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author | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-29 02:21:56 +0100 |
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committer | Tiger Wang <ziwei.tiger@hotmail.co.uk> | 2014-03-29 02:21:56 +0100 |
commit | fb16554322e3995f065135b481fffd58a5b2551e (patch) | |
tree | 8edbe0e13bcc85787cef931c59410a7857f25aca | |
parent | Fixed #721 and FS439 (diff) | |
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Diffstat (limited to '')
-rw-r--r-- | src/ClientHandle.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp index 46c10ae82..eb05ebdb7 100644 --- a/src/ClientHandle.cpp +++ b/src/ClientHandle.cpp @@ -1606,10 +1606,8 @@ void cClientHandle::MoveToWorld(cWorld & a_World, bool a_SendRespawnPacket) m_Protocol->SendUnloadChunk(itr->m_ChunkX, itr->m_ChunkZ); } // for itr - Chunks[] - // Do NOT stream new chunks, the new world runs its own tick thread and may deadlock - // Instead, the chunks will be streamed when the client is moved to the new world's Tick list, - // by setting state to csAuthenticated - m_State = csAuthenticated; + // StreamChunks() called in cPlayer::MoveToWorld() after new world has been set + // Meanwhile here, we set last streamed values to bogus ones so everything is resent m_LastStreamedChunkX = 0x7fffffff; m_LastStreamedChunkZ = 0x7fffffff; m_HasSentPlayerChunk = false; |