summaryrefslogblamecommitdiffstats
path: root/src/Mobs/Behaviors/BehaviorDayLightBurner.h
blob: 07812b9dbaf4585562e4e68d5f99c19a25b9fe54 (plain) (tree)
1
2
3
4
5
6
7
8
9

            
                               
                     

                        
                                         
 
       
                                                  
                                                                                 
                                                                
 
        

                                                                    
  
#pragma once

// mobTodo I just need vector3d
#include "Behavior.h"
#include "../../World.h"

class cBehaviorDayLightBurner : cBehavior
{
public:
	void AttachToMonster(cMonster & a_Parent);
	void PostTick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
	bool WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk);

private:
	cMonster * m_Parent;  // Our Parent
	cEntity * m_Attacker;  // The entity we're running away from
};