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// VillageGen.h
// Declares the cVillageGen class representing the village generator
#pragma once
#include "GridStructGen.h"
#include "PrefabPiecePool.h"
class cVillageGen :
public cGridStructGen
{
typedef cGridStructGen super;
public:
cVillageGen(int a_Seed, int a_GridSize, int a_MaxRoadDepth, int a_MaxSize, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen);
protected:
class cVillage; // fwd: VillageGen.cpp
/** The prefabs for the sand village. We're not exactly using the cPiecePool functionality, only the containment. */
static cPrefabPiecePool m_SandVillage;
/** The prefabs for the plains village. We're not exactly using the cPiecePool functionality, only the containment. */
static cPrefabPiecePool m_PlainsVillage;
/** Maximum number of roads generated one from another (tree depth). */
int m_MaxRoadDepth;
/** Maximum size, in X/Z blocks, of the village (radius from the origin) */
int m_MaxSize;
/** The underlying biome generator that defines whether the village is created or not */
cBiomeGen & m_BiomeGen;
/** The underlying height generator, used to position the prefabs crossing chunk borders */
cTerrainHeightGen & m_HeightGen;
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
} ;
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