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authorkeyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-18 03:51:55 +0100
committerkeyboard.osh@gmail.com <keyboard.osh@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-03-18 03:51:55 +0100
commit8557ed83593444b3bfbf9dabb1a6ebbaa10299d3 (patch)
treec560c8243d5c93251ac308253e9d5870ee0f70e1
parentRewritten generators so that they use the cChunkDesc class (and thus can use cBlockArea merging) (diff)
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Diffstat (limited to '')
-rw-r--r--source/Chunk.cpp16
-rw-r--r--source/Chunk.h1
-rw-r--r--source/ChunkMap.cpp16
-rw-r--r--source/ChunkMap.h3
-rw-r--r--source/ClientHandle.cpp11
-rw-r--r--source/ClientHandle.h1
-rw-r--r--source/Protocol/Protocol.h1
-rw-r--r--source/Protocol/Protocol125.cpp16
-rw-r--r--source/Protocol/Protocol125.h1
-rw-r--r--source/Protocol/ProtocolRecognizer.cpp8
-rw-r--r--source/Protocol/ProtocolRecognizer.h1
-rw-r--r--source/World.cpp8
-rw-r--r--source/World.h1
13 files changed, 84 insertions, 0 deletions
diff --git a/source/Chunk.cpp b/source/Chunk.cpp
index d8dfb79f8..83d6f14e1 100644
--- a/source/Chunk.cpp
+++ b/source/Chunk.cpp
@@ -1990,6 +1990,22 @@ void cChunk::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum,
+void cChunk::BroadcastEntVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
+ {
+ if (*itr == a_Exclude)
+ {
+ continue;
+ }
+ (*itr)->SendEntVelocity(a_Entity);
+ } // for itr - LoadedByClient[]
+}
+
+
+
+
+
void cChunk::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
for (cClientHandleList::const_iterator itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr )
diff --git a/source/Chunk.h b/source/Chunk.h
index bf590ee7e..5e679ed12 100644
--- a/source/Chunk.h
+++ b/source/Chunk.h
@@ -211,6 +211,7 @@ public:
void BroadcastAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle);
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntLook (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp
index aad956aff..c7a341af2 100644
--- a/source/ChunkMap.cpp
+++ b/source/ChunkMap.cpp
@@ -322,6 +322,22 @@ void cChunkMap::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotN
+void cChunkMap::BroadcastEntVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ cCSLock Lock(m_CSLayers);
+ cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), a_Entity.GetChunkY(), a_Entity.GetChunkZ());
+ if (Chunk == NULL)
+ {
+ return;
+ }
+ // It's perfectly legal to broadcast packets even to invalid chunks!
+ Chunk->BroadcastEntVelocity(a_Entity, a_Exclude);
+}
+
+
+
+
+
void cChunkMap::BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
diff --git a/source/ChunkMap.h b/source/ChunkMap.h
index 1ddd7d637..809c735a9 100644
--- a/source/ChunkMap.h
+++ b/source/ChunkMap.h
@@ -53,6 +53,9 @@ public:
/// Broadcasts an entity equipment change to all clients in the chunk where a_Entity is
void BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ /// Broadcasts a EntVelocity packet to all clients in the chunk where a_Entity is. Velocity is measured in blocks/second
+ void BroadcastEntVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
+
/// Broadcasts a RelEntMoveLook packet to all clients in the chunk where a_Entity is
void BroadcastEntRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp
index fde80a083..2cb508b81 100644
--- a/source/ClientHandle.cpp
+++ b/source/ClientHandle.cpp
@@ -1453,6 +1453,17 @@ void cClientHandle::SendEntLook(const cEntity & a_Entity)
+void cClientHandle::SendEntVelocity(const cEntity & a_Entity)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
+
+ m_Protocol->SendEntVelocity(a_Entity);
+}
+
+
+
+
+
void cClientHandle::SendEntHeadLook(const cEntity & a_Entity)
{
ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self
diff --git a/source/ClientHandle.h b/source/ClientHandle.h
index 2eb778c91..0916ff82a 100644
--- a/source/ClientHandle.h
+++ b/source/ClientHandle.h
@@ -93,6 +93,7 @@ public:
void SendDisconnect (const AString & a_Reason);
void SendEntHeadLook (const cEntity & a_Entity);
void SendEntLook (const cEntity & a_Entity);
+ void SendEntVelocity (const cEntity & a_Entity);
void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ);
void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item);
diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h
index 7a3270541..97c80ce35 100644
--- a/source/Protocol/Protocol.h
+++ b/source/Protocol/Protocol.h
@@ -62,6 +62,7 @@ public:
virtual void SendDisconnect (const AString & a_Reason) = 0;
virtual void SendEntHeadLook (const cEntity & a_Entity) = 0;
virtual void SendEntLook (const cEntity & a_Entity) = 0;
+ virtual void SendEntVelocity (const cEntity & a_Entity) = 0;
virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0;
diff --git a/source/Protocol/Protocol125.cpp b/source/Protocol/Protocol125.cpp
index 9514fb278..d2f3add7f 100644
--- a/source/Protocol/Protocol125.cpp
+++ b/source/Protocol/Protocol125.cpp
@@ -55,6 +55,7 @@ enum
PACKET_COLLECT_PICKUP = 0x16,
PACKET_SPAWN_OBJECT = 0x17,
PACKET_SPAWN_MOB = 0x18,
+ PACKET_ENTITY_VELOCITY = 0x1c,
PACKET_DESTROY_ENTITY = 0x1d,
PACKET_ENTITY = 0x1e,
PACKET_ENT_REL_MOVE = 0x1f,
@@ -276,6 +277,21 @@ void cProtocol125::SendDisconnect(const AString & a_Reason)
+void cProtocol125::SendEntVelocity(const cEntity & a_Entity)
+{
+ ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID()); // Must not send for self
+
+ cCSLock Lock(m_CSPacket);
+ WriteByte(PACKET_ENTITY_VELOCITY);
+ WriteInt (a_Entity.GetUniqueID());
+ WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20
+ WriteShort((short) (a_Entity.GetSpeedY() * 400));
+ WriteShort((short) (a_Entity.GetSpeedZ() * 400));
+ Flush();
+}
+
+
+
void cProtocol125::SendEntHeadLook(const cEntity & a_Entity)
{
diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h
index b3dd79069..8b724e036 100644
--- a/source/Protocol/Protocol125.h
+++ b/source/Protocol/Protocol125.h
@@ -39,6 +39,7 @@ public:
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEntHeadLook (const cEntity & a_Entity) override;
virtual void SendEntLook (const cEntity & a_Entity) override;
+ virtual void SendEntVelocity (const cEntity & a_Entity) override;
virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp
index 935d89b9e..787672286 100644
--- a/source/Protocol/ProtocolRecognizer.cpp
+++ b/source/Protocol/ProtocolRecognizer.cpp
@@ -197,6 +197,14 @@ void cProtocolRecognizer::SendDisconnect(const AString & a_Reason)
+void cProtocolRecognizer::SendEntVelocity(const cEntity & a_Entity)
+{
+ ASSERT(m_Protocol != NULL);
+ m_Protocol->SendEntVelocity(a_Entity);
+}
+
+
+
void cProtocolRecognizer::SendEntHeadLook(const cEntity & a_Entity)
{
diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h
index 682e6fcf3..866a84eb0 100644
--- a/source/Protocol/ProtocolRecognizer.h
+++ b/source/Protocol/ProtocolRecognizer.h
@@ -66,6 +66,7 @@ public:
virtual void SendDisconnect (const AString & a_Reason) override;
virtual void SendEntHeadLook (const cEntity & a_Entity) override;
virtual void SendEntLook (const cEntity & a_Entity) override;
+ virtual void SendEntVelocity (const cEntity & a_Entity) override;
virtual void SendEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override;
virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override;
diff --git a/source/World.cpp b/source/World.cpp
index 936aad9a8..3f5e604bf 100644
--- a/source/World.cpp
+++ b/source/World.cpp
@@ -1307,6 +1307,14 @@ void cWorld::BroadcastEntityEquipment(const cEntity & a_Entity, short a_SlotNum,
+void cWorld::BroadcastEntVelocity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
+{
+ m_ChunkMap->BroadcastEntVelocity(a_Entity, a_Exclude);
+}
+
+
+
+
void cWorld::BroadcastTeleportEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSPlayers);
diff --git a/source/World.h b/source/World.h
index 2e8572b00..5eab923b7 100644
--- a/source/World.h
+++ b/source/World.h
@@ -108,6 +108,7 @@ public:
void BroadcastChat (const AString & a_Message, const cClientHandle * a_Exclude = NULL);
void BroadcastPlayerAnimation (const cPlayer & a_Player, char a_Animation, const cClientHandle * a_Exclude = NULL);
void BroadcastEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item, const cClientHandle * a_Exclude = NULL);
+ void BroadcastEntVelocity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = NULL);
void BroadcastEntRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);
void BroadcastEntRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ, const cClientHandle * a_Exclude = NULL);