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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 20:01:53 +0200 |
---|---|---|
committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-10-20 20:01:53 +0200 |
commit | 2334c8dd9d6a295e3c445e548b5902c9f49ab532 (patch) | |
tree | 914eb4019ea6ca8e1f3c92198b910c05f3a6ecbc | |
parent | Migrated cSleep and cTimer to std::chrono (diff) | |
parent | Merge pull request #1554 from SphinxC0re/master (diff) | |
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Diffstat (limited to '')
36 files changed, 281 insertions, 234 deletions
diff --git a/CONTRIBUTORS b/CONTRIBUTORS index e65239218..8620a1475 100644 --- a/CONTRIBUTORS +++ b/CONTRIBUTORS @@ -4,12 +4,14 @@ BasedDoge (Donated AlchemistVillage prefabs) bearbin (Alexander Harkness) derouinw Diusrex -Duralex +Duralex FakeTruth (founder) +Howaner keyboard Lapayo Luksor marmot21 +Masy98 mborland mgueydan MikeHunsinger @@ -18,6 +20,7 @@ nesco rs2k SamJBarney Sofapriester +SphinxC0re STR_Warrior structinf (xdot) Sxw1212 @@ -25,11 +28,9 @@ Taugeshtu tigerw (Tiger Wang) tonibm19 UltraCoderRU +WebFreak001 worktycho xoft Yeeeeezus (Donated AlchemistVillage prefabs) -Howaner -Masy98 -WebFreak001 Please add yourself to this list if you contribute to MCServer. diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index e5cd7a75a..3e5216458 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -43,7 +43,7 @@ void BioGenSource::reload() int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0); bool unused = false; QMutexLocker lock(&m_Mtx); - m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused)); + m_BiomeGen = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused); } diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h index 7bd1865ff..5332c5d3f 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.h +++ b/Tools/QtBiomeVisualiser/ChunkSource.h @@ -53,7 +53,7 @@ protected: cIniFilePtr m_IniFile; /** The generator used for generating biomes. */ - std::unique_ptr<cBiomeGen> m_BiomeGen; + cBiomeGenPtr m_BiomeGen; /** Guards m_BiomeGen against multithreaded access. */ QMutex m_Mtx; diff --git a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp index d6348ee00..7d94a1682 100644 --- a/Tools/QtBiomeVisualiser/GeneratorSetup.cpp +++ b/Tools/QtBiomeVisualiser/GeneratorSetup.cpp @@ -59,7 +59,7 @@ GeneratorSetup::GeneratorSetup(const AString & a_IniFileName, QWidget * a_Parent m_IniFile->SetValue("Generator", "Generator", "Composable"); m_IniFile->SetValue("Generator", "BiomeGen", m_cbGenerator->currentText().toStdString()); bool dummy; - delete cBiomeGen::CreateBiomeGen(*m_IniFile, 0, dummy); + cBiomeGen::CreateBiomeGen(*m_IniFile, 0, dummy); } updateFromIni(); @@ -91,7 +91,7 @@ void GeneratorSetup::generatorChanged(const QString & a_NewName) // Create a dummy biome gen from the INI file, this will create the defaults in the INI file: bool dummy; - delete cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy); + cBiomeGen::CreateBiomeGen(*m_IniFile, m_Seed, dummy); // Read all values from the INI file and put them into the form layout: updateFromIni(); diff --git a/src/Bindings/LuaState.cpp b/src/Bindings/LuaState.cpp index 2c4d89b01..142242162 100644 --- a/src/Bindings/LuaState.cpp +++ b/src/Bindings/LuaState.cpp @@ -558,7 +558,11 @@ void cLuaState::Push(cEntity * a_Entity) { ASSERT(IsValid()); - if (a_Entity->IsMob()) + if (a_Entity == nullptr) + { + lua_pushnil(m_LuaState); + } + else if (a_Entity->IsMob()) { // Don't push specific mob types, as those are not exported in the API: tolua_pushusertype(m_LuaState, a_Entity, "cMonster"); @@ -566,7 +570,7 @@ void cLuaState::Push(cEntity * a_Entity) else { // Push the specific class type: - tolua_pushusertype(m_LuaState, a_Entity, (a_Entity == nullptr) ? "cEntity" : a_Entity->GetClass()); + tolua_pushusertype(m_LuaState, a_Entity, a_Entity->GetClass()); } m_NumCurrentFunctionArgs += 1; } diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 779760017..899228a66 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -363,7 +363,7 @@ protected: } /** Variadic template recursor: More params to push. Push them and recurse. */ - template<typename T, typename... Args> + template <typename T, typename... Args> inline bool PushCallPop(T a_Param, Args &&... args) { Push(a_Param); diff --git a/src/Bindings/PluginManager.cpp b/src/Bindings/PluginManager.cpp index 43507a5fb..479e71951 100644 --- a/src/Bindings/PluginManager.cpp +++ b/src/Bindings/PluginManager.cpp @@ -1828,6 +1828,7 @@ bool cPluginManager::DoWithPlugin(const AString & a_PluginName, cPluginCallback bool cPluginManager::AddPlugin(cPlugin * a_Plugin) { m_Plugins[a_Plugin->GetDirectory()] = a_Plugin; + if (a_Plugin->Initialize()) { // Initialization OK diff --git a/src/Blocks/BlockLever.h b/src/Blocks/BlockLever.h index 3b63b396c..f5bedea6c 100644 --- a/src/Blocks/BlockLever.h +++ b/src/Blocks/BlockLever.h @@ -1,9 +1,9 @@ #pragma once #include "BlockHandler.h" +#include "../Chunk.h" #include "MetaRotator.h" - - +#include "BlockSlab.h" class cBlockLeverHandler : @@ -93,13 +93,35 @@ public: virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - NIBBLETYPE Meta; - a_Chunk.UnboundedRelGetBlockMeta(a_RelX, a_RelY, a_RelZ, Meta); + NIBBLETYPE Meta = a_Chunk.GetMeta(a_RelX, a_RelY, a_RelZ); + + eBlockFace Face = BlockMetaDataToBlockFace(Meta); + + AddFaceDirection(a_RelX, a_RelY, a_RelZ, Face, true); + + if ((a_RelY < 0) || (a_RelY >= cChunkDef::Height -1)) + { + return false; + } + + BLOCKTYPE BlockIsOn; + a_Chunk.UnboundedRelGetBlock(a_RelX, a_RelY, a_RelZ, BlockIsOn, Meta); - AddFaceDirection(a_RelX, a_RelY, a_RelZ, BlockMetaDataToBlockFace(Meta), true); - BLOCKTYPE BlockIsOn; a_Chunk.UnboundedRelGetBlockType(a_RelX, a_RelY, a_RelZ, BlockIsOn); - return (a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(BlockIsOn); + if (cBlockInfo::FullyOccupiesVoxel(BlockIsOn)) + { + return true; + } + else if (cBlockSlabHandler::IsAnySlabType(BlockIsOn)) + { + // Check if the slab is turned up side down + if (((Meta & 0x08) == 0x08) && (Face == BLOCK_FACE_TOP)) + { + return true; + } + } + + return false; } diff --git a/src/Blocks/BlockRedstone.h b/src/Blocks/BlockRedstone.h index 37d61ed73..2785eb479 100644 --- a/src/Blocks/BlockRedstone.h +++ b/src/Blocks/BlockRedstone.h @@ -3,6 +3,7 @@ #include "BlockHandler.h" #include "../World.h" +#include "BlockSlab.h" @@ -16,11 +17,33 @@ public: : cBlockHandler(a_BlockType) { } - + + virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return ((a_RelY > 0) && cBlockInfo::FullyOccupiesVoxel(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); + if (a_RelY <= 0) + { + return false; + } + + BLOCKTYPE BelowBlock; + NIBBLETYPE BelowBlockMeta; + a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta); + + if (cBlockInfo::FullyOccupiesVoxel(BelowBlock)) + { + return true; + } + else if (cBlockSlabHandler::IsAnySlabType(BelowBlock)) + { + // Check if the slab is turned up side down + if ((BelowBlockMeta & 0x08) == 0x08) + { + return true; + } + } + return false; } diff --git a/src/Blocks/BlockRedstoneRepeater.h b/src/Blocks/BlockRedstoneRepeater.h index 1eb67f714..e8262dc40 100644 --- a/src/Blocks/BlockRedstoneRepeater.h +++ b/src/Blocks/BlockRedstoneRepeater.h @@ -5,6 +5,7 @@ #include "Chunk.h" #include "MetaRotator.h" #include "ChunkInterface.h" +#include "BlockSlab.h" @@ -44,6 +45,7 @@ public: } + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override { // Reset meta to zero @@ -59,7 +61,28 @@ public: virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override { - return ((a_RelY > 0) && cBlockInfo::IsSolid(a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))); + if (a_RelY <= 0) + { + return false; + } + + BLOCKTYPE BelowBlock; + NIBBLETYPE BelowBlockMeta; + a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, BelowBlock, BelowBlockMeta); + + if (cBlockInfo::FullyOccupiesVoxel(BelowBlock)) + { + return true; + } + else if (cBlockSlabHandler::IsAnySlabType(BelowBlock)) + { + // Check if the slab is turned up side down + if ((BelowBlockMeta & 0x08) == 0x08) + { + return true; + } + } + return false; } diff --git a/src/Blocks/BlockSlab.h b/src/Blocks/BlockSlab.h index ffe2414f7..d762154df 100644 --- a/src/Blocks/BlockSlab.h +++ b/src/Blocks/BlockSlab.h @@ -13,6 +13,7 @@ #include "../Items/ItemHandler.h" #include "Root.h" #include "ChunkInterface.h" +#include "../Entities/Player.h" diff --git a/src/Chunk.cpp b/src/Chunk.cpp index 959fbd18f..2a835a43d 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -2613,7 +2613,7 @@ BLOCKTYPE cChunk::GetBlock(int a_RelX, int a_RelY, int a_RelZ) const -void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) +void cChunk::GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const { a_BlockType = GetBlock(a_RelX, a_RelY, a_RelZ); a_BlockMeta = m_ChunkData.GetMeta(a_RelX, a_RelY, a_RelZ); diff --git a/src/Chunk.h b/src/Chunk.h index c50be263f..5f8fcaf7b 100644 --- a/src/Chunk.h +++ b/src/Chunk.h @@ -186,7 +186,7 @@ public: void FastSetBlock(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, BLOCKTYPE a_BlockMeta, bool a_SendToClients = true); // Doesn't force block updates on neighbors, use for simple changes such as grass growing etc. BLOCKTYPE GetBlock(int a_RelX, int a_RelY, int a_RelZ) const; BLOCKTYPE GetBlock(const Vector3i & a_RelCoords) const { return GetBlock(a_RelCoords.x, a_RelCoords.y, a_RelCoords.z); } - void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta); + void GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta) const; void GetBlockInfo (int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE & a_BlockType, NIBBLETYPE & a_Meta, NIBBLETYPE & a_SkyLight, NIBBLETYPE & a_BlockLight); /** Returns the chunk into which the specified block belongs, by walking the neighbors. diff --git a/src/ClientHandle.h b/src/ClientHandle.h index ef7974efd..84f092ae6 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -343,7 +343,7 @@ private: cCriticalSection m_CSChunkLists; cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) - cChunkCoordsList m_SentChunks; // Store the coordinates of the chunks that the client has loaded + cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client cProtocol * m_Protocol; diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 9b3d4e98d..b9face1f8 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -45,7 +45,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenCache: -cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : +cBioGenCache::cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize) : m_BioGenToCache(a_BioGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -145,25 +145,13 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBioGenMulticache: -cBioGenMulticache::cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength) : - m_CachesLength(a_CachesLength) +cBioGenMulticache::cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches) : + m_NumSubCaches(a_NumSubCaches) { - m_Caches.reserve(a_CachesLength); - for (size_t i = 0; i < a_CachesLength; i++) + m_Caches.reserve(a_NumSubCaches); + for (size_t i = 0; i < a_NumSubCaches; i++) { - m_Caches.push_back(new cBioGenCache(a_BioGenToCache, a_CacheSize)); - } -} - - - - - -cBioGenMulticache::~cBioGenMulticache() -{ - for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++) - { - delete *it; + m_Caches.push_back(cBiomeGenPtr(new cBioGenCache(a_BioGenToCache, a_SubCacheSize))); } } @@ -174,7 +162,7 @@ cBioGenMulticache::~cBioGenMulticache() void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) { const size_t coefficient = 3; - const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_CachesLength; + const size_t cacheIdx = ((size_t)a_ChunkX + coefficient * (size_t)a_ChunkZ) % m_NumSubCaches; m_Caches[cacheIdx]->GenBiomes(a_ChunkX, a_ChunkZ, a_BiomeMap); } @@ -185,10 +173,9 @@ void cBioGenMulticache::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMa void cBioGenMulticache::InitializeBiomeGen(cIniFile & a_IniFile) { - for (cBiomeGens::iterator it = m_Caches.begin(); it != m_Caches.end(); it++) + for (auto itr : m_Caches) { - cBiomeGen * tmp = *it; - tmp->InitializeBiomeGen(a_IniFile); + itr->InitializeBiomeGen(a_IniFile); } } @@ -785,7 +772,7 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 7; int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], SeedX, SeedZ, MinDist2) / 11; int MinDist1 = (DistortX[x][z] - SeedX) * (DistortX[x][z] - SeedX) + (DistortZ[x][z] - SeedZ) * (DistortZ[x][z] - SeedZ); - cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); + cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 1 : 0)); } } } @@ -932,7 +919,7 @@ void cBioGenTwoLevel::InitializeBiomeGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cBiomeGen: -cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) +cBiomeGenPtr cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) { AString BiomeGenName = a_IniFile.GetValueSet("Generator", "BiomeGen", ""); if (BiomeGenName.empty()) @@ -988,7 +975,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a } res->InitializeBiomeGen(a_IniFile); - return res; + return cBiomeGenPtr(res); } diff --git a/src/Generating/BioGen.h b/src/Generating/BioGen.h index 22ddfae5c..5fd0844d9 100644 --- a/src/Generating/BioGen.h +++ b/src/Generating/BioGen.h @@ -48,12 +48,12 @@ class cBioGenCache : typedef cBiomeGen super; public: - cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize); // Doesn't take ownership of a_BioGenToCache - ~cBioGenCache(); + cBioGenCache(cBiomeGenPtr a_BioGenToCache, int a_CacheSize); + virtual ~cBioGenCache(); protected: - cBiomeGen * m_BioGenToCache; + cBiomeGenPtr m_BioGenToCache; struct sCacheData { @@ -87,19 +87,21 @@ class cBioGenMulticache : typedef cBiomeGen super; public: - /* - a_CacheSize defines the size of each singular cache - a_CachesLength defines how many caches are used for the multicache - */ - cBioGenMulticache(cBiomeGen * a_BioGenToCache, size_t a_CacheSize, size_t a_CachesLength); // Doesn't take ownership of a_BioGenToCache - ~cBioGenMulticache(); + /* Creates a new multicache - a cache that divides the caching into several sub-caches based on the chunk coords. + This allows us to use shorter cache depths with faster lookups for more covered area. (#381) + a_SubCacheSize defines the size of each sub-cache + a_NumSubCaches defines how many sub-caches are used for the multicache. */ + cBioGenMulticache(cBiomeGenPtr a_BioGenToCache, size_t a_SubCacheSize, size_t a_NumSubCaches); protected: - typedef std::vector<cBiomeGen *> cBiomeGens; + typedef std::vector<cBiomeGenPtr> cBiomeGenPtrs; + + /** Number of sub-caches. Pulled out of m_Caches.size() for faster access. */ + size_t m_NumSubCaches; - size_t m_CachesLength; - cBiomeGens m_Caches; + /** Individual sub-caches. */ + cBiomeGenPtrs m_Caches; virtual void GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; diff --git a/src/Generating/ChunkDesc.cpp b/src/Generating/ChunkDesc.cpp index c0b646fd0..566332b1f 100644 --- a/src/Generating/ChunkDesc.cpp +++ b/src/Generating/ChunkDesc.cpp @@ -269,10 +269,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelX less than zero, adjusting to zero", __FUNCTION__); a_MaxRelX = 0; } - else if (a_MaxRelX >= cChunkDef::Width) + else if (a_MaxRelX > cChunkDef::Width) { LOGWARNING("%s: MaxRelX more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelX = cChunkDef::Width - 1; + a_MaxRelX = cChunkDef::Width; } if (a_MinRelY < 0) @@ -290,10 +290,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelY less than zero, adjusting to zero", __FUNCTION__); a_MaxRelY = 0; } - else if (a_MaxRelY >= cChunkDef::Height) + else if (a_MaxRelY > cChunkDef::Height) { LOGWARNING("%s: MaxRelY more than chunk height, adjusting to chunk height", __FUNCTION__); - a_MaxRelY = cChunkDef::Height - 1; + a_MaxRelY = cChunkDef::Height; } if (a_MinRelZ < 0) @@ -311,10 +311,10 @@ void cChunkDesc::ReadBlockArea(cBlockArea & a_Dest, int a_MinRelX, int a_MaxRelX LOGWARNING("%s: MaxRelZ less than zero, adjusting to zero", __FUNCTION__); a_MaxRelZ = 0; } - else if (a_MaxRelZ >= cChunkDef::Width) + else if (a_MaxRelZ > cChunkDef::Width) { LOGWARNING("%s: MaxRelZ more than chunk width, adjusting to chunk width", __FUNCTION__); - a_MaxRelZ = cChunkDef::Width - 1; + a_MaxRelZ = cChunkDef::Width; } // Prepare the block area: diff --git a/src/Generating/CompoGen.cpp b/src/Generating/CompoGen.cpp index 178673e32..0105fdb70 100644 --- a/src/Generating/CompoGen.cpp +++ b/src/Generating/CompoGen.cpp @@ -663,7 +663,7 @@ void cCompoGenNether::InitializeCompoGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cCompoGenCache: -cCompoGenCache::cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize) : +cCompoGenCache::cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize) : m_Underlying(a_Underlying), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -739,7 +739,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) // Not in the cache: m_NumMisses++; - m_Underlying.ComposeTerrain(a_ChunkDesc); + m_Underlying->ComposeTerrain(a_ChunkDesc); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -760,7 +760,7 @@ void cCompoGenCache::ComposeTerrain(cChunkDesc & a_ChunkDesc) void cCompoGenCache::InitializeCompoGen(cIniFile & a_IniFile) { - m_Underlying.InitializeCompoGen(a_IniFile); + m_Underlying->InitializeCompoGen(a_IniFile); } diff --git a/src/Generating/CompoGen.h b/src/Generating/CompoGen.h index 096b0fb5a..b145b6ba3 100644 --- a/src/Generating/CompoGen.h +++ b/src/Generating/CompoGen.h @@ -144,12 +144,12 @@ protected: -/// Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas +/** Caches most-recently-used chunk composition of another composition generator. Caches only the types and metas */ class cCompoGenCache : public cTerrainCompositionGen { public: - cCompoGenCache(cTerrainCompositionGen & a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying + cCompoGenCache(cTerrainCompositionGenPtr a_Underlying, int a_CacheSize); // Doesn't take ownership of a_Underlying ~cCompoGenCache(); // cTerrainCompositionGen override: @@ -158,7 +158,7 @@ public: protected: - cTerrainCompositionGen & m_Underlying; + cTerrainCompositionGenPtr m_Underlying; struct sCacheData { diff --git a/src/Generating/ComposableGenerator.cpp b/src/Generating/ComposableGenerator.cpp index 87461b944..358d97c92 100644 --- a/src/Generating/ComposableGenerator.cpp +++ b/src/Generating/ComposableGenerator.cpp @@ -39,7 +39,7 @@ //////////////////////////////////////////////////////////////////////////////// // cTerrainCompositionGen: -cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) +cTerrainCompositionGenPtr cTerrainCompositionGen::CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed) { AString CompoGenName = a_IniFile.GetValueSet("Generator", "CompositionGen", ""); if (CompoGenName.empty()) @@ -107,7 +107,7 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & // Read the settings from the ini file: res->InitializeCompoGen(a_IniFile); - return res; + return cTerrainCompositionGenPtr(res); } @@ -119,12 +119,9 @@ cTerrainCompositionGen * cTerrainCompositionGen::CreateCompositionGen(cIniFile & cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : super(a_ChunkGenerator), - m_BiomeGen(NULL), - m_HeightGen(NULL), - m_CompositionGen(NULL), - m_UnderlyingBiomeGen(NULL), - m_UnderlyingHeightGen(NULL), - m_UnderlyingCompositionGen(NULL) + m_BiomeGen(nullptr), + m_HeightGen(nullptr), + m_CompositionGen(nullptr) { } @@ -132,33 +129,6 @@ cComposableGenerator::cComposableGenerator(cChunkGenerator & a_ChunkGenerator) : -cComposableGenerator::~cComposableGenerator() -{ - // Delete the generating composition: - for (cFinishGenList::const_iterator itr = m_FinishGens.begin(); itr != m_FinishGens.end(); ++itr) - { - delete *itr; - } - m_FinishGens.clear(); - - delete m_CompositionGen; - m_CompositionGen = NULL; - delete m_HeightGen; - m_HeightGen = NULL; - delete m_BiomeGen; - m_BiomeGen = NULL; - delete m_UnderlyingCompositionGen; - m_UnderlyingCompositionGen = NULL; - delete m_UnderlyingHeightGen; - m_UnderlyingHeightGen = NULL; - delete m_UnderlyingBiomeGen; - m_UnderlyingBiomeGen = NULL; -} - - - - - void cComposableGenerator::Initialize(cIniFile & a_IniFile) { super::Initialize(a_IniFile); @@ -245,15 +215,14 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) CacheSize = 4; } LOGD("Using a cache for biomegen of size %d.", CacheSize); - m_UnderlyingBiomeGen = m_BiomeGen; if (MultiCacheLength > 0) { LOGD("Enabling multicache for biomegen of length %d.", MultiCacheLength); - m_BiomeGen = new cBioGenMulticache(m_UnderlyingBiomeGen, CacheSize, MultiCacheLength); + m_BiomeGen = cBiomeGenPtr(new cBioGenMulticache(m_BiomeGen, CacheSize, MultiCacheLength)); } else { - m_BiomeGen = new cBioGenCache(m_UnderlyingBiomeGen, CacheSize); + m_BiomeGen = cBiomeGenPtr(new cBioGenCache(m_BiomeGen, CacheSize)); } } @@ -264,7 +233,7 @@ void cComposableGenerator::InitBiomeGen(cIniFile & a_IniFile) void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) { bool CacheOffByDefault = false; - m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, *m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); + m_HeightGen = cTerrainHeightGen::CreateHeightGen(a_IniFile, m_BiomeGen, m_ChunkGenerator.GetSeed(), CacheOffByDefault); // Add a cache, if requested: int CacheSize = a_IniFile.GetValueSetI("Generator", "HeightGenCacheSize", CacheOffByDefault ? 0 : 64); @@ -278,8 +247,7 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) CacheSize = 4; } LOGD("Using a cache for Heightgen of size %d.", CacheSize); - m_UnderlyingHeightGen = m_HeightGen; - m_HeightGen = new cHeiGenCache(*m_UnderlyingHeightGen, CacheSize); + m_HeightGen = cTerrainHeightGenPtr(new cHeiGenCache(m_HeightGen, CacheSize)); } } @@ -289,13 +257,12 @@ void cComposableGenerator::InitHeightGen(cIniFile & a_IniFile) void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile) { - m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, *m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); + m_CompositionGen = cTerrainCompositionGen::CreateCompositionGen(a_IniFile, m_BiomeGen, *m_HeightGen, m_ChunkGenerator.GetSeed()); int CompoGenCacheSize = a_IniFile.GetValueSetI("Generator", "CompositionGenCacheSize", 64); if (CompoGenCacheSize > 1) { - m_UnderlyingCompositionGen = m_CompositionGen; - m_CompositionGen = new cCompoGenCache(*m_UnderlyingCompositionGen, 32); + m_CompositionGen = cTerrainCompositionGenPtr(new cCompoGenCache(m_CompositionGen, 32)); } } @@ -319,7 +286,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) { int DefaultBottomLavaLevel = (Dimension == dimNether) ? 30 : 10; int BottomLavaLevel = a_IniFile.GetValueSetI("Generator", "BottomLavaLevel", DefaultBottomLavaLevel); - m_FinishGens.push_back(new cFinishGenBottomLava(BottomLavaLevel)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenBottomLava(BottomLavaLevel))); } else if (NoCaseCompare(*itr, "DeadBushes") == 0) { @@ -341,20 +308,20 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AllowedBlocks.push_back(E_BLOCK_HARDENED_CLAY); AllowedBlocks.push_back(E_BLOCK_STAINED_CLAY); - m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_DEAD_BUSH, AllowedBiomes, 2, AllowedBlocks))); } else if (NoCaseCompare(*itr, "DirectOverhangs") == 0) { - m_FinishGens.push_back(new cStructGenDirectOverhangs(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDirectOverhangs(Seed))); } else if (NoCaseCompare(*itr, "DistortedMembraneOverhangs") == 0) { - m_FinishGens.push_back(new cStructGenDistortedMembraneOverhangs(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDistortedMembraneOverhangs(Seed))); } else if (NoCaseCompare(*itr, "DualRidgeCaves") == 0) { float Threshold = (float)a_IniFile.GetValueSetF("Generator", "DualRidgeCavesThreshold", 0.3); - m_FinishGens.push_back(new cStructGenDualRidgeCaves(Seed, Threshold)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenDualRidgeCaves(Seed, Threshold))); } else if (NoCaseCompare(*itr, "DungeonRooms") == 0) { @@ -362,24 +329,24 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMaxSize", 7); int MinSize = a_IniFile.GetValueSetI("Generator", "DungeonRoomsMinSize", 5); AString HeightDistrib = a_IniFile.GetValueSet ("Generator", "DungeonRoomsHeightDistrib", "0, 0; 10, 10; 11, 500; 40, 500; 60, 40; 90, 1"); - m_FinishGens.push_back(new cDungeonRoomsFinisher(*m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib)); + m_FinishGens.push_back(cFinishGenPtr(new cDungeonRoomsFinisher(m_HeightGen, Seed, GridSize, MaxSize, MinSize, HeightDistrib))); } else if (NoCaseCompare(*itr, "Ice") == 0) { - m_FinishGens.push_back(new cFinishGenIce); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenIce)); } else if (NoCaseCompare(*itr, "LavaLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "LavaLakesProbability", 10); - m_FinishGens.push_back(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, *m_HeightGen, Probability)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 5 + 16873, E_BLOCK_STATIONARY_LAVA, m_HeightGen, Probability))); } else if (NoCaseCompare(*itr, "LavaSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_LAVA, a_IniFile, Dimension))); } else if (NoCaseCompare(*itr, "MarbleCaves") == 0) { - m_FinishGens.push_back(new cStructGenMarbleCaves(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenMarbleCaves(Seed))); } else if (NoCaseCompare(*itr, "MineShafts") == 0) { @@ -389,10 +356,10 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int ChanceCorridor = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCorridor", 600); int ChanceCrossing = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceCrossing", 200); int ChanceStaircase = a_IniFile.GetValueSetI("Generator", "MineShaftsChanceStaircase", 200); - m_FinishGens.push_back(new cStructGenMineShafts( + m_FinishGens.push_back(cFinishGenPtr(new cStructGenMineShafts( Seed, GridSize, MaxOffset, MaxSystemSize, ChanceCorridor, ChanceCrossing, ChanceStaircase - )); + ))); } else if (NoCaseCompare(*itr, "Lilypads") == 0) { @@ -406,7 +373,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AllowedBlocks.push_back(E_BLOCK_WATER); AllowedBlocks.push_back(E_BLOCK_STATIONARY_WATER); - m_FinishGens.push_back(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSingleTopBlock(Seed, E_BLOCK_LILY_PAD, AllowedBiomes, 4, AllowedBlocks))); } else if (NoCaseCompare(*itr, "NaturalPatches") == 0) { @@ -455,18 +422,18 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) AndesiteVein.NestSize = 32; Ores.push_back(AndesiteVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE))); } else if (NoCaseCompare(*itr, "NetherClumpFoliage") == 0) { - m_FinishGens.push_back(new cFinishGenNetherClumpFoliage(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenNetherClumpFoliage(Seed))); } else if (NoCaseCompare(*itr, "NetherForts") == 0) { int GridSize = a_IniFile.GetValueSetI("Generator", "NetherFortsGridSize", 512); int MaxOffset = a_IniFile.GetValueSetI("Generator", "NetherFortMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "NetherFortsMaxDepth", 12); - m_FinishGens.push_back(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth)); + m_FinishGens.push_back(cFinishGenPtr(new cNetherFortGen(Seed, GridSize, MaxOffset, MaxDepth))); } else if (NoCaseCompare(*itr, "NetherOreNests") == 0) { @@ -480,7 +447,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) QuartzVein.NestSize = 8; Ores.push_back(QuartzVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_NETHERRACK))); } else if (NoCaseCompare(*itr, "OreNests") == 0) @@ -535,11 +502,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) DiamondVein.NestSize = 4; Ores.push_back(DiamondVein); - m_FinishGens.push_back(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenOreNests(Seed, Ores, E_BLOCK_STONE))); } else if (NoCaseCompare(*itr, "POCPieces") == 0) { - m_FinishGens.push_back(new cPOCPieceGenerator(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cPOCPieceGenerator(Seed))); } else if (NoCaseCompare(*itr, "PreSimulator") == 0) { @@ -548,7 +515,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) bool PreSimulateWater = a_IniFile.GetValueSetB("Generator", "PreSimulatorWater", true); bool PreSimulateLava = a_IniFile.GetValueSetB("Generator", "PreSimulatorLava", true); - m_FinishGens.push_back(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenPreSimulator(PreSimulateFallingBlocks, PreSimulateWater, PreSimulateLava))); } else if (NoCaseCompare(*itr, "RainbowRoads") == 0) { @@ -556,11 +523,11 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxOffset = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxDepth", 30); int MaxSize = a_IniFile.GetValueSetI("Generator", "RainbowRoadsMaxSize", 260); - m_FinishGens.push_back(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize)); + m_FinishGens.push_back(cFinishGenPtr(new cRainbowRoadsGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize))); } else if (NoCaseCompare(*itr, "Ravines") == 0) { - m_FinishGens.push_back(new cStructGenRavines(Seed, 128)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenRavines(Seed, 128))); } else if (NoCaseCompare(*itr, "RoughRavines") == 0) { @@ -580,7 +547,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) double MinCeilingHeightEdge = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightEdge", 38); double MaxCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMaxCeilingHeightCenter", 58); double MinCeilingHeightCenter = a_IniFile.GetValueSetF("Generator", "RoughRavinesMinCeilingHeightCenter", 36); - m_FinishGens.push_back(new cRoughRavines( + m_FinishGens.push_back(cFinishGenPtr(new cRoughRavines( Seed, MaxSize, MinSize, (float)MaxCenterWidth, (float)MinCenterWidth, (float)MaxRoughness, (float)MinRoughness, @@ -589,27 +556,27 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) (float)MaxCeilingHeightEdge, (float)MinCeilingHeightEdge, (float)MaxCeilingHeightCenter, (float)MinCeilingHeightCenter, GridSize, MaxOffset - )); + ))); } else if (NoCaseCompare(*itr, "Snow") == 0) { - m_FinishGens.push_back(new cFinishGenSnow); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSnow)); } else if (NoCaseCompare(*itr, "SprinkleFoliage") == 0) { - m_FinishGens.push_back(new cFinishGenSprinkleFoliage(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenSprinkleFoliage(Seed))); } else if (NoCaseCompare(*itr, "TallGrass") == 0) { - m_FinishGens.push_back(new cFinishGenTallGrass(Seed)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenTallGrass(Seed))); } else if (NoCaseCompare(*itr, "TestRails") == 0) { - m_FinishGens.push_back(new cTestRailsGen(Seed, 100, 1, 7, 50)); + m_FinishGens.push_back(cFinishGenPtr(new cTestRailsGen(Seed, 100, 1, 7, 50))); } else if (NoCaseCompare(*itr, "Trees") == 0) { - m_FinishGens.push_back(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenTrees(Seed, m_BiomeGen, m_HeightGen, m_CompositionGen))); } else if (NoCaseCompare(*itr, "UnderwaterBases") == 0) { @@ -617,7 +584,7 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxOffset = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxOffset", 128); int MaxDepth = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxDepth", 7); int MaxSize = a_IniFile.GetValueSetI("Generator", "UnderwaterBaseMaxSize", 128); - m_FinishGens.push_back(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, *m_BiomeGen)); + m_FinishGens.push_back(cFinishGenPtr(new cUnderwaterBaseGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, m_BiomeGen))); } else if (NoCaseCompare(*itr, "Villages") == 0) { @@ -627,23 +594,23 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile) int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128); int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50); int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80); - m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen)); + m_FinishGens.push_back(cFinishGenPtr(new cVillageGen(Seed, GridSize, MaxOffset, MaxDepth, MaxSize, MinDensity, MaxDensity, m_BiomeGen, m_HeightGen))); } else if (NoCaseCompare(*itr, "WaterLakes") == 0) { int Probability = a_IniFile.GetValueSetI("Generator", "WaterLakesProbability", 25); - m_FinishGens.push_back(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, *m_HeightGen, Probability)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenLakes(Seed * 3 + 652, E_BLOCK_STATIONARY_WATER, m_HeightGen, Probability))); } else if (NoCaseCompare(*itr, "WaterSprings") == 0) { - m_FinishGens.push_back(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension)); + m_FinishGens.push_back(cFinishGenPtr(new cFinishGenFluidSprings(Seed, E_BLOCK_WATER, a_IniFile, Dimension))); } else if (NoCaseCompare(*itr, "WormNestCaves") == 0) { int Size = a_IniFile.GetValueSetI("Generator", "WormNestCavesSize", 64); int Grid = a_IniFile.GetValueSetI("Generator", "WormNestCavesGrid", 96); int MaxOffset = a_IniFile.GetValueSetI("Generator", "WormNestMaxOffset", 32); - m_FinishGens.push_back(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset)); + m_FinishGens.push_back(cFinishGenPtr(new cStructGenWormNestCaves(Seed, Size, Grid, MaxOffset))); } else { diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index 6b7627d2e..a091f8d53 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -24,6 +24,16 @@ See http://forum.mc-server.org/showthread.php?tid=409 for details. +// Forward-declare the shared pointers to subgenerator classes: +class cBiomeGen; +class cTerrainHeightGen; +class cTerrainCompositionGen; +class cFinishGen; +typedef SharedPtr<cBiomeGen> cBiomeGenPtr; +typedef SharedPtr<cTerrainHeightGen> cTerrainHeightGenPtr; +typedef SharedPtr<cTerrainCompositionGen> cTerrainCompositionGenPtr; +typedef SharedPtr<cFinishGen> cFinishGenPtr; + // fwd: Noise3DGenerator.h class cNoise3DComposable; @@ -53,8 +63,7 @@ public: a_CacheOffByDefault gets set to whether the cache should be disabled by default. Used in BiomeVisualiser, too. Implemented in BioGen.cpp! */ - static cBiomeGen * CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); - + static cBiomeGenPtr CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -83,7 +92,7 @@ public: a_CacheOffByDefault gets set to whether the cache should be disabled by default Implemented in HeiGen.cpp! */ - static cTerrainHeightGen * CreateHeightGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); + static cTerrainHeightGenPtr CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -109,7 +118,7 @@ public: a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values */ - static cTerrainCompositionGen * CreateCompositionGen(cIniFile & a_IniFile, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); + static cTerrainCompositionGenPtr CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); } ; @@ -131,7 +140,7 @@ public: virtual void GenFinish(cChunkDesc & a_ChunkDesc) = 0; } ; -typedef std::list<cFinishGen *> cFinishGenList; +typedef std::list<cFinishGenPtr> cFinishGenList; @@ -144,7 +153,6 @@ class cComposableGenerator : public: cComposableGenerator(cChunkGenerator & a_ChunkGenerator); - virtual ~cComposableGenerator(); virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; @@ -152,15 +160,10 @@ public: protected: // The generation composition: - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; - cFinishGenList m_FinishGens; - - // Generators underlying the caches: - cBiomeGen * m_UnderlyingBiomeGen; - cTerrainHeightGen * m_UnderlyingHeightGen; - cTerrainCompositionGen * m_UnderlyingCompositionGen; + cBiomeGenPtr m_BiomeGen; + cTerrainHeightGenPtr m_HeightGen; + cTerrainCompositionGenPtr m_CompositionGen; + cFinishGenList m_FinishGens; /** Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly */ diff --git a/src/Generating/DistortedHeightmap.cpp b/src/Generating/DistortedHeightmap.cpp index bf8995dcb..e6849fadf 100644 --- a/src/Generating/DistortedHeightmap.cpp +++ b/src/Generating/DistortedHeightmap.cpp @@ -276,13 +276,13 @@ const cDistortedHeightmap::sGenParam cDistortedHeightmap::m_GenParam[256] = -cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) : +cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_NoiseDistortX(a_Seed + 1000), m_NoiseDistortZ(a_Seed + 2000), m_OceanFloorSelect(a_Seed + 3000), m_MesaFloor(a_Seed + 4000), m_BiomeGen(a_BiomeGen), - m_UnderlyingHeiGen(a_Seed, a_BiomeGen), + m_UnderlyingHeiGen(new cHeiGenBiomal(a_Seed, a_BiomeGen)), m_HeightGen(m_UnderlyingHeiGen, 64), m_IsInitialized(false) { @@ -577,7 +577,7 @@ void cDistortedHeightmap::UpdateDistortAmps(void) { for (int x = -1; x <= 1; x++) { - m_BiomeGen.GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes(m_CurChunkX + x, m_CurChunkZ + z, Biomes[x + 1][z + 1]); } // for x } // for z diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h index e6b3c9d3f..d073f29e4 100644 --- a/src/Generating/DistortedHeightmap.h +++ b/src/Generating/DistortedHeightmap.h @@ -35,7 +35,7 @@ public: NIBBLETYPE BlockMeta; } ; - cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen); + cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen); protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; @@ -64,9 +64,14 @@ protected: int m_CurChunkZ; NOISE_DATATYPE m_DistortedHeightmap[17 * 257 * 17]; - cBiomeGen & m_BiomeGen; - cHeiGenBiomal m_UnderlyingHeiGen; // This generator provides us with base heightmap (before distortion) - cHeiGenCache m_HeightGen; // Cache above m_UnderlyingHeiGen + /** The bime generator to query for biomes. */ + cBiomeGenPtr m_BiomeGen; + + /** The generator that provides the base heightmap (before distortion). */ + cTerrainHeightGenPtr m_UnderlyingHeiGen; + + /** Cache for m_UnderlyingHeiGen. */ + cHeiGenCache m_HeightGen; /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. cChunkDef::HeightMap m_CurChunkHeights; diff --git a/src/Generating/DungeonRoomsFinisher.cpp b/src/Generating/DungeonRoomsFinisher.cpp index 492bae129..93fe8b472 100644 --- a/src/Generating/DungeonRoomsFinisher.cpp +++ b/src/Generating/DungeonRoomsFinisher.cpp @@ -258,7 +258,7 @@ protected: //////////////////////////////////////////////////////////////////////////////// // cDungeonRoomsFinisher: -cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : +cDungeonRoomsFinisher::cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib) : super(a_Seed + 100, a_GridSize, a_GridSize, a_GridSize, a_GridSize, a_MaxSize, a_MaxSize, 1024), m_HeightGen(a_HeightGen), m_MaxHalfSize((a_MaxSize + 1) / 2), @@ -294,7 +294,7 @@ cDungeonRoomsFinisher::cStructurePtr cDungeonRoomsFinisher::CreateStructure(int int RelX = a_OriginX, RelY = 0, RelZ = a_OriginZ; cChunkDef::AbsoluteToRelative(RelX, RelY, RelZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); int Height = cChunkDef::GetHeight(HeightMap, RelX, RelZ); // Max room height at {a_OriginX, a_OriginZ} Height = Clamp(m_HeightProbability.MapValue(rnd % m_HeightProbability.GetSum()), 10, Height - 5); diff --git a/src/Generating/DungeonRoomsFinisher.h b/src/Generating/DungeonRoomsFinisher.h index 2b52c9de6..09dd0448a 100644 --- a/src/Generating/DungeonRoomsFinisher.h +++ b/src/Generating/DungeonRoomsFinisher.h @@ -26,12 +26,12 @@ public: a_HeightGen is the underlying height generator, so that the rooms can always be placed under the terrain. a_MaxSize and a_MinSize are the maximum and minimum sizes of the room's internal (air) area, in blocks across. a_HeightDistrib is the string defining the height distribution for the rooms (cProbabDistrib format). */ - cDungeonRoomsFinisher(cTerrainHeightGen & a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); + cDungeonRoomsFinisher(cTerrainHeightGenPtr a_HeightGen, int a_Seed, int a_GridSize, int a_MaxSize, int a_MinSize, const AString & a_HeightDistrib); protected: /** The height gen that is used for limiting the rooms' Y coords */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; /** Maximum half-size (from center to wall) of the dungeon room's inner (air) area. Default is 3 (vanilla). */ int m_MaxHalfSize; diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 79d529a6a..b7d4b337c 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -19,7 +19,7 @@ //////////////////////////////////////////////////////////////////////////////// // cTerrainHeightGen: -cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBiomeGen & a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) +cTerrainHeightGenPtr cTerrainHeightGen::CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault) { AString HeightGenName = a_IniFile.GetValueSet("Generator", "HeightGen", ""); if (HeightGenName.empty()) @@ -84,7 +84,7 @@ cTerrainHeightGen * cTerrainHeightGen::CreateHeightGen(cIniFile &a_IniFile, cBio // Read the settings: res->InitializeHeightGen(a_IniFile); - return res; + return cTerrainHeightGenPtr(res); } @@ -118,7 +118,7 @@ void cHeiGenFlat::InitializeHeightGen(cIniFile & a_IniFile) //////////////////////////////////////////////////////////////////////////////// // cHeiGenCache: -cHeiGenCache::cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize) : +cHeiGenCache::cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize) : m_HeiGenToCache(a_HeiGenToCache), m_CacheSize(a_CacheSize), m_CacheOrder(new int[a_CacheSize]), @@ -190,7 +190,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap // Not in the cache: m_NumMisses++; - m_HeiGenToCache.GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); + m_HeiGenToCache->GenHeightMap(a_ChunkX, a_ChunkZ, a_HeightMap); // Insert it as the first item in the MRU order: int Idx = m_CacheOrder[m_CacheSize - 1]; @@ -210,7 +210,7 @@ void cHeiGenCache::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap void cHeiGenCache::InitializeHeightGen(cIniFile & a_IniFile) { - m_HeiGenToCache.InitializeHeightGen(a_IniFile); + m_HeiGenToCache->InitializeHeightGen(a_IniFile); } @@ -317,7 +317,9 @@ void cHeiGenClassic::InitializeHeightGen(cIniFile & a_IniFile) cHeiGenMountains::cHeiGenMountains(int a_Seed) : m_Seed(a_Seed), - m_Noise(a_Seed) + m_MountainNoise(a_Seed + 100), + m_DitchNoise(a_Seed + 200), + m_Perlin(a_Seed + 300) { } @@ -332,9 +334,11 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh NOISE_DATATYPE StartZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width); NOISE_DATATYPE EndZ = (NOISE_DATATYPE)(a_ChunkZ * cChunkDef::Width + cChunkDef::Width - 1); NOISE_DATATYPE Workspace[16 * 16]; - NOISE_DATATYPE Noise[16 * 16]; + NOISE_DATATYPE MountainNoise[16 * 16]; + NOISE_DATATYPE DitchNoise[16 * 16]; NOISE_DATATYPE PerlinNoise[16 * 16]; - m_Noise.Generate2D(Noise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); + m_MountainNoise.Generate2D(MountainNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); + m_DitchNoise.Generate2D(DitchNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); m_Perlin.Generate2D(PerlinNoise, 16, 16, StartX, EndX, StartZ, EndZ, Workspace); for (int z = 0; z < cChunkDef::Width; z++) { @@ -342,7 +346,7 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh for (int x = 0; x < cChunkDef::Width; x++) { int idx = IdxZ + x; - int hei = 100 - (int)((Noise[idx] + PerlinNoise[idx]) * 15); + int hei = 100 - (int)((MountainNoise[idx] - DitchNoise[idx] + PerlinNoise[idx]) * 15); if (hei < 10) { hei = 10; @@ -363,9 +367,12 @@ void cHeiGenMountains::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::Heigh void cHeiGenMountains::InitializeHeightGen(cIniFile & a_IniFile) { // TODO: Read the params from an INI file - m_Noise.AddOctave(0.1f, 0.1f); - m_Noise.AddOctave(0.05f, 0.5f); - m_Noise.AddOctave(0.02f, 1.5f); + m_MountainNoise.AddOctave(0.1f, 0.2f); + m_MountainNoise.AddOctave(0.05f, 0.4f); + m_MountainNoise.AddOctave(0.02f, 1.0f); + m_DitchNoise.AddOctave(0.1f, 0.2f); + m_DitchNoise.AddOctave(0.05f, 0.4f); + m_DitchNoise.AddOctave(0.02f, 1.0f); m_Perlin.AddOctave(0.01f, 1.5f); } @@ -479,7 +486,7 @@ void cHeiGenBiomal::GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMa { for (int x = -1; x <= 1; x++) { - m_BiomeGen.GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); + m_BiomeGen->GenBiomes(a_ChunkX + x, a_ChunkZ + z, Biomes[x + 1][z + 1]); } // for x } // for z diff --git a/src/Generating/HeiGen.h b/src/Generating/HeiGen.h index 5c106c7d9..6ae5ba362 100644 --- a/src/Generating/HeiGen.h +++ b/src/Generating/HeiGen.h @@ -45,7 +45,7 @@ class cHeiGenCache : public cTerrainHeightGen { public: - cHeiGenCache(cTerrainHeightGen & a_HeiGenToCache, int a_CacheSize); // Doesn't take ownership of a_HeiGenToCache + cHeiGenCache(cTerrainHeightGenPtr a_HeiGenToCache, int a_CacheSize); ~cHeiGenCache(); // cTerrainHeightGen overrides: @@ -57,7 +57,7 @@ public: protected: - cTerrainHeightGen & m_HeiGenToCache; + cTerrainHeightGenPtr m_HeiGenToCache; struct sCacheData { @@ -115,7 +115,8 @@ public: protected: int m_Seed; - cRidgedMultiNoise m_Noise; + cRidgedMultiNoise m_MountainNoise; + cRidgedMultiNoise m_DitchNoise; cPerlinNoise m_Perlin; // cTerrainHeightGen overrides: @@ -131,7 +132,7 @@ class cHeiGenBiomal : public cTerrainHeightGen { public: - cHeiGenBiomal(int a_Seed, cBiomeGen & a_BiomeGen) : + cHeiGenBiomal(int a_Seed, cBiomeGenPtr a_BiomeGen) : m_Noise(a_Seed), m_BiomeGen(a_BiomeGen) { @@ -141,8 +142,8 @@ protected: typedef cChunkDef::BiomeMap BiomeNeighbors[3][3]; - cNoise m_Noise; - cBiomeGen & m_BiomeGen; + cNoise m_Noise; + cBiomeGenPtr m_BiomeGen; // Per-biome terrain generator parameters: struct sGenParam diff --git a/src/Generating/StructGen.cpp b/src/Generating/StructGen.cpp index c23a72621..bdefcd8c1 100644 --- a/src/Generating/StructGen.cpp +++ b/src/Generating/StructGen.cpp @@ -411,7 +411,7 @@ void cStructGenLakes::CreateLakeImage(int a_ChunkX, int a_ChunkZ, cBlockArea & a // Find the minimum height in this chunk: cChunkDef::HeightMap HeightMap; - m_HeiGen.GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); + m_HeiGen->GenHeightMap(a_ChunkX, a_ChunkZ, HeightMap); HEIGHTTYPE MinHeight = HeightMap[0]; for (size_t i = 1; i < ARRAYCOUNT(HeightMap); i++) { diff --git a/src/Generating/StructGen.h b/src/Generating/StructGen.h index 96aa3e437..906fdd722 100644 --- a/src/Generating/StructGen.h +++ b/src/Generating/StructGen.h @@ -24,7 +24,7 @@ class cStructGenTrees : public cFinishGen { public: - cStructGenTrees(int a_Seed, cBiomeGen * a_BiomeGen, cTerrainHeightGen * a_HeightGen, cTerrainCompositionGen * a_CompositionGen) : + cStructGenTrees(int a_Seed, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen, cTerrainCompositionGenPtr a_CompositionGen) : m_Seed(a_Seed), m_Noise(a_Seed), m_BiomeGen(a_BiomeGen), @@ -36,9 +36,9 @@ protected: int m_Seed; cNoise m_Noise; - cBiomeGen * m_BiomeGen; - cTerrainHeightGen * m_HeightGen; - cTerrainCompositionGen * m_CompositionGen; + cBiomeGenPtr m_BiomeGen; + cTerrainHeightGenPtr m_HeightGen; + cTerrainCompositionGenPtr m_CompositionGen; /** Generates and applies an image of a single tree. Parts of the tree inside the chunk are applied to a_BlockX. @@ -124,7 +124,7 @@ class cStructGenLakes : public cFinishGen { public: - cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGen & a_HeiGen, int a_Probability) : + cStructGenLakes(int a_Seed, BLOCKTYPE a_Fluid, cTerrainHeightGenPtr a_HeiGen, int a_Probability) : m_Noise(a_Seed), m_Seed(a_Seed), m_Fluid(a_Fluid), @@ -134,11 +134,11 @@ public: } protected: - cNoise m_Noise; - int m_Seed; - BLOCKTYPE m_Fluid; - cTerrainHeightGen & m_HeiGen; - int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake + cNoise m_Noise; + int m_Seed; + BLOCKTYPE m_Fluid; + cTerrainHeightGenPtr m_HeiGen; + int m_Probability; ///< Chance, 0 .. 100, of a chunk having the lake // cFinishGen override: virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; diff --git a/src/Generating/UnderwaterBaseGen.cpp b/src/Generating/UnderwaterBaseGen.cpp index 9278ea546..8916f4b5f 100644 --- a/src/Generating/UnderwaterBaseGen.cpp +++ b/src/Generating/UnderwaterBaseGen.cpp @@ -93,7 +93,7 @@ protected: -cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen) : +cUnderwaterBaseGen::cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), @@ -112,7 +112,7 @@ cGridStructGen::cStructurePtr cUnderwaterBaseGen::CreateStructure(int a_GridX, i int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); cChunkDef::BiomeMap Biomes; - m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); // Check if all the biomes are ocean: // If just one is not, no base is created, because it's likely that an unfriendly biome is too close diff --git a/src/Generating/UnderwaterBaseGen.h b/src/Generating/UnderwaterBaseGen.h index d6267b602..b24eb1075 100644 --- a/src/Generating/UnderwaterBaseGen.h +++ b/src/Generating/UnderwaterBaseGen.h @@ -22,7 +22,7 @@ class cUnderwaterBaseGen : typedef cGridStructGen super; public: - cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGen & a_BiomeGen); + cUnderwaterBaseGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, cBiomeGenPtr a_BiomeGen); protected: class cUnderwaterBase; // fwd: UnderwaterBaseGen.cpp @@ -38,7 +38,7 @@ protected: int m_MaxSize; /** The underlying biome generator that defines whether the base is created or not */ - cBiomeGen & m_BiomeGen; + cBiomeGenPtr m_BiomeGen; // cGridStructGen overrides: diff --git a/src/Generating/VillageGen.cpp b/src/Generating/VillageGen.cpp index a7f66b75e..1806fd427 100644 --- a/src/Generating/VillageGen.cpp +++ b/src/Generating/VillageGen.cpp @@ -116,7 +116,7 @@ public: int a_MaxSize, int a_Density, cPiecePool & a_Prefabs, - cTerrainHeightGen & a_HeightGen, + cTerrainHeightGenPtr a_HeightGen, BLOCKTYPE a_RoadBlock, BLOCKTYPE a_WaterRoadBlock ) : @@ -175,7 +175,7 @@ protected: cPiecePool & m_Prefabs; /** The underlying height generator, used for placing the structures on top of the terrain. */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; /** The village pieces, placed by the generator. */ cPlacedPieces m_Pieces; @@ -194,7 +194,7 @@ protected: // Each intersecting prefab is placed on ground, then drawn // Each intersecting road is drawn by replacing top soil blocks with gravel / sandstone blocks cChunkDef::HeightMap HeightMap; // Heightmap for this chunk, used by roads - m_HeightGen.GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); + m_HeightGen->GenHeightMap(a_Chunk.GetChunkX(), a_Chunk.GetChunkZ(), HeightMap); for (cPlacedPieces::iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr) { cPrefab & Prefab = (cPrefab &)((*itr)->GetPiece()); @@ -224,7 +224,7 @@ protected: int BlockY; cChunkDef::AbsoluteToRelative(BlockX, BlockY, BlockZ, ChunkX, ChunkZ); cChunkDef::HeightMap HeightMap; - m_HeightGen.GenHeightMap(ChunkX, ChunkZ, HeightMap); + m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap); int TerrainHeight = cChunkDef::GetHeight(HeightMap, BlockX, BlockZ); a_Piece.MoveToGroundBy(TerrainHeight - FirstConnector.m_Pos.y + 1); } @@ -359,7 +359,7 @@ static cVillagePiecePool * g_PlainsVillagePools[] = -cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen) : +cVillageGen::cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen) : super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 100), m_Noise(a_Seed + 1000), m_MaxDepth(a_MaxDepth), @@ -381,7 +381,7 @@ cGridStructGen::cStructurePtr cVillageGen::CreateStructure(int a_GridX, int a_Gr int ChunkX, ChunkZ; cChunkDef::BlockToChunk(a_OriginX, a_OriginZ, ChunkX, ChunkZ); cChunkDef::BiomeMap Biomes; - m_BiomeGen.GenBiomes(ChunkX, ChunkZ, Biomes); + m_BiomeGen->GenBiomes(ChunkX, ChunkZ, Biomes); // Check if all the biomes are village-friendly: // If just one is not, no village is created, because it's likely that an unfriendly biome is too close diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h index 694ea2358..ed8d739df 100644 --- a/src/Generating/VillageGen.h +++ b/src/Generating/VillageGen.h @@ -21,7 +21,7 @@ class cVillageGen : { typedef cGridStructGen super; public: - cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen & a_BiomeGen, cTerrainHeightGen & a_HeightGen); + cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen); protected: class cVillage; // fwd: VillageGen.cpp @@ -42,10 +42,10 @@ protected: int m_MaxDensity; /** The underlying biome generator that defines whether the village is created or not */ - cBiomeGen & m_BiomeGen; + cBiomeGenPtr m_BiomeGen; /** The underlying height generator, used to position the prefabs crossing chunk borders */ - cTerrainHeightGen & m_HeightGen; + cTerrainHeightGenPtr m_HeightGen; // cGridStructGen overrides: diff --git a/src/Globals.h b/src/Globals.h index b90542af0..8658b49c4 100644 --- a/src/Globals.h +++ b/src/Globals.h @@ -361,19 +361,8 @@ void inline LOGD(const char* a_Format, ...) #define assert_test(x) ( !!(x) || (assert(!#x), exit(1), 0)) #endif -// Allow both Older versions of MSVC and newer versions of everything use a shared_ptr: -// Note that we cannot typedef, because C++ doesn't allow (partial) templates to be typedeffed. -#if (defined(_MSC_VER) && (_MSC_VER < 1600)) - // MSVC before 2010 doesn't have std::shared_ptr, but has std::tr1::shared_ptr, defined in <memory> included earlier - #define SharedPtr std::tr1::shared_ptr -#elif (defined(_MSC_VER) || (__cplusplus >= 201103L)) - // C++11 has std::shared_ptr in <memory>, included earlier - #define SharedPtr std::shared_ptr -#else - // C++03 has std::tr1::shared_ptr in <tr1/memory> - #include <tr1/memory> - #define SharedPtr std::tr1::shared_ptr -#endif +// Unified shared ptr from before C++11. Also no silly undercores. +#define SharedPtr std::shared_ptr diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 0bd44bb0d..1977216d8 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -642,7 +642,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s // Choose the enchantments cWeightedEnchantments Enchantments; cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, 24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7); - int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get. + int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get. for (int j = 0; j <= NumEnchantments; j++) { diff --git a/src/Server.cpp b/src/Server.cpp index f29683b21..38e5cebb3 100644 --- a/src/Server.cpp +++ b/src/Server.cpp @@ -485,6 +485,17 @@ void cServer::ExecuteConsoleCommand(const AString & a_Cmd, cCommandOutputCallbac { if (split.size() > 1) { + cPluginManager::PluginMap map = cPluginManager::Get()->GetAllPlugins(); + + for (auto plugin_entry : map) + { + if (plugin_entry.first == split[1]) + { + a_Output.Out("Error! Plugin is already loaded!"); + a_Output.Finished(); + return; + } + } a_Output.Out(cPluginManager::Get()->LoadPlugin(split[1]) ? "Plugin loaded" : "Error occurred loading plugin"); } else |