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authorAlexander Harkness <bearbin@gmail.com>2013-12-21 20:09:59 +0100
committerAlexander Harkness <bearbin@gmail.com>2013-12-21 20:09:59 +0100
commitf4e68730d26f60dac3120dca235efaf8009dda78 (patch)
tree7e0025ff536ca68edbaa19396ba94226af951766
parentFixed a typo in .gitignore. (diff)
parentYou are now able to get different items from fishing. (diff)
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Diffstat (limited to '')
-rw-r--r--src/Items/ItemFishingRod.h110
1 files changed, 108 insertions, 2 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 87021fbd2..80ff6cf1c 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -65,11 +65,117 @@ public:
if (Callbacks.CanPickup())
{
cItems Drops;
- Drops.Add(cItem(E_ITEM_RAW_FISH));
+ int ItemCategory(a_World->GetTickRandomNumber(99));
+ if (ItemCategory <= 4) // Treasures 5%
+ {
+ int Treasure(a_World->GetTickRandomNumber(5));
+ switch (Treasure)
+ {
+ case 0:
+ {
+ Drops.Add(cItem(E_ITEM_BOW)); // TODO: Enchantments
+ break;
+ }
+ case 1:
+ {
+ Drops.Add(cItem(E_ITEM_BOOK)); // TODO: Enchanted book
+ break;
+ }
+ case 2:
+ {
+ Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, a_World->GetTickRandomNumber(50))); // Fishing rod with durability. TODO: Enchantments on it
+ break;
+ }
+ case 3:
+ {
+ Drops.Add(cItem(E_ITEM_NAME_TAG));
+ break;
+ }
+ case 4:
+ {
+ Drops.Add(cItem(E_ITEM_SADDLE));
+ break;
+ }
+ case 5:
+ {
+ Drops.Add(cItem(E_BLOCK_LILY_PAD));
+ break;
+ }
+ }
+ }
+ else if (ItemCategory <= 14) // Junk 10%
+ {
+ int Junk(a_World->GetTickRandomNumber(70));
+ if (Junk <= 1)
+ {
+ Drops.Add(cItem(E_ITEM_DYE, 10, 0));
+ }
+ else if (Junk <= 4)
+ {
+ Drops.Add(cItem(E_ITEM_BOW, 1, a_World->GetTickRandomNumber(64)));
+ }
+ else if (Junk <= 9)
+ {
+ Drops.Add(cItem(E_ITEM_STICK));
+ }
+ else if (Junk <= 14)
+ {
+ Drops.Add(cItem(E_ITEM_STRING));
+ }
+ else if (Junk <= 22)
+ {
+ Drops.Add(cItem(E_ITEM_BOWL));
+ }
+ else if (Junk <= 30)
+ {
+ Drops.Add(cItem(E_ITEM_LEATHER));
+ }
+ else if (Junk <= 38)
+ {
+ Drops.Add(cItem(E_ITEM_LEATHER_BOOTS));
+ }
+ else if (Junk <= 46)
+ {
+ Drops.Add(cItem(E_ITEM_ROTTEN_FLESH));
+ }
+ else if (Junk <= 54)
+ {
+ Drops.Add(cItem(E_ITEM_POTIONS));
+ }
+ else if (Junk <= 62)
+ {
+ Drops.Add(cItem(E_ITEM_BONE));
+ }
+ else if (Junk <= 70)
+ {
+ Drops.Add(cItem(E_BLOCK_TRIPWIRE_HOOK));
+ }
+ }
+ else // Fish
+ {
+ int FishType(a_World->GetTickRandomNumber(99));
+ if (FishType <= 1) // Clownfish has a 2% chance of spawning
+ {
+ Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
+ }
+ else if (FishType <= 12) // Pufferfish has a 13% chance of spawning
+ {
+ Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_CLOWNFISH));
+ }
+ else if (FishType <= 24)
+ {
+ Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_SALMON));
+ }
+ else
+ {
+ Drops.Add(cItem(E_ITEM_RAW_FISH, 1, E_META_RAW_FISH_FISH));
+ }
+ }
+
+
Vector3d FloaterPos(Callbacks.GetPos());
Vector3d FlyDirection(a_Player->GetPosition() - FloaterPos);
a_World->SpawnItemPickups(Drops, FloaterPos.x, FloaterPos.y, FloaterPos.z, FlyDirection.x, FlyDirection.Length() / (FlyDirection.y * 2), FlyDirection.z);
- // TODO: More types of pickups.
}
}
else