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#pragma once
#include "Monster.h"
#include "Behaviors/BehaviorDoNothing.h"
class cSquid :
public cMonster
{
typedef cMonster super;
public:
cSquid();
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
CLASS_PROTODEF(cSquid)
virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override;
// Squids do not drown (or float)
virtual void HandleAir(void) override {}
virtual void SetSwimState(cChunk & a_Chunk) override {}
private:
cBehaviorDoNothing m_BehaviorDoNothing;
} ;
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