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author | Masy98 <masy@antheruscraft.de> | 2014-09-12 17:01:03 +0200 |
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committer | Masy98 <masy@antheruscraft.de> | 2014-09-12 17:01:03 +0200 |
commit | 5cf114da39e49353b422ac72c96724d3f6ff758e (patch) | |
tree | a51e57c4c6530392400e62711d907cafbb8c2226 | |
parent | Fixed 1.8 Item stacking and block harvesting (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Blocks/BlockHandler.cpp | 2 | ||||
-rw-r--r-- | src/Blocks/BlockSeaLantern.h | 30 |
2 files changed, 32 insertions, 0 deletions
diff --git a/src/Blocks/BlockHandler.cpp b/src/Blocks/BlockHandler.cpp index a470e6b21..96ef3fbf8 100644 --- a/src/Blocks/BlockHandler.cpp +++ b/src/Blocks/BlockHandler.cpp @@ -67,6 +67,7 @@ #include "BlockTripwireHook.h" #include "BlockSand.h" #include "BlockSapling.h" +#include "BlockSeaLantern.h" #include "BlockSideways.h" #include "BlockSignPost.h" #include "BlockSlab.h" @@ -287,6 +288,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_SAND: return new cBlockSandHandler (a_BlockType); case E_BLOCK_SANDSTONE_STAIRS: return new cBlockStairsHandler (a_BlockType); case E_BLOCK_SAPLING: return new cBlockSaplingHandler (a_BlockType); + case E_BLOCK_SEA_LANTERN: return new cBlockSeaLanternHandler (a_BlockType); case E_BLOCK_SIGN_POST: return new cBlockSignPostHandler (a_BlockType); case E_BLOCK_SNOW: return new cBlockSnowHandler (a_BlockType); case E_BLOCK_SPRUCE_DOOR: return new cBlockDoorHandler (a_BlockType); diff --git a/src/Blocks/BlockSeaLantern.h b/src/Blocks/BlockSeaLantern.h new file mode 100644 index 000000000..a9259d1d6 --- /dev/null +++ b/src/Blocks/BlockSeaLantern.h @@ -0,0 +1,30 @@ + +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockSeaLanternHandler : + public cBlockHandler +{ +public: + cBlockSeaLanternHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) + { + } + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + cFastRandom Random; + a_Pickups.push_back(cItem(E_ITEM_PRISMARINE_CRYSTALS, (char)(2 + Random.NextInt(2)), 0)); + } +} ; + + + + |