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author | STRWarrior <niels.breuker@hotmail.nl> | 2014-11-10 21:55:13 +0100 |
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committer | STRWarrior <niels.breuker@hotmail.nl> | 2014-11-10 21:55:13 +0100 |
commit | 9a50a1fe0cc641a4ec931d733702b775292a6ab6 (patch) | |
tree | ae87fdec32ad61d4e8c30bf7f68ac346fbcf0988 | |
parent | Added BiomalNoise3D shape generator. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/FinishGen.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 18f8ee2bc..b8afac09a 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -199,6 +199,11 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) // Get the top block + 1. This is the place where the grass would finaly be placed: int y = a_ChunkDesc.GetHeight(x, z) + 1; + + if (y >= 255) + { + continue; + } // Check if long grass can be placed: if ( |