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author | Mattes D <github@xoft.cz> | 2015-01-18 11:21:36 +0100 |
---|---|---|
committer | Mattes D <github@xoft.cz> | 2015-01-18 11:21:36 +0100 |
commit | e38f41d32fa970c9a1493f9ca0ff16ad3faf33d3 (patch) | |
tree | 75983459166f6ebebebcc5e4bfb9c551f4e3aedb | |
parent | Merge pull request #1707 from UltraCoderRU/master (diff) | |
parent | Fixed type-conversion warnings. (diff) | |
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Diffstat (limited to '')
117 files changed, 262 insertions, 260 deletions
diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 2f5d173fd..01d3ac687 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -839,6 +839,13 @@ void cLuaState::Push(void * a_Ptr) m_NumCurrentFunctionArgs += 1; } +void cLuaState::Push(std::chrono::milliseconds a_Value) +{ + ASSERT(IsValid()); + + tolua_pushnumber(m_LuaState, static_cast<lua_Number>(a_Value.count())); + m_NumCurrentFunctionArgs += 1; +} diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index c13e36188..7ac4120e1 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -217,6 +217,7 @@ public: void Push(Vector3d * a_Vector); void Push(Vector3i * a_Vector); void Push(void * a_Ptr); + void Push(std::chrono::milliseconds a_time); /** Retrieve value at a_StackPos, if it is a valid bool. If not, a_Value is unchanged */ void GetStackValue(int a_StackPos, bool & a_Value); diff --git a/src/Bindings/Plugin.h b/src/Bindings/Plugin.h index b5944e9cb..6210dbed4 100644 --- a/src/Bindings/Plugin.h +++ b/src/Bindings/Plugin.h @@ -104,7 +104,7 @@ public: virtual bool OnWeatherChanged (cWorld & a_World) = 0; virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) = 0; virtual bool OnWorldStarted (cWorld & a_World) = 0; - virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) = 0; + virtual bool OnWorldTick (cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) = 0; /** Handles the command split into a_Split, issued by player a_Player. Command permissions have already been checked. diff --git a/src/Bindings/PluginLua.cpp b/src/Bindings/PluginLua.cpp index cc3146610..500913e76 100644 --- a/src/Bindings/PluginLua.cpp +++ b/src/Bindings/PluginLua.cpp @@ -1430,7 +1430,7 @@ bool cPluginLua::OnWorldStarted(cWorld & a_World) -bool cPluginLua::OnWorldTick(cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) +bool cPluginLua::OnWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) { cCSLock Lock(m_CriticalSection); cLuaRefs & Refs = m_HookMap[cPluginManager::HOOK_WORLD_TICK]; diff --git a/src/Bindings/PluginLua.h b/src/Bindings/PluginLua.h index ad3f82b42..f443f5fc0 100644 --- a/src/Bindings/PluginLua.h +++ b/src/Bindings/PluginLua.h @@ -128,7 +128,7 @@ public: virtual bool OnWeatherChanged (cWorld & a_World) override; virtual bool OnWeatherChanging (cWorld & a_World, eWeather & a_NewWeather) override; virtual bool OnWorldStarted (cWorld & a_World) override; - virtual bool OnWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) override; + virtual bool OnWorldTick (cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) override; virtual bool HandleCommand(const AStringVector & a_Split, cPlayer & a_Player) override; diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 6fb9a5acb..9d86c64a2 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1394,7 +1394,7 @@ bool cPluginManager::CallHookWorldStarted(cWorld & a_World) -bool cPluginManager::CallHookWorldTick(cWorld & a_World, float a_Dt, int a_LastTickDurationMSec) +bool cPluginManager::CallHookWorldTick(cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) { FIND_HOOK(HOOK_WORLD_TICK); VERIFY_HOOK; diff --git a/src/Bindings/PluginManager.h b/src/Bindings/PluginManager.h index 576430964..97e91c1df 100644 --- a/src/Bindings/PluginManager.h +++ b/src/Bindings/PluginManager.h @@ -237,7 +237,7 @@ public: bool CallHookWeatherChanged (cWorld & a_World); bool CallHookWeatherChanging (cWorld & a_World, eWeather & a_NewWeather); bool CallHookWorldStarted (cWorld & a_World); - bool CallHookWorldTick (cWorld & a_World, float a_Dt, int a_LastTickDurationMSec); + bool CallHookWorldTick (cWorld & a_World, std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec); bool DisablePlugin(const AString & a_PluginName); // tolua_export bool LoadPlugin (const AString & a_PluginName); // tolua_export diff --git a/src/BlockEntities/BeaconEntity.cpp b/src/BlockEntities/BeaconEntity.cpp index 409f2937c..37ce7a8ab 100644 --- a/src/BlockEntities/BeaconEntity.cpp +++ b/src/BlockEntities/BeaconEntity.cpp @@ -266,7 +266,7 @@ void cBeaconEntity::GiveEffects(void) -bool cBeaconEntity::Tick(float a_Dt, cChunk & a_Chunk) +bool cBeaconEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // Update the beacon every 4 seconds if ((GetWorld()->GetWorldAge() % 80) == 0) diff --git a/src/BlockEntities/BeaconEntity.h b/src/BlockEntities/BeaconEntity.h index bc27e92b0..4f723c617 100644 --- a/src/BlockEntities/BeaconEntity.h +++ b/src/BlockEntities/BeaconEntity.h @@ -30,7 +30,7 @@ public: // cBlockEntity overrides: virtual void SendTo(cClientHandle & a_Client) override; - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void UsedBy(cPlayer * a_Player) override; /** Modify the beacon level. (It is needed to load the beacon corectly) */ diff --git a/src/BlockEntities/BlockEntity.h b/src/BlockEntities/BlockEntity.h index 056a88721..85f75a523 100644 --- a/src/BlockEntities/BlockEntity.h +++ b/src/BlockEntities/BlockEntity.h @@ -110,7 +110,7 @@ public: virtual void SendTo(cClientHandle & a_Client) = 0; /// Ticks the entity; returns true if the chunk should be marked as dirty as a result of this ticking. By default does nothing. - virtual bool Tick(float a_Dt, cChunk & a_Chunk) + virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); return false; diff --git a/src/BlockEntities/CommandBlockEntity.cpp b/src/BlockEntities/CommandBlockEntity.cpp index b7f938ffd..13c2637dc 100644 --- a/src/BlockEntities/CommandBlockEntity.cpp +++ b/src/BlockEntities/CommandBlockEntity.cpp @@ -125,7 +125,7 @@ void cCommandBlockEntity::SetRedstonePower(bool a_IsPowered) -bool cCommandBlockEntity::Tick(float a_Dt, cChunk & a_Chunk) +bool cCommandBlockEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); UNUSED(a_Chunk); diff --git a/src/BlockEntities/CommandBlockEntity.h b/src/BlockEntities/CommandBlockEntity.h index d8ac054f0..c525ebc26 100644 --- a/src/BlockEntities/CommandBlockEntity.h +++ b/src/BlockEntities/CommandBlockEntity.h @@ -33,7 +33,7 @@ public: /// Creates a new empty command block entity cCommandBlockEntity(int a_X, int a_Y, int a_Z, cWorld * a_World); - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp index 3f98836e7..5e98506f1 100644 --- a/src/BlockEntities/DropSpenserEntity.cpp +++ b/src/BlockEntities/DropSpenserEntity.cpp @@ -125,7 +125,7 @@ void cDropSpenserEntity::SetRedstonePower(bool a_IsPowered) -bool cDropSpenserEntity::Tick(float a_Dt, cChunk & a_Chunk) +bool cDropSpenserEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); if (!m_ShouldDropSpense) diff --git a/src/BlockEntities/DropSpenserEntity.h b/src/BlockEntities/DropSpenserEntity.h index 6c23a402f..83500addb 100644 --- a/src/BlockEntities/DropSpenserEntity.h +++ b/src/BlockEntities/DropSpenserEntity.h @@ -47,7 +47,7 @@ public: virtual ~cDropSpenserEntity(); // cBlockEntity overrides: - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; diff --git a/src/BlockEntities/FurnaceEntity.cpp b/src/BlockEntities/FurnaceEntity.cpp index d2ec2bd1e..cc5a00af7 100644 --- a/src/BlockEntities/FurnaceEntity.cpp +++ b/src/BlockEntities/FurnaceEntity.cpp @@ -90,7 +90,7 @@ bool cFurnaceEntity::ContinueCooking(void) -bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk) +bool cFurnaceEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); diff --git a/src/BlockEntities/FurnaceEntity.h b/src/BlockEntities/FurnaceEntity.h index fbe9d6c75..8b3ba3e36 100644 --- a/src/BlockEntities/FurnaceEntity.h +++ b/src/BlockEntities/FurnaceEntity.h @@ -42,7 +42,7 @@ public: // cBlockEntity overrides: virtual void SendTo(cClientHandle & a_Client) override; - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void UsedBy(cPlayer * a_Player) override; virtual void Destroy() override { diff --git a/src/BlockEntities/HopperEntity.cpp b/src/BlockEntities/HopperEntity.cpp index fe3fb85c4..c2d6cabbb 100644 --- a/src/BlockEntities/HopperEntity.cpp +++ b/src/BlockEntities/HopperEntity.cpp @@ -54,7 +54,7 @@ bool cHopperEntity::GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, i -bool cHopperEntity::Tick(float a_Dt, cChunk & a_Chunk) +bool cHopperEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); Int64 CurrentTick = a_Chunk.GetWorld()->GetWorldAge(); diff --git a/src/BlockEntities/HopperEntity.h b/src/BlockEntities/HopperEntity.h index da65aa671..af99c526d 100644 --- a/src/BlockEntities/HopperEntity.h +++ b/src/BlockEntities/HopperEntity.h @@ -48,7 +48,7 @@ protected: Int64 m_LastMoveItemsOutTick; // cBlockEntity overrides: - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp index a7d29638a..9b3f605f9 100644 --- a/src/BlockEntities/MobSpawnerEntity.cpp +++ b/src/BlockEntities/MobSpawnerEntity.cpp @@ -73,7 +73,7 @@ void cMobSpawnerEntity::UpdateActiveState(void) -bool cMobSpawnerEntity::Tick(float a_Dt, cChunk & a_Chunk) +bool cMobSpawnerEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // Update the active flag every 5 seconds if ((m_World->GetWorldAge() % 100) == 0) diff --git a/src/BlockEntities/MobSpawnerEntity.h b/src/BlockEntities/MobSpawnerEntity.h index 594b5301e..b572e6657 100644 --- a/src/BlockEntities/MobSpawnerEntity.h +++ b/src/BlockEntities/MobSpawnerEntity.h @@ -29,7 +29,7 @@ public: virtual void SendTo(cClientHandle & a_Client) override; virtual void UsedBy(cPlayer * a_Player) override; - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual bool Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // tolua_begin diff --git a/src/Chunk.cpp b/src/Chunk.cpp index b06eed316..979492b46 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -601,7 +601,7 @@ void cChunk::SpawnMobs(cMobSpawner& a_MobSpawner) -void cChunk::Tick(float a_Dt) +void cChunk::Tick(std::chrono::milliseconds a_Dt) { BroadcastPendingBlockChanges(); diff --git a/src/Chunk.h b/src/Chunk.h index 6f4ac5cac..1ce862371 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -160,7 +160,7 @@ public: /** Try to Spawn Monsters inside chunk */ void SpawnMobs(cMobSpawner& a_MobSpawner); - void Tick(float a_Dt); + void Tick(std::chrono::milliseconds a_Dt); /** Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks */ void TickBlock(int a_RelX, int a_RelY, int a_RelZ); diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index c8f5aa673..2dd04f801 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -2720,7 +2720,7 @@ void cChunkMap::SpawnMobs(cMobSpawner& a_MobSpawner) -void cChunkMap::Tick(float a_Dt) +void cChunkMap::Tick(std::chrono::milliseconds a_Dt) { cCSLock Lock(m_CSLayers); for (cChunkLayerList::iterator itr = m_Layers.begin(); itr != m_Layers.end(); ++itr) @@ -2948,7 +2948,7 @@ void cChunkMap::cChunkLayer::SpawnMobs(cMobSpawner& a_MobSpawner) -void cChunkMap::cChunkLayer::Tick(float a_Dt) +void cChunkMap::cChunkLayer::Tick(std::chrono::milliseconds a_Dt) { for (size_t i = 0; i < ARRAYCOUNT(m_Chunks); i++) { diff --git a/src/ChunkMap.h b/src/ChunkMap.h index fe0bb3733..f08d02337 100644 --- a/src/ChunkMap.h +++ b/src/ChunkMap.h @@ -348,7 +348,7 @@ public: /** Try to Spawn Monsters inside all Chunks */ void SpawnMobs(cMobSpawner& a_MobSpawner); - void Tick(float a_Dt); + void Tick(std::chrono::milliseconds a_Dt); /** Ticks a single block. Used by cWorld::TickQueuedBlocks() to tick the queued blocks */ void TickBlock(int a_BlockX, int a_BlockY, int a_BlockZ); @@ -415,7 +415,7 @@ private: /** Try to Spawn Monsters inside all Chunks */ void SpawnMobs(cMobSpawner& a_MobSpawner); - void Tick(float a_Dt); + void Tick(std::chrono::milliseconds a_Dt); void RemoveClient(cClientHandle * a_Client); diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp index 30f18f677..0fbbfb681 100644 --- a/src/Entities/ArrowEntity.cpp +++ b/src/Entities/ArrowEntity.cpp @@ -174,20 +174,20 @@ void cArrowEntity::CollectedBy(cPlayer & a_Dest) -void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) +void cArrowEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); m_Timer += a_Dt; if (m_bIsCollected) { - if (m_Timer > 500.f) // 0.5 seconds + if (m_Timer > std::chrono::milliseconds(500)) { Destroy(); return; } } - else if (m_Timer > 1000 * 60 * 5) // 5 minutes + else if (m_Timer > std::chrono::minutes(5)) { Destroy(); return; @@ -202,7 +202,7 @@ void cArrowEntity::Tick(float a_Dt, cChunk & a_Chunk) if (!m_HasTeleported) // Sent a teleport already, don't do again { - if (m_HitGroundTimer > 500.f) // Send after half a second, could be less, but just in case + if (m_HitGroundTimer > std::chrono::milliseconds(500)) { m_World->BroadcastTeleportEntity(*this); m_HasTeleported = true; diff --git a/src/Entities/ArrowEntity.h b/src/Entities/ArrowEntity.h index 436ec0293..2ecc16d1c 100644 --- a/src/Entities/ArrowEntity.h +++ b/src/Entities/ArrowEntity.h @@ -85,10 +85,10 @@ protected: bool m_IsCritical; /** Timer for pickup collection animation or five minute timeout */ - float m_Timer; + std::chrono::milliseconds m_Timer; /** Timer for client arrow position confirmation via TeleportEntity */ - float m_HitGroundTimer; + std::chrono::milliseconds m_HitGroundTimer; // Whether the arrow has already been teleported into the proper position in the ground. bool m_HasTeleported; @@ -103,6 +103,6 @@ protected: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; virtual void CollectedBy(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; }; // tolua_export diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp index 953213bca..6d8b4ef31 100644 --- a/src/Entities/Boat.cpp +++ b/src/Entities/Boat.cpp @@ -91,7 +91,7 @@ void cBoat::OnRightClicked(cPlayer & a_Player) -void cBoat::Tick(float a_Dt, cChunk & a_Chunk) +void cBoat::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); BroadcastMovementUpdate(); diff --git a/src/Entities/Boat.h b/src/Entities/Boat.h index 8de88d165..a873ff822 100644 --- a/src/Entities/Boat.h +++ b/src/Entities/Boat.h @@ -27,7 +27,7 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual void OnRightClicked(cPlayer & a_Player) override; virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void HandleSpeedFromAttachee(float a_Forward, float a_Sideways) override; cBoat(double a_X, double a_Y, double a_Z); diff --git a/src/Entities/EnderCrystal.cpp b/src/Entities/EnderCrystal.cpp index 30df2c110..7a911d4db 100644 --- a/src/Entities/EnderCrystal.cpp +++ b/src/Entities/EnderCrystal.cpp @@ -29,7 +29,7 @@ void cEnderCrystal::SpawnOn(cClientHandle & a_ClientHandle) -void cEnderCrystal::Tick(float a_Dt, cChunk & a_Chunk) +void cEnderCrystal::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); // No further processing (physics e.t.c.) is needed diff --git a/src/Entities/EnderCrystal.h b/src/Entities/EnderCrystal.h index c98c3b681..8f7e2e9b9 100644 --- a/src/Entities/EnderCrystal.h +++ b/src/Entities/EnderCrystal.h @@ -23,7 +23,7 @@ private: // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; }; // tolua_export diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 54b9f2a20..c51a27961 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -772,7 +772,7 @@ void cEntity::SetHealth(int a_Health) -void cEntity::Tick(float a_Dt, cChunk & a_Chunk) +void cEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { m_TicksAlive++; @@ -841,7 +841,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) -void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +void cEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { int BlockX = POSX_TOINT; int BlockY = POSY_TOINT; @@ -851,15 +851,15 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) GET_AND_VERIFY_CURRENT_CHUNK(NextChunk, BlockX, BlockZ) // TODO Add collision detection with entities. - a_Dt /= 1000; // Convert from msec to sec + auto DtSec = std::chrono::duration_cast<std::chrono::duration<double>>(a_Dt); Vector3d NextPos = Vector3d(GetPosX(), GetPosY(), GetPosZ()); Vector3d NextSpeed = Vector3d(GetSpeedX(), GetSpeedY(), GetSpeedZ()); if ((BlockY >= cChunkDef::Height) || (BlockY < 0)) { // Outside of the world - AddSpeedY(m_Gravity * a_Dt); - AddPosition(GetSpeed() * a_Dt); + AddSpeedY(m_Gravity * DtSec.count()); + AddPosition(GetSpeed() * DtSec.count()); return; } @@ -927,11 +927,11 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if (!m_bOnGround) { - float fallspeed; + double fallspeed; if (IsBlockWater(BlockIn)) { - fallspeed = m_Gravity * a_Dt / 3; // Fall 3x slower in water - ApplyFriction(NextSpeed, 0.7, a_Dt); + fallspeed = m_Gravity * DtSec.count() / 3; // Fall 3x slower in water + ApplyFriction(NextSpeed, 0.7, static_cast<float>(DtSec.count())); } else if (BlockIn == E_BLOCK_COBWEB) { @@ -941,13 +941,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) else { // Normal gravity - fallspeed = m_Gravity * a_Dt; + fallspeed = m_Gravity * DtSec.count(); } - NextSpeed.y += fallspeed; + NextSpeed.y += static_cast<float>(fallspeed); } else { - ApplyFriction(NextSpeed, 0.7, a_Dt); + ApplyFriction(NextSpeed, 0.7, static_cast<float>(DtSec.count())); } // Adjust X and Z speed for COBWEB temporary. This speed modification should be handled inside block handlers since we @@ -1002,14 +1002,14 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) { cTracer Tracer(GetWorld()); // Distance traced is an integer, so we round up from the distance we should go (Speed * Delta), else we will encounter collision detection failurse - int DistanceToTrace = (int)(ceil((NextSpeed * a_Dt).SqrLength()) * 2); + int DistanceToTrace = (int)(ceil((NextSpeed * DtSec.count()).SqrLength()) * 2); bool HasHit = Tracer.Trace(NextPos, NextSpeed, DistanceToTrace); if (HasHit) { // Oh noez! We hit something: verify that the (hit position - current) was smaller or equal to the (position that we should travel without obstacles - current) // This is because previously, we traced with a length that was rounded up (due to integer limitations), and in the case that something was hit, we don't want to overshoot our projected movement - if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * a_Dt).SqrLength()) + if ((Tracer.RealHit - NextPos).SqrLength() <= (NextSpeed * DtSec.count()).SqrLength()) { // Block hit was within our projected path // Begin by stopping movement in the direction that we hit something. The Normal is the line perpendicular to a 2D face and in this case, stores what block face was hit through either -1 or 1. @@ -1044,13 +1044,13 @@ void cEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) // and that this piece of software will come to be hailed as the epitome of performance and functionality in C++, never before seen, and of such a like that will never // be henceforth seen again in the time of programmers and man alike // </&sensationalist> - NextPos += (NextSpeed * a_Dt); + NextPos += (NextSpeed * DtSec.count()); } } else { // We didn't hit anything, so move =] - NextPos += (NextSpeed * a_Dt); + NextPos += (NextSpeed * DtSec.count()); } } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index af545fe4a..de9b88dfb 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -326,10 +326,10 @@ public: // tolua_end - virtual void Tick(float a_Dt, cChunk & a_Chunk); + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); /// Handles the physics of the entity - updates position based on speed, updates speed based on environment - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk); + virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk); /// Updates the state related to this entity being on fire virtual void TickBurning(cChunk & a_Chunk); diff --git a/src/Entities/ExpOrb.cpp b/src/Entities/ExpOrb.cpp index 751308661..db7f6f2c8 100644 --- a/src/Entities/ExpOrb.cpp +++ b/src/Entities/ExpOrb.cpp @@ -8,7 +8,7 @@ cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) : cEntity(etExpOrb, a_X, a_Y, a_Z, 0.98, 0.98) , m_Reward(a_Reward) - , m_Timer(0.f) + , m_Timer(0) { SetMaxHealth(5); SetHealth(5); @@ -21,7 +21,7 @@ cExpOrb::cExpOrb(double a_X, double a_Y, double a_Z, int a_Reward) cExpOrb::cExpOrb(const Vector3d & a_Pos, int a_Reward) : cEntity(etExpOrb, a_Pos.x, a_Pos.y, a_Pos.z, 0.98, 0.98) , m_Reward(a_Reward) - , m_Timer(0.f) + , m_Timer(0) { SetMaxHealth(5); SetHealth(5); @@ -42,7 +42,7 @@ void cExpOrb::SpawnOn(cClientHandle & a_Client) -void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) +void cExpOrb::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { cPlayer * a_ClosestPlayer(m_World->FindClosestPlayer(Vector3f(GetPosition()), 5)); if (a_ClosestPlayer != nullptr) @@ -70,7 +70,7 @@ void cExpOrb::Tick(float a_Dt, cChunk & a_Chunk) HandlePhysics(a_Dt, a_Chunk); m_Timer += a_Dt; - if (m_Timer >= 1000 * 60 * 5) // 5 minutes + if (m_Timer >= std::chrono::minutes(5)) { Destroy(true); } diff --git a/src/Entities/ExpOrb.h b/src/Entities/ExpOrb.h index bdb9a5b19..9aac4f748 100644 --- a/src/Entities/ExpOrb.h +++ b/src/Entities/ExpOrb.h @@ -22,14 +22,14 @@ public: cExpOrb(const Vector3d & a_Pos, int a_Reward); // Override functions - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void SpawnOn(cClientHandle & a_Client) override; /** Returns the number of ticks that this entity has existed */ - int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export + int GetAge(void) const { return std::chrono::duration_cast<cTickTime>(m_Timer).count(); } // tolua_export /** Set the number of ticks that this entity has existed */ - void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export + void SetAge(int a_Age) { m_Timer = cTickTime(a_Age); } // tolua_export /** Get the exp amount */ int GetReward(void) const { return m_Reward; } // tolua_export @@ -41,5 +41,5 @@ protected: int m_Reward; /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ - float m_Timer; + std::chrono::milliseconds m_Timer; } ; // tolua_export diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index 111c5fa84..75105a0cd 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -31,7 +31,7 @@ void cFallingBlock::SpawnOn(cClientHandle & a_ClientHandle) -void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) +void cFallingBlock::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // GetWorld()->BroadcastTeleportEntity(*this); // Test position @@ -82,7 +82,7 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) return; } - float MilliDt = a_Dt * 0.001f; + float MilliDt = a_Dt.count() * 0.001f; AddSpeedY(MilliDt * -9.8f); AddPosition(GetSpeed() * MilliDt); diff --git a/src/Entities/FallingBlock.h b/src/Entities/FallingBlock.h index c20fe8eb9..884938f4d 100644 --- a/src/Entities/FallingBlock.h +++ b/src/Entities/FallingBlock.h @@ -30,7 +30,7 @@ public: // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: BLOCKTYPE m_BlockType; diff --git a/src/Entities/FireworkEntity.cpp b/src/Entities/FireworkEntity.cpp index 68d02640a..32eaf669a 100644 --- a/src/Entities/FireworkEntity.cpp +++ b/src/Entities/FireworkEntity.cpp @@ -19,7 +19,7 @@ cFireworkEntity::cFireworkEntity(cEntity * a_Creator, double a_X, double a_Y, do -void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +void cFireworkEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { int RelX = POSX_TOINT - a_Chunk.GetPosX() * cChunkDef::Width; int RelZ = POSZ_TOINT - a_Chunk.GetPosZ() * cChunkDef::Width; @@ -28,7 +28,7 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) if ((PosY < 0) || (PosY >= cChunkDef::Height)) { AddSpeedY(1); - AddPosition(GetSpeed() * (a_Dt / 1000)); + AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000)); return; } @@ -53,14 +53,14 @@ void cFireworkEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) } AddSpeedY(1); - AddPosition(GetSpeed() * (a_Dt / 1000)); + AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000)); } -void cFireworkEntity::Tick(float a_Dt, cChunk & a_Chunk) +void cFireworkEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Entities/FireworkEntity.h b/src/Entities/FireworkEntity.h index 300ec571e..c0a38a943 100644 --- a/src/Entities/FireworkEntity.h +++ b/src/Entities/FireworkEntity.h @@ -49,8 +49,8 @@ public: protected: // cProjectileEntity overrides: - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: diff --git a/src/Entities/Floater.cpp b/src/Entities/Floater.cpp index 5fe6a1238..cf8dd6c6f 100644 --- a/src/Entities/Floater.cpp +++ b/src/Entities/Floater.cpp @@ -125,7 +125,7 @@ void cFloater::SpawnOn(cClientHandle & a_Client) -void cFloater::Tick(float a_Dt, cChunk & a_Chunk) +void cFloater::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { HandlePhysics(a_Dt, a_Chunk); if (IsBlockWater(m_World->GetBlock((int) GetPosX(), (int) GetPosY(), (int) GetPosZ())) && m_World->GetBlockMeta((int) GetPosX(), (int) GetPosY(), (int) GetPosZ()) == 0) diff --git a/src/Entities/Floater.h b/src/Entities/Floater.h index 96d77ac82..d5715f89e 100644 --- a/src/Entities/Floater.h +++ b/src/Entities/Floater.h @@ -21,7 +21,7 @@ public: cFloater(double a_X, double a_Y, double a_Z, Vector3d a_Speed, int a_PlayerID, int a_CountDownTime); virtual void SpawnOn(cClientHandle & a_Client) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // tolua_begin bool CanPickup(void) const { return m_CanPickupItem; } diff --git a/src/Entities/HangingEntity.h b/src/Entities/HangingEntity.h index 67146a20b..d1ef79a68 100644 --- a/src/Entities/HangingEntity.h +++ b/src/Entities/HangingEntity.h @@ -43,7 +43,7 @@ public: private: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override {} + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override {} eBlockFace m_Facing; diff --git a/src/Entities/Minecart.cpp b/src/Entities/Minecart.cpp index fac4f0714..776f957f4 100644 --- a/src/Entities/Minecart.cpp +++ b/src/Entities/Minecart.cpp @@ -111,7 +111,7 @@ void cMinecart::SpawnOn(cClientHandle & a_ClientHandle) -void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) +void cMinecart::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (IsDestroyed()) // Mainly to stop detector rails triggering again after minecart is dead { @@ -177,7 +177,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) default: VERIFY(!"Unhandled rail type despite checking if block was rail!"); break; } - AddPosition(GetSpeed() * (a_Dt / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp + AddPosition(GetSpeed() * (static_cast<double>(a_Dt.count()) / 1000)); // Commit changes; as we use our own engine when on rails, this needs to be done, whereas it is normally in Entity.cpp } else { @@ -205,7 +205,7 @@ void cMinecart::HandlePhysics(float a_Dt, cChunk & a_Chunk) -void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) +void cMinecart::HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt) { /* NOTE: Please bear in mind that taking away from negatives make them even more negative, @@ -565,7 +565,7 @@ void cMinecart::HandlePoweredRailPhysics(NIBBLETYPE a_RailMeta) -void cMinecart::HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) +void cMinecart::HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt) { m_World->SetBlockMeta(m_DetectorRailPosition, a_RailMeta | 0x08); @@ -576,7 +576,7 @@ void cMinecart::HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) -void cMinecart::HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt) +void cMinecart::HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt) { HandleRailPhysics(a_RailMeta & 0x07, a_Dt); } @@ -1213,7 +1213,7 @@ void cMinecartWithFurnace::OnRightClicked(cPlayer & a_Player) -void cMinecartWithFurnace::Tick(float a_Dt, cChunk & a_Chunk) +void cMinecartWithFurnace::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h index f7d0d5dda..898776e71 100644 --- a/src/Entities/Minecart.h +++ b/src/Entities/Minecart.h @@ -38,7 +38,7 @@ public: // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual bool DoTakeDamage(TakeDamageInfo & TDI) override; virtual void Destroyed() override; @@ -56,7 +56,7 @@ protected: /** Handles physics on normal rails For each tick, slow down on flat rails, speed up or slow down on ascending/descending rails (depending on direction), and turn on curved rails */ - void HandleRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt); + void HandleRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt); /** Handles powered rail physics Each tick, speed up or slow down cart, depending on metadata of rail (powered or not) @@ -66,10 +66,10 @@ protected: /** Handles detector rail activation Activates detector rails when a minecart is on them. Calls HandleRailPhysics() for physics simulations */ - void HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt); + void HandleDetectorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt); /** Handles activator rails - placeholder for future implementation */ - void HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, float a_Dt); + void HandleActivatorRailPhysics(NIBBLETYPE a_RailMeta, std::chrono::milliseconds a_Dt); /** Snaps a mincecart to a rail's axis, resetting its speed For curved rails, it changes the cart's direction as well as snapping it to axis */ @@ -171,7 +171,7 @@ public: // cEntity overrides: virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // Set functions. void SetIsFueled(bool a_IsFueled, int a_FueledTimeLeft = -1) {m_IsFueled = a_IsFueled; m_FueledTimeLeft = a_FueledTimeLeft;} diff --git a/src/Entities/Painting.cpp b/src/Entities/Painting.cpp index 1aa6da0a1..6f6277f28 100644 --- a/src/Entities/Painting.cpp +++ b/src/Entities/Painting.cpp @@ -31,7 +31,7 @@ void cPainting::SpawnOn(cClientHandle & a_Client) -void cPainting::Tick(float a_Dt, cChunk & a_Chunk) +void cPainting::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { UNUSED(a_Dt); UNUSED(a_Chunk); diff --git a/src/Entities/Painting.h b/src/Entities/Painting.h index 078270b42..6e8a382fc 100644 --- a/src/Entities/Painting.h +++ b/src/Entities/Painting.h @@ -31,7 +31,7 @@ public: private: virtual void SpawnOn(cClientHandle & a_Client) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Items, cEntity * a_Killer) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override { diff --git a/src/Entities/Pawn.cpp b/src/Entities/Pawn.cpp index fc8ca3d47..baf8a2f3b 100644 --- a/src/Entities/Pawn.cpp +++ b/src/Entities/Pawn.cpp @@ -19,7 +19,7 @@ cPawn::cPawn(eEntityType a_EntityType, double a_Width, double a_Height) : -void cPawn::Tick(float a_Dt, cChunk & a_Chunk) +void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // Iterate through this entity's applied effects for (tEffectMap::iterator iter = m_EntityEffects.begin(); iter != m_EntityEffects.end();) diff --git a/src/Entities/Pawn.h b/src/Entities/Pawn.h index d50bcd8af..e3e99651d 100644 --- a/src/Entities/Pawn.h +++ b/src/Entities/Pawn.h @@ -20,7 +20,7 @@ public: cPawn(eEntityType a_EntityType, double a_Width, double a_Height); - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; // tolua_begin diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp index e5e28446d..9f2609894 100644 --- a/src/Entities/Pickup.cpp +++ b/src/Entities/Pickup.cpp @@ -86,7 +86,7 @@ protected: cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */) : cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2) - , m_Timer(0.f) + , m_Timer(0) , m_Item(a_Item) , m_bCollected(false) , m_bIsPlayerCreated(IsPlayerCreated) @@ -110,7 +110,7 @@ void cPickup::SpawnOn(cClientHandle & a_Client) -void cPickup::Tick(float a_Dt, cChunk & a_Chunk) +void cPickup::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); BroadcastMovementUpdate(); // Notify clients of position @@ -141,9 +141,9 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) ) { m_bCollected = true; - m_Timer = 0; // We have to reset the timer. + m_Timer = std::chrono::milliseconds(0); // We have to reset the timer. m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick. - if (m_Timer > 500.f) + if (m_Timer > std::chrono::milliseconds(500)) { Destroy(true); return; @@ -167,14 +167,14 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk) } else { - if (m_Timer > 500.f) // 0.5 second + if (m_Timer > std::chrono::milliseconds(500)) // 0.5 second { Destroy(true); return; } } - if (m_Timer > 1000 * 60 * 5) // 5 minutes + if (m_Timer > std::chrono::minutes(5)) // 5 minutes { Destroy(true); return; @@ -200,7 +200,7 @@ bool cPickup::CollectedBy(cPlayer & a_Dest) } // Two seconds if player created the pickup (vomiting), half a second if anything else - if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f)) + if (m_Timer < (m_bIsPlayerCreated ? std::chrono::seconds(2) : std::chrono::milliseconds(500))) { // LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str()); return false; // Not old enough @@ -234,7 +234,7 @@ bool cPickup::CollectedBy(cPlayer & a_Dest) // All of the pickup has been collected, schedule the pickup for destroying m_bCollected = true; } - m_Timer = 0; + m_Timer = std::chrono::milliseconds(0); return true; } diff --git a/src/Entities/Pickup.h b/src/Entities/Pickup.h index d1176a7cf..ed5949f37 100644 --- a/src/Entities/Pickup.h +++ b/src/Entities/Pickup.h @@ -34,13 +34,13 @@ public: bool CollectedBy(cPlayer & a_Dest); // tolua_export - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; /** Returns the number of ticks that this entity has existed */ - int GetAge(void) const { return static_cast<int>(m_Timer / 50); } // tolua_export + int GetAge(void) const { return std::chrono::duration_cast<cTickTime>(m_Timer).count(); } // tolua_export /** Set the number of ticks that this entity has existed */ - void SetAge(int a_Age) { m_Timer = static_cast<float>(a_Age * 50); } // tolua_export + void SetAge(int a_Age) { m_Timer = cTickTime(a_Age); } // tolua_export /** Returns true if the pickup has already been collected */ bool IsCollected(void) const { return m_bCollected; } // tolua_export @@ -51,7 +51,7 @@ public: private: /** The number of ticks that the entity has existed / timer between collect and destroy; in msec */ - float m_Timer; + std::chrono::milliseconds m_Timer; cItem m_Item; diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 1d5cc6554..1ca131375 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -191,7 +191,7 @@ void cPlayer::SpawnOn(cClientHandle & a_Client) -void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) +void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_ClientHandle != nullptr) { diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b94d2659e..d3ed46db6 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -46,9 +46,9 @@ public: virtual void SpawnOn(cClientHandle & a_Client) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk &) override { UNUSED(a_Dt); } + virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &) override { UNUSED(a_Dt); } /** Returns the curently equipped weapon; empty item if none */ virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 1768714f8..4f20bfae6 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -331,7 +331,7 @@ AString cProjectileEntity::GetMCAClassName(void) const -void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk) +void cProjectileEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); @@ -346,7 +346,7 @@ void cProjectileEntity::Tick(float a_Dt, cChunk & a_Chunk) -void cProjectileEntity::HandlePhysics(float a_Dt, cChunk & a_Chunk) +void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_IsInGround) { diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 2a98e31c7..93e442d8c 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -118,8 +118,8 @@ protected: bool m_IsInGround; // cEntity overrides: - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void SpawnOn(cClientHandle & a_Client) override; } ; // tolua_export diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h index 9302d8292..264dc0eb9 100644 --- a/src/Entities/SplashPotionEntity.h +++ b/src/Entities/SplashPotionEntity.h @@ -58,7 +58,7 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick (float a_Dt, cChunk & a_Chunk) override + virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override { if (m_DestroyTimer > 0) { diff --git a/src/Entities/TNTEntity.cpp b/src/Entities/TNTEntity.cpp index 53af446cc..a89d2f300 100644 --- a/src/Entities/TNTEntity.cpp +++ b/src/Entities/TNTEntity.cpp @@ -50,7 +50,7 @@ void cTNTEntity::Explode(void) -void cTNTEntity::Tick(float a_Dt, cChunk & a_Chunk) +void cTNTEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); BroadcastMovementUpdate(); diff --git a/src/Entities/TNTEntity.h b/src/Entities/TNTEntity.h index 48503cf76..9f894338e 100644 --- a/src/Entities/TNTEntity.h +++ b/src/Entities/TNTEntity.h @@ -21,7 +21,7 @@ public: // cEntity overrides: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // tolua_begin diff --git a/src/Entities/ThrownEggEntity.cpp b/src/Entities/ThrownEggEntity.cpp index 24c946a9c..e9ef29239 100644 --- a/src/Entities/ThrownEggEntity.cpp +++ b/src/Entities/ThrownEggEntity.cpp @@ -44,7 +44,7 @@ void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit -void cThrownEggEntity::Tick(float a_Dt, cChunk & a_Chunk) +void cThrownEggEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_DestroyTimer > 0) { diff --git a/src/Entities/ThrownEggEntity.h b/src/Entities/ThrownEggEntity.h index 6ffedf5b5..620927c5d 100644 --- a/src/Entities/ThrownEggEntity.h +++ b/src/Entities/ThrownEggEntity.h @@ -35,7 +35,7 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // Randomly decides whether to spawn a chicken where the egg lands. void TrySpawnChicken(const Vector3d & a_HitPos); diff --git a/src/Entities/ThrownEnderPearlEntity.cpp b/src/Entities/ThrownEnderPearlEntity.cpp index 8f1b62934..f01cdc18c 100644 --- a/src/Entities/ThrownEnderPearlEntity.cpp +++ b/src/Entities/ThrownEnderPearlEntity.cpp @@ -46,7 +46,7 @@ void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d -void cThrownEnderPearlEntity::Tick(float a_Dt, cChunk & a_Chunk) +void cThrownEnderPearlEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_DestroyTimer > 0) { diff --git a/src/Entities/ThrownEnderPearlEntity.h b/src/Entities/ThrownEnderPearlEntity.h index 475ebde87..94f3ab5cb 100644 --- a/src/Entities/ThrownEnderPearlEntity.h +++ b/src/Entities/ThrownEnderPearlEntity.h @@ -35,7 +35,7 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; /** Teleports the creator where the ender pearl lands */ void TeleportCreator(const Vector3d & a_HitPos); diff --git a/src/Entities/ThrownSnowballEntity.cpp b/src/Entities/ThrownSnowballEntity.cpp index 88e39d22e..24db1e7ee 100644 --- a/src/Entities/ThrownSnowballEntity.cpp +++ b/src/Entities/ThrownSnowballEntity.cpp @@ -48,7 +48,7 @@ void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & -void cThrownSnowballEntity::Tick(float a_Dt, cChunk & a_Chunk) +void cThrownSnowballEntity::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (m_DestroyTimer > 0) { diff --git a/src/Entities/ThrownSnowballEntity.h b/src/Entities/ThrownSnowballEntity.h index f806996cc..391b0c40b 100644 --- a/src/Entities/ThrownSnowballEntity.h +++ b/src/Entities/ThrownSnowballEntity.h @@ -35,7 +35,7 @@ protected: // cProjectileEntity overrides: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; private: diff --git a/src/Globals.h b/src/Globals.h index 61f500db9..f0726454b 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -419,6 +419,9 @@ std::unique_ptr<T> make_unique(Args&&... args) return std::unique_ptr<T>(new T(args...)); } +// a tick is 50 ms +using cTickTime = std::chrono::duration<int, std::ratio_multiply<std::chrono::milliseconds::period, std::ratio<50>>>; +using cTickTimeLong = std::chrono::duration<Int64, cTickTime::period>; #ifndef TOLUA_TEMPLATE_BIND #define TOLUA_TEMPLATE_BIND(x) @@ -436,3 +439,4 @@ std::unique_ptr<T> make_unique(Args&&... args) + diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 7ca7a9d66..72317d66b 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -22,7 +22,7 @@ cAggressiveMonster::cAggressiveMonster(const AString & a_ConfigName, eMonsterTyp // What to do if in Chasing State -void cAggressiveMonster::InStateChasing(float a_Dt) +void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt) { super::InStateChasing(a_Dt); @@ -61,7 +61,7 @@ void cAggressiveMonster::EventSeePlayer(cEntity * a_Entity) -void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) +void cAggressiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); @@ -93,9 +93,9 @@ void cAggressiveMonster::Tick(float a_Dt, cChunk & a_Chunk) -void cAggressiveMonster::Attack(float a_Dt) +void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt * m_AttackRate; + m_AttackInterval += a_Dt.count() * m_AttackRate; if ((m_Target == nullptr) || (m_AttackInterval < 3.0)) { diff --git a/src/Mobs/AggressiveMonster.h b/src/Mobs/AggressiveMonster.h index 2549ba2d3..f64c1103f 100644 --- a/src/Mobs/AggressiveMonster.h +++ b/src/Mobs/AggressiveMonster.h @@ -16,11 +16,11 @@ public: cAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - virtual void Tick (float a_Dt, cChunk & a_Chunk) override; - virtual void InStateChasing(float a_Dt) override; + virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void InStateChasing(std::chrono::milliseconds a_Dt) override; virtual void EventSeePlayer(cEntity *) override; - virtual void Attack(float a_Dt); + virtual void Attack(std::chrono::milliseconds a_Dt); protected: /** Whether this mob's destination is the same as its target's position. */ diff --git a/src/Mobs/Blaze.cpp b/src/Mobs/Blaze.cpp index 1fa9d2c37..172ccd071 100644 --- a/src/Mobs/Blaze.cpp +++ b/src/Mobs/Blaze.cpp @@ -30,9 +30,9 @@ void cBlaze::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cBlaze::Attack(float a_Dt) +void cBlaze::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt * m_AttackRate; + m_AttackInterval += a_Dt.count() * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Blaze.h b/src/Mobs/Blaze.h index e2a4ad9f1..493953a14 100644 --- a/src/Mobs/Blaze.h +++ b/src/Mobs/Blaze.h @@ -18,5 +18,5 @@ public: CLASS_PROTODEF(cBlaze) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; } ; diff --git a/src/Mobs/CaveSpider.cpp b/src/Mobs/CaveSpider.cpp index 045b47e73..fa530db82 100644 --- a/src/Mobs/CaveSpider.cpp +++ b/src/Mobs/CaveSpider.cpp @@ -16,7 +16,7 @@ cCaveSpider::cCaveSpider(void) : -void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk) +void cCaveSpider::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); @@ -27,7 +27,7 @@ void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk) -void cCaveSpider::Attack(float a_Dt) +void cCaveSpider::Attack(std::chrono::milliseconds a_Dt) { super::Attack(a_Dt); diff --git a/src/Mobs/CaveSpider.h b/src/Mobs/CaveSpider.h index 494ba1360..d3e56fd2b 100644 --- a/src/Mobs/CaveSpider.h +++ b/src/Mobs/CaveSpider.h @@ -16,8 +16,8 @@ public: CLASS_PROTODEF(cCaveSpider) - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void Attack(float a_Dt) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ; diff --git a/src/Mobs/Chicken.cpp b/src/Mobs/Chicken.cpp index 634867cfa..b2b21d4ae 100644 --- a/src/Mobs/Chicken.cpp +++ b/src/Mobs/Chicken.cpp @@ -18,7 +18,7 @@ cChicken::cChicken(void) : -void cChicken::Tick(float a_Dt, cChunk & a_Chunk) +void cChicken::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Chicken.h b/src/Mobs/Chicken.h index 07b921884..9349187c6 100644 --- a/src/Mobs/Chicken.h +++ b/src/Mobs/Chicken.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cChicken) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_SEEDS); } diff --git a/src/Mobs/Creeper.cpp b/src/Mobs/Creeper.cpp index a073224cf..c4ae47f2f 100644 --- a/src/Mobs/Creeper.cpp +++ b/src/Mobs/Creeper.cpp @@ -23,7 +23,7 @@ cCreeper::cCreeper(void) : -void cCreeper::Tick(float a_Dt, cChunk & a_Chunk) +void cCreeper::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); @@ -119,7 +119,7 @@ bool cCreeper::DoTakeDamage(TakeDamageInfo & a_TDI) -void cCreeper::Attack(float a_Dt) +void cCreeper::Attack(std::chrono::milliseconds a_Dt) { UNUSED(a_Dt); diff --git a/src/Mobs/Creeper.h b/src/Mobs/Creeper.h index bf3272e22..1827c416e 100644 --- a/src/Mobs/Creeper.h +++ b/src/Mobs/Creeper.h @@ -19,8 +19,8 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void Attack(float a_Dt) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; bool IsBlowing(void) const {return m_bIsBlowing; } diff --git a/src/Mobs/Enderman.cpp b/src/Mobs/Enderman.cpp index 56ea10245..42c33884a 100644 --- a/src/Mobs/Enderman.cpp +++ b/src/Mobs/Enderman.cpp @@ -186,7 +186,7 @@ bool cEnderman::CheckLight() -void cEnderman::Tick(float a_Dt, cChunk & a_Chunk) +void cEnderman::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Enderman.h b/src/Mobs/Enderman.h index 28bbceb84..8ccbf2ce7 100644 --- a/src/Mobs/Enderman.h +++ b/src/Mobs/Enderman.h @@ -21,7 +21,7 @@ public: virtual void CheckEventSeePlayer(void) override; virtual void CheckEventLostPlayer(void) override; virtual void EventLosePlayer(void) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; bool IsScreaming(void) const {return m_bIsScreaming; } BLOCKTYPE GetCarriedBlock(void) const {return CarriedBlock; } diff --git a/src/Mobs/Ghast.cpp b/src/Mobs/Ghast.cpp index fc8de8362..ea0295102 100644 --- a/src/Mobs/Ghast.cpp +++ b/src/Mobs/Ghast.cpp @@ -32,9 +32,9 @@ void cGhast::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cGhast::Attack(float a_Dt) +void cGhast::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt * m_AttackRate; + m_AttackInterval += a_Dt.count() * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Ghast.h b/src/Mobs/Ghast.h index a28940a01..431edaf6d 100644 --- a/src/Mobs/Ghast.h +++ b/src/Mobs/Ghast.h @@ -18,7 +18,7 @@ public: CLASS_PROTODEF(cGhast) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; bool IsCharging(void) const {return false; } } ; diff --git a/src/Mobs/Guardian.cpp b/src/Mobs/Guardian.cpp index 15908d801..5eb30785b 100644 --- a/src/Mobs/Guardian.cpp +++ b/src/Mobs/Guardian.cpp @@ -35,7 +35,7 @@ void cGuardian::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cGuardian::Tick(float a_Dt, cChunk & a_Chunk) +void cGuardian::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // that is not where the entity currently resides (FS #411) diff --git a/src/Mobs/Guardian.h b/src/Mobs/Guardian.h index 50c034036..6bc17947c 100644 --- a/src/Mobs/Guardian.h +++ b/src/Mobs/Guardian.h @@ -15,7 +15,7 @@ class cGuardian : public: cGuardian(); - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; CLASS_PROTODEF(cGuardian) diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp index d92f0d023..5b4c78bfc 100644 --- a/src/Mobs/Horse.cpp +++ b/src/Mobs/Horse.cpp @@ -30,7 +30,7 @@ cHorse::cHorse(int Type, int Color, int Style, int TameTimes) : -void cHorse::Tick(float a_Dt, cChunk & a_Chunk) +void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Horse.h b/src/Mobs/Horse.h index 4c644e512..be283705e 100644 --- a/src/Mobs/Horse.h +++ b/src/Mobs/Horse.h @@ -18,7 +18,7 @@ public: CLASS_PROTODEF(cHorse) virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void OnRightClicked(cPlayer & a_Player) override; bool IsSaddled (void) const {return m_bIsSaddled; } diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index 425c80bf4..6e07bfbb6 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -252,15 +252,15 @@ bool cMonster::ReachedFinalDestination() -void cMonster::Tick(float a_Dt, cChunk & a_Chunk) +void cMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if (m_Health <= 0) { // The mob is dead, but we're still animating the "puff" they leave when they die - m_DestroyTimer += a_Dt / 1000; - if (m_DestroyTimer > 1) + m_DestroyTimer += a_Dt; + if (m_DestroyTimer > std::chrono::seconds(1)) { Destroy(true); } @@ -275,8 +275,6 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) // Burning in daylight HandleDaylightBurning(a_Chunk); - a_Dt /= 1000; - if (m_bMovingToDestination) { if (m_bOnGround) @@ -557,7 +555,7 @@ void cMonster::KilledBy(TakeDamageInfo & a_TDI) { m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), Reward); } - m_DestroyTimer = 0; + m_DestroyTimer = std::chrono::milliseconds(0); } @@ -640,7 +638,7 @@ void cMonster::EventLosePlayer(void) -void cMonster::InStateIdle(float a_Dt) +void cMonster::InStateIdle(std::chrono::milliseconds a_Dt) { if (m_bMovingToDestination) { @@ -649,11 +647,11 @@ void cMonster::InStateIdle(float a_Dt) m_IdleInterval += a_Dt; - if (m_IdleInterval > 1) + if (m_IdleInterval > std::chrono::seconds(1)) { // At this interval the results are predictable int rem = m_World->GetTickRandomNumber(6) + 1; - m_IdleInterval -= 1; // So nothing gets dropped when the server hangs for a few seconds + m_IdleInterval -= std::chrono::seconds(1); // So nothing gets dropped when the server hangs for a few seconds Vector3d Dist; Dist.x = (double)m_World->GetTickRandomNumber(10) - 5; @@ -680,7 +678,7 @@ void cMonster::InStateIdle(float a_Dt) // What to do if in Chasing State // This state should always be defined in each child class -void cMonster::InStateChasing(float a_Dt) +void cMonster::InStateChasing(std::chrono::milliseconds a_Dt) { UNUSED(a_Dt); } @@ -690,7 +688,7 @@ void cMonster::InStateChasing(float a_Dt) // What to do if in Escaping State -void cMonster::InStateEscaping(float a_Dt) +void cMonster::InStateEscaping(std::chrono::milliseconds a_Dt) { UNUSED(a_Dt); diff --git a/src/Mobs/Monster.h b/src/Mobs/Monster.h index fb1bc550d..21ed0c25a 100644 --- a/src/Mobs/Monster.h +++ b/src/Mobs/Monster.h @@ -52,7 +52,7 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; @@ -80,9 +80,9 @@ public: virtual void EventLosePlayer(void); virtual void CheckEventLostPlayer(void); - virtual void InStateIdle (float a_Dt); - virtual void InStateChasing (float a_Dt); - virtual void InStateEscaping(float a_Dt); + virtual void InStateIdle (std::chrono::milliseconds a_Dt); + virtual void InStateChasing (std::chrono::milliseconds a_Dt); + virtual void InStateEscaping(std::chrono::milliseconds a_Dt); int GetAttackRate() { return static_cast<int>(m_AttackRate); } void SetAttackRate(float a_AttackRate) { m_AttackRate = a_AttackRate; } @@ -217,8 +217,8 @@ protected: /* =========================== */ - float m_IdleInterval; - float m_DestroyTimer; + std::chrono::milliseconds m_IdleInterval; + std::chrono::milliseconds m_DestroyTimer; eMonsterType m_MobType; AString m_CustomName; diff --git a/src/Mobs/PassiveMonster.cpp b/src/Mobs/PassiveMonster.cpp index 1048616d0..012ca9949 100644 --- a/src/Mobs/PassiveMonster.cpp +++ b/src/Mobs/PassiveMonster.cpp @@ -35,7 +35,7 @@ bool cPassiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI) -void cPassiveMonster::Tick(float a_Dt, cChunk & a_Chunk) +void cPassiveMonster::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/PassiveMonster.h b/src/Mobs/PassiveMonster.h index 9221d9a6e..2ed2cd21d 100644 --- a/src/Mobs/PassiveMonster.h +++ b/src/Mobs/PassiveMonster.h @@ -15,7 +15,7 @@ class cPassiveMonster : public: cPassiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height); - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; /// When hit by someone, run away virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; diff --git a/src/Mobs/Pig.cpp b/src/Mobs/Pig.cpp index 1e4c35acd..edd4d9de4 100644 --- a/src/Mobs/Pig.cpp +++ b/src/Mobs/Pig.cpp @@ -80,7 +80,7 @@ void cPig::OnRightClicked(cPlayer & a_Player) -void cPig::Tick(float a_Dt, cChunk & a_Chunk) +void cPig::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Pig.h b/src/Mobs/Pig.h index 0e026933a..0fe4b4fed 100644 --- a/src/Mobs/Pig.h +++ b/src/Mobs/Pig.h @@ -22,7 +22,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_CARROT); } diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp index c46404391..e4d1760e0 100644 --- a/src/Mobs/Sheep.cpp +++ b/src/Mobs/Sheep.cpp @@ -84,7 +84,7 @@ void cSheep::OnRightClicked(cPlayer & a_Player) -void cSheep::Tick(float a_Dt, cChunk & a_Chunk) +void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); int PosX = POSX_TOINT; diff --git a/src/Mobs/Sheep.h b/src/Mobs/Sheep.h index 16d5fddd3..b6c99ac2a 100644 --- a/src/Mobs/Sheep.h +++ b/src/Mobs/Sheep.h @@ -24,7 +24,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual const cItem GetFollowedItem(void) const override { return cItem(E_ITEM_WHEAT); } diff --git a/src/Mobs/Skeleton.cpp b/src/Mobs/Skeleton.cpp index da5ddc670..dd59d6454 100644 --- a/src/Mobs/Skeleton.cpp +++ b/src/Mobs/Skeleton.cpp @@ -67,9 +67,9 @@ void cSkeleton::MoveToPosition(const Vector3d & a_Position) -void cSkeleton::Attack(float a_Dt) +void cSkeleton::Attack(std::chrono::milliseconds a_Dt) { - m_AttackInterval += a_Dt * m_AttackRate; + m_AttackInterval += a_Dt.count() * m_AttackRate; if ((m_Target != nullptr) && (m_AttackInterval > 3.0)) { diff --git a/src/Mobs/Skeleton.h b/src/Mobs/Skeleton.h index cd1c6c3f0..9c49c52fb 100644 --- a/src/Mobs/Skeleton.h +++ b/src/Mobs/Skeleton.h @@ -19,7 +19,7 @@ public: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual void MoveToPosition(const Vector3d & a_Position) override; - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; virtual void SpawnOn(cClientHandle & a_ClientHandle) override; virtual bool IsUndead(void) override { return true; } diff --git a/src/Mobs/Slime.cpp b/src/Mobs/Slime.cpp index 1c68c5189..e42501e47 100644 --- a/src/Mobs/Slime.cpp +++ b/src/Mobs/Slime.cpp @@ -46,7 +46,7 @@ void cSlime::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cSlime::Attack(float a_Dt) +void cSlime::Attack(std::chrono::milliseconds a_Dt) { if (m_Size > 1) { diff --git a/src/Mobs/Slime.h b/src/Mobs/Slime.h index a177a279c..29605992d 100644 --- a/src/Mobs/Slime.h +++ b/src/Mobs/Slime.h @@ -20,7 +20,7 @@ public: // cAggressiveMonster overrides: virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; int GetSize(void) const { return m_Size; } diff --git a/src/Mobs/SnowGolem.cpp b/src/Mobs/SnowGolem.cpp index 8c4178beb..e1510b203 100644 --- a/src/Mobs/SnowGolem.cpp +++ b/src/Mobs/SnowGolem.cpp @@ -27,7 +27,7 @@ void cSnowGolem::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cSnowGolem::Tick(float a_Dt, cChunk & a_Chunk) +void cSnowGolem::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); if (IsBiomeNoDownfall(m_World->GetBiomeAt((int) floor(GetPosX()), (int) floor(GetPosZ())))) diff --git a/src/Mobs/SnowGolem.h b/src/Mobs/SnowGolem.h index f036b1867..9c95e21c5 100644 --- a/src/Mobs/SnowGolem.h +++ b/src/Mobs/SnowGolem.h @@ -17,7 +17,7 @@ public: CLASS_PROTODEF(cSnowGolem) - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; } ; diff --git a/src/Mobs/Squid.cpp b/src/Mobs/Squid.cpp index 59ee963ae..3c508b65f 100644 --- a/src/Mobs/Squid.cpp +++ b/src/Mobs/Squid.cpp @@ -33,7 +33,7 @@ void cSquid::GetDrops(cItems & a_Drops, cEntity * a_Killer) -void cSquid::Tick(float a_Dt, cChunk & a_Chunk) +void cSquid::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { // We must first process current location, and only then tick, otherwise we risk processing a location in a chunk // that is not where the entity currently resides (FS #411) diff --git a/src/Mobs/Squid.h b/src/Mobs/Squid.h index a46d738c6..7e944a17e 100644 --- a/src/Mobs/Squid.h +++ b/src/Mobs/Squid.h @@ -15,7 +15,7 @@ class cSquid : public: cSquid(); - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; CLASS_PROTODEF(cSquid) diff --git a/src/Mobs/Villager.cpp b/src/Mobs/Villager.cpp index 963595347..6f647ac18 100644 --- a/src/Mobs/Villager.cpp +++ b/src/Mobs/Villager.cpp @@ -51,7 +51,7 @@ bool cVillager::DoTakeDamage(TakeDamageInfo & a_TDI) -void cVillager::Tick(float a_Dt, cChunk & a_Chunk) +void cVillager::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Villager.h b/src/Mobs/Villager.h index d3a38dbf0..2de79295c 100644 --- a/src/Mobs/Villager.h +++ b/src/Mobs/Villager.h @@ -31,7 +31,7 @@ public: // cEntity overrides virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void Tick (float a_Dt, cChunk & a_Chunk) override; + virtual void Tick (std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; // cVillager functions /** return true if the given blocktype are: crops, potatoes or carrots.*/ diff --git a/src/Mobs/Wither.cpp b/src/Mobs/Wither.cpp index 578b47995..6ef81ce1b 100644 --- a/src/Mobs/Wither.cpp +++ b/src/Mobs/Wither.cpp @@ -66,7 +66,7 @@ bool cWither::DoTakeDamage(TakeDamageInfo & a_TDI) -void cWither::Tick(float a_Dt, cChunk & a_Chunk) +void cWither::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { super::Tick(a_Dt, a_Chunk); diff --git a/src/Mobs/Wither.h b/src/Mobs/Wither.h index a20fed3d3..9e333c7fa 100644 --- a/src/Mobs/Wither.h +++ b/src/Mobs/Wither.h @@ -28,7 +28,7 @@ public: virtual bool Initialize(cWorld & a_World) override; virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = nullptr) override; virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void KilledBy(TakeDamageInfo & a_TDI) override; virtual bool IsUndead(void) override { return true; } diff --git a/src/Mobs/Wolf.cpp b/src/Mobs/Wolf.cpp index 4711d5a7a..b3eefdf79 100644 --- a/src/Mobs/Wolf.cpp +++ b/src/Mobs/Wolf.cpp @@ -43,7 +43,7 @@ bool cWolf::DoTakeDamage(TakeDamageInfo & a_TDI) -void cWolf::Attack(float a_Dt) +void cWolf::Attack(std::chrono::milliseconds a_Dt) { UNUSED(a_Dt); @@ -145,7 +145,7 @@ void cWolf::OnRightClicked(cPlayer & a_Player) -void cWolf::Tick(float a_Dt, cChunk & a_Chunk) +void cWolf::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) { if (!IsAngry()) { diff --git a/src/Mobs/Wolf.h b/src/Mobs/Wolf.h index 7500854f8..73ffb55c2 100644 --- a/src/Mobs/Wolf.h +++ b/src/Mobs/Wolf.h @@ -20,9 +20,9 @@ public: virtual bool DoTakeDamage(TakeDamageInfo & a_TDI) override; virtual void OnRightClicked(cPlayer & a_Player) override; - virtual void Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override; virtual void TickFollowPlayer(); - virtual void Attack(float a_Dt) override; + virtual void Attack(std::chrono::milliseconds a_Dt) override; // Get functions bool IsSitting (void) const { return m_IsSitting; } diff --git a/src/Simulator/DelayedFluidSimulator.cpp b/src/Simulator/DelayedFluidSimulator.cpp index dc8dffe2d..0973962b6 100644 --- a/src/Simulator/DelayedFluidSimulator.cpp +++ b/src/Simulator/DelayedFluidSimulator.cpp @@ -130,7 +130,7 @@ void cDelayedFluidSimulator::Simulate(float a_Dt) -void cDelayedFluidSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cDelayedFluidSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { void * ChunkDataRaw = (m_FluidBlock == E_BLOCK_WATER) ? a_Chunk->GetWaterSimulatorData() : a_Chunk->GetLavaSimulatorData(); cDelayedFluidSimulatorChunkData * ChunkData = (cDelayedFluidSimulatorChunkData *)ChunkDataRaw; diff --git a/src/Simulator/DelayedFluidSimulator.h b/src/Simulator/DelayedFluidSimulator.h index 8a6c26c7a..e3182812d 100644 --- a/src/Simulator/DelayedFluidSimulator.h +++ b/src/Simulator/DelayedFluidSimulator.h @@ -56,7 +56,7 @@ public: // cSimulator overrides: virtual void AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; virtual void Simulate(float a_Dt) override; - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual cFluidSimulatorData * CreateChunkData(void) override { return new cDelayedFluidSimulatorChunkData(m_TickDelay); } protected: diff --git a/src/Simulator/FireSimulator.cpp b/src/Simulator/FireSimulator.cpp index 75ebefcf7..0439ebdca 100644 --- a/src/Simulator/FireSimulator.cpp +++ b/src/Simulator/FireSimulator.cpp @@ -88,11 +88,11 @@ cFireSimulator::~cFireSimulator() -void cFireSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cFireSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { cCoordWithIntList & Data = a_Chunk->GetFireSimulatorData(); - int NumMSecs = (int)a_Dt; + int NumMSecs = a_Dt.count(); for (cCoordWithIntList::iterator itr = Data.begin(); itr != Data.end();) { int x = itr->x; diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index 9ccc3ef4f..a40e29565 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -23,7 +23,7 @@ public: ~cFireSimulator(); virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp index 7ff499eb5..1cc5340dd 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.cpp +++ b/src/Simulator/IncrementalRedstoneSimulator.cpp @@ -145,7 +145,7 @@ void cIncrementalRedstoneSimulator::RedstoneAddBlock(int a_BlockX, int a_BlockY, -void cIncrementalRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cIncrementalRedstoneSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { m_RedstoneSimulatorChunkData = (cIncrementalRedstoneSimulator::cIncrementalRedstoneSimulatorChunkData *)a_Chunk->GetRedstoneSimulatorData(); if (m_RedstoneSimulatorChunkData == nullptr) diff --git a/src/Simulator/IncrementalRedstoneSimulator.h b/src/Simulator/IncrementalRedstoneSimulator.h index 3d2962c08..43f0e89d0 100644 --- a/src/Simulator/IncrementalRedstoneSimulator.h +++ b/src/Simulator/IncrementalRedstoneSimulator.h @@ -32,7 +32,7 @@ public: } virtual void Simulate(float a_Dt) override { UNUSED(a_Dt); } // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override { return IsRedstone(a_BlockType); } virtual void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) override; diff --git a/src/Simulator/NoopRedstoneSimulator.h b/src/Simulator/NoopRedstoneSimulator.h index 4e05529f5..b8c797472 100644 --- a/src/Simulator/NoopRedstoneSimulator.h +++ b/src/Simulator/NoopRedstoneSimulator.h @@ -21,7 +21,7 @@ public: // ~cRedstoneNoopSimulator(); virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override { UNUSED(a_Dt); UNUSED(a_ChunkX); diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp index dfbd3e458..497f81999 100644 --- a/src/Simulator/SandSimulator.cpp +++ b/src/Simulator/SandSimulator.cpp @@ -24,7 +24,7 @@ cSandSimulator::cSandSimulator(cWorld & a_World, cIniFile & a_IniFile) : -void cSandSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cSandSimulator::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { cSandSimulatorChunkData & ChunkData = a_Chunk->GetSandSimulatorData(); if (ChunkData.empty()) diff --git a/src/Simulator/SandSimulator.h b/src/Simulator/SandSimulator.h index 93b1de8e2..8fff659ed 100644 --- a/src/Simulator/SandSimulator.h +++ b/src/Simulator/SandSimulator.h @@ -18,7 +18,7 @@ public: // cSimulator overrides: virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; virtual bool IsAllowedBlock(BLOCKTYPE a_BlockType) override; /// Returns true if a falling-able block can start falling through the specified block type diff --git a/src/Simulator/Simulator.h b/src/Simulator/Simulator.h index f28a07e35..c8066edfd 100644 --- a/src/Simulator/Simulator.h +++ b/src/Simulator/Simulator.h @@ -24,7 +24,7 @@ public: virtual void Simulate(float a_Dt) = 0; /// Called in each tick for each chunk, a_Dt is the time passed since the last tick, in msec; direct access to chunk data available - virtual void SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) + virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { UNUSED(a_Dt); UNUSED(a_ChunkX); diff --git a/src/Simulator/SimulatorManager.cpp b/src/Simulator/SimulatorManager.cpp index 918bac7a1..e74642fc0 100644 --- a/src/Simulator/SimulatorManager.cpp +++ b/src/Simulator/SimulatorManager.cpp @@ -42,7 +42,7 @@ void cSimulatorManager::Simulate(float a_Dt) -void cSimulatorManager::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) +void cSimulatorManager::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) { // m_Ticks has already been increased in Simulate() for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr) diff --git a/src/Simulator/SimulatorManager.h b/src/Simulator/SimulatorManager.h index 31a709316..b96f6ca84 100644 --- a/src/Simulator/SimulatorManager.h +++ b/src/Simulator/SimulatorManager.h @@ -33,7 +33,7 @@ public: void Simulate(float a_Dt); - void SimulateChunk(float a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk); + void SimulateChunk(std::chrono::milliseconds a_DT, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk); void WakeUp(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk); diff --git a/src/World.cpp b/src/World.cpp index c08b44f77..46488d58b 100644 --- a/src/World.cpp +++ b/src/World.cpp @@ -233,21 +233,19 @@ cWorld::cTickThread::cTickThread(cWorld & a_World) : void cWorld::cTickThread::Execute(void) { auto LastTime = std::chrono::steady_clock::now(); - static const auto msPerTick = std::chrono::milliseconds(50); - auto TickTime = std::chrono::steady_clock::duration(50); + auto TickTime = std::chrono::duration_cast<std::chrono::milliseconds>(cTickTime(1)); while (!m_ShouldTerminate) { auto NowTime = std::chrono::steady_clock::now(); - auto msec = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime).count(); - auto LastTickMsec = std::chrono::duration_cast<std::chrono::duration<int>>(TickTime).count(); - m_World.Tick(static_cast<float>(msec), LastTickMsec); - TickTime = std::chrono::steady_clock::now() - NowTime; + auto WaitTime = std::chrono::duration_cast<std::chrono::milliseconds>(NowTime - LastTime); + m_World.Tick(WaitTime, TickTime); + TickTime = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::steady_clock::now() - NowTime); - if (TickTime < msPerTick) + if (TickTime < cTickTime(1)) { - // Stretch tick time until it's at least msPerTick - std::this_thread::sleep_for(msPerTick - TickTime); + // Stretch tick time until it's at least 1 tick + std::this_thread::sleep_for(cTickTime(1) - TickTime); } LastTime = NowTime; @@ -274,8 +272,6 @@ cWorld::cWorld(const AString & a_WorldName, eDimension a_Dimension, const AStrin m_Dimension(a_Dimension), m_IsSpawnExplicitlySet(false), m_IsDaylightCycleEnabled(true), - m_WorldAgeSecs(0), - m_TimeOfDaySecs(0), m_WorldAge(0), m_TimeOfDay(0), m_LastTimeUpdate(0), @@ -618,7 +614,7 @@ void cWorld::Start(void) InitialiseGeneratorDefaults(IniFile); InitialiseAndLoadMobSpawningValues(IniFile); - SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", m_TimeOfDay)); + SetTimeOfDay(IniFile.GetValueSetI("General", "TimeInTicks", GetTimeOfDay())); m_ChunkMap = make_unique<cChunkMap>(this); @@ -645,10 +641,10 @@ void cWorld::Start(void) m_TickThread.Start(); // Init of the spawn monster time (as they are supposed to have different spawn rate) - m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfHostile, 0)); - m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfPassive, 0)); - m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfAmbient, 0)); - m_LastSpawnMonster.insert(std::map<cMonster::eFamily, Int64>::value_type(cMonster::mfWater, 0)); + m_LastSpawnMonster.insert(std::map<cMonster::eFamily, cTickTimeLong>::value_type(cMonster::mfHostile, cTickTimeLong(0))); + m_LastSpawnMonster.insert(std::map<cMonster::eFamily, cTickTimeLong>::value_type(cMonster::mfPassive, cTickTimeLong(0))); + m_LastSpawnMonster.insert(std::map<cMonster::eFamily, cTickTimeLong>::value_type(cMonster::mfAmbient, cTickTimeLong(0))); + m_LastSpawnMonster.insert(std::map<cMonster::eFamily, cTickTimeLong>::value_type(cMonster::mfWater, cTickTimeLong(0))); m_MapManager.LoadMapData(); @@ -839,7 +835,7 @@ void cWorld::Stop(void) IniFile.SetValueB("Mechanics", "UseChatPrefixes", m_bUseChatPrefixes); IniFile.SetValueB("General", "IsDaylightCycleEnabled", m_IsDaylightCycleEnabled); IniFile.SetValueI("General", "Weather", (int)m_Weather); - IniFile.SetValueI("General", "TimeInTicks", m_TimeOfDay); + IniFile.SetValueI("General", "TimeInTicks", GetTimeOfDay()); IniFile.WriteFile(m_IniFileName); m_TickThread.Stop(); @@ -853,7 +849,7 @@ void cWorld::Stop(void) -void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) +void cWorld::Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec) { // Call the plugins cPluginManager::Get()->CallHookWorldTick(*this, a_Dt, a_LastTickDurationMSec); @@ -869,30 +865,27 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) SetChunkData(**itr); } // for itr - SetChunkDataQueue[] - m_WorldAgeSecs += (double)a_Dt / 1000.0; - m_WorldAge = (Int64)(m_WorldAgeSecs * 20.0); + m_WorldAge += a_Dt; if (m_IsDaylightCycleEnabled) { - // We need sub-tick precision here, that's why we store the time in seconds and calculate ticks off of it - m_TimeOfDaySecs += (double)a_Dt / 1000.0; + // We need sub-tick precision here, that's why we store the time in milliseconds and calculate ticks off of it + m_TimeOfDay += a_Dt; // Wrap time of day each 20 minutes (1200 seconds) - if (m_TimeOfDaySecs > 1200.0) + if (m_TimeOfDay > std::chrono::minutes(20)) { - m_TimeOfDaySecs -= 1200.0; + m_TimeOfDay -= std::chrono::minutes(20); } - m_TimeOfDay = static_cast<int>(m_TimeOfDaySecs * 20.0); - // Updates the sky darkness based on current time of day UpdateSkyDarkness(); // Broadcast time update every 40 ticks (2 seconds) - if (m_LastTimeUpdate < m_WorldAge - 40) + if (m_LastTimeUpdate < m_WorldAge - cTickTime(40)) { BroadcastTimeUpdate(); - m_LastTimeUpdate = m_WorldAge; + m_LastTimeUpdate = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); } } @@ -912,23 +905,23 @@ void cWorld::Tick(float a_Dt, int a_LastTickDurationMSec) m_ChunkMap->Tick(a_Dt); - TickClients(a_Dt); + TickClients(a_Dt.count()); TickQueuedBlocks(); TickQueuedTasks(); TickScheduledTasks(); - GetSimulatorManager()->Simulate(a_Dt); + GetSimulatorManager()->Simulate(a_Dt.count()); - TickWeather(a_Dt); + TickWeather(a_Dt.count()); m_ChunkMap->FastSetQueuedBlocks(); - if (m_WorldAge - m_LastSave > 60 * 5 * 20) // Save each 5 minutes + if (m_WorldAge - m_LastSave > std::chrono::minutes(5)) // Save each 5 minutes { SaveAllChunks(); } - if (m_WorldAge - m_LastUnload > 10 * 20) // Unload every 10 seconds + if (m_WorldAge - m_LastUnload > std::chrono::minutes(5)) // Unload every 10 seconds { UnloadUnusedChunks(); } @@ -974,7 +967,7 @@ void cWorld::TickWeather(float a_Dt) -void cWorld::TickMobs(float a_Dt) +void cWorld::TickMobs(std::chrono::milliseconds a_Dt) { // _X 2013_10_22: This is a quick fix for #283 - the world needs to be locked while ticking mobs cWorld::cLock Lock(*this); @@ -995,7 +988,7 @@ void cWorld::TickMobs(float a_Dt) for (size_t i = 0; i < ARRAYCOUNT(AllFamilies); i++) { cMonster::eFamily Family = AllFamilies[i]; - int SpawnDelay = cMonster::GetSpawnDelay(Family); + cTickTime SpawnDelay = cTickTime(cMonster::GetSpawnDelay(Family)); if ( (m_LastSpawnMonster[Family] > m_WorldAge - SpawnDelay) || // Not reached the needed ticks before the next round MobCensus.IsCapped(Family) @@ -1003,7 +996,7 @@ void cWorld::TickMobs(float a_Dt) { continue; } - m_LastSpawnMonster[Family] = m_WorldAge; + m_LastSpawnMonster[Family] = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); cMobSpawner Spawner(Family, m_AllowedMobs); if (Spawner.CanSpawnAnything()) { @@ -1067,7 +1060,7 @@ void cWorld::TickScheduledTasks(void) // Move all the due tasks from m_ScheduledTasks into Tasks: for (auto itr = m_ScheduledTasks.begin(); itr != m_ScheduledTasks.end();) // Cannot use range-basd for, we're modifying the container { - if ((*itr)->m_TargetTick < WorldAge) + if ((*itr)->m_TargetTick < std::chrono::duration_cast<cTickTimeLong>(WorldAge).count()) { auto next = itr; ++next; @@ -1142,7 +1135,7 @@ void cWorld::TickClients(float a_Dt) void cWorld::UpdateSkyDarkness(void) { - int TempTime = (int)m_TimeOfDay; + int TempTime = std::chrono::duration_cast<cTickTime>(m_TimeOfDay).count(); if (TempTime <= TIME_SUNSET) { m_SkyDarkness = 0; @@ -1423,14 +1416,15 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, NIBBLETYPE a_Sapling { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; + auto WorldAge = (int)(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff); switch (a_SaplingMeta & 0x07) { - case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_ACACIA: GetAcaciaTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; - case E_META_SAPLING_DARK_OAK: GetDarkoakTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; + case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; + case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; + case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; + case E_META_SAPLING_ACACIA: GetAcaciaTreeImage (a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; + case E_META_SAPLING_DARK_OAK: GetDarkoakTreeImage(a_X, a_Y, a_Z, Noise, WorldAge, Logs, Other); break; } Other.insert(Other.begin(), Logs.begin(), Logs.end()); Logs.clear(); @@ -1445,7 +1439,7 @@ void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) { cNoise Noise(m_Generator.GetSeed()); sSetBlockVector Logs, Other; - GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldAge & 0xffffffff), GetBiomeAt(a_X, a_Z), Logs, Other); + GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count() & 0xffffffff), GetBiomeAt(a_X, a_Z), Logs, Other); Other.insert(Other.begin(), Logs.begin(), Logs.end()); Logs.clear(); GrowTreeImage(Other); @@ -2406,7 +2400,7 @@ void cWorld::BroadcastTimeUpdate(const cClientHandle * a_Exclude) { continue; } - ch->SendTimeUpdate(m_WorldAge, m_TimeOfDay, m_IsDaylightCycleEnabled); + ch->SendTimeUpdate(std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count(), std::chrono::duration_cast<cTickTimeLong>(m_TimeOfDay).count(), m_IsDaylightCycleEnabled); } } @@ -2608,7 +2602,7 @@ bool cWorld::HasChunkAnyClients(int a_ChunkX, int a_ChunkZ) const void cWorld::UnloadUnusedChunks(void) { - m_LastUnload = m_WorldAge; + m_LastUnload = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); m_ChunkMap->UnloadUnusedChunks(); } @@ -3084,7 +3078,7 @@ bool cWorld::ForEachChunkInRect(int a_MinChunkX, int a_MaxChunkX, int a_MinChunk void cWorld::SaveAllChunks(void) { - m_LastSave = m_WorldAge; + m_LastSave = std::chrono::duration_cast<cTickTimeLong>(m_WorldAge); m_ChunkMap->SaveAllChunks(); } @@ -3113,7 +3107,7 @@ void cWorld::QueueTask(std::unique_ptr<cTask> a_Task) void cWorld::ScheduleTask(int a_DelayTicks, cTask * a_Task) { - Int64 TargetTick = a_DelayTicks + m_WorldAge; + Int64 TargetTick = a_DelayTicks + std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count(); // Insert the task into the list of scheduled tasks, ordered by its target tick cCSLock Lock(m_CSScheduledTasks); diff --git a/src/World.h b/src/World.h index 2ee33375f..1f58ddbb7 100644 --- a/src/World.h +++ b/src/World.h @@ -157,8 +157,8 @@ public: BroadcastTimeUpdate(); } - virtual Int64 GetWorldAge (void) const override { return m_WorldAge; } - virtual int GetTimeOfDay(void) const override { return m_TimeOfDay; } + virtual Int64 GetWorldAge (void) const override { return std::chrono::duration_cast<cTickTimeLong>(m_WorldAge).count(); } + virtual int GetTimeOfDay(void) const override { return std::chrono::duration_cast<cTickTime>(m_TimeOfDay).count(); } void SetTicksUntilWeatherChange(int a_WeatherInterval) { @@ -167,8 +167,7 @@ public: virtual void SetTimeOfDay(int a_TimeOfDay) override { - m_TimeOfDay = a_TimeOfDay; - m_TimeOfDaySecs = (double)a_TimeOfDay / 20.0; + m_TimeOfDay = cTickTime(a_TimeOfDay); UpdateSkyDarkness(); BroadcastTimeUpdate(); } @@ -914,14 +913,13 @@ private: bool m_BroadcastAchievementMessages; bool m_IsDaylightCycleEnabled; - double m_WorldAgeSecs; // World age, in seconds. Is only incremented, cannot be set by plugins. - double m_TimeOfDaySecs; // Time of day in seconds. Can be adjusted. Is wrapped to zero each day. - Int64 m_WorldAge; // World age in ticks, calculated off of m_WorldAgeSecs - int m_TimeOfDay; // Time in ticks, calculated off of m_TimeOfDaySecs - Int64 m_LastTimeUpdate; // The tick in which the last time update has been sent. - Int64 m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred - Int64 m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred - std::map<cMonster::eFamily, Int64> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) + // std::chrono::milliseconds is guaranteed to be good for 292 years by the standard. + std::chrono::milliseconds m_WorldAge; + std::chrono::milliseconds m_TimeOfDay; + cTickTimeLong m_LastTimeUpdate; // The tick in which the last time update has been sent. + cTickTimeLong m_LastUnload; // The last WorldAge (in ticks) in which unloading was triggerred + cTickTimeLong m_LastSave; // The last WorldAge (in ticks) in which save-all was triggerred + std::map<cMonster::eFamily, cTickTimeLong> m_LastSpawnMonster; // The last WorldAge (in ticks) in which a monster was spawned (for each megatype of monster) // MG TODO : find a way to optimize without creating unmaintenability (if mob IDs are becoming unrowed) NIBBLETYPE m_SkyDarkness; @@ -1051,13 +1049,13 @@ private: cWorld(const AString & a_WorldName, eDimension a_Dimension = dimOverworld, const AString & a_OverworldName = ""); virtual ~cWorld(); - void Tick(float a_Dt, int a_LastTickDurationMSec); + void Tick(std::chrono::milliseconds a_Dt, std::chrono::milliseconds a_LastTickDurationMSec); /** Handles the weather in each tick */ void TickWeather(float a_Dt); /** Handles the mob spawning/moving/destroying each tick */ - void TickMobs(float a_Dt); + void TickMobs(std::chrono::milliseconds a_Dt); /** Executes all tasks queued onto the tick thread */ void TickQueuedTasks(void); |