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authorTheJumper <maximilian.springer@web.de>2014-02-22 22:59:12 +0100
committerTheJumper <maximilian.springer@web.de>2014-02-22 22:59:12 +0100
commit43b2370bac14578247f87fff7eec50f574b588e0 (patch)
tree7bc3ee60f90869612bf8d6092c86cf89387754ab
parentChanged formatting, encapsuled armor drop, introduced better static Enchantment IDs (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Spider.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/Mobs/Spider.cpp b/src/Mobs/Spider.cpp
index d20f4997c..4a6f09aa4 100644
--- a/src/Mobs/Spider.cpp
+++ b/src/Mobs/Spider.cpp
@@ -24,7 +24,7 @@ void cSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(E_ENCHANTMENT_LOOTING);
}
AddRandomDropItem(a_Drops, 0, 2 + LootingLevel, E_ITEM_STRING);
- if (a_Killer != NULL && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
+ if ((a_Killer != NULL) && (a_Killer->IsPlayer() || a_Killer->IsA("cWolf")))
{
AddRandomUncommonDropItem(a_Drops, 33.0f, E_ITEM_SPIDER_EYE);
}