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author | Mattes D <github@xoft.cz> | 2014-11-17 23:02:53 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-11-17 23:02:53 +0100 |
commit | e9082263c92549aebd3cb136935db28784adcf01 (patch) | |
tree | 235d076e8ce2ed1c2218bb2212aae38826eb438e | |
parent | Fixed include path. (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Noise.cpp | 174 | ||||
-rw-r--r-- | src/Noise.h | 98 | ||||
-rw-r--r-- | src/OctavedNoise.h | 192 |
3 files changed, 206 insertions, 258 deletions
diff --git a/src/Noise.cpp b/src/Noise.cpp index d3098c295..d16c0849c 100644 --- a/src/Noise.cpp +++ b/src/Noise.cpp @@ -1043,10 +1043,6 @@ NOISE_DATATYPE cImprovedNoise::GetValueAt(int a_X, int a_Y, int a_Z) a_Z = a_Z & 255; int A = m_Perm[a_X] + a_Y; int AA = m_Perm[A] + a_Z; - int AB = m_Perm[A + 1] + a_Z; - int B = m_Perm[a_X + 1] + a_Y; - int BA = m_Perm[B] + a_Z; - int BB = m_Perm[B + 1] + a_Z; return Grad(m_Perm[AA], 0, 0, 0); } @@ -1056,176 +1052,6 @@ NOISE_DATATYPE cImprovedNoise::GetValueAt(int a_X, int a_Y, int a_Z) //////////////////////////////////////////////////////////////////////////////// -// cPerlinNoise: - -cPerlinNoise::cPerlinNoise(void) : - m_Seed(0) -{ -} - - - - - -cPerlinNoise::cPerlinNoise(int a_Seed) : - m_Seed(a_Seed) -{ -} - - - - - -void cPerlinNoise::SetSeed(int a_Seed) -{ - m_Seed = a_Seed; -} - - - - - -void cPerlinNoise::AddOctave(float a_Frequency, float a_Amplitude) -{ - m_Octaves.push_back(cOctave(m_Seed * ((int)m_Octaves.size() + 4) * 4 + 1024, a_Frequency, a_Amplitude)); -} - - - - - -void cPerlinNoise::Generate2D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash -) const -{ - if (m_Octaves.empty()) - { - // No work to be done - ASSERT(!"Perlin: No octaves to generate!"); - return; - } - - bool ShouldFreeWorkspace = (a_Workspace == nullptr); - int ArrayCount = a_SizeX * a_SizeY; - if (ShouldFreeWorkspace) - { - a_Workspace = new NOISE_DATATYPE[ArrayCount]; - } - - // Generate the first octave directly into array: - const cOctave & FirstOctave = m_Octaves.front(); - - FirstOctave.m_Noise.Generate2D( - a_Workspace, a_SizeX, a_SizeY, - a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, - a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency - ); - NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] = a_Workspace[i] * Amplitude; - } - - // Add each octave: - for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr) - { - // Generate cubic noise for the octave: - itr->m_Noise.Generate2D( - a_Workspace, a_SizeX, a_SizeY, - a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency, - a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency - ); - // Add the cubic noise into the output: - NOISE_DATATYPE Amplitude = itr->m_Amplitude; - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] += a_Workspace[i] * Amplitude; - } - } - - if (ShouldFreeWorkspace) - { - delete[] a_Workspace; - a_Workspace = nullptr; - } -} - - - - - -void cPerlinNoise::Generate3D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction - NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash -) const -{ - if (m_Octaves.empty()) - { - // No work to be done - ASSERT(!"Perlin: No octaves to generate!"); - return; - } - - bool ShouldFreeWorkspace = (a_Workspace == nullptr); - int ArrayCount = a_SizeX * a_SizeY * a_SizeZ; - if (ShouldFreeWorkspace) - { - a_Workspace = new NOISE_DATATYPE[ArrayCount]; - } - - // Generate the first octave directly into array: - const cOctave & FirstOctave = m_Octaves.front(); - - FirstOctave.m_Noise.Generate3D( - a_Workspace, a_SizeX, a_SizeY, a_SizeZ, - a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, - a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency, - a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency - ); - NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] = a_Workspace[i] * Amplitude; - } - - // Add each octave: - for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr) - { - // Generate cubic noise for the octave: - itr->m_Noise.Generate3D( - a_Workspace, a_SizeX, a_SizeY, a_SizeZ, - a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency, - a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency, - a_StartZ * itr->m_Frequency, a_EndZ * itr->m_Frequency - ); - // Add the cubic noise into the output: - NOISE_DATATYPE Amplitude = itr->m_Amplitude; - for (int i = 0; i < ArrayCount; i++) - { - a_Array[i] += a_Workspace[i] * Amplitude; - } - } - - if (ShouldFreeWorkspace) - { - delete[] a_Workspace; - a_Workspace = nullptr; - } -} - - - - - -//////////////////////////////////////////////////////////////////////////////// // cRidgedMultiNoise: cRidgedMultiNoise::cRidgedMultiNoise(void) : diff --git a/src/Noise.h b/src/Noise.h index 3c5caded7..8b9ee2f3b 100644 --- a/src/Noise.h +++ b/src/Noise.h @@ -7,22 +7,10 @@ #include <cmath> +/** The datatype used by all the noise generators. */ +typedef float NOISE_DATATYPE; - - - -// Some settings -#define NOISE_DATATYPE float - - - - - -#ifdef _MSC_VER - #define INLINE __forceinline -#else - #define INLINE inline -#endif +#include "OctavedNoise.h" @@ -35,20 +23,20 @@ public: cNoise(const cNoise & a_Noise); // The following functions, if not marked INLINE, are about 20 % slower - INLINE NOISE_DATATYPE IntNoise1D(int a_X) const; - INLINE NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const; - INLINE NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const; + inline NOISE_DATATYPE IntNoise1D(int a_X) const; + inline NOISE_DATATYPE IntNoise2D(int a_X, int a_Y) const; + inline NOISE_DATATYPE IntNoise3D(int a_X, int a_Y, int a_Z) const; // Return a float number in the specified range: - INLINE NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const + inline NOISE_DATATYPE IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const { return a_Min + std::abs(IntNoise2D(a_X, a_Y)) * (a_Max - a_Min); } // Note: These functions have a mod8-irregular chance - each of the mod8 remainders has different chance of occurrence. Divide by 8 to rectify. - INLINE int IntNoise1DInt(int a_X) const; - INLINE int IntNoise2DInt(int a_X, int a_Y) const; - INLINE int IntNoise3DInt(int a_X, int a_Y, int a_Z) const; + inline int IntNoise1DInt(int a_X) const; + inline int IntNoise2DInt(int a_X, int a_Y) const; + inline int IntNoise3DInt(int a_X, int a_Y, int a_Z) const; NOISE_DATATYPE LinearNoise1D(NOISE_DATATYPE a_X) const; NOISE_DATATYPE CosineNoise1D(NOISE_DATATYPE a_X) const; @@ -61,9 +49,9 @@ public: void SetSeed(int a_Seed) { m_Seed = a_Seed; } - INLINE static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct); - INLINE static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); - INLINE static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); + inline static NOISE_DATATYPE CubicInterpolate (NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct); + inline static NOISE_DATATYPE CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); + inline static NOISE_DATATYPE LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct); private: int m_Seed; @@ -197,65 +185,7 @@ protected: -class cPerlinNoise -{ -public: - cPerlinNoise(void); - cPerlinNoise(int a_Seed); - - - void SetSeed(int a_Seed); - - void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude); - - void Generate1D( - NOISE_DATATYPE * a_Array, ///< Array to generate into - int a_SizeX, ///< Count of the array - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array - NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash - ) const; - - - void Generate2D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] - int a_SizeX, int a_SizeY, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash - ) const; - - - void Generate3D( - NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] - int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction - NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction - NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction - NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction - NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash - ) const; - -protected: - class cOctave - { - public: - cCubicNoise m_Noise; - - NOISE_DATATYPE m_Frequency; // Coord multiplier - NOISE_DATATYPE m_Amplitude; // Value multiplier - - cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) : - m_Noise(a_Seed), - m_Frequency(a_Frequency), - m_Amplitude(a_Amplitude) - { - } - } ; - - typedef std::vector<cOctave> cOctaves; - - int m_Seed; - cOctaves m_Octaves; -} ; +typedef cOctavedNoise<cCubicNoise> cPerlinNoise; diff --git a/src/OctavedNoise.h b/src/OctavedNoise.h new file mode 100644 index 000000000..86fb0ddb0 --- /dev/null +++ b/src/OctavedNoise.h @@ -0,0 +1,192 @@ + +// OctavedNoise.h + +// Implements the cOctavedNoise class template representing a noise generator that layers several octaves of another noise + + + + + +#pragma once + + + + + +template <typename N> +class cOctavedNoise +{ +public: + cOctavedNoise(int a_Seed = 0): + m_Seed(a_Seed) + { + } + + + /** Sets a new seed for the generators. Relays the seed to all underlying octaves. */ + void SetSeed(int a_Seed) + { + m_Seed = a_Seed; + for (auto oct: m_Octaves) + { + oct->SetSeed(a_Seed); + } + } + + + /** */ + void AddOctave(NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) + { + m_Octaves.emplace_back(m_Seed, a_Frequency, a_Amplitude); + } + + + /** Fills a 2D array with the values of the noise. */ + void Generate2D( + NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y] + int a_SizeX, int a_SizeY, ///< Count of the array, in each direction + NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction + NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction + NOISE_DATATYPE * a_Workspace ///< Workspace that this function can use and trash. Must be valid. + ) const + { + // Check that state is alright: + if (m_Octaves.empty()) + { + ASSERT(!"Perlin: No octaves to generate!"); + return; + } + + // Allocate the workspace on the heap, if it wasn't given: + std::unique_ptr<NOISE_DATATYPE[]> workspaceHeap; + if (a_Workspace == nullptr) + { + workspaceHeap.reset(new NOISE_DATATYPE[a_SizeX * a_SizeY]); + a_Workspace = workspaceHeap.get(); + } + + // Generate the first octave directly into array: + const cOctave & FirstOctave = m_Octaves.front(); + int ArrayCount = a_SizeX * a_SizeY; + FirstOctave.m_Noise.Generate2D( + a_Workspace, a_SizeX, a_SizeY, + a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, + a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency + ); + NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; + for (int i = 0; i < ArrayCount; i++) + { + a_Array[i] = a_Workspace[i] * Amplitude; + } + + // Add each octave: + for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr) + { + // Generate the noise for the octave: + itr->m_Noise.Generate2D( + a_Workspace, a_SizeX, a_SizeY, + a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency, + a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency + ); + // Add it into the output: + NOISE_DATATYPE Amplitude = itr->m_Amplitude; + for (int i = 0; i < ArrayCount; i++) + { + a_Array[i] += a_Workspace[i] * Amplitude; + } + } // for itr - m_Octaves[] + } + + + /** Fills a 3D array with the values of the noise. */ + void Generate3D( + NOISE_DATATYPE * a_Array, ///< Array to generate into [x + a_SizeX * y + a_SizeX * a_SizeY * z] + int a_SizeX, int a_SizeY, int a_SizeZ, ///< Count of the array, in each direction + NOISE_DATATYPE a_StartX, NOISE_DATATYPE a_EndX, ///< Noise-space coords of the array in the X direction + NOISE_DATATYPE a_StartY, NOISE_DATATYPE a_EndY, ///< Noise-space coords of the array in the Y direction + NOISE_DATATYPE a_StartZ, NOISE_DATATYPE a_EndZ, ///< Noise-space coords of the array in the Z direction + NOISE_DATATYPE * a_Workspace = nullptr ///< Workspace that this function can use and trash, same size as a_Array + ) const + { + // Check that state is alright: + if (m_Octaves.empty()) + { + ASSERT(!"Perlin: No octaves to generate!"); + return; + } + + // Allocate the workspace on the heap, if it wasn't given: + std::unique_ptr<NOISE_DATATYPE[]> workspaceHeap; + if (a_Workspace == nullptr) + { + workspaceHeap.reset(new NOISE_DATATYPE[a_SizeX * a_SizeY * a_SizeZ]); + a_Workspace = workspaceHeap.get(); + } + + // Generate the first octave directly into array: + const cOctave & FirstOctave = m_Octaves.front(); + int ArrayCount = a_SizeX * a_SizeY * a_SizeZ; + FirstOctave.m_Noise.Generate3D( + a_Workspace, a_SizeX, a_SizeY, a_SizeZ, + a_StartX * FirstOctave.m_Frequency, a_EndX * FirstOctave.m_Frequency, + a_StartY * FirstOctave.m_Frequency, a_EndY * FirstOctave.m_Frequency, + a_StartZ * FirstOctave.m_Frequency, a_EndZ * FirstOctave.m_Frequency + ); + NOISE_DATATYPE Amplitude = FirstOctave.m_Amplitude; + for (int i = 0; i < ArrayCount; i++) + { + a_Array[i] = a_Workspace[i] * Amplitude; + } + + // Add each octave: + for (cOctaves::const_iterator itr = m_Octaves.begin() + 1, end = m_Octaves.end(); itr != end; ++itr) + { + // Generate the noise for the octave: + itr->m_Noise.Generate3D( + a_Workspace, a_SizeX, a_SizeY, a_SizeZ, + a_StartX * itr->m_Frequency, a_EndX * itr->m_Frequency, + a_StartY * itr->m_Frequency, a_EndY * itr->m_Frequency, + a_StartZ * itr->m_Frequency, a_EndZ * itr->m_Frequency + ); + // Add it into the output: + NOISE_DATATYPE Amplitude = itr->m_Amplitude; + for (int i = 0; i < ArrayCount; i++) + { + a_Array[i] += a_Workspace[i] * Amplitude; + } + } // for itr - m_Octaves[] + } + +protected: + /** Stores information and state for one octave of the noise. */ + class cOctave + { + public: + N m_Noise; + + /** Coord multiplier. */ + NOISE_DATATYPE m_Frequency; + + /** Value multiplier. */ + NOISE_DATATYPE m_Amplitude; + + cOctave(int a_Seed, NOISE_DATATYPE a_Frequency, NOISE_DATATYPE a_Amplitude) : + m_Noise(a_Seed), + m_Frequency(a_Frequency), + m_Amplitude(a_Amplitude) + { + } + } ; + typedef std::vector<cOctave> cOctaves; + + + /** The seed used by the underlying generators. */ + int m_Seed; + + /** The octaves that compose this noise. */ + cOctaves m_Octaves; +}; + + + + |