* 6 */ "d...d"
/* 7 */ "w...w"
/* 8 */ "w...w"
/* 9 */ "w...w"
/* 10 */ "dwdwd",
// Connectors:
"-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse4
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LittleHouse5:
// The data has been exported from the gallery Desert, area index 68, ID 558, created by STR_Warrior
{
// Size:
9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 8, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 7\n" /* wooddoorblock */
"f: 65: 2\n" /* ladder */
"g: 64:12\n" /* wooddoorblock */
"h:101: 0\n" /* ironbars */
"i: 50: 1\n" /* torch */
"j: 50: 4\n" /* torch */
"k:128: 2\n" /* sandstonestairs */
"l:126: 8\n" /* woodenslab */
"m: 19: 0\n" /* sponge */
"n:128: 6\n" /* sandstonestairs */
"o:128: 5\n" /* sandstonestairs */
"p:128: 4\n" /* sandstonestairs */
"q:128: 7\n" /* sandstonestairs */
"r: 44: 1\n" /* step */
"s: 96: 6\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "aaaaaaaaa"
/* 1 */ "aaaaaaaaa"
/* 2 */ "aaaaaabaa"
/* 3 */ "aaaaabbba"
/* 4 */ "aaaaabbba"
/* 5 */ "abbbbbbba"
/* 6 */ "abbbbbbba"
/* 7 */ "abbbbbbba"
/* 8 */ "aaaaaaaaa"
// Level 1
/* z\x* 012345678 */
/* 0 */ "mmmmc...c"
/* 1 */ "mmmm....."
/* 2 */ "mmmmcdedc"
/* 3 */ "mmmmd...d"
/* 4 */ "cdddd...d"
/* 5 */ "d.......d"
/* 6 */ "d.......d"
/* 7 */ "d......fd"
/* 8 */ "cdddddddc"
// Level 2
/* z\x* 012345678 */
/* 0 */ "mmmmc...c"
/* 1 */ "mmmm....."
/* 2 */ "mmmmcdgdc"
/* 3 */ "mmmmd...d"
/* 4 */ "cdhdd...h"
/* 5 */ "d.......h"
/* 6 */ "h.......d"
/* 7 */ "di....jfd"
/* 8 */ "cddhhhddc"
// Level 3
/* z\x* 012345678 */
/* 0 */ "mmmmk...k"
/* 1 */ "mmmmd...d"
/* 2 */ "mmmmcdddc"
/* 3 */ "mmmmdllld"
/* 4 */ "cdnddlllo"
/* 5 */ "dlllllllo"
/* 6 */ "pllllllld"
/* 7 */ "dllllllfd"
/* 8 */ "cddqqqddc"
// Level 4
/* z\x* 012345678 */
/* 0 */ "mmmm....."
/* 1 */ "mmmm....."
/* 2 */ "mmmmcrdrd"
/* 3 */ "mmmmr...r"
/* 4 */ "drrrd...d"
/* 5 */ "r.......r"
/* 6 */ "r.......r"
/* 7 */ "r......sr"
/* 8 */ "drrrdrrrd",
// Connectors:
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse5
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LittleHouse6:
// The data has been exported from the gallery Desert, area index 69, ID 559, created by STR_Warrior
{
// Size:
9, 5, 9, // SizeX = 9, SizeY = 5, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 8, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 2: 0\n" /* grass */
"c: 5: 0\n" /* wood */
"d: 85: 0\n" /* fence */
"e: 24: 2\n" /* sandstone */
"f: 24: 0\n" /* sandstone */
"g: 64: 7\n" /* wooddoorblock */
"h: 38: 1\n" /* rose */
"i: 38: 2\n" /* rose */
"j: 38: 5\n" /* rose */
"k: 65: 2\n" /* ladder */
"l: 64:12\n" /* wooddoorblock */
"m: 19: 0\n" /* sponge */
"n:101: 0\n" /* ironbars */
"o: 50: 1\n" /* torch */
"p: 50: 4\n" /* torch */
"q:128: 2\n" /* sandstonestairs */
"r:126: 8\n" /* woodenslab */
"s:128: 6\n" /* sandstonestairs */
"t:128: 5\n" /* sandstonestairs */
"u:128: 4\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
"x: 96: 6\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "aaaaaaaaa"
/* 1 */ "abbbaaaaa"
/* 2 */ "abbbaacaa"
/* 3 */ "abbbaccca"
/* 4 */ "aaaaaccca"
/* 5 */ "accccccca"
/* 6 */ "accccccca"
/* 7 */ "accccccca"
/* 8 */ "aaaaaaaaa"
// Level 1
/* z\x* 012345678 */
/* 0 */ "dddde...e"
/* 1 */ "d........"
/* 2 */ "d...efgfe"
/* 3 */ "dhijf...f"
/* 4 */ "effff...f"
/* 5 */ "f.......f"
/* 6 */ "f.......f"
/* 7 */ "f......kf"
/* 8 */ "efffffffe"
// Level 2
/* z\x* 012345678 */
/* 0 */ "....e...e"
/* 1 */ "........."
/* 2 */ "....eflfe"
/* 3 */ "....f...f"
/* 4 */ "efnff...n"
/* 5 */ "f.......n"
/* 6 */ "n.......f"
/* 7 */ "fo....pkf"
/* 8 */ "effnnnffe"
// Level 3
/* z\x* 012345678 */
/* 0 */ "....q...q"
/* 1 */ "....f...f"
/* 2 */ "....efffe"
/* 3 */ "....frrrf"
/* 4 */ "efsffrrrt"
/* 5 */ "frrrrrrrt"
/* 6 */ "urrrrrrrf"
/* 7 */ "frrrrrrkf"
/* 8 */ "effvvvffe"
// Level 4
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "....ewfwf"
/* 3 */ "....w...w"
/* 4 */ "fwwwf...f"
/* 5 */ "w.......w"
/* 6 */ "w.......w"
/* 7 */ "w......xw"
/* 8 */ "fwwwfwwwf",
// Connectors:
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse6
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LittleHouse7:
// The data has been exported from the gallery Desert, area index 73, ID 563, created by xoft
{
// Size:
9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 7\n" /* wooddoorblock */
"f: 65: 2\n" /* ladder */
"g:101: 0\n" /* ironbars */
"h: 64:12\n" /* wooddoorblock */
"i: 50: 1\n" /* torch */
"j: 50: 2\n" /* torch */
"k:128: 2\n" /* sandstonestairs */
"l:128: 6\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:126: 8\n" /* woodenslab */
"o:128: 4\n" /* sandstonestairs */
"p:128: 5\n" /* sandstonestairs */
"q:128: 7\n" /* sandstonestairs */
"r: 44: 1\n" /* step */
"s: 96: 6\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "aaaaaaaaa"
/* 1 */ "aaaaaaaaa"
/* 2 */ "aaaaaabaa"
/* 3 */ "abbbbbbba"
/* 4 */ "abbbbbbba"
/* 5 */ "abbbbbbba"
/* 6 */ "aaaaabbba"
/* 7 */ "aaaaabbba"
/* 8 */ "aaaaabbba"
/* 9 */ "aaaaabbba"
/* 10 */ "aaaaaaaaa"
// Level 1
/* z\x* 012345678 */
/* 0 */ "....c...c"
/* 1 */ "........."
/* 2 */ "cdddddedc"
/* 3 */ "d.......d"
/* 4 */ "d.......d"
/* 5 */ "d.......d"
/* 6 */ "cdddd...d"
/* 7 */ "mmmmd...d"
/* 8 */ "mmmmd...d"
/* 9 */ "mmmmd..fd"
/* 10 */ "mmmmddddc"
// Level 2
/* z\x* 012345678 */
/* 0 */ "....c...c"
/* 1 */ "........."
/* 2 */ "cdgdddhdc"
/* 3 */ "d.......d"
/* 4 */ "g.......d"
/* 5 */ "di......g"
/* 6 */ "cdgdd...g"
/* 7 */ "mmmmd...g"
/* 8 */ "mmmmg..jd"
/* 9 */ "mmmmd..fd"
/* 10 */ "mmmmddgdc"
// Level 3
/* z\x* 012345678 */
/* 0 */ "....k...k"
/* 1 */ "....d...d"
/* 2 */ "cdldddddc"
/* 3 */ "dnnnnnnnd"
/* 4 */ "onnnnnnnd"
/* 5 */ "dnnnnnnnp"
/* 6 */ "cdqddnnnp"
/* 7 */ "mmmmdnnnp"
/* 8 */ "mmmmonnnd"
/* 9 */ "mmmmdnnfd"
/* 10 */ "mmmmddqdc"
// Level 4
/* z\x* 012345678 */
/* 0 */ "........."
/* 1 */ "........."
/* 2 */ "drrrdrdrd"
/* 3 */ "r.......r"
/* 4 */ "r.......r"
/* 5 */ "r.......r"
/* 6 */ "drrrd...d"
/* 7 */ "mmmmr...r"
/* 8 */ "mmmmr...r"
/* 9 */ "mmmmr..sr"
/* 10 */ "mmmmdrrrd",
// Connectors:
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleHouse7
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// LittleTower:
// The data has been exported from the gallery Desert, area index 79, ID 595, created by STR_Warrior
{
// Size:
5, 8, 7, // SizeX = 5, SizeY = 8, SizeZ = 7
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
4, 7, 6, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 7\n" /* wooddoorblock */
"f: 65: 5\n" /* ladder */
"g: 64:12\n" /* wooddoorblock */
"h:101: 0\n" /* ironbars */
"i: 50: 4\n" /* torch */
"j:128: 2\n" /* sandstonestairs */
"k:126: 8\n" /* woodenslab */
"l:128: 4\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:128: 5\n" /* sandstonestairs */
"o:128: 7\n" /* sandstonestairs */
"p:128: 6\n" /* sandstonestairs */
"q: 44: 1\n" /* step */
"r: 96: 5\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 01234 */
/* 0 */ "aaaaa"
/* 1 */ "aaaaa"
/* 2 */ "aabaa"
/* 3 */ "abbba"
/* 4 */ "abbba"
/* 5 */ "abbba"
/* 6 */ "aaaaa"
// Level 1
/* z\x* 01234 */
/* 0 */ "c...c"
/* 1 */ "....."
/* 2 */ "cdedc"
/* 3 */ "df..d"
/* 4 */ "d...d"
/* 5 */ "d...d"
/* 6 */ "cdddc"
// Level 2
/* z\x* 01234 */
/* 0 */ "c...c"
/* 1 */ "....."
/* 2 */ "cdgdc"
/* 3 */ "df..d"
/* 4 */ "h...h"
/* 5 */ "d..id"
/* 6 */ "cdhdc"
// Level 3
/* z\x* 01234 */
/* 0 */ "j...j"
/* 1 */ "d...d"
/* 2 */ "cdddc"
/* 3 */ "dfkkd"
/* 4 */ "lkkkn"
/* 5 */ "dkkkd"
/* 6 */ "cdodc"
// Level 4
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "cdddc"
/* 3 */ "df..d"
/* 4 */ "d...d"
/* 5 */ "d...d"
/* 6 */ "cdddc"
// Level 5
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "cdhdc"
/* 3 */ "df..d"
/* 4 */ "h...h"
/* 5 */ "d..id"
/* 6 */ "cdhdc"
// Level 6
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "cdpdc"
/* 3 */ "dfkkd"
/* 4 */ "lkkkn"
/* 5 */ "dkkkd"
/* 6 */ "cdodc"
// Level 7
/* z\x* 01234 */
/* 0 */ "....."
/* 1 */ "....."
/* 2 */ "dqdqd"
/* 3 */ "qr..q"
/* 4 */ "d...d"
/* 5 */ "q...q"
/* 6 */ "dqdqd",
// Connectors:
"-1: 2, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // LittleTower
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MediumHouse1:
// The data has been exported from the gallery Desert, area index 71, ID 561, created by STR_Warrior
{
// Size:
15, 8, 9, // SizeX = 15, SizeY = 8, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
14, 7, 8, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 3\n" /* wooddoorblock */
"f: 85: 0\n" /* fence */
"g: 64: 0\n" /* wooddoorblock */
"h: 65: 5\n" /* ladder */
"i: 64: 8\n" /* wooddoorblock */
"j:101: 0\n" /* ironbars */
"k: 50: 4\n" /* torch */
"l:128: 2\n" /* sandstonestairs */
"m: 19: 0\n" /* sponge */
"n:126: 8\n" /* woodenslab */
"o:128: 4\n" /* sandstonestairs */
"p:128: 7\n" /* sandstonestairs */
"q: 44: 1\n" /* step */
"r: 50: 3\n" /* torch */
"s:128: 6\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "aaaaaaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaaaaaa"
/* 2 */ "aaaaabaaaaaaaaa"
/* 3 */ "abbbbbbbbbaaaaa"
/* 4 */ "abbbbbbbbbaaaaa"
/* 5 */ "abbbbbbbbbbaaaa"
/* 6 */ "abbbbbbbbbaaaaa"
/* 7 */ "abbbbbbbbbaaaaa"
/* 8 */ "aaaaaaaaaaaaaaa"
// Level 1
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "...c...c......."
/* 1 */ "..............."
/* 2 */ "cddddeddddcffff"
/* 3 */ "d.........d...f"
/* 4 */ "d.........d...f"
/* 5 */ "d.........g...f"
/* 6 */ "d.........d...f"
/* 7 */ "d.........dh..f"
/* 8 */ "cdddddddddcffff"
// Level 2
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "...c...c......."
/* 1 */ "..............."
/* 2 */ "cddddiddddc...."
/* 3 */ "d.........d...."
/* 4 */ "j.........d...."
/* 5 */ "j.........i...."
/* 6 */ "j.........d...."
/* 7 */ "d..k...k..dh..."
/* 8 */ "cdddjjjdddc...."
// Level 3
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "...l...l......."
/* 1 */ "...d...d......."
/* 2 */ "cdddddddddc...."
/* 3 */ "dnnnnnnnnnd...."
/* 4 */ "onnnnnnnnnd...."
/* 5 */ "onnnnnnnnnd...."
/* 6 */ "onnnnnnnnnd...."
/* 7 */ "dnnnnnnnnndh..."
/* 8 */ "cdddpppdddc...."
// Level 4
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "dqqqqdqqqqd...."
/* 3 */ "q..cdddc..q...."
/* 4 */ "q..d...d..q...."
/* 5 */ "d.........d...."
/* 6 */ "q..d...d..q...."
/* 7 */ "q..cdddc..q...."
/* 8 */ "dqqqqdqqqqd...."
// Level 5
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...cdjdc......."
/* 4 */ "...dr..d......."
/* 5 */ "..............."
/* 6 */ "...d...d......."
/* 7 */ "...cdjdc......."
/* 8 */ "..............."
// Level 6
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...cdsdc......."
/* 4 */ "...dnnnd......."
/* 5 */ "...dnnnd......."
/* 6 */ "...dnnnd......."
/* 7 */ "...cdpdc......."
/* 8 */ "..............."
// Level 7
/* z\x* 11111 */
/* * 012345678901234 */
/* 0 */ "..............."
/* 1 */ "..............."
/* 2 */ "..............."
/* 3 */ "...dqdqd......."
/* 4 */ "...q...q......."
/* 5 */ "...d...d......."
/* 6 */ "...q...q......."
/* 7 */ "...dqdqd......."
/* 8 */ "...............",
// Connectors:
"-1: 5, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
80,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // MediumHouse1
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MediumHouse2:
// The data has been exported from the gallery Desert, area index 74, ID 573, created by STR_Warrior
{
// Size:
11, 9, 9, // SizeX = 11, SizeY = 9, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
10, 8, 8, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A: 96: 3\n" /* trapdoor */
"B: 96: 6\n" /* trapdoor */
"C:128: 2\n" /* sandstonestairs */
"D:128: 0\n" /* sandstonestairs */
"E: 87: 0\n" /* netherstone */
"F:128: 1\n" /* sandstonestairs */
"G:128: 3\n" /* sandstonestairs */
"H: 51: 0\n" /* fire */
"I: 44: 9\n" /* step */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 65: 3\n" /* ladder */
"f: 85: 0\n" /* fence */
"g: 64: 7\n" /* wooddoorblock */
"h:134: 1\n" /* 134 */
"i:134: 2\n" /* 134 */
"j: 61: 2\n" /* furnace */
"k:134: 6\n" /* 134 */
"l:134: 4\n" /* 134 */
"m: 19: 0\n" /* sponge */
"n: 65: 2\n" /* ladder */
"o:101: 0\n" /* ironbars */
"p: 50: 2\n" /* torch */
"q: 47: 0\n" /* bookshelf */
"r: 64:12\n" /* wooddoorblock */
"s: 50: 3\n" /* torch */
"t:171: 8\n" /* carpet */
"u:128: 6\n" /* sandstonestairs */
"v:126: 8\n" /* woodenslab */
"w:128: 5\n" /* sandstonestairs */
"x:128: 4\n" /* sandstonestairs */
"y:128: 7\n" /* sandstonestairs */
"z: 44: 1\n" /* step */,
// Block data:
// Level 0
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "aaaaaaaaaaa"
/* 1 */ "abbbaaaaaaa"
/* 2 */ "abbbaaaaaaa"
/* 3 */ "abbbaaaaaaa"
/* 4 */ "abbbaaaabaa"
/* 5 */ "abbbbbbbbba"
/* 6 */ "abbbbbbbbba"
/* 7 */ "abbbbbbbbba"
/* 8 */ "aaaaaaaaaaa"
// Level 1
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "cdddc......"
/* 1 */ "de..dfff.f."
/* 2 */ "d...d....f."
/* 3 */ "d...d....f."
/* 4 */ "d...ddddgdc"
/* 5 */ "d.........d"
/* 6 */ "dhf.......d"
/* 7 */ "dhi.jkl..nd"
/* 8 */ "cdddddddddc"
// Level 2
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "cdodc......"
/* 1 */ "de..o......"
/* 2 */ "d...o......"
/* 3 */ "o..pd......"
/* 4 */ "o...qdodrdc"
/* 5 */ "o......s..d"
/* 6 */ "d.t.......o"
/* 7 */ "d........nd"
/* 8 */ "cdddooodddc"
// Level 3
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "cdudc......"
/* 1 */ "devvw......"
/* 2 */ "dvvvw......"
/* 3 */ "xvvvd......"
/* 4 */ "xvvvddudddc"
/* 5 */ "xvvvvvvvvvd"
/* 6 */ "dvvvvvvvvvw"
/* 7 */ "dvvvqqqvvnd"
/* 8 */ "cdddyyydddc"
// Level 4
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "dzzzd......"
/* 1 */ "zA..z......"
/* 2 */ "z...z......"
/* 3 */ "z...z......"
/* 4 */ "d...dzzzzzd"
/* 5 */ "zddd......z"
/* 6 */ "zddd......z"
/* 7 */ "zddd.....Bz"
/* 8 */ "dzzzzdzzzzd"
// Level 5
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ ".cCc......."
/* 6 */ ".DEF......."
/* 7 */ ".cGc......."
/* 8 */ "..........."
// Level 6
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ ".c.c......."
/* 6 */ "..H........"
/* 7 */ ".c.c......."
/* 8 */ "..........."
// Level 7
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ ".ddd......."
/* 6 */ ".dId......."
/* 7 */ ".ddd......."
/* 8 */ "..........."
// Level 8
/* z\x* 1 */
/* * 01234567890 */
/* 0 */ "..........."
/* 1 */ "..........."
/* 2 */ "..........."
/* 3 */ "..........."
/* 4 */ "..........."
/* 5 */ ".z.z......."
/* 6 */ "..........."
/* 7 */ ".z.z......."
/* 8 */ "...........",
// Connectors:
"-1: 8, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
80,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // MediumHouse2
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// MediumHouse3:
// The data has been exported from the gallery Desert, area index 76, ID 575, created by STR_Warrior
{
// Size:
12, 10, 11, // SizeX = 12, SizeY = 10, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
11, 9, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 3: 0\n" /* dirt */
"c: 2: 0\n" /* grass */
"d: 5: 0\n" /* wood */
"e: 24: 0\n" /* sandstone */
"f: 24: 2\n" /* sandstone */
"g: 85: 0\n" /* fence */
"h: 64: 3\n" /* wooddoorblock */
"i: 64: 6\n" /* wooddoorblock */
"j: 65: 4\n" /* ladder */
"k: 65: 2\n" /* ladder */
"l: 50: 1\n" /* torch */
"m: 19: 0\n" /* sponge */
"n: 50: 2\n" /* torch */
"o:101: 0\n" /* ironbars */
"p: 64: 8\n" /* wooddoorblock */
"q: 64:12\n" /* wooddoorblock */
"r:128: 2\n" /* sandstonestairs */
"s:128: 6\n" /* sandstonestairs */
"t:126: 8\n" /* woodenslab */
"u:128: 5\n" /* sandstonestairs */
"v:128: 7\n" /* sandstonestairs */
"w: 44: 1\n" /* step */
"x: 96: 6\n" /* trapdoor */
"y:126: 0\n" /* woodenslab */
"z:128: 4\n" /* sandstonestairs */,
// Block data:
// Level 0
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "aaaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaaa"
/* 2 */ "bbbbbaaaaaaa"
/* 3 */ "bbbbbaaaaaaa"
/* 4 */ "bbbbbaaaaaaa"
/* 5 */ "bbbbbaaaaaaa"
/* 6 */ "bbbaaaaaaaaa"
/* 7 */ "aaaaaaaaaaaa"
/* 8 */ "aaaaaaaaaaaa"
/* 9 */ "aaaaaaaaaaaa"
/* 10 */ "aaaaaaaaaaaa"
// Level 1
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "aaaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaaa"
/* 2 */ "cccccaaaadaa"
/* 3 */ "cccccaddddda"
/* 4 */ "cccccdddddda"
/* 5 */ "cccccaddddda"
/* 6 */ "cccaadddddda"
/* 7 */ "aaaaddddddda"
/* 8 */ "aaaadddaaaaa"
/* 9 */ "aaaadddaaaaa"
/* 10 */ "aaaaaaaaaaaa"
// Level 2
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ ".....e.....f"
/* 1 */ "............"
/* 2 */ "gggggfeeehef"
/* 3 */ "g....e.....e"
/* 4 */ "g....i.....e"
/* 5 */ "g....e.....e"
/* 6 */ "gggfe......e"
/* 7 */ "mmme......je"
/* 8 */ "mmme...eeeef"
/* 9 */ "mmme..kemmmm"
/* 10 */ "mmmfeeefmmmm"
// Level 3
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ ".....el...nf"
/* 1 */ "............"
/* 2 */ ".....fooepef"
/* 3 */ ".....e.....e"
/* 4 */ ".....q.....e"
/* 5 */ ".....e.....o"
/* 6 */ "...ge......e"
/* 7 */ "mmme......je"
/* 8 */ "mmme...eeoof"
/* 9 */ "mmme..kemmmm"
/* 10 */ "mmmgeeegmmmm"
// Level 4
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ ".....r.....r"
/* 1 */ ".....e.....e"
/* 2 */ ".....fsseeef"
/* 3 */ ".....ettttte"
/* 4 */ ".....ettttte"
/* 5 */ ".....etttttu"
/* 6 */ "...getttttte"
/* 7 */ "mmmettttttje"
/* 8 */ "mmmettteevvf"
/* 9 */ "mmmettkemmmm"
/* 10 */ "mmmgeeegmmmm"
// Level 5
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ ".....ewwewwe"
/* 3 */ ".....w.....w"
/* 4 */ ".....w.....w"
/* 5 */ ".....w.....e"
/* 6 */ "...geeeg...w"
/* 7 */ "mmme...e..xw"
/* 8 */ "mmme...ewwwe"
/* 9 */ "mmme..kemmmm"
/* 10 */ "mmmgeeegmmmm"
// Level 6
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "............"
/* 3 */ "............"
/* 4 */ "............"
/* 5 */ "............"
/* 6 */ "...ge.eg...."
/* 7 */ "mmme...e...."
/* 8 */ "mmmo........"
/* 9 */ "mmme..kemmmm"
/* 10 */ "mmmgeoegmmmm"
// Level 7
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "............"
/* 3 */ "............"
/* 4 */ "............"
/* 5 */ "............"
/* 6 */ "...ge.eg...."
/* 7 */ "mmme...e...."
/* 8 */ "mmmo........"
/* 9 */ "mmmel.kemmmm"
/* 10 */ "mmmgeoegmmmm"
// Level 8
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "............"
/* 3 */ "............"
/* 4 */ "............"
/* 5 */ "............"
/* 6 */ "...fesef...."
/* 7 */ "mmmeyyye...."
/* 8 */ "mmmzyyyu...."
/* 9 */ "mmmeyykemmmm"
/* 10 */ "mmmfevefmmmm"
// Level 9
/* z\x* 11 */
/* * 012345678901 */
/* 0 */ "............"
/* 1 */ "............"
/* 2 */ "............"
/* 3 */ "............"
/* 4 */ "............"
/* 5 */ "............"
/* 6 */ "...w.w.w...."
/* 7 */ "mmm........."
/* 8 */ "mmmw...w...."
/* 9 */ "mmm.....mmmm"
/* 10 */ "mmmw.w.wmmmm",
// Connectors:
"-1: 9, 2, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
80,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // MediumHouse3
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// SmallHouse9:
// The data has been exported from the gallery Desert, area index 67, ID 556, created by STR_Warrior
{
// Size:
9, 5, 11, // SizeX = 9, SizeY = 5, SizeZ = 11
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
8, 4, 10, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 7\n" /* wooddoorblock */
"f: 65: 2\n" /* ladder */
"g: 64:12\n" /* wooddoorblock */
"h:101: 0\n" /* ironbars */
"i: 50: 2\n" /* torch */
"j: 50: 1\n" /* torch */
"k:128: 2\n" /* sandstonestairs */
"l:126: 8\n" /* woodenslab */
"m: 19: 0\n" /* sponge */
"n:128: 5\n" /* sandstonestairs */
"o:128: 6\n" /* sandstonestairs */
"p:128: 4\n" /* sandstonestairs */
"q:128: 7\n" /* sandstonestairs */
"r: 44: 1\n" /* step */
"s: 96: 6\n" /* trapdoor */,
// Block data:
// Level 0
/* z\x* 012345678 */
/* 0 */ "aaaaaaaaa"
/* 1 */ "aaaaaaaaa"
/* 2 */ "aaaaaabaa"
/* 3 */ "aaaaabbba"
/* 4 */ "aaaaabbba"
/* 5 */ "aaaaabbba"
/* 6 */ "aaaaabbba"
/* 7 */ "abbbbbbba"
/* 8 */ "abbbbbbba"
/* 9 */ "abbbbbbba"
/* 10 */ "aaaaaaaaa"
// Level 1
/* z\x* 012345678 */
/* 0 */ "mmmmc...c"
/* 1 */ "mmmm....."
/* 2 */ "mmmmcdedc"
/* 3 */ "mmmmd...d"
/* 4 */ "mmmmd...d"
/* 5 */ "mmmmd...d"
/* 6 */ "cdddd...d"
/* 7 */ "d.......d"
/* 8 */ "d.......d"
/* 9 */ "d......fd"
/* 10 */ "cdddddddc"
// Level 2
/* z\x* 012345678 */
/* 0 */ "mmmmc...c"
/* 1 */ "mmmm....."
/* 2 */ "mmmmcdgdc"
/* 3 */ "mmmmd...d"
/* 4 */ "mmmmd...d"
/* 5 */ "mmmmd...h"
/* 6 */ "cdhdd...h"
/* 7 */ "d.......h"
/* 8 */ "h......id"
/* 9 */ "dj.....fd"
/* 10 */ "cddhhhddc"
// Level 3
/* z\x* 012345678 */
/* 0 */ "mmmmk...k"
/* 1 */ "mmmmd...d"
/* 2 */ "mmmmcdddc"
/* 3 */ "mmmmdllld"
/* 4 */ "mmmmdllld"
/* 5 */ "mmmmdllln"
/* 6 */ "cdoddllln"
/* 7 */ "dllllllln"
/* 8 */ "pllllllld"
/* 9 */ "dllllllfd"
/* 10 */ "cddqqqddc"
// Level 4
/* z\x* 012345678 */
/* 0 */ "mmmm....."
/* 1 */ "mmmm....."
/* 2 */ "mmmmdrdrd"
/* 3 */ "mmmmr...r"
/* 4 */ "mmmmr...r"
/* 5 */ "mmmmr...r"
/* 6 */ "drrrd...d"
/* 7 */ "r.......r"
/* 8 */ "r.......r"
/* 9 */ "r......sr"
/* 10 */ "drrrdrrrd",
// Connectors:
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // SmallHouse9
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Temple:
// The data has been exported from the gallery Desert, area index 83, ID 599, created by STR_Warrior
{
// Size:
13, 9, 9, // SizeX = 13, SizeY = 9, SizeZ = 9
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
12, 8, 8, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"A: 44: 9\n" /* step */
"a: 12: 0\n" /* sand */
"b: 5: 0\n" /* wood */
"c: 24: 2\n" /* sandstone */
"d: 24: 0\n" /* sandstone */
"e: 64: 7\n" /* wooddoorblock */
"f: 17: 0\n" /* tree */
"g:128: 5\n" /* sandstonestairs */
"h:128: 4\n" /* sandstonestairs */
"i:128: 7\n" /* sandstonestairs */
"j:128: 6\n" /* sandstonestairs */
"k:118: 3\n" /* cauldronblock */
"l:155: 1\n" /* quartzblock */
"m: 19: 0\n" /* sponge */
"n: 64:12\n" /* wooddoorblock */
"o: 50: 3\n" /* torch */
"p:101: 0\n" /* ironbars */
"q:140: 0\n" /* flowerpotblock */
"r: 24: 1\n" /* sandstone */
"s:128: 2\n" /* sandstonestairs */
"t:126: 8\n" /* woodenslab */
"u: 44: 1\n" /* step */
"v:128: 0\n" /* sandstonestairs */
"w: 87: 0\n" /* netherstone */
"x:128: 1\n" /* sandstonestairs */
"y:128: 3\n" /* sandstonestairs */
"z: 51: 0\n" /* fire */,
// Block data:
// Level 0
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "aaaaaaaaaaaaa"
/* 1 */ "aaaaaaaaaaaaa"
/* 2 */ "aaabbababbaaa"
/* 3 */ "abbbbbbbbbbba"
/* 4 */ "abbbbbbbbbbba"
/* 5 */ "abbbbbbbbbbba"
/* 6 */ "abbbbbbbbbbba"
/* 7 */ "abbbbbbbbbbba"
/* 8 */ "aaaaaaaaaaaaa"
// Level 1
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "....c...c...."
/* 1 */ "............."
/* 2 */ "cdddddedddddc"
/* 3 */ "dfg.......hfd"
/* 4 */ "di.........id"
/* 5 */ "d...........d"
/* 6 */ "dj.........jd"
/* 7 */ "dfg.khlgk.hfd"
/* 8 */ "cdddddddddddc"
// Level 2
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "....c...c...."
/* 1 */ "............."
/* 2 */ "cdddddndddddc"
/* 3 */ "df...o.o...fd"
/* 4 */ "d...........d"
/* 5 */ "p...........p"
/* 6 */ "d...........d"
/* 7 */ "df...qrq...fd"
/* 8 */ "cdpppdddpppdc"
// Level 3
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "....s...s...."
/* 1 */ "....r...d...."
/* 2 */ "cdddddddddddc"
/* 3 */ "dftttttttttfd"
/* 4 */ "dtttttttttttd"
/* 5 */ "htttttttttttg"
/* 6 */ "dtttttttttttd"
/* 7 */ "dftttttttttfd"
/* 8 */ "cdiiidddiiidc"
// Level 4
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "duuuuuduuuuud"
/* 3 */ "u...........u"
/* 4 */ "u.ddd...ddd.u"
/* 5 */ "d.ddd...ddd.d"
/* 6 */ "u.ddd...ddd.u"
/* 7 */ "u...........u"
/* 8 */ "duuuuuduuuuud"
// Level 5
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..csc...csc.."
/* 5 */ "..vwx...vwx.."
/* 6 */ "..cyc...cyc.."
/* 7 */ "............."
/* 8 */ "............."
// Level 6
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..c.c...c.c.."
/* 5 */ "...z.....z..."
/* 6 */ "..c.c...c.c.."
/* 7 */ "............."
/* 8 */ "............."
// Level 7
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..ddd...ddd.."
/* 5 */ "..dAd...dAd.."
/* 6 */ "..ddd...ddd.."
/* 7 */ "............."
/* 8 */ "............."
// Level 8
/* z\x* 111 */
/* * 0123456789012 */
/* 0 */ "............."
/* 1 */ "............."
/* 2 */ "............."
/* 3 */ "............."
/* 4 */ "..u.u...u.u.."
/* 5 */ "............."
/* 6 */ "..u.u...u.u.."
/* 7 */ "............."
/* 8 */ ".............",
// Connectors:
"-1: 6, 1, 0: 2\n" /* Type -1, direction Z- */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
50,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Temple
}; // g_AlchemistVillagePrefabs
const cPrefab::sDef g_AlchemistVillageStartingPrefabs[] =
{
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Well:
// The data has been exported from the gallery Desert, area index 90, ID 631, created by STR_Warrior
{
// Size:
5, 21, 5, // SizeX = 5, SizeY = 21, SizeZ = 5
// Hitbox (relative to bounding box):
0, 0, 0, // MinX, MinY, MinZ
4, 20, 4, // MaxX, MaxY, MaxZ
// Block definitions:
".: 0: 0\n" /* air */
"a: 1: 0\n" /* stone */
"b: 24: 0\n" /* sandstone */
"c: 8: 0\n" /* water */
"d: 24: 2\n" /* sandstone */
"e:128: 1\n" /* sandstonestairs */
"f: 44: 1\n" /* step */
"g:128: 0\n" /* sandstonestairs */
"h:128: 3\n" /* sandstonestairs */
"i:128: 2\n" /* sandstonestairs */
"j: 44: 9\n" /* step */
"k:126: 0\n" /* woodenslab */
"m: 19: 0\n" /* sponge */,
// Block data:
// Level 0
/* z\x* 01234 */
/* 0 */ "aaaaa"
/* 1 */ "aaaaa"
/* 2 */ "aaaaa"
/* 3 */ "aaaaa"
/* 4 */ "aaaaa"
// Level 1
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 2
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 3
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 4
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 5
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 6
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 7
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 8
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 9
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 10
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 11
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 12
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 13
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 14
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 15
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bcccb"
/* 2 */ "bcccb"
/* 3 */ "bcccb"
/* 4 */ "bbbbb"
// Level 16
/* z\x* 01234 */
/* 0 */ "defgd"
/* 1 */ "h...h"
/* 2 */ "f...f"
/* 3 */ "i...i"
/* 4 */ "defgd"
// Level 17
/* z\x* 01234 */
/* 0 */ "d...d"
/* 1 */ "....."
/* 2 */ "....."
/* 3 */ "....."
/* 4 */ "d...d"
// Level 18
/* z\x* 01234 */
/* 0 */ "djjjd"
/* 1 */ "j...j"
/* 2 */ "j...j"
/* 3 */ "j...j"
/* 4 */ "djjjd"
// Level 19
/* z\x* 01234 */
/* 0 */ "bbbbb"
/* 1 */ "bkkkb"
/* 2 */ "bkkkb"
/* 3 */ "bkkkb"
/* 4 */ "bbbbb"
// Level 20
/* z\x* 01234 */
/* 0 */ "f.f.f"
/* 1 */ "....."
/* 2 */ "f...f"
/* 3 */ "....."
/* 4 */ "f.f.f",
// Connectors:
"2: 2, 16, 4: 3\n" /* Type 2, direction Z+ */
"2: 0, 16, 2: 4\n" /* Type 2, direction X- */
"2: 2, 16, 0: 2\n" /* Type 2, direction Z- */
"2: 4, 16, 2: 5\n" /* Type 2, direction X+ */,
// AllowedRotations:
7, /* 1, 2, 3 CCW rotation allowed */
// Merge strategy:
cBlockArea::msSpongePrint,
// ShouldExtendFloor:
true,
// DefaultWeight:
100,
// DepthWeight:
"",
// AddWeightIfSame:
0,
// MoveToGround:
true,
}, // Well
};
// The prefab counts:
const size_t g_AlchemistVillagePrefabsCount = ARRAYCOUNT(g_AlchemistVillagePrefabs);
const size_t g_AlchemistVillageStartingPrefabsCount = ARRAYCOUNT(g_AlchemistVillageStartingPrefabs);