// cFile.cpp
// Implements the cFile class providing an OS-independent abstraction of a file.
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "File.h"
#include <fstream>
cFile::cFile(void) :
#ifdef USE_STDIO_FILE
m_File(NULL)
#else
m_File(INVALID_HANDLE_VALUE)
#endif // USE_STDIO_FILE
{
// Nothing needed yet
}
cFile::cFile(const AString & iFileName, eMode iMode) :
#ifdef USE_STDIO_FILE
m_File(NULL)
#else
m_File(INVALID_HANDLE_VALUE)
#endif // USE_STDIO_FILE
{
Open(iFileName, iMode);
}
cFile::~cFile()
{
if (IsOpen())
{
Close();
}
}
bool cFile::Open(const AString & iFileName, eMode iMode)
{
ASSERT(!IsOpen()); // You should close the file before opening another one
if (IsOpen())
{
Close();
}
const char * Mode = NULL;
switch (iMode)
{
case fmRead: Mode = "rb"; break;
case fmWrite: Mode = "wb"; break;
case fmReadWrite: Mode = "rb+"; break;
default:
{
ASSERT(!"Unhandled file mode");
return false;
}
}
m_File = fopen( (FILE_IO_PREFIX + iFileName).c_str(), Mode);
if ((m_File == NULL) && (iMode == fmReadWrite))
{
// Fix for MS not following C spec, opening "a" mode files for writing at the end only
// The file open operation has been tried with "read update", fails if file not found
// So now we know either the file doesn't exist or we don't have rights, no need to worry about file contents.
// Simply re-open for read-writing, erasing existing contents:
m_File = fopen( (FILE_IO_PREFIX + iFileName).c_str(), "wb+");
}
return (m_File != NULL);
}
void cFile::Close(void)
{
if (!IsOpen())
{
// Closing an unopened file is a legal nop
return;
}
fclose(m_File);
m_File = NULL;
}
bool cFile::IsOpen(void) const
{
return (m_File != NULL);
}
bool cFile::IsEOF(void) const
{
ASSERT(IsOpen());
if (!IsOpen())
{
// Unopened files behave as at EOF
return true;
}
return (feof(m_File) != 0);
}
int cFile::Read (void * iBuffer, int iNumBytes)
{
ASSERT(IsOpen());
if (!IsOpen())
{
return -1;
}
return fread(iBuffer, 1, iNumBytes, m_File); // fread() returns the portion of Count parameter actually read, so we need to send iNumBytes as Count
}
int cFile::Write(const void * iBuffer, int iNumBytes)
{
ASSERT(IsOpen());
if (!IsOpen())
{
return -1;
}
int res = fwrite(iBuffer, 1, iNumBytes, m_File); // fwrite() returns the portion of Count parameter actually written, so we need to send iNumBytes as Count
return res;
}
int cFile::Seek (int iPosition)
{
ASSERT(IsOpen());
if (!IsOpen())
{
return -1;
}
if (fseek(m_File, iPosition, SEEK_SET) != 0)
{
return -1;
}
return ftell(m_File);
}
int cFile::Tell (void) const
{
ASSERT(IsOpen());
if (!IsOpen())
{
return -1;
}
return ftell(m_File);
}
int cFile::GetSize(void) const
{
ASSERT(IsOpen());
if (!IsOpen())
{
return -1;
}
int CurPos = ftell(m_File);
if (CurPos < 0)
{
return -1;
}
if (fseek(m_File, 0, SEEK_END) != 0)
{
return -1;
}
int res = ftell(m_File);
if (fseek(m_File, CurPos, SEEK_SET) != 0)
{
return -1;
}
return res;
}
int cFile::ReadRestOfFile(AString & a_Contents)
{
ASSERT(IsOpen());
if (!IsOpen())
{
return -1;
}
int DataSize = GetSize() - Tell();
// HACK: This depends on the internal knowledge that AString's data() function returns the internal buffer directly
a_Contents.assign(DataSize, '\0');
return Read((void *)a_Contents.data(), DataSize);
}
bool cFile::Exists(const AString & a_FileName)
{
cFile test(a_FileName, fmRead);
return test.IsOpen();
}
bool cFile::Delete(const AString & a_FileName)
{
return (remove(a_FileName.c_str()) == 0);
}
bool cFile::Rename(const AString & a_OrigFileName, const AString & a_NewFileName)
{
return (rename(a_OrigFileName.c_str(), a_NewFileName.c_str()) == 0);
}
bool cFile::Copy(const AString & a_SrcFileName, const AString & a_DstFileName)
{
#ifdef _WIN32
return (CopyFile(a_SrcFileName.c_str(), a_DstFileName.c_str(), true) != 0);
#else
// Other OSs don't have a direct CopyFile equivalent, do it the harder way:
std::ifstream src(a_SrcFileName.c_str(), std::ios::binary);
std::ofstream dst(a_DstFileName.c_str(), std::ios::binary);
if (dst.good())
{
dst << src.rdbuf();
return true;
}
else
{
return false;
}
#endif
}
bool cFile::IsFolder(const AString & a_Path)
{
#ifdef _WIN32
DWORD FileAttrib = GetFileAttributes(a_Path.c_str());
return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & FILE_ATTRIBUTE_DIRECTORY) != 0));
#else
struct stat st;
return ((stat(a_Path.c_str(), &st) == 0) && S_ISDIR(st.st_mode));
#endif
}
bool cFile::IsFile(const AString & a_Path)
{
#ifdef _WIN32
DWORD FileAttrib = GetFileAttributes(a_Path.c_str());
return ((FileAttrib != INVALID_FILE_ATTRIBUTES) && ((FileAttrib & (FILE_ATTRIBUTE_DIRECTORY | FILE_ATTRIBUTE_DEVICE)) == 0));
#else
struct stat st;
return ((stat(a_Path.c_str(), &st) == 0) && S_ISREG(st.st_mode));
#endif
}
int cFile::GetSize(const AString & a_FileName)
{
struct stat st;
if (stat(a_FileName.c_str(), &st) == 0)
{
return st.st_size;
}
return -1;
}
bool cFile::CreateFolder(const AString & a_FolderPath)
{
#ifdef _WIN32
return (CreateDirectory(a_FolderPath.c_str(), NULL) != 0);
#else
return (mkdir(a_FolderPath.c_str(), S_IRWXU | S_IRWXG | S_IRWXO) == 0);
#endif
}
AStringVector cFile::GetFolderContents(const AString & a_Folder)
{
AStringVector AllFiles;
#ifdef _WIN32
// If the folder name doesn't contain the terminating slash / backslash, add it:
AString FileFilter = a_Folder;
if (
!FileFilter.empty() &&
(FileFilter[FileFilter.length() - 1] != '\\') &&
(FileFilter[FileFilter.length() - 1] != '/')
)
{
FileFilter.push_back('\\');
}
// Find all files / folders:
FileFilter.append("*.*");
HANDLE hFind;
WIN32_FIND_DATA FindFileData;
if ((hFind = FindFirstFile(FileFilter.c_str(), &FindFileData)) != INVALID_HANDLE_VALUE)
{
do
{
AllFiles.push_back(FindFileData.cFileName);
} while (FindNextFile(hFind, &FindFileData));
FindClose(hFind);
}
#else // _WIN32
DIR * dp;
struct dirent *dirp;
AString Folder = a_Folder;
if (Folder.empty())
{
Folder = ".";
}
if ((dp = opendir(Folder.c_str())) == NULL)
{
LOGERROR("Error (%i) opening directory \"%s\"\n", errno, Folder.c_str());
}
else
{
while ((dirp = readdir(dp)) != NULL)
{
AllFiles.push_back(dirp->d_name);
}
closedir(dp);
}
#endif // else _WIN32
return AllFiles;
}
AString cFile::ReadWholeFile(const AString & a_FileName)
{
cFile f;
if (!f.Open(a_FileName, fmRead))
{
return "";
}
AString Contents;
f.ReadRestOfFile(Contents);
return Contents;
}
int cFile::Printf(const char * a_Fmt, ...)
{
AString buf;
va_list args, argsCopy;
va_start(args, a_Fmt);
va_start(argsCopy, a_Fmt);
AppendVPrintf(buf, a_Fmt, args, argsCopy);
va_end(argsCopy);
va_end(args);
return Write(buf.c_str(), buf.length());
}