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author | STRWarrior <STRWarrior@users.noreply.github.com> | 2013-12-15 21:05:18 +0100 |
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committer | STRWarrior <STRWarrior@users.noreply.github.com> | 2013-12-15 21:05:18 +0100 |
commit | 9b8112dbc2db44456aaec8471c14e5fb6aa04a4d (patch) | |
tree | c213af4ffb1e053a3e58f6122abbd31b00759477 | |
parent | Fixed player spawning packet. (diff) | |
parent | Documented ForceSetSpeed. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | MCServer/Plugins/APIDump/APIDesc.lua | 1 | ||||
-rw-r--r-- | src/Bindings/Bindings.cpp | 36 | ||||
-rw-r--r-- | src/Bindings/Bindings.h | 2 | ||||
-rw-r--r-- | src/ClientHandle.cpp | 2 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 10 | ||||
-rw-r--r-- | src/Entities/Player.h | 3 |
6 files changed, 50 insertions, 4 deletions
diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 00510b426..214b45a70 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -1574,6 +1574,7 @@ a_Player:OpenWindow(Window); DeltaExperience = { Params = "DeltaXP", Return = "", Notes = "Adds or removes XP from the current XP amount. Won't allow XP to go negative. Returns the new experience, -1 on error (XP overflow)." }, Feed = { Params = "AddFood, AddSaturation", Return = "bool", Notes = "Tries to add the specified amounts to food level and food saturation level (only positive amounts expected). Returns true if player was hungry and the food was consumed, false if too satiated." }, FoodPoison = { Params = "NumTicks", Return = "", Notes = "Starts the food poisoning for the specified amount of ticks; if already foodpoisoned, sets FoodPoisonedTicksRemaining to the larger of the two" }, + ForceSetSpeed = { Params = "{{Vector3d|Direction}}", Notes = "Forces the player to move to the given direction." }, GetAirLevel = { Params = "", Return = "number", Notes = "Returns the air level (number of ticks of air left)." }, GetClientHandle = { Params = "", Return = "{{cClientHandle}}", Notes = "Returns the client handle representing the player's connection. May be nil (AI players)." }, GetColor = { Return = "string", Notes = "Returns the full color code to be used for this player (based on the first group). Prefix player messages with this code." }, diff --git a/src/Bindings/Bindings.cpp b/src/Bindings/Bindings.cpp index 46f8c8f40..5536ab2b0 100644 --- a/src/Bindings/Bindings.cpp +++ b/src/Bindings/Bindings.cpp @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 12/15/13 14:19:12. +** Generated automatically by tolua++-1.0.92 on 12/15/13 20:25:06. */ #ifndef __cplusplus @@ -9395,6 +9395,39 @@ static int tolua_AllToLua_cPlayer_GetIP00(lua_State* tolua_S) } #endif //#ifndef TOLUA_DISABLE +/* method: ForceSetSpeed of class cPlayer */ +#ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_ForceSetSpeed00 +static int tolua_AllToLua_cPlayer_ForceSetSpeed00(lua_State* tolua_S) +{ +#ifndef TOLUA_RELEASE + tolua_Error tolua_err; + if ( + !tolua_isusertype(tolua_S,1,"cPlayer",0,&tolua_err) || + (tolua_isvaluenil(tolua_S,2,&tolua_err) || !tolua_isusertype(tolua_S,2,"Vector3d",0,&tolua_err)) || + !tolua_isnoobj(tolua_S,3,&tolua_err) + ) + goto tolua_lerror; + else +#endif + { + cPlayer* self = (cPlayer*) tolua_tousertype(tolua_S,1,0); + Vector3d a_Direction = *((Vector3d*) tolua_tousertype(tolua_S,2,0)); +#ifndef TOLUA_RELEASE + if (!self) tolua_error(tolua_S,"invalid 'self' in function 'ForceSetSpeed'", NULL); +#endif + { + self->ForceSetSpeed(a_Direction); + } + } + return 0; +#ifndef TOLUA_RELEASE + tolua_lerror: + tolua_error(tolua_S,"#ferror in function 'ForceSetSpeed'.",&tolua_err); + return 0; +#endif +} +#endif //#ifndef TOLUA_DISABLE + /* method: MoveTo of class cPlayer */ #ifndef TOLUA_DISABLE_tolua_AllToLua_cPlayer_MoveTo00 static int tolua_AllToLua_cPlayer_MoveTo00(lua_State* tolua_S) @@ -31076,6 +31109,7 @@ TOLUA_API int tolua_AllToLua_open (lua_State* tolua_S) tolua_function(tolua_S,"IsGameModeSurvival",tolua_AllToLua_cPlayer_IsGameModeSurvival00); tolua_function(tolua_S,"IsGameModeAdventure",tolua_AllToLua_cPlayer_IsGameModeAdventure00); tolua_function(tolua_S,"GetIP",tolua_AllToLua_cPlayer_GetIP00); + tolua_function(tolua_S,"ForceSetSpeed",tolua_AllToLua_cPlayer_ForceSetSpeed00); tolua_function(tolua_S,"MoveTo",tolua_AllToLua_cPlayer_MoveTo00); tolua_function(tolua_S,"GetWindow",tolua_AllToLua_cPlayer_GetWindow00); tolua_function(tolua_S,"CloseWindow",tolua_AllToLua_cPlayer_CloseWindow00); diff --git a/src/Bindings/Bindings.h b/src/Bindings/Bindings.h index 4805c260e..ef3b6b49e 100644 --- a/src/Bindings/Bindings.h +++ b/src/Bindings/Bindings.h @@ -1,6 +1,6 @@ /* ** Lua binding: AllToLua -** Generated automatically by tolua++-1.0.92 on 12/15/13 14:19:13. +** Generated automatically by tolua++-1.0.92 on 12/15/13 20:25:06. */ /* Exported function */ diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index c5fe270d3..f3deefe0b 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1760,8 +1760,6 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status) void cClientHandle::SendEntityVelocity(const cEntity & a_Entity) { - ASSERT(a_Entity.GetUniqueID() != m_Player->GetUniqueID()); // Must not send for self - m_Protocol->SendEntityVelocity(a_Entity); } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index c2a76342d..38b911fd2 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -1069,6 +1069,16 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const +void cPlayer::ForceSetSpeed(Vector3d a_Direction) +{ + SetSpeed(a_Direction); + m_ClientHandle->SendEntityVelocity(*this); +} + + + + + void cPlayer::MoveTo( const Vector3d & a_NewPos ) { if ((a_NewPos.y < -990) && (GetPosY() > -100)) diff --git a/src/Entities/Player.h b/src/Entities/Player.h index f3ee841e7..a09f7f489 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -167,6 +167,9 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); + /// Forces the player to move in the given direction. + void ForceSetSpeed(Vector3d a_Direction); // tolua_export + /// Tries to move to a new position, with attachment-related checks (y == -999) void MoveTo(const Vector3d & a_NewPos); // tolua_export |