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author | Alexander Harkness <bearbin@gmail.com> | 2013-08-13 10:39:42 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-08-13 10:39:42 +0200 |
commit | ff7e4b5bb9e1c5c567043ad8479a054c0c085f5e (patch) | |
tree | 1b0137815fcb9e51d6b8b9587a47f3d726c17d33 | |
parent | Did some stuff. (diff) | |
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-rw-r--r-- | main.lua | 53 |
1 files changed, 45 insertions, 8 deletions
@@ -1,14 +1,14 @@ -- This plugin copyright Alexander Harkness 2013, licensed under the MIT license. -- Configuration -g_ServerLang = "english" -g_ConsoleLang = "english" +g_ServerLang = "english" +g_ConsoleLang = "english" -- Global Variables -g_Plugin = nil +g_Plugin = nil g_PluginManager = nil -g_PluginDir = nil -g_UserData +g_PluginDir = nil +g_UserData = nil -- START WITH DA AWESOME! function Initialize( Plugin ) @@ -23,10 +23,13 @@ function Initialize( Plugin ) Plugin:SetVersion( 1 ) -- This is the place for commands! - PluginManager:BindCommand("/language", "transapi.setlang", HandleLanguageCommand, " - Set your preferred language.") + g_PluginManager:BindCommand("/language", "transapi.setlang", HandleLanguageCommand, " - Set your preferred language.") -- Load the userdata file. - + g_UserData = cIniFile( g_PluginDir .. "/userdata.ini" ) + if g_UserData ~= true then + LOGERROR( "TransAPI INI file could not be opened!" ) + end LOG( "Initialized " .. Plugin:GetName() .. " v." .. Plugin:GetVersion() ) @@ -34,9 +37,19 @@ function Initialize( Plugin ) end -function GetLanguage( user ) +function GetLanguage( Player ) -- Returns a language to use. + if g_UserData:ReadFile() == true then + local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" ) + g_UserData:WriteFile() + end + + if userLang == "false" then + return g_ServerLang + else + return userLang + end end @@ -46,7 +59,31 @@ function GetConsoleLanguage() end function HandleLanguageCommand ( Split, Player ) + + -- If the user is not setting the language, tell them the currently selected one. + if #Split ~= 2 then + + local userLang = g_UserData:GetValueSet( Player:GetName(), "language", "false" ) + if userLang == "false" then + return g_ServerLang + else + return userLang + end + + end + + -- Set the language. + local success = g_UserData:SetValue( Player:GetName(), "language" Split[2] ) + g_UserData:WriteFile() + + if not success then + Player:SendMessage( "Language could not be set!" ) + else + Player:SendMessage( "Language set!" ) + end + return true + end function OnDisable() |