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authorHowaner <franzi.moos@googlemail.com>2014-08-04 01:35:25 +0200
committerHowaner <franzi.moos@googlemail.com>2014-08-04 01:35:25 +0200
commit7bea90d6caca9f9b4389fe14ab49720f22cb9273 (patch)
treef7e5167318cfd7ec763925193723dd573cf29478
parentAttempt to fix knockback and swimming. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Mobs/Monster.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 66c9aadeb..54ad869c2 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -290,16 +290,16 @@ void cMonster::Tick(float a_Dt, cChunk & a_Chunk)
if (m_bOnGround)
{
- Distance *= 2.5;
+ Distance *= 2.5f;
}
else if (IsSwimming())
{
- Distance *= 1.3;
+ Distance *= 1.3f;
}
else
{
// Don't let the mob move too much if he's falling.
- Distance *= 0.25;
+ Distance *= 0.25f;
}
AddSpeedX(Distance.x);