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author | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-01 23:21:17 +0200 |
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committer | lapayo94@gmail.com <lapayo94@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-09-01 23:21:17 +0200 |
commit | 476748ac8bf26ddd2b1eb39baa281dc7125a52cb (patch) | |
tree | 3bbae162946d3f10c6d5c353f66a46bf342d2a40 | |
parent | Progress on the 1.3.2 protocol. (diff) | |
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-rw-r--r-- | source/blocks/BlockRedstoneTorch.h | 24 | ||||
-rw-r--r-- | source/blocks/BlockTorch.h | 34 | ||||
-rw-r--r-- | source/cClientHandle.cpp | 2 |
3 files changed, 31 insertions, 29 deletions
diff --git a/source/blocks/BlockRedstoneTorch.h b/source/blocks/BlockRedstoneTorch.h index c90e1362d..88e884861 100644 --- a/source/blocks/BlockRedstoneTorch.h +++ b/source/blocks/BlockRedstoneTorch.h @@ -8,36 +8,16 @@ -class cBlockRedstoneTorchHandler : public cBlockRedstoneHandler
+class cBlockRedstoneTorchHandler : public cBlockTorchHandler
{
public:
cBlockRedstoneTorchHandler(BLOCKTYPE a_BlockID)
- : cBlockRedstoneHandler(a_BlockID)
+ : cBlockTorchHandler(a_BlockID)
{
}
-
- virtual bool CanBePlacedAt(cWorld *a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
- {
- return cBlockTorchHandler::TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir);
- }
-
-
- virtual bool CanBeAt(cWorld *a_World, int a_X, int a_Y, int a_Z) override
- {
- char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
- return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
- }
-
-
virtual int GetDropID(void) override
{
return E_ITEM_REDSTONE_TORCH_ON;
}
-
-
- virtual bool CanBePlacedOnSide() override
- {
- return true;
- }
};
\ No newline at end of file diff --git a/source/blocks/BlockTorch.h b/source/blocks/BlockTorch.h index f25680584..dfa503943 100644 --- a/source/blocks/BlockTorch.h +++ b/source/blocks/BlockTorch.h @@ -19,10 +19,14 @@ public: virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_X, int a_Y, int a_Z, char a_Dir) override
{
- if (a_Dir == BLOCK_FACE_BOTTOM)
+ if(!TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
{
- return;
+ a_Dir = FindSuitableDirection(a_World, a_X, a_Y, a_Z);
+
+ if(a_Dir == BLOCK_FACE_BOTTOM)
+ return;
}
+
a_World->SetBlock(a_X, a_Y, a_Z, m_BlockID, cTorch::DirectionToMetaData(a_Dir));
OnPlacedByPlayer(a_World, a_Player, a_X, a_Y, a_Z, a_Dir);
}
@@ -110,22 +114,40 @@ public: {
// TODO: If placing a torch from below, check all 4 XZ neighbors, place it on that neighbor instead
// How to propagate that change up?
-
+ // Simon: The easiest way is to calculate the position two times, shouldn´t cost much cpu power :)
+
+ if(a_Dir == BLOCK_FACE_BOTTOM)
+ return false;
+
AddDirection( a_X, a_Y, a_Z, a_Dir, true );
+
return CanBePlacedOn(a_World->GetBlock( a_X, a_Y, a_Z ), a_Dir);
}
-
+
+ // Finds a suitable Direction for the Torch. Returns BLOCK_FACE_BOTTOM on failure
+ static char FindSuitableDirection(cWorld * a_World, int a_X, int a_Y, int a_Z)
+ {
+ for(int i = 1; i <= 5; i++)
+ {
+ if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, i))
+ return i;
+ }
+ return BLOCK_FACE_BOTTOM;
+ }
virtual bool CanBePlacedAt(cWorld * a_World, int a_X, int a_Y, int a_Z, char a_Dir) override
{
- return TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir);
+ if(TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, a_Dir))
+ return true;
+
+ return FindSuitableDirection(a_World, a_X, a_Y, a_Z) != BLOCK_FACE_BOTTOM;
}
virtual bool CanBeAt(cWorld * a_World, int a_X, int a_Y, int a_Z) override
{
char Dir = cTorch::MetaDataToDirection(a_World->GetBlockMeta( a_X, a_Y, a_Z));
- return CanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
+ return TorchCanBePlacedAt(a_World, a_X, a_Y, a_Z, Dir);
}
};
diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 1b0944c4c..e3fc41c35 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -635,7 +635,7 @@ void cClientHandle::HandleBlockPlace(int a_BlockX, int a_BlockY, int a_BlockZ, c if(Handler->IgnoreBuildCollision()) { Handler->OnDestroyedByPlayer(World, m_Player, a_BlockX, a_BlockY, a_BlockZ); - World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); + // World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_AIR, 0); } else { |