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#pragma once
#include "RedstoneSimulator.h"
class cRedstoneNoopSimulator final :
public cRedstoneSimulator
{
using Super = cRedstoneSimulator;
public:
cRedstoneNoopSimulator(cWorld & a_World):
Super(a_World)
{
}
virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used
virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override
{
UNUSED(a_Block);
UNUSED(a_Chunk);
}
virtual cRedstoneSimulatorChunkData * CreateChunkData() override
{
return nullptr;
}
} ;
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