#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Villager.h"
#include "../World.h"
#include "../Blockarea.h"
#include "../Blocks/BlockHandler.h"
cVillager::cVillager(eVillagerType VillagerType) :
super("Villager", mtVillager, "", "", 0.6, 1.8),
m_Type(VillagerType),
m_DidFindCrops(false)
{
}
void cVillager::DoTakeDamage(TakeDamageInfo & a_TDI)
{
super::DoTakeDamage(a_TDI);
if ((a_TDI.Attacker != NULL) && a_TDI.Attacker->IsPlayer())
{
if (m_World->GetTickRandomNumber(5) == 3)
{
m_World->BroadcastEntityStatus(*this, ENTITY_STATUS_VILLAGER_ANGRY);
}
}
}
void cVillager::Tick(float a_Dt, cChunk & a_Chunk)
{
super::Tick(a_Dt, a_Chunk);
if (m_DidFindCrops)
{
Vector3i Pos = Vector3i(GetPosition());
std::cout << Pos.Equals(m_CropsPos) << "\n";
if (Pos.Equals(m_CropsPos))
{
cBlockHandler Handler(E_BLOCK_CROPS);
Handler.DropBlock(m_World, this, m_CropsPos.x, m_CropsPos.y, m_CropsPos.z);
m_DidFindCrops = false;
}
}
if (m_World->GetTickRandomNumber(50) != 0)
{
return;
}
switch (m_Type)
{
case vtFarmer:
{
HandleFarmer();
}
}
}
void cVillager::HandleFarmer()
{
cBlockArea Surrounding;
Surrounding.Read(m_World,
(int) GetPosX() - 5,
(int) GetPosX() + 5,
(int) GetPosY() - 3,
(int) GetPosY() + 3,
(int) GetPosZ() - 5,
(int) GetPosZ() + 5);
// Check for crops in a 10x6x10 area.
for (int X = 0; X < 10; X++)
{
for (int Y = 0; Y < 6; Y++)
{
for (int Z = 0; Z < 10; Z++)
{
if (Surrounding.GetRelBlockType(X, Y, Z) == E_BLOCK_CROPS && Surrounding.GetRelBlockMeta(X, Y, Z) == 0x7)
{
m_DidFindCrops = true;
m_CropsPos = Vector3i((int) GetPosX() + X - 5, (int) GetPosY() + Y - 3, (int) GetPosZ() + Z - 5);
MoveToPosition(Vector3f((float) GetPosX() + X - 5, (float) GetPosY() + Y - 3, (float) GetPosZ() + Z - 5));
return;
}
}
}
}
}