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author | madmaxoft <github@xoft.cz> | 2014-09-17 11:07:42 +0200 |
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committer | madmaxoft <github@xoft.cz> | 2014-09-17 11:07:42 +0200 |
commit | 82317709f8645642069c1ddf3428a0341302fcd4 (patch) | |
tree | 01ad749dbee855238a9083617241afaa7d935462 | |
parent | Initial BungeeCord support. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.h | 14 | ||||
-rw-r--r-- | src/Protocol/Protocol17x.cpp | 4 |
2 files changed, 17 insertions, 1 deletions
diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 74e89deee..3d0995636 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -64,15 +64,27 @@ public: const AString & GetIPString(void) const { return m_IPString; } // tolua_export + /** Sets the IP string that the client is using. Overrides the IP string that was read from the socket. + Used mainly by BungeeCord compatibility code. */ + void SetIPString(const AString & a_IPString) { m_IPString = a_IPString; } + cPlayer * GetPlayer(void) { return m_Player; } // tolua_export /** Returns the player's UUID, as used by the protocol, in the short form (no dashes) */ const AString & GetUUID(void) const { return m_UUID; } // tolua_export - void SetUUID(const AString & a_UUID) { m_UUID = a_UUID; } + /** Sets the player's UUID, as used by the protocol. Short UUID form (no dashes) is expected. + Used mainly by BungeeCord compatibility code - when authenticating is done on the BungeeCord server + and the results are passed to MCS running in offline mode. */ + void SetUUID(const AString & a_UUID) { ASSERT(a_UUID.size() == 32); m_UUID = a_UUID; } const Json::Value & GetProperties(void) const { return m_Properties; } + /** Sets the player's properties, such as skin image and signature. + Used mainly by BungeeCord compatibility code - property querying is done on the BungeeCord server + and the results are passed to MCS running in offline mode. */ + void SetProperties(const Json::Value & a_Properties) { m_Properties = a_Properties; } + /** Generates an UUID based on the username stored for this client, and stores it in the m_UUID member. This is used for the offline (non-auth) mode, when there's no UUID source. Each username generates a unique and constant UUID, so that when the player reconnects with the same name, their UUID is the same. diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp index 9ebb6b4b0..4f71b53b0 100644 --- a/src/Protocol/Protocol17x.cpp +++ b/src/Protocol/Protocol17x.cpp @@ -106,7 +106,11 @@ cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAdd AStringVector Params; if (SplitZeroTerminatedStrings(a_ServerAddress, Params) && (Params.size() == 4)) { + LOGD("Player at %s connected via BungeeCord", Params[1].c_str()); m_ServerAddress = Params[0]; + m_Client->SetIPString(Params[1]); + m_Client->SetUUID(cMojangAPI::MakeUUIDShort(Params[2])); + m_Client->SetProperties(Params[3]); } // Create the comm log file, if so requested: |