// RankManager.cpp
// Implements the cRankManager class that represents the rank manager responsible for assigning permissions and message visuals to players
#include "Globals.h"
#include "RankManager.h"
#include "SQLiteCpp/Transaction.h"
#include "inifile/iniFile.h"
#include "Protocol/MojangAPI.h"
/*
// This code is for internal testing while developing the cRankManager class
static class cRankMgrTest
{
public:
cRankMgrTest(void) :
m_Mgr()
{
// Initialize logging:
new cMCLogger();
AString UUID = "b1caf24202a841a78055a079c460eee7"; // UUID for "xoft"
LOG("Testing UUID %s", UUID.c_str());
// Test the initial state of the ranks:
LOG("Initial test:");
ReportPlayer(UUID);
// Add a rank, a few groups and permissions and set the player to use them:
LOG("Adding data...");
m_Mgr.AddRank("TestRank1", "[test]", "[/test]", "7");
m_Mgr.AddRank("TestRank2", "[t2]", "[/t2]", "8");
m_Mgr.AddGroup("TestGroup1");
m_Mgr.AddGroup("TestGroup2");
m_Mgr.AddGroupToRank("TestGroup1", "TestRank1");
m_Mgr.AddGroupToRank("TestGroup2", "TestRank1");
m_Mgr.AddGroupToRank("TestGroup2", "TestRank2");
m_Mgr.AddPermissionToGroup("testpermission1.1", "TestGroup1");
m_Mgr.AddPermissionToGroup("testpermission1.2", "TestGroup1");
m_Mgr.AddPermissionToGroup("testpermission1.3", "TestGroup1");
m_Mgr.AddPermissionToGroup("common", "TestGroup1");
m_Mgr.AddPermissionToGroup("testpermission2.1", "TestGroup2");
m_Mgr.AddPermissionToGroup("common", "TestGroup2");
m_Mgr.SetPlayerRank(UUID, "xoft", "TestRank1");
// Test the added data:
LOG("Testing the added data:");
LOG("IsGroupInRank(TestGroup1, TestRank1) = %s", m_Mgr.IsGroupInRank("TestGroup1", "TestRank1") ? "true" : "false");
LOG("IsGroupInRank(TestGroup3, TestRank1) = %s", m_Mgr.IsGroupInRank("TestGroup3", "TestRank1") ? "true" : "false");
LOG("IsPermissionInGroup(testpermission1.2, TestGroup1) = %s", m_Mgr.IsPermissionInGroup("testpermission1.2", "TestGroup1") ? "true" : "false"); // Existing permission, in group
LOG("IsPermissionInGroup(testpermission1.2, TestGroup2) = %s", m_Mgr.IsPermissionInGroup("testpermission1.2", "TestGroup2") ? "true" : "false"); // Existing permission, not in group
LOG("IsPermissionInGroup(testpermission1.9, TestGroup2) = %s", m_Mgr.IsPermissionInGroup("testpermission1.9", "TestGroup2") ? "true" : "false"); // Non-existing permission
LOG("IsPlayerRankSet(%s) = %s", UUID.c_str(), m_Mgr.IsPlayerRankSet(UUID) ? "true" : "false");
LOG("IsPlayerRankSet(%s1) = %s", UUID.c_str(), m_Mgr.IsPlayerRankSet(UUID + "1") ? "true" : "false");
LOG("GroupExists(TestGroup1) = %s", m_Mgr.GroupExists("TestGroup1") ? "true" : "false");
LOG("GroupExists(TestGroup3) = %s", m_Mgr.GroupExists("TestGroup3") ? "true" : "false");
LOG("RankExists(TestRank1) = %s", m_Mgr.RankExists("TestRank1") ? "true" : "false");
LOG("RankExists(NonexistentRank) = %s", m_Mgr.RankExists("NonexistentRank") ? "true" : "false");
ReportRankGroups("TestRank1");
ReportRankGroups("NonexistentRank");
ReportGroupPermissions("TestGroup1");
ReportGroupPermissions("NonexistentGroup");
// Report the contents of the DB:
ReportAll();
// Test the assignments above:
LOG("After-assignment test:");
ReportPlayer(UUID);
// Test removing a permission from a group:
LOG("Removing permission testpermission1.3 from group TestGroup1.");
m_Mgr.RemovePermissionFromGroup("testpermission1.3", "TestGroup1");
ReportGroupPermissions("TestGroup1");
LOG("Removing permission common from group TestGroup1.");
m_Mgr.RemovePermissionFromGroup("common", "TestGroup1");
ReportGroupPermissions("TestGroup1"); // Check that it's not present
ReportGroupPermissions("TestGroup2"); // Check that it's still present here
// Test removing a group from rank:
LOG("Removing group TestGroup2 from rank TestRank1.");
m_Mgr.RemoveGroupFromRank("TestGroup2", "TestRank1");
ReportRankGroups("TestRank1");
LOG("Removing group TestGroup3 from rank TestRank1.");
m_Mgr.RemoveGroupFromRank("TestGroup3", "TestRank1");
ReportRankGroups("TestRank1");
// Test re-adding the groups:
LOG("Re-adding groups to TestRank1.");
m_Mgr.AddGroupToRank("TestGroup1", "TestRank1");
m_Mgr.AddGroupToRank("TestGroup2", "TestRank1");
ReportRankGroups("TestRank1");
// Test removing a group altogether:
LOG("Removing group TestGroup2");
m_Mgr.RemoveGroup("TestGroup2");
ReportAll();
// Test removing a rank:
LOG("Removing rank TestRank2, replacing with rank TestRank1.");
m_Mgr.RemoveRank("TestRank2", "TestRank1");
ReportAll();
LOG("Removing rank Test altogether.");
m_Mgr.RemoveRank("Test", "");
ReportAll();
// Test renaming a rank:
LOG("Renaming rank TestRank1 to Test");
m_Mgr.RenameRank("TestRank1", "Test");
ReportRankGroups("TestRank1");
ReportRankGroups("Test");
LOG("Player after renaming:");
ReportPlayer(UUID);
// Test renaming a group:
LOG("Renaming group TestGroup1 to Test");
m_Mgr.RenameGroup("TestGroup1", "Test");
ReportGroupPermissions("TestGroup1");
ReportGroupPermissions("Test");
LOG("Player after renaming:");
ReportPlayer(UUID);
m_Mgr.RenameGroup("Test", "TestGroup1");
// Test removing the rank in favor of another one:
m_Mgr.RemoveRank("Test", "TestRank2");
LOG("After-removal test:");
ReportPlayer(UUID);
LOG("Done.");
}
void ReportAll(void)
{
// Report all ranks:
AStringVector Ranks = m_Mgr.GetAllRanks();
LOG("All ranks (%u):", (unsigned)Ranks.size());
for (AStringVector::const_iterator itr = Ranks.begin(), end = Ranks.end(); itr != end; ++itr)
{
LOG(" '%s'", itr->c_str());
}
// Report all groups:
AStringVector Groups = m_Mgr.GetAllGroups();
LOG("All groups (%u):", (unsigned)Groups.size());
for (AStringVector::const_iterator itr = Groups.begin(), end = Groups.end(); itr != end; ++itr)
{
LOG(" '%s'", itr->c_str());
}
// Report all permissions:
AStringVector Permissions = m_Mgr.GetAllPermissions();
LOG("All permissions (%u):", (unsigned)Permissions.size());
for (AStringVector::const_iterator itr = Permissions.begin(), end = Permissions.end(); itr != end; ++itr)
{
LOG(" '%s'", itr->c_str());
}
}
void ReportPlayer(const AString & a_PlayerUUID)
{
// Get the player's UUID and rank:
LOG(" Rank: '%s'", m_Mgr.GetPlayerRankName(a_PlayerUUID).c_str());
// List all the permission groups for the player:
AStringVector Groups = m_Mgr.GetPlayerGroups(a_PlayerUUID);
LOG(" Groups (%u):", (unsigned)Groups.size());
for (AStringVector::const_iterator itr = Groups.begin(), end = Groups.end(); itr != end; ++itr)
{
LOG(" '%s'" , itr->c_str());
} // for itr - Groups[]
// List all the permissions for the player:
AStringVector Permissions = m_Mgr.GetPlayerPermissions(a_PlayerUUID);
LOG(" Permissions (%u):", (unsigned)Permissions.size());
for (AStringVector::const_iterator itr = Permissions.begin(), end = Permissions.end(); itr != end; ++itr)
{
LOG(" '%s'", itr->c_str());
} // for itr - Groups[]
}
void ReportRankGroups(const AString & a_RankName)
{
AStringVector Groups = m_Mgr.GetRankGroups(a_RankName);
LOG("Groups in rank %s: %u", a_RankName.c_str(), (unsigned)Groups.size());
for (AStringVector::const_iterator itr = Groups.begin(), end = Groups.end(); itr != end; ++itr)
{
LOG(" '%s'", itr->c_str());
}
AStringVector Permissions = m_Mgr.GetRankPermissions(a_RankName);
LOG("Permissions in rank %s: %u", a_RankName.c_str(), (unsigned)Permissions.size());
for (AStringVector::const_iterator itr = Permissions.begin(), end = Permissions.end(); itr != end; ++itr)
{
LOG(" '%s'", itr->c_str());
}
}
void ReportGroupPermissions(const AString & a_GroupName)
{
AStringVector Permissions = m_Mgr.GetGroupPermissions(a_GroupName);
LOG("Permissions in group %s: %u", a_GroupName.c_str(), (unsigned)Permissions.size());
for (AStringVector::const_iterator itr = Permissions.begin(), end = Permissions.end(); itr != end; ++itr)
{
LOG(" '%s'", itr->c_str());
}
}
protected:
cRankManager m_Mgr;
} g_RankMgrTest;
//*/
////////////////////////////////////////////////////////////////////////////////
/** Migrates from groups.ini and users.ini into the rankmanager DB */
class cRankManagerIniMigrator
{
public:
cRankManagerIniMigrator(cRankManager & a_RankManager, cMojangAPI & a_MojangAPI) :
m_RankManager(a_RankManager),
m_MojangAPI(a_MojangAPI)
{
}
/** Performs the complete migration from INI files to DB. */
bool Migrate(void)
{
LOGD("Reading groups...");
if (!ReadGroups())
{
return false;
}
LOGD("Cleaning groups inheritance...");
CleanGroupInheritance();
LOGD("Creating groups...");
CreateGroups();
LOGD("Reading users...");
if (!ReadUsers())
{
return false;
}
LOGD("Cleaning user groups...");
CleanUserGroups();
LOGD("Resolving user UUIDs...");
ResolveUserUUIDs();
LOGD("Setting ranks...");
SetRanks();
return true;
}
protected:
/** Container for a group read from an INI file. */
struct sGroup
{
AString m_Name;
AString m_Color;
AStringVector m_Inherits;
AStringVector m_Permissions;
sGroup(void) {}
sGroup(const AString & a_Name, const AString & a_Color, const AStringVector & a_Inherits, const AStringVector & a_Permissions):
m_Name(a_Name),
m_Color(a_Color),
m_Inherits(a_Inherits),
m_Permissions(a_Permissions)
{
}
};
typedef std::map<AString, sGroup> sGroupMap;
/** Container for a single user read from an INI file. */
struct sUser
{
AString m_Name;
AStringVector m_Groups;
/** Assigned by ResolveUserUUIDs() */
AString m_UUID;
sUser(void) {}
sUser(const AString & a_Name, const AStringVector & a_Groups):
m_Name(a_Name),
m_Groups(a_Groups)
{
}
};
typedef std::map<AString, sUser> sUserMap;
typedef std::map<AString, AString> cStringMap;
/** The parent Rank manager where we will create the groups, ranks and players */
cRankManager & m_RankManager;
/** The player name to UUID resolver */
cMojangAPI & m_MojangAPI;
/** List of all groups read from the ini file */
sGroupMap m_Groups;
/** List of all players read from the ini file. */
sUserMap m_Users;
/** Maps lists of groups to rank names.
Each group list is either a simple "<Group>" if there's only one group,
or "<PrimaryGroup>,<FirstSecondaryGroup>,<SecondSecondaryGroup>...", where the secondary groups are
lowercased and alpha-sorted. This makes the group lists comparable for equivalence, simply by comparing
their string names.
The ranks are named "<Group>" for single-group players, and "AutoMigratedRank_N" for the composite ranks,
where N is a unique number. */
cStringMap m_GroupsToRanks;
/** Reads the groups from the "groups.ini" file into m_Groups */
bool ReadGroups(void)
{
// Read the file:
cIniFile Groups;
if (!Groups.ReadFile("groups.ini"))
{
return false;
}
// Read all the groups into a map:
int NumGroups = Groups.GetNumKeys();
for (int i = 0; i < NumGroups; i++)
{
AString GroupName = Groups.GetKeyName(i);
AString lcGroupName = StrToLower(GroupName);
if (m_Groups.find(lcGroupName) != m_Groups.end())
{
LOGINFO("groups.ini contains a duplicate definition of group %s, ignoring the latter.", GroupName.c_str());
continue;
}
m_Groups[lcGroupName] = sGroup(
GroupName,
Groups.GetValue(GroupName, "Color", ""),
StringSplitAndTrim(Groups.GetValue(GroupName, "Inherits"), ","),
StringSplitAndTrim(Groups.GetValue(GroupName, "Permissions"), ",")
);
} // for i - Groups' keys
return true;
}
/** Removes non-existent groups from all the groups' inheritance */
void CleanGroupInheritance(void)
{
for (sGroupMap::iterator itrG = m_Groups.begin(), endG = m_Groups.end(); itrG != endG; ++itrG)
{
AStringVector & Inherits = itrG->second.m_Inherits;
for (AStringVector::iterator itrI = Inherits.begin(); itrI != Inherits.end();)
{
AString lcInherits = StrToLower(*itrI);
if (m_Groups.find(lcInherits) != m_Groups.end())
{
// Inherited group exists, continue checking the next one
++itrI;
continue;
}
// Inherited group doesn't exist, remove it from the list:
LOGWARNING("RankMigrator: Group \"%s\" inherits from a non-existent group \"%s\", this inheritance will be ignored.",
itrG->second.m_Name.c_str(), itrI->c_str()
);
AStringVector::iterator itrI2 = itrI;
++itrI2;
Inherits.erase(itrI);
itrI = itrI2;
} // for itrI - Inherits[]
} // for itrG - m_Groups[]
}
/** Reads the users from the "users.ini" file into m_Users */
bool ReadUsers(void)
{
// Read the file:
cIniFile Users;
if (!Users.ReadFile("users.ini"))
{
return false;
}
// Read all the users into a map:
int NumUsers = Users.GetNumKeys();
for (int i = 0; i < NumUsers; i++)
{
AString UserName = Users.GetKeyName(i);
AString lcUserName = StrToLower(UserName);
if (m_Users.find(lcUserName) != m_Users.end())
{
LOGINFO("users.ini contains a duplicate definition of user %s, ignoring the latter.", UserName.c_str());
continue;
}
m_Users[lcUserName] = sUser(
UserName,
StringSplitAndTrim(Users.GetValue(UserName, "Groups", ""), ",")
);
} // for i - Users' keys
return true;
}
/** Removes non-existent groups from each user's definition. */
void CleanUserGroups(void)
{
for (sUserMap::iterator itrU = m_Users.begin(), endU = m_Users.end(); itrU != endU; ++itrU)
{
AStringVector & Groups = itrU->second.m_Groups;
for (AStringVector::iterator itrG = Groups.begin(); itrG != Groups.end();)
{
AString lcGroup = StrToLower(*itrG);
if (m_Groups.find(lcGroup) != m_Groups.end())
{
// Assigned group exists, continue checking the next one
++itrG;
continue;
}
// Assigned group doesn't exist, remove it from the list:
LOGWARNING("RankMigrator: User \"%s\" is assigned a non-existent group \"%s\", this assignment will be ignored.",
itrU->second.m_Name.c_str(), itrG->c_str()
);
AStringVector::iterator itrG2 = itrG;
++itrG2;
Groups.erase(itrG);
itrG = itrG2;
} // for itrG - Groups[]
} // for itrU - m_Users[]
}
/** Creates groups based on m_Groups.
Ignores group inheritance. */
void CreateGroups(void)
{
// Create each group, with its permissions:
for (sGroupMap::const_iterator itr = m_Groups.begin(), end = m_Groups.end(); itr != end; ++itr)
{
m_RankManager.AddGroup(itr->second.m_Name);
m_RankManager.AddPermissionsToGroup(itr->second.m_Permissions, itr->second.m_Name);
} // for itr - m_Groups[]
}
/** Resolves the UUID of each user in m_Users.
If a user doesn't resolve, they are removed and logged in the console. */
void ResolveUserUUIDs(void)
{
// Resolve all PlayerNames at once (the API doesn't like single-name queries):
AStringVector PlayerNames;
for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr)
{
PlayerNames.push_back(itr->second.m_Name);
}
m_MojangAPI.GetUUIDsFromPlayerNames(PlayerNames);
// Assign the UUIDs back to players, remove those not resolved:
for (sUserMap::iterator itr = m_Users.begin(); itr != m_Users.end(); )
{
AString UUID = m_MojangAPI.GetUUIDFromPlayerName(itr->second.m_Name);
if (UUID.empty())
{
LOGWARNING("RankMigrator: Cannot resolve player %s to UUID, player will be left unranked", itr->second.m_Name.c_str());
sUserMap::iterator itr2 = itr;
++itr2;
m_Users.erase(itr);
itr = itr2;
}
else
{
itr->second.m_UUID = UUID;
++itr;
}
}
}
/** Adds the specified groups to the specified ranks. Recurses on the groups' inheritance. */
void AddGroupsToRank(const AStringVector & a_Groups, const AString & a_RankName)
{
for (AStringVector::const_iterator itr = a_Groups.begin(), end = a_Groups.end(); itr != end; ++itr)
{
// Normalize the group name:
sGroup & Group = m_Groups[StrToLower(*itr)];
// Avoid loops, check if the group is already added:
if (m_RankManager.IsGroupInRank(Group.m_Name, a_RankName))
{
continue;
}
// Add the group, and all the groups it inherits from recursively:
m_RankManager.AddGroupToRank(Group.m_Name, a_RankName);
AddGroupsToRank(Group.m_Inherits, a_RankName);
} // for itr - a_Groups[]
}
/** Creates a rank for each player, based on the master groups they are assigned. */
void SetRanks(void)
{
for (sUserMap::const_iterator itr = m_Users.begin(), end = m_Users.end(); itr != end; ++itr)
{
// Ignore users with no groups:
const AStringVector & Groups = itr->second.m_Groups;
if (Groups.empty())
{
LOGWARNING("RankMigrator: Player %s has no groups assigned to them, skipping the player.", itr->second.m_Name.c_str());
continue;
}
// Compose the rank name out of group names:
AString RankName;
for (AStringVector::const_iterator itrG = Groups.begin(), endG = Groups.end(); itrG != endG; ++itrG)
{
AString GroupName = m_Groups[StrToLower(*itrG)].m_Name; // Normalize group name
if (!RankName.empty())
{
RankName.push_back(',');
}
RankName.append(GroupName);
} // for itrG - Groups[]
// Create the rank, with al its groups:
if (!m_RankManager.RankExists(RankName))
{
m_RankManager.AddRank(RankName, "", "", m_Groups[StrToLower(Groups[0])].m_Color);
AddGroupsToRank(Groups, RankName);
}
// Set the rank to the user:
m_RankManager.SetPlayerRank(itr->second.m_UUID, itr->second.m_Name, RankName);
} // for itr - m_Users[]
}
};
////////////////////////////////////////////////////////////////////////////////
// cRankManager:
cRankManager::cRankManager(void) :
m_DB("Ranks.sqlite", SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE),
m_IsInitialized(false)
{
}
void cRankManager::Initialize(cMojangAPI & a_MojangAPI)
{
ASSERT(!m_IsInitialized); // Calling Initialize for the second time?
// Create the DB tables, if they don't exist:
m_DB.exec("CREATE TABLE IF NOT EXISTS Rank (RankID INTEGER PRIMARY KEY, Name, MsgPrefix, MsgSuffix, MsgNameColorCode)");
m_DB.exec("CREATE TABLE IF NOT EXISTS PlayerRank (PlayerUUID, PlayerName, RankID INTEGER)");
m_DB.exec("CREATE TABLE IF NOT EXISTS PermGroup (PermGroupID INTEGER PRIMARY KEY, Name)");
m_DB.exec("CREATE TABLE IF NOT EXISTS RankPermGroup (RankID INTEGER, PermGroupID INTEGER)");
m_DB.exec("CREATE TABLE IF NOT EXISTS PermissionItem (PermGroupID INTEGER, Permission)");
m_IsInitialized = true;
// Check if tables empty, migrate from ini files then
if (AreDBTablesEmpty())
{
LOGINFO("There are no ranks, migrating old-style INI files to new DB ranks...");
LOGINFO("(This might take a while)");
cRankManagerIniMigrator Migrator(*this, a_MojangAPI);
if (Migrator.Migrate())
{
LOGINFO("Ranks migrated.");
return;
}
}
// Migration failed.
// TODO: Check if tables empty, add some defaults then
}
AString cRankManager::GetPlayerRankName(const AString & a_PlayerUUID)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT Rank.Name FROM Rank LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID WHERE PlayerRank.PlayerUUID = ?");
stmt.bind(1, a_PlayerUUID);
stmt.executeStep();
if (stmt.isDone())
{
// No data returned from the DB
return AString();
}
return stmt.getColumn(0).getText();
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Cannot get player rank name: %s", __FUNCTION__, ex.what());
}
return AString();
}
AStringVector cRankManager::GetPlayerGroups(const AString & a_PlayerUUID)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
// Prepare the DB statement:
SQLite::Statement stmt(m_DB,
"SELECT PermGroup.Name FROM PermGroup "
"LEFT JOIN RankPermGroup "
"ON PermGroup.PermGroupID = RankPermGroup.PermGroupID "
"LEFT JOIN PlayerRank "
"ON PlayerRank.RankID = RankPermGroup.RankID "
"WHERE PlayerRank.PlayerUUID = ?"
);
stmt.bind(1, a_PlayerUUID);
// Execute and get results:
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Cannot get player groups: %s", __FUNCTION__, ex.what());
}
return res;
}
AStringVector cRankManager::GetPlayerPermissions(const AString & a_PlayerUUID)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
// Prepare the DB statement:
SQLite::Statement stmt(m_DB,
"SELECT DISTINCT(PermissionItem.Permission) FROM PermissionItem "
"LEFT JOIN RankPermGroup "
"ON PermissionItem.PermGroupID = RankPermGroup.PermGroupID "
"LEFT JOIN PlayerRank "
"ON PlayerRank.RankID = RankPermGroup.RankID "
"WHERE PlayerRank.PlayerUUID = ?"
);
stmt.bind(1, a_PlayerUUID);
// Execute and get results:
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Cannot get player permissions: %s", __FUNCTION__, ex.what());
}
return res;
}
AStringVector cRankManager::GetRankGroups(const AString & a_RankName)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
SQLite::Statement stmt(m_DB,
"SELECT PermGroup.Name FROM PermGroup "
"LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID "
"LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID "
"WHERE Rank.Name = ?"
);
stmt.bind(1, a_RankName);
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to get rank groups from DB: %s", __FUNCTION__, ex.what());
}
return res;
}
AStringVector cRankManager::GetGroupPermissions(const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
SQLite::Statement stmt(m_DB,
"SELECT PermissionItem.Permission FROM PermissionItem "
"LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID "
"WHERE PermGroup.Name = ?"
);
stmt.bind(1, a_GroupName);
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to get group permissions from DB: %s", __FUNCTION__, ex.what());
}
return res;
}
AStringVector cRankManager::GetRankPermissions(const AString & a_RankName)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
SQLite::Statement stmt(m_DB,
"SELECT PermissionItem.Permission FROM PermissionItem "
"LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermissionItem.PermGroupID "
"LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID "
"WHERE Rank.Name = ?"
);
stmt.bind(1, a_RankName);
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to get rank permissions from DB: %s", __FUNCTION__, ex.what());
}
return res;
}
AStringVector cRankManager::GetAllRanks(void)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
SQLite::Statement stmt(m_DB, "SELECT Name FROM Rank");
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what());
}
return res;
}
AStringVector cRankManager::GetAllGroups(void)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
SQLite::Statement stmt(m_DB, "SELECT Name FROM PermGroup");
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to get groups from DB: %s", __FUNCTION__, ex.what());
}
return res;
}
AStringVector cRankManager::GetAllPermissions(void)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
SQLite::Statement stmt(m_DB, "SELECT DISTINCT(Permission) FROM PermissionItem");
while (stmt.executeStep())
{
res.push_back(stmt.getColumn(0).getText());
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to get permissions from DB: %s", __FUNCTION__, ex.what());
}
return res;
}
bool cRankManager::GetPlayerMsgVisuals(
const AString & a_PlayerUUID,
AString & a_MsgPrefix,
AString & a_MsgSuffix,
AString & a_MsgNameColorCode
)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
SQLite::Statement stmt(m_DB,
"SELECT Rank.MsgPrefix, Rank.MsgSuffix, Rank.MsgNameColorCode FROM Rank "
"LEFT JOIN PlayerRank ON Rank.RankID = PlayerRank.RankID "
"WHERE PlayerRank.PlayerUUID = ?"
);
stmt.bind(1, a_PlayerUUID);
if (!stmt.executeStep())
{
LOGD("%s: Player UUID %s not found in the DB, returning empty values.", __FUNCTION__, a_PlayerUUID.c_str());
a_MsgPrefix.clear();
a_MsgSuffix.clear();
a_MsgNameColorCode.clear();
return false;
}
a_MsgPrefix = stmt.getColumn(0).getText();
a_MsgSuffix = stmt.getColumn(1).getText();
a_MsgNameColorCode = stmt.getColumn(2).getText();
return true;
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to get ranks from DB: %s. Returning empty values.", __FUNCTION__, ex.what());
}
a_MsgPrefix.clear();
a_MsgSuffix.clear();
a_MsgNameColorCode.clear();
return false;
}
void cRankManager::AddRank(
const AString & a_RankName,
const AString & a_MsgPrefix,
const AString & a_MsgSuffix,
const AString & a_MsgNameColorCode
)
{
ASSERT(m_IsInitialized);
try
{
// Check if such a rank name is already used:
{
SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM Rank WHERE Name = ?");
stmt.bind(1, a_RankName);
if (stmt.executeStep())
{
if (stmt.getColumn(0).getInt() > 0)
{
// Rank already exists, do nothing:
return;
}
}
}
// Insert a new rank:
SQLite::Statement stmt(m_DB, "INSERT INTO Rank (Name, MsgPrefix, MsgSuffix, MsgNameColorCode) VALUES (?, ?, ?, ?)");
stmt.bind(1, a_RankName);
stmt.bind(2, a_MsgPrefix);
stmt.bind(3, a_MsgSuffix);
stmt.bind(4, a_MsgNameColorCode);
if (stmt.exec() <= 0)
{
LOGWARNING("%s: Failed to add a new rank \"%s\".", __FUNCTION__, a_RankName.c_str());
return;
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to add a new rank \"%s\": %s", __FUNCTION__, a_RankName.c_str(), ex.what());
}
}
void cRankManager::AddGroup(const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Check if such a rank name is already used:
{
SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermGroup WHERE Name = ?");
stmt.bind(1, a_GroupName);
if (stmt.executeStep())
{
if (stmt.getColumn(0).getInt() > 0)
{
// Group already exists, do nothing:
return;
}
}
}
// Insert a new rank:
SQLite::Statement stmt(m_DB, "INSERT INTO PermGroup (Name) VALUES (?)");
stmt.bind(1, a_GroupName);
if (stmt.exec() <= 0)
{
LOGWARNING("%s: Failed to add a new group \"%s\".", __FUNCTION__, a_GroupName.c_str());
return;
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to add a new group \"%s\": %s", __FUNCTION__, a_GroupName.c_str(), ex.what());
}
}
bool cRankManager::AddGroupToRank(const AString & a_GroupName, const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Transaction trans(m_DB);
int GroupID, RankID;
// Get the group's ID:
{
SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
stmt.bind(1, a_GroupName);
if (!stmt.executeStep())
{
LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
return false;
}
GroupID = stmt.getColumn(0);
}
// Get the rank's ID:
{
SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
stmt.bind(1, a_RankName);
if (!stmt.executeStep())
{
LOGWARNING("%s: No such rank (%s), aborting.", __FUNCTION__, a_RankName.c_str());
return false;
}
RankID = stmt.getColumn(0);
}
// Check if the group is already there:
{
SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM RankPermGroup WHERE RankID = ? AND PermGroupID = ?");
stmt.bind(1, RankID);
stmt.bind(2, GroupID);
if (!stmt.executeStep())
{
LOGWARNING("%s: Failed to check binding between rank %s and group %s, aborting.", __FUNCTION__, a_RankName.c_str(), a_GroupName.c_str());
return false;
}
if (stmt.getColumn(0).getInt() > 0)
{
LOGD("%s: Group %s already present in rank %s, skipping and returning success.",
__FUNCTION__, a_GroupName.c_str(), a_RankName.c_str()
);
return true;
}
}
// Add the group:
{
SQLite::Statement stmt(m_DB, "INSERT INTO RankPermGroup (RankID, PermGroupID) VALUES (?, ?)");
stmt.bind(1, RankID);
stmt.bind(2, GroupID);
if (stmt.exec() <= 0)
{
LOGWARNING("%s: Failed to add group %s to rank %s, aborting.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str());
return false;
}
}
// Adding succeeded:
trans.commit();
return true;
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to add group %s to rank %s: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what());
}
return false;
}
bool cRankManager::AddPermissionToGroup(const AString & a_Permission, const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Wrapp the entire operation into a transaction:
SQLite::Transaction trans(m_DB);
// Get the group's ID:
int GroupID;
{
SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
stmt.bind(1, a_GroupName);
if (!stmt.executeStep())
{
LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
return false;
}
GroupID = stmt.getColumn(0).getInt();
}
// Check if the permission is already present:
{
SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
stmt.bind(1, GroupID);
stmt.bind(2, a_Permission);
if (!stmt.executeStep())
{
LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str());
return false;
}
if (stmt.getColumn(0).getInt() > 0)
{
LOGD("%s: Permission %s is already present in group %s, skipping and returning success.",
__FUNCTION__, a_Permission.c_str(), a_GroupName.c_str()
);
return true;
}
}
// Add the permission:
{
SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)");
stmt.bind(1, a_Permission);
stmt.bind(2, GroupID);
if (stmt.exec() <= 0)
{
LOGWARNING("%s: Failed to add permission %s to group %s, aborting.", __FUNCTION__, a_Permission.c_str(), a_GroupName.c_str());
return false;
}
}
// Adding succeeded:
trans.commit();
return true;
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to add permission %s to group %s: %s",
__FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what()
);
}
return false;
}
bool cRankManager::AddPermissionsToGroup(const AStringVector & a_Permissions, const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Wrapp the entire operation into a transaction:
SQLite::Transaction trans(m_DB);
// Get the group's ID:
int GroupID;
{
SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
stmt.bind(1, a_GroupName);
if (!stmt.executeStep())
{
LOGWARNING("%s: No such group (%s), aborting.", __FUNCTION__, a_GroupName.c_str());
return false;
}
GroupID = stmt.getColumn(0).getInt();
}
for (AStringVector::const_iterator itr = a_Permissions.begin(), end = a_Permissions.end(); itr != end; ++itr)
{
// Check if the permission is already present:
{
SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
stmt.bind(1, GroupID);
stmt.bind(2, *itr);
if (!stmt.executeStep())
{
LOGWARNING("%s: Failed to check binding between permission %s and group %s, aborting.", __FUNCTION__, itr->c_str(), a_GroupName.c_str());
return false;
}
if (stmt.getColumn(0).getInt() > 0)
{
LOGD("%s: Permission %s is already present in group %s, skipping and returning success.",
__FUNCTION__, itr->c_str(), a_GroupName.c_str()
);
continue;
}
}
// Add the permission:
{
SQLite::Statement stmt(m_DB, "INSERT INTO PermissionItem (Permission, PermGroupID) VALUES (?, ?)");
stmt.bind(1, *itr);
stmt.bind(2, GroupID);
if (stmt.exec() <= 0)
{
LOGWARNING("%s: Failed to add permission %s to group %s, skipping.", __FUNCTION__, itr->c_str(), a_GroupName.c_str());
continue;
}
}
} // for itr - a_Permissions[]
// Adding succeeded:
trans.commit();
return true;
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to add permissions to group %s: %s",
__FUNCTION__, a_GroupName.c_str(), ex.what()
);
}
return false;
}
void cRankManager::RemoveRank(const AString & a_RankName, const AString & a_ReplacementRankName)
{
ASSERT(m_IsInitialized);
AStringVector res;
try
{
// Wrap everything into a transaction:
SQLite::Transaction trans(m_DB);
// Get the RankID for the rank being removed:
int RemoveRankID;
{
SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
stmt.bind(1, a_RankName);
if (!stmt.executeStep())
{
LOGINFO("%s: Rank %s was not found. Skipping.", __FUNCTION__, a_RankName.c_str());
return;
}
RemoveRankID = stmt.getColumn(0).getInt();
}
// Get the RankID for the replacement rank:
int ReplacementRankID = -1;
{
SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
stmt.bind(1, a_ReplacementRankName);
if (stmt.executeStep())
{
ReplacementRankID = stmt.getColumn(0).getInt();
}
}
// Remove the rank's bindings to groups:
{
SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE RankID = ?");
stmt.bind(1, RemoveRankID);
stmt.exec();
}
// Adjust players:
if (ReplacementRankID == -1)
{
// No replacement, just delete all the players that have the rank:
SQLite::Statement stmt(m_DB, "DELETE FROM PlayerRank WHERE RankID = ?");
stmt.bind(1, RemoveRankID);
stmt.exec();
}
else
{
// Replacement available, change all the player records:
SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ? WHERE RankID = ?");
stmt.bind(1, ReplacementRankID);
stmt.bind(2, RemoveRankID);
stmt.exec();
}
// Remove the rank from the DB:
{
SQLite::Statement stmt(m_DB, "DELETE FROM Rank WHERE RankID = ?");
stmt.bind(1, RemoveRankID);
stmt.exec();
}
trans.commit();
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to remove rank from DB: %s", __FUNCTION__, ex.what());
}
}
void cRankManager::RemoveGroup(const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
SQLite::Transaction trans(m_DB);
// Get the ID of the group:
int GroupID;
{
SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
stmt.bind(1, a_GroupName);
if (!stmt.executeStep())
{
LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str());
return;
}
GroupID = stmt.getColumn(0).getInt();
}
// Remove all permissions from the group:
{
SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ?");
stmt.bind(1, GroupID);
stmt.exec();
}
// Remove the group from all ranks that contain it:
{
SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?");
stmt.bind(1, GroupID);
stmt.exec();
}
// Remove the group itself:
{
SQLite::Statement stmt(m_DB, "DELETE FROM PermGroup WHERE PermGroupID = ?");
stmt.bind(1, GroupID);
stmt.exec();
}
trans.commit();
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to remove group %s from DB: %s", __FUNCTION__, a_GroupName.c_str(), ex.what());
}
}
void cRankManager::RemoveGroupFromRank(const AString & a_GroupName, const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
SQLite::Transaction trans(m_DB);
// Get the IDs of the group and the rank:
int GroupID, RankID;
{
SQLite::Statement stmt(m_DB,
"SELECT PermGroup.PermGroupID, Rank.RankID FROM PermGroup "
"LEFT JOIN RankPermGroup ON RankPermGroup.PermGroupID = PermGroup.PermGroupID "
"LEFT JOIN Rank ON Rank.RankID = RankPermGroup.RankID "
"WHERE PermGroup.Name = ? AND Rank.Name = ?"
);
stmt.bind(1, a_GroupName);
stmt.bind(2, a_RankName);
if (!stmt.executeStep())
{
LOGINFO("%s: Group %s was not found in rank %s, skipping.", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str());
return;
}
GroupID = stmt.getColumn(0).getInt();
RankID = stmt.getColumn(1).getInt();
}
// Remove the group from all ranks that contain it:
{
SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ?");
stmt.bind(1, GroupID);
stmt.exec();
}
// Remove the group-to-rank binding:
{
SQLite::Statement stmt(m_DB, "DELETE FROM RankPermGroup WHERE PermGroupID = ? AND RankID = ?");
stmt.bind(1, GroupID);
stmt.bind(1, RankID);
stmt.exec();
}
trans.commit();
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to remove group %s from rank %s in the DB: %s", __FUNCTION__, a_GroupName.c_str(), a_RankName.c_str(), ex.what());
}
}
void cRankManager::RemovePermissionFromGroup(const AString & a_Permission, const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
SQLite::Transaction trans(m_DB);
// Get the ID of the group:
int GroupID;
{
SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
stmt.bind(1, a_GroupName);
if (!stmt.executeStep())
{
LOGINFO("%s: Group %s was not found, skipping.", __FUNCTION__, a_GroupName.c_str());
return;
}
GroupID = stmt.getColumn(0).getInt();
}
// Remove the permission from the group:
{
SQLite::Statement stmt(m_DB, "DELETE FROM PermissionItem WHERE PermGroupID = ? AND Permission = ?");
stmt.bind(1, GroupID);
stmt.bind(2, a_Permission);
stmt.exec();
}
trans.commit();
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to remove permission %s from group %s in DB: %s",
__FUNCTION__, a_Permission.c_str(), a_GroupName.c_str(), ex.what()
);
}
}
bool cRankManager::RenameRank(const AString & a_OldName, const AString & a_NewName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
SQLite::Transaction trans(m_DB);
// Check that NewName doesn't exist:
{
SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
stmt.bind(1, a_NewName);
if (stmt.executeStep())
{
LOGD("%s: Rank %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str());
return false;
}
}
// Rename:
bool res;
{
SQLite::Statement stmt(m_DB, "UPDATE Rank SET Name = ? WHERE Name = ?");
stmt.bind(1, a_NewName);
stmt.bind(2, a_OldName);
res = (stmt.exec() > 0);
}
trans.commit();
return res;
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to rename rank %s to %s in DB: %s",
__FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what());
}
return false;
}
bool cRankManager::RenameGroup(const AString & a_OldName, const AString & a_NewName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap everything into a transaction:
SQLite::Transaction trans(m_DB);
// Check that NewName doesn't exist:
{
SQLite::Statement stmt(m_DB, "SELECT PermGroupID FROM PermGroup WHERE Name = ?");
stmt.bind(1, a_NewName);
if (stmt.executeStep())
{
LOGD("%s: Group %s is already present, cannot rename %s", __FUNCTION__, a_NewName.c_str(), a_OldName.c_str());
return false;
}
}
// Rename:
bool res;
{
SQLite::Statement stmt(m_DB, "UPDATE PermGroup SET Name = ? WHERE Name = ?");
stmt.bind(1, a_NewName);
stmt.bind(2, a_OldName);
res = (stmt.exec() > 0);
}
trans.commit();
return res;
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to rename group %s to %s in DB: %s",
__FUNCTION__, a_OldName.c_str(), a_NewName.c_str(), ex.what());
}
return false;
}
void cRankManager::SetPlayerRank(const AString & a_PlayerUUID, const AString & a_PlayerName, const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
// Wrap the entire operation into a transaction:
SQLite::Transaction trans(m_DB);
// Get the rank ID:
int RankID;
{
SQLite::Statement stmt(m_DB, "SELECT RankID FROM Rank WHERE Name = ?");
stmt.bind(1, a_RankName);
if (!stmt.executeStep())
{
LOGWARNING("%s: There is no rank %s, aborting.", __FUNCTION__, a_RankName.c_str());
return;
}
RankID = stmt.getColumn(0).getInt();
}
// Update the player's rank, if already in DB:
{
SQLite::Statement stmt(m_DB, "UPDATE PlayerRank SET RankID = ?, PlayerName = ? WHERE PlayerUUID = ?");
stmt.bind(1, RankID);
stmt.bind(2, a_PlayerName);
stmt.bind(3, a_PlayerUUID);
if (stmt.exec() > 0)
{
// Successfully updated the player's rank
trans.commit();
return;
}
}
// The player is not yet in the DB, add them:
SQLite::Statement stmt(m_DB, "INSERT INTO PlayerRank (RankID, PlayerUUID, PlayerName) VALUES (?, ?, ?)");
stmt.bind(1, RankID);
stmt.bind(2, a_PlayerUUID);
stmt.bind(3, a_PlayerName);
if (stmt.exec() > 0)
{
// Successfully added the player
trans.commit();
return;
}
LOGWARNING("%s: Failed to set player UUID %s to rank %s.",
__FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str()
);
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to set player UUID %s to rank %s: %s",
__FUNCTION__, a_PlayerUUID.c_str(), a_RankName.c_str(), ex.what()
);
}
}
void cRankManager::SetRankVisuals(
const AString & a_RankName,
const AString & a_MsgPrefix,
const AString & a_MsgSuffix,
const AString & a_MsgNameColorCode
)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "UPDATE Rank SET MsgPrefix = ?, MsgSuffix = ?, MsgNameColorCode = ? WHERE Name = ?");
stmt.bind(1, a_MsgPrefix);
stmt.bind(2, a_MsgSuffix);
stmt.bind(3, a_MsgNameColorCode);
stmt.bind(4, a_RankName);
if (!stmt.executeStep())
{
LOGINFO("%s: Rank %s not found, visuals not set.", __FUNCTION__, a_RankName.c_str());
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what());
}
}
bool cRankManager::GetRankVisuals(
const AString & a_RankName,
AString & a_MsgPrefix,
AString & a_MsgSuffix,
AString & a_MsgNameColorCode
)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT MsgPrefix, MsgSuffix, MsgNameColorCode FROM Rank WHERE Name = ?");
stmt.bind(1, a_RankName);
if (!stmt.executeStep())
{
// Rank not found
return false;
}
a_MsgPrefix = stmt.getColumn(0).getText();
a_MsgSuffix = stmt.getColumn(1).getText();
a_MsgNameColorCode = stmt.getColumn(2).getText();
return true;
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to get ranks from DB: %s", __FUNCTION__, ex.what());
}
return false;
}
bool cRankManager::RankExists(const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT * FROM Rank WHERE Name = ?");
stmt.bind(1, a_RankName);
if (stmt.executeStep())
{
// The rank was found
return true;
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to query DB for rank %s: %s", __FUNCTION__, a_RankName.c_str(), ex.what());
}
return false;
}
bool cRankManager::GroupExists(const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT * FROM PermGroup WHERE Name = ?");
stmt.bind(1, a_GroupName);
if (stmt.executeStep())
{
// The group was found
return true;
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to query DB for group %s: %s", __FUNCTION__, a_GroupName.c_str(), ex.what());
}
return false;
}
bool cRankManager::IsPlayerRankSet(const AString & a_PlayerUUID)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB, "SELECT * FROM PlayerRank WHERE PlayerUUID = ?");
stmt.bind(1, a_PlayerUUID);
if (stmt.executeStep())
{
// The player UUID was found, they have a rank
return true;
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to query DB for player UUID %s: %s", __FUNCTION__, a_PlayerUUID.c_str(), ex.what());
}
return false;
}
bool cRankManager::IsGroupInRank(const AString & a_GroupName, const AString & a_RankName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB,
"SELECT * FROM Rank "
"LEFT JOIN RankPermGroup ON Rank.RankID = RankPermGroup.RankID "
"LEFT JOIN PermGroup ON PermGroup.PermGroupID = RankPermGroup.PermGroupID "
"WHERE Rank.Name = ? AND PermGroup.Name = ?"
);
stmt.bind(1, a_RankName);
stmt.bind(2, a_GroupName);
if (stmt.executeStep())
{
// The group is in the rank
return true;
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
}
return false;
}
bool cRankManager::IsPermissionInGroup(const AString & a_Permission, const AString & a_GroupName)
{
ASSERT(m_IsInitialized);
try
{
SQLite::Statement stmt(m_DB,
"SELECT * FROM PermissionItem "
"LEFT JOIN PermGroup ON PermGroup.PermGroupID = PermissionItem.PermGroupID "
"WHERE PermissionItem.Permission = ? AND PermGroup.Name = ?"
);
stmt.bind(1, a_Permission);
stmt.bind(2, a_GroupName);
if (stmt.executeStep())
{
// The permission is in the group
return true;
}
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
}
return false;
}
bool cRankManager::AreDBTablesEmpty(void)
{
return (
IsDBTableEmpty("Rank") &&
IsDBTableEmpty("PlayerRank") &&
IsDBTableEmpty("PermGroup") &&
IsDBTableEmpty("RankPermGroup") &&
IsDBTableEmpty("PermissionItem")
);
}
bool cRankManager::IsDBTableEmpty(const AString & a_TableName)
{
try
{
SQLite::Statement stmt(m_DB, "SELECT COUNT(*) FROM " + a_TableName);
return (stmt.executeStep() && (stmt.getColumn(0).getInt() == 0));
}
catch (const SQLite::Exception & ex)
{
LOGWARNING("%s: Failed to query DB: %s", __FUNCTION__, ex.what());
}
return false;
}