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authorTiger Wang <ziwei.tiger@outlook.com>2022-02-13 19:01:46 +0100
committerTiger Wang <ziwei.tiger@outlook.com>2022-07-10 16:59:26 +0200
commit61aefeae7b6e15064cf4484482c86fc14fb404f0 (patch)
treed378ecea7d7724af4dce63e10cc9e4949dbe57ae
parentFix detector rail breaking/replacing blocks (#5429) (diff)
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-rw-r--r--src/ChunkMap.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 16e8fa267..82631e6ed 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -1016,8 +1016,8 @@ bool cChunkMap::ForEachEntityInBox(const cBoundingBox & a_Box, cEntityCallback a
// Calculate the chunk range for the box:
int MinChunkX = FloorC(a_Box.GetMinX() / cChunkDef::Width);
int MinChunkZ = FloorC(a_Box.GetMinZ() / cChunkDef::Width);
- int MaxChunkX = FloorC((a_Box.GetMaxX() + cChunkDef::Width) / cChunkDef::Width);
- int MaxChunkZ = FloorC((a_Box.GetMaxZ() + cChunkDef::Width) / cChunkDef::Width);
+ int MaxChunkX = FloorC(a_Box.GetMaxX() / cChunkDef::Width);
+ int MaxChunkZ = FloorC(a_Box.GetMaxZ() / cChunkDef::Width);
// Iterate over each chunk in the range:
cCSLock Lock(m_CSChunks);