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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-06-02 14:16:36 +0200 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-06-02 14:16:36 +0200 |
commit | b9ca7bd1203f704d4f9d6215d72728d40a187b7c (patch) | |
tree | 0ab2885d4528f1160d58721681971577c9392fa7 | |
parent | cBlockArea reading hotfix. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Mobs/Monster.cpp | 18 |
1 files changed, 14 insertions, 4 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp index a9ca7a2fa..5843ca5a6 100644 --- a/src/Mobs/Monster.cpp +++ b/src/Mobs/Monster.cpp @@ -301,7 +301,7 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) if (DoesPosYRequireJump((int)floor(m_Destination.y))) { m_bOnGround = false; - AddPosY(1.5); // Jump!! + AddSpeedY(5.2); // Jump!! } } @@ -310,9 +310,19 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk) { Distance.y = 0; Distance.Normalize(); - Distance *= 5; - SetSpeedX(Distance.x); - SetSpeedZ(Distance.z); + + if (m_bOnGround) + { + Distance *= 2.5; + } + else + { + // Don't let the mob move too much if he's falling. + Distance *= 0.25; + } + + AddSpeedX(Distance.x); + AddSpeedZ(Distance.z); if (m_EMState == ESCAPING) { //Runs Faster when escaping :D otherwise they just walk away |