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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-09 10:43:26 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2012-08-09 10:43:26 +0200
commit521087fc078e23a897a21b6d5e9c7a370bc35bac (patch)
treef8783f92be8dec9f9b4a30226182a14e8d748773
parentGNUmakefile: added a profiled build ("make profile=1") (diff)
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Diffstat (limited to '')
-rw-r--r--source/blocks/BlockRedstoneTorch.h13
-rw-r--r--source/blocks/BlockTorch.h104
2 files changed, 108 insertions, 9 deletions
diff --git a/source/blocks/BlockRedstoneTorch.h b/source/blocks/BlockRedstoneTorch.h
index 0b8be74e1..c90e1362d 100644
--- a/source/blocks/BlockRedstoneTorch.h
+++ b/source/blocks/BlockRedstoneTorch.h
@@ -1,8 +1,13 @@
+
#pragma once
#include "BlockRedstone.h"
+#include "BlockTorch.h"
#include "../cTorch.h"
+
+
+
class cBlockRedstoneTorchHandler : public cBlockRedstoneHandler
{
public:
@@ -11,10 +16,10 @@ public:
{
}
+
virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
{
- AddDirection( a_X, a_Y, a_Z, a_Dir, true );
- return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
+ return cBlockTorchHandler::TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir);
}
@@ -24,10 +29,12 @@ public:
return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
}
- virtual int GetDropID() override
+
+ virtual int GetDropID(void) override
{
return E_ITEM_REDSTONE_TORCH_ON;
}
+
virtual bool CanBePlacedOnSide() override
{
diff --git a/source/blocks/BlockTorch.h b/source/blocks/BlockTorch.h
index 562536c6e..8f9775d20 100644
--- a/source/blocks/BlockTorch.h
+++ b/source/blocks/BlockTorch.h
@@ -1,9 +1,13 @@
+
#pragma once
#include "Block.h"
#include "../cTorch.h"
#include "../cWorld.h"
+
+
+
class cBlockTorchHandler : public cBlockHandler
{
public:
@@ -12,27 +16,115 @@ public:
{
}
- virtual void PlaceBlock(cWorld *a_World, cPlayer *a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
+
+ virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
{
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cTorch::DirectionToMetaData(a_Dir));
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
- virtual bool AllowBlockOnTop() override
+
+ virtual bool AllowBlockOnTop(void) override
{
return false;
}
- virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
+
+ static bool CanBePlacedOn(BLOCKTYPE a_BlockType, char a_Direction)
{
+ switch (a_BlockType)
+ {
+ case E_BLOCK_STONE:
+ case E_BLOCK_GRASS:
+ case E_BLOCK_DIRT:
+ case E_BLOCK_COBBLESTONE:
+ case E_BLOCK_PLANKS:
+ case E_BLOCK_BEDROCK:
+ case E_BLOCK_SAND:
+ case E_BLOCK_GRAVEL:
+ case E_BLOCK_GOLD_ORE:
+ case E_BLOCK_IRON_ORE:
+ case E_BLOCK_COAL_ORE:
+ case E_BLOCK_LOG:
+ case E_BLOCK_SPONGE:
+ case E_BLOCK_LAPIS_ORE:
+ case E_BLOCK_LAPIS_BLOCK:
+ case E_BLOCK_SANDSTONE:
+ case E_BLOCK_WOOL:
+ case E_BLOCK_GOLD_BLOCK:
+ case E_BLOCK_IRON_BLOCK:
+ case E_BLOCK_DOUBLE_STONE_SLAB:
+ case E_BLOCK_BRICK:
+ case E_BLOCK_BOOKCASE:
+ case E_BLOCK_MOSSY_COBBLESTONE:
+ case E_BLOCK_OBSIDIAN:
+ case E_BLOCK_MOB_SPAWNER:
+ case E_BLOCK_DIAMOND_ORE:
+ case E_BLOCK_DIAMOND_BLOCK:
+ case E_BLOCK_CRAFTING_TABLE:
+ case E_BLOCK_REDSTONE_ORE:
+ case E_BLOCK_REDSTONE_ORE_GLOWING:
+ case E_BLOCK_SNOW_BLOCK:
+ case E_BLOCK_CLAY:
+ case E_BLOCK_JUKEBOX:
+ case E_BLOCK_PUMPKIN:
+ case E_BLOCK_NETHERRACK:
+ case E_BLOCK_SOULSAND:
+ case E_BLOCK_JACK_O_LANTERN:
+ case E_BLOCK_LOCKED_CHEST:
+ case E_BLOCK_STONE_BRICKS:
+ case E_BLOCK_MELON:
+ case E_BLOCK_MYCELIUM:
+ case E_BLOCK_NETHER_BRICK:
+ case E_BLOCK_END_STONE:
+ case E_BLOCK_REDSTONE_LAMP_OFF:
+ case E_BLOCK_REDSTONE_LAMP_ON:
+ case E_BLOCK_DOUBLE_WOODEN_SLAB:
+ case E_BLOCK_EMERALD_ORE:
+ case E_BLOCK_ENDER_CHEST:
+ case E_BLOCK_EMERALD_BLOCK:
+ {
+ return true;
+ }
+
+ case E_BLOCK_GLASS:
+ case E_BLOCK_FENCE:
+ case E_BLOCK_NETHER_BRICK_FENCE:
+ {
+ return (a_Direction == 0x1); // allow only direction "standing on floor"
+ }
+
+ default:
+ {
+ return false;
+ }
+ }
+ }
+
+
+ static bool TorchCanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir)
+ {
+ // TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead
+ // How to propagate that change up?
+
AddDirection( a_X, a_Y, a_Z, a_Dir, true );
- return a_World->GetBlock( a_X, a_Y, a_Z ) != E_BLOCK_AIR;
+ return CanBePlacedOn(a_World->GetBlock( a_X, a_Y, a_Z ), a_Dir);
+ }
+
+
+ virtual bool CanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
+ {
+ return TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir);
}
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
+ virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
}
-}; \ No newline at end of file
+};
+
+
+
+