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author | Mattes D <github@xoft.cz> | 2014-12-01 00:08:44 +0100 |
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committer | Mattes D <github@xoft.cz> | 2014-12-01 00:09:58 +0100 |
commit | f0ad6221c3a409e7cc9cde631c50bc026486b4ae (patch) | |
tree | b3b812f29cf09fd78edc373973ab5d15812d7ea8 | |
parent | Hopefully fixed random build fails (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/Generating/Noise3DGenerator.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/Generating/Noise3DGenerator.cpp b/src/Generating/Noise3DGenerator.cpp index a7af87bac..57e23809e 100644 --- a/src/Generating/Noise3DGenerator.cpp +++ b/src/Generating/Noise3DGenerator.cpp @@ -529,7 +529,9 @@ cBiomalNoise3DComposable::cBiomalNoise3DComposable(int a_Seed, cBiomeGenPtr a_Bi m_DensityNoiseA(a_Seed + 1), m_DensityNoiseB(a_Seed + 2), m_BaseNoise(a_Seed + 3), - m_BiomeGen(a_BiomeGen) + m_BiomeGen(a_BiomeGen), + m_LastChunkX(0x7fffffff), // Set impossible coords for the chunk so that it's always considered stale + m_LastChunkZ(0x7fffffff) { // Generate the weight distribution for summing up neighboring biomes: m_WeightSum = 0; |