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// FurnaceWindow.h

// Representing the UI window for the furnace block





#pragma once

#include "Window.h"
#include "../Root.h"





class cFurnaceWindow :
	public cWindow
{
	typedef cWindow super;

public:
	cFurnaceWindow(int a_BlockX, int a_BlockY, int a_BlockZ, cFurnaceEntity * a_Furnace) :
		cWindow(wtFurnace, "Furnace")
	{
		m_SlotAreas.push_back(new cSlotAreaFurnace(a_Furnace, *this));
		m_SlotAreas.push_back(new cSlotAreaInventory(*this));
		m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
	}


	virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override
	{
		cSlotAreas AreasInOrder;

		if (a_ClickedArea == m_SlotAreas[0])
		{
			// Furnace Area
			if (a_Slot == 2)
			{
				// Result Slot
				AreasInOrder.push_back(m_SlotAreas[2]);  /* Hotbar    */
				AreasInOrder.push_back(m_SlotAreas[1]);  /* Inventory */
				super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, true);
			}
			else
			{
				// Furnace Input/Fuel Slot
				AreasInOrder.push_back(m_SlotAreas[1]);  /* Inventory */
				AreasInOrder.push_back(m_SlotAreas[2]);  /* Hotbar    */
				super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
			}
		}
		else
		{
			cFurnaceRecipe * FurnaceRecipes = cRoot::Get()->GetFurnaceRecipe();
			if ((FurnaceRecipes->GetRecipeFrom(a_ItemStack) != nullptr) || (FurnaceRecipes->IsFuel(a_ItemStack)))
			{
				// The item is a valid input item or fuel
				AreasInOrder.push_back(m_SlotAreas[0]);  /* Furnace Area */
			}
			else if (a_ClickedArea == m_SlotAreas[1])
			{
				// Inventory Area
				AreasInOrder.push_back(m_SlotAreas[2]);  /* Hotbar */
			}
			else
			{
				// Hotbar Area
				AreasInOrder.push_back(m_SlotAreas[1]);  /* Inventory */
			}
			super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false);
		}
	}
};