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author | Mattes D <github@xoft.cz> | 2015-04-16 21:33:42 +0200 |
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committer | Mattes D <github@xoft.cz> | 2015-04-16 21:33:42 +0200 |
commit | 0b3fd73f90ec0960c90fb47a7d464d5eea709400 (patch) | |
tree | 2a38df20df47ff572501ac8fc998c1ce6c37a7d7 | |
parent | Fixed PolishedGranite et al crafting recipes. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | MCServer/crafting.txt | 109 | ||||
-rw-r--r-- | src/CraftingRecipes.cpp | 4 |
2 files changed, 58 insertions, 55 deletions
diff --git a/MCServer/crafting.txt b/MCServer/crafting.txt index 5553fa9b3..419919fe7 100644 --- a/MCServer/crafting.txt +++ b/MCServer/crafting.txt @@ -14,7 +14,10 @@ # # <ItemType> can be either a number, or an item name (checked against items.ini) # -# ^<DamageValue> is optional, if not present, any damage value is matched for ingredients and zero is produced for the result +# ^<DamageValue> is optional, if not present, the default damage for the given item is used +# +# If the DamageValue in the ingredients list is set to -1, the ingredient matches the specified item with any DamageValue. +# This is used e. g. for "any planks -> sticks", or beds using any color wool etc. # # Ingredients with an asterisk for a coord will not match already matched crafting grid items. This enables simplifying some of the recipes, # e. g. hoe: "Iron, 2:1, *:1" @@ -46,10 +49,10 @@ BirchPlanks, 4 = BirchLog, * JunglePlanks, 4 = JungleLog, * AcaciaPlanks, 4 = AcaciaLog, * DarkOakPlanks, 4 = DarkOakLog, * -Stick, 4 = Planks, 2:2, 2:3 +Stick, 4 = Planks^-1, 2:2, 2:3 Torch, 4 = Stick, 1:2 | Coal, 1:1 -Workbench = Planks, 1:1, 1:2, 2:1, 2:2 -Chest = Planks, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 +Workbench = Planks^-1, 1:1, 1:2, 2:1, 2:2 +Chest = Planks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 TrappedChest = TripWireHook, 1:1 | Chest, 2:1 EnderChest = EyeOfEnder, 2:2 | Obsidian, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 Furnace = Cobblestone, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 @@ -79,11 +82,11 @@ HayBale = Wheat, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 SnowBlock = SnowBall, 1:1, 1:2, 2:1, 2:2 ClayBlock = Clay, 1:1, 1:2, 2:1, 2:2 BrickBlock = Brick, 1:1, 1:2, 2:1, 2:2 -PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2 -PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2 -PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2 +PolishedGranite, 4 = Granite, 1:1, 1:2, 2:1, 2:2 +PolishedDiorite, 4 = Diorite, 1:1, 1:2, 2:1, 2:2 +PolishedAndesite, 4 = Andesite, 1:1, 1:2, 2:1, 2:2 StoneBrick, 4 = Stone, 1:1, 1:2, 2:1, 2:2 -BookShelf = Planks, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2 +BookShelf = Planks^-1, 1:1, 2:1, 3:1, 1:3, 2:3, 3:3 | Book, 1:2, 2:2, 3:2 Sandstone, 4 = Sand, 1:1, 1:2, 2:1, 2:2 SmoothSandstone, 4 = Sandstone, 1:1, 1:2, 2:1, 2:2 OrnamentSandstone = SandstoneSlab, 1:1, 1:2 @@ -154,8 +157,8 @@ RedSandstoneStairs, 4 = RedSandstone, 3:1, 2:2, 3:2, 1:3, 2:3, 3:3 # # Axes: -WoodenAxe = Stick, 2:2, 2:3 | Planks, 2:1, 1:1, 1:2 -WoodenAxe = Stick, 2:2, 2:3 | Planks, 2:1, 3:1, 3:2 +WoodenAxe = Stick, 2:2, 2:3 | Planks^-1, 2:1, 1:1, 1:2 +WoodenAxe = Stick, 2:2, 2:3 | Planks^-1, 2:1, 3:1, 3:2 StoneAxe = Stick, 2:2, 2:3 | Cobblestone, 2:1, 1:1, 1:2 StoneAxe = Stick, 2:2, 2:3 | Cobblestone, 2:1, 3:1, 3:2 GoldenAxe = Stick, 2:2, 2:3 | GoldIngot, 2:1, 1:1, 1:2 @@ -166,21 +169,21 @@ DiamondAxe = Stick, 2:2, 2:3 | Diamond, 2:1, 1:1, 1:2 DiamondAxe = Stick, 2:2, 2:3 | Diamond, 2:1, 3:1, 3:2 # Pickaxes: -WoodenPickaxe = Stick, 2:2, 2:3 | Planks, 1:1, 2:1, 3:1 +WoodenPickaxe = Stick, 2:2, 2:3 | Planks^-1, 1:1, 2:1, 3:1 StonePickaxe = Stick, 2:2, 2:3 | Cobblestone, 1:1, 2:1, 3:1 GoldenPickaxe = Stick, 2:2, 2:3 | GoldIngot, 1:1, 2:1, 3:1 IronPickaxe = Stick, 2:2, 2:3 | IronIngot, 1:1, 2:1, 3:1 DiamondPickaxe = Stick, 2:2, 2:3 | Diamond, 1:1, 2:1, 3:1 # Shovels: -WoodenShovel = Stick, 2:2, 2:3 | Planks, 2:1 +WoodenShovel = Stick, 2:2, 2:3 | Planks^-1, 2:1 StoneShovel = Stick, 2:2, 2:3 | Cobblestone, 2:1 GoldenShovel = Stick, 2:2, 2:3 | GoldIngot, 2:1 IronShovel = Stick, 2:2, 2:3 | IronIngot, 2:1 DiamondShovel = Stick, 2:2, 2:3 | Diamond, 2:1 # Hoes: -WoodenHoe = Stick, 2:2, 2:3 | Planks, 2:1, *:1 +WoodenHoe = Stick, 2:2, 2:3 | Planks^-1, 2:1, *:1 StoneHoe = Stick, 2:2, 2:3 | Cobblestone, 2:1, *:1 GoldenHoe = Stick, 2:2, 2:3 | GoldIngot, 2:1, *:1 IronHoe = Stick, 2:2, 2:3 | IronIngot, 2:1, *:1 @@ -206,7 +209,7 @@ Lead = String, 1:1, 1:2, 2:1, 3:3 | Slimeball, 2:2 #******************************************************# # Weapons # -WoodenSword = Stick, 2:3 | Planks, 2:1, 2:2 +WoodenSword = Stick, 2:3 | Planks^-1, 2:1, 2:2 StoneSword = Stick, 2:3 | Cobblestone, 2:1, 2:2 GoldenSword = Stick, 2:3 | GoldIngot, 2:1, 2:2 IronSword = Stick, 2:3 | IronIngot, 2:1, 2:2 @@ -268,7 +271,7 @@ hopperminecart = Minecart, * | Hopper, * Rails, 16 = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | Stick, 2:2 PoweredRail, 6 = GoldIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | Stick, 2:2 | RedstoneDust, 2:3 DetectorRail, 6 = IronIngot, 1:1, 3:1, 1:2, 3:2, 1:3, 3:3 | StonePlate, 2:2 | RedstoneDust, 2:3 -Boat = Planks, 1:1, 3:1, 1:2, 2:2, 3:2 +Boat = Planks^-1, 1:1, 3:1, 1:2, 2:2, 3:2 ActivatorRail, 6 = IronIngot, 1:1, 1:2, 1:3, 3:1, 3:2, 3:3 | Stick, 2:1, 2:3 | RedstoneTorchon, 2:2 @@ -277,35 +280,35 @@ ActivatorRail, 6 = IronIngot, 1:1, 1:2, 1:3, 3:1, 3:2, 3:3 | Stick, 2:1, 2:3 | R #******************************************************# # Mechanisms # -SpruceDoor, 3 = SprucePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 -BirchDoor, 3 = BirchPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 -JungleDoor, 3 = JunglePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 -AcaciaDoor, 3 = AcaciaPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +SpruceDoor, 3 = SprucePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +BirchDoor, 3 = BirchPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +JungleDoor, 3 = JunglePlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +AcaciaDoor, 3 = AcaciaPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 DarkOakDoor, 3 = DarkOakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 -WoodenDoor, 3 = OakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 +WoodenDoor, 3 = OakPlanks, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 IronDoor, 3 = IronIngot, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3 -TrapDoor, 2 = Planks, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 +TrapDoor, 2 = Planks^-1, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 IronTrapDoor = IronIngot, 1:1, 1:2, 2:1, 2:2 -WoodPlate = Planks, 1:1, 2:1 -StonePlate = Stone, 1:1, 2:1 +WoodPlate = Planks^-1, 1:1, 2:1 +StonePlate = Stone, 1:1, 2:1 lightweightedpressureplate = IronIngot, 1:1, 2:1 heavyweightedpressureplate = GoldIngot, 1:1, 2:1 -StoneButton = Stone, 1:1 -WoodenButton = Planks, 1:1 +StoneButton = Stone, 1:1 +WoodenButton = Planks^-1, 1:1 RedstoneTorchOn = Stick, 1:2 | RedstoneDust, 1:1 Lever = Cobblestone, 1:2 | Stick, 1:1 -NoteBlock = Planks, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedstoneDust, 2:2 -Jukebox = Planks, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Diamond, 2:2 +NoteBlock = Planks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedstoneDust, 2:2 +Jukebox = Planks^-1, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Diamond, 2:2 Dispenser = Cobblestone, 1:1, 1:2, 1:3, 2:1, 3:1, 3:2, 3:3 | RedstoneDust, 2:3 | Bow, 2:2 Dropper = Cobblestone, 1:1, 2:1, 3:1, 1:2, 1:3, 3:2, 3:3 | Hopper, 2:2 | RedstoneDust, 2:3 Repeater = Stone, 1:2, 2:2, 3:2 | RedstoneTorchOn, 1:1, 3:1 | RedstoneDust, 2:1 Comparator = RedstoneTorchOn, 2:1, 1:2, 3:2 | NetherQuartz, 2:2 | Stone, 1:3, 2:3, 3:3 DaylightSensor = Glass, 1:1, 2:1, 3:1 | NetherQuartz, 1:2, 2:2, 3:2 | Woodslab, 1:3, 2:3, 3:3 Hopper = Ironbars, 1:1, 3:1, 1:2, 3:2, 2:3 | Chest, 2:2 -Piston = Planks, 1:1, 2:1, 3:1 | RedstoneDust, 2:3 | Cobblestone, 1:2, 3:2, 1:3, 3:3 | IronIngot, 2:2 -StickyPiston = Piston, * | SlimeBall, * +Piston = Planks^-1, 1:1, 2:1, 3:1 | RedstoneDust, 2:3 | Cobblestone, 1:2, 3:2, 1:3, 3:3 | IronIngot, 2:2 +StickyPiston = Piston, * | SlimeBall, * RedstoneLamp = RedstoneDust, 2:1, 1:2, 3:2, 2:3 | Glowstone, 2:2 -tripwirehook, 2 = planks, 2:3 | stick, 2:2 | ironbar, 2:1 +TripwireHook, 2 = Planks^-1, 2:3 | stick, 2:2 | IronIngot, 2:1 @@ -314,7 +317,7 @@ tripwirehook, 2 = planks, 2:3 | stick, 2:2 | ironbar, 2:1 #******************************************************# # Food # -Bowl, 4 = Planks, 1:1, 2:2, 3:1 +Bowl, 4 = Planks^-1, 1:1, 2:2, 3:1 MushroomStew = Bowl, * | BrownMushroom, * | RedMushroom, * Bread = Wheat, 1:1, 2:1, 3:1 Sugar = Sugarcane, * @@ -349,9 +352,9 @@ Coal, 9 = CoalBlock, * Clay, 4 = ClayBlock, * SlimeBall, 9 = SlimeBlock, * -Painting = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Wool, 2:2 +Painting = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Wool^-1, 2:2 ItemFrame = Stick, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Leather, 2:2 -Sign, 3 = Planks, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 | Stick, 2:3 +Sign, 3 = Planks^-1, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 | Stick, 2:3 Ladder, 3 = Stick, 1:1, 3:1, 1:2, 2:2, 3:2, 1:3, 3:3 GlassPane, 16 = Glass, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 IronBars, 16 = IronIngot, 1:1, 2:1, 3:1, 1:2, 2:2, 3:2 @@ -373,7 +376,7 @@ JungleFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | JunglePlanks, 2:1, 2:2 DarkOakFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | DarkOakPlanks, 2:1, 2:2 AcaciaFenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | AcaciaPlanks, 2:1, 2:2 FenceGate = Stick, 1:1, 1:2, 3:1, 3:2 | OakPlanks, 2:1, 2:2 -Bed = Planks, 1:2, 2:2, 3:2 | Wool, 1:1, 2:1, 3:1 +Bed = Planks^-1, 1:2, 2:2, 3:2 | Wool^-1, 1:1, 2:1, 3:1 GoldIngot = GoldNugget, 1:1, 1:2, 1:3, 2:1, 2:2, 2:3, 3:1, 3:2, 3:3 EyeOfEnder = EnderPearl, * | BlazePowder, * Beacon = Glass, 1:1, 1:2, 2:1, 3:1, 3:2 | Obsidian, 1:3, 2:3, 3:3 | NetherStar, 2:2 @@ -439,24 +442,23 @@ MagentaDye, 4 = BlueDye, * | WhiteDye, * | RedDye, *, * #******************************************************# # Colored wool: # -WhiteWool = Wool, * | BoneMeal, * -OrangeWool = Wool, * | OrangeDye, * -MagentaWool = Wool, * | MagentaDye, * -LightBlueWool = Wool, * | LightBlueDye, * -YellowWool = Wool, * | YellowDye, * -LimeWool = Wool, * | LimeDye, * -PinkWool = Wool, * | PinkDye, * -GrayWool = Wool, * | GrayDye, * -LightGrayWool = Wool, * | LightGrayDye, * -CyanWool = Wool, * | CyanDye, * -PurpleWool = Wool, * | PurpleDye, * -BlueWool = Wool, * | BlueDye, * -BrownWool = Wool, * | BrownDye, * -GreenWool = Wool, * | GreenDye, * -RedWool = Wool, * | RedDye, * -BlackWool = Wool, * | BlackDye, * +WhiteWool = Wool^-1, * | BoneMeal, * +OrangeWool = WhiteWool, * | OrangeDye, * +MagentaWool = WhiteWool, * | MagentaDye, * +LightBlueWool = WhiteWool, * | LightBlueDye, * +YellowWool = WhiteWool, * | YellowDye, * +LimeWool = WhiteWool, * | LimeDye, * +PinkWool = WhiteWool, * | PinkDye, * +GrayWool = WhiteWool, * | GrayDye, * +LightGrayWool = WhiteWool, * | LightGrayDye, * +CyanWool = WhiteWool, * | CyanDye, * +PurpleWool = WhiteWool, * | PurpleDye, * +BlueWool = WhiteWool, * | BlueDye, * +BrownWool = WhiteWool, * | BrownDye, * +GreenWool = WhiteWool, * | GreenDye, * +RedWool = WhiteWool, * | RedDye, * +BlackWool = WhiteWool, * | BlackDye, * -WhiteCarpet, 3 = WhiteWool, 1:1, 2:1 OrangeCarpet, 3 = OrangeWool, 1:1, 2:1 MagentaCarpet, 3 = MagentaWool, 1:1, 2:1 LightBlueCarpet, 3 = LightBlueWool, 1:1, 2:1 @@ -472,11 +474,11 @@ BrownCarpet, 3 = BrownWool, 1:1, 2:1 GreenCarpet, 3 = GreenWool, 1:1, 2:1 RedCarpet, 3 = RedWool, 1:1, 2:2 BlackCarpet, 3 = BlackWool, 1:1, 2:1 +WhiteCarpet, 3 = WhiteWool, 1:1, 2:1 #******************************************************# # Stained Glass: # -WhiteStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BoneMeal, 2:2 OrangeStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | OrangeDye, 2:2 MagentaStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | MagentaDye, 2:2 LightBlueStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | LightBlueDye, 2:2 @@ -492,11 +494,11 @@ BrownStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | Brown GreenStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | GreenDye, 2:2 RedStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | RedDye, 2:2 BlackStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BlackDye, 2:2 +WhiteStainedGlass, 8 = Glass, 1:1, 1:2, 1:3, 2:1, 2:3, 3:1, 3:2, 3:3 | BoneMeal, 2:2 #******************************************************# # Stained Glass Pane: # -WhiteStainedGlassPane, 16 = WhiteStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 OrangeStainedGlassPane, 16 = OrangeStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 MagentaStainedGlassPane, 16 = MagentaStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 LightBlueStainedGlassPane, 16 = LightBlueStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 @@ -512,6 +514,7 @@ BrownStainedGlassPane, 16 = BrownStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 GreenStainedGlassPane, 16 = GreenStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 RedStainedGlassPane, 16 = RedStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 BlackStainedGlassPane , 16 = BlackStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 +WhiteStainedGlassPane, 16 = WhiteStainedGlass, 1:2, 1:3, 2:2, 2:3, 3:2, 3:3 #******************************************************# diff --git a/src/CraftingRecipes.cpp b/src/CraftingRecipes.cpp index cf8982afb..472044fa3 100644 --- a/src/CraftingRecipes.cpp +++ b/src/CraftingRecipes.cpp @@ -673,10 +673,10 @@ cCraftingRecipes::cRecipe * cCraftingRecipes::MatchRecipe(const cItem * a_Crafti if ( (itrS->x >= a_GridWidth) || (itrS->y >= a_GridHeight) || - (Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type? + (Item.m_ItemType != a_CraftingGrid[GridID].m_ItemType) || // same item type? (Item.m_ItemCount > a_CraftingGrid[GridID].m_ItemCount) || // not enough items ( - (Item.m_ItemDamage > 0) && // should compare damage values? + (Item.m_ItemDamage >= 0) && // should compare damage values? (Item.m_ItemDamage != a_CraftingGrid[GridID].m_ItemDamage) ) ) |