// FurnaceWindow.h
// Representing the UI window for the furnace block
#pragma once
#include "Window.h"
#include "../Root.h"
class cFurnaceWindow :
public cWindow
{
typedef cWindow super;
public:
cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
cWindow(wtFurnace, "Furnace")
{
m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
m_SlotAreas.push_back(new cSlotAreaInventory(*this));
m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
}
virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
{
cSlotAreas AreasInOrder;
if (a_ClickedArea == m_SlotAreas[0])
{
// Furnace Area
if (a_Slot == 2)
{
// Result Slot
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
}
else
{
// Furnace Input/Fuel Slot
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
else
{
cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe();
if ((FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr) || (FurnaceRecipes->IsFuel(a_ItemStack)))
{
// The item is a valid input item or fuel
AreasInOrder.push_back(m_SlotAreas[0]); /* Furnace Area */
}
else if (a_ClickedArea == m_SlotAreas[1])
{
// Inventory Area
AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */
}
else
{
// Hotbar Area
AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */
}
super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
}
}
};