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authorAlexander Harkness <bearbin@gmail.com>2014-06-11 14:01:52 +0200
committerAlexander Harkness <bearbin@gmail.com>2014-06-11 14:01:52 +0200
commitc5010ebcc13c29a567755d938dabfa5250de73fc (patch)
treecba4c8ae1dd2e54190a8bf3b238a577e2185109b
parentAdd new IsWeatherWet hook for cauldrons. (diff)
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-rw-r--r--src/World.h31
1 files changed, 24 insertions, 7 deletions
diff --git a/src/World.h b/src/World.h
index b0fed84ba..ac275b991 100644
--- a/src/World.h
+++ b/src/World.h
@@ -707,22 +707,39 @@ public:
/** Returns the current weather. Instead of comparing values directly to the weather constants, use IsWeatherXXX() functions, if possible */
eWeather GetWeather (void) const { return m_Weather; };
+ /** Returns true if the current weather is sun */
bool IsWeatherSunny(void) const { return (m_Weather == wSunny); }
- bool IsWeatherSunny(int a_BlockX, int a_BlockZ) const {
+
+ /** Returns true if it is sunny at the specified location. This takes into accunt biomes. */
+ bool IsWeatherSunnyAt(int a_BlockX, int a_BlockZ) const
+ {
return (m_Weather == wSunny)
}
- bool IsWeatherRain (void) const { return (m_Weather == wRain); }
- bool IsWeatherRain (int a_BlockX, int a_BlockZ) const {
+
+ /** Returns true if the current weather is rain */
+ bool IsWeatherRain(void) const { return (m_Weather == wRain); }
+
+ /** Returns true if it is raining at the specified location. This takes into accunt biomes. */
+ bool IsWeatherRainAt (int a_BlockX, int a_BlockZ) const
+ {
return (m_Weather == wRain) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)))
}
+
+ /** Returns true if the current weather is stormy */
bool IsWeatherStorm(void) const { return (m_Weather == wStorm); }
- bool IsWeatherStorm(int a_BlockX, int a_BlockZ) const {
+
+ /** Returns true if the weather is stormy at the specified location. This takes into accunt biomes. */
+ bool IsWeatherStormAt(int a_BlockX, int a_BlockZ) const
+ {
return (m_Weather == wStorm) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)))
}
- /** Returns true if the current weather has any precipitation - rain or storm */
- bool IsWeatherWet (void) const { return (m_Weather != wSunny); }
- bool IsWeatherWet (int a_BlockX, int a_BlockZ) const {
+ /** Returns true if the current weather has any precipitation - rain, storm or snow */
+ bool IsWeatherWet(void) const { return (m_Weather != wSunny); }
+
+ /** Returns true if it is raining, stormy or snowing at the specified location. This takes into accunt biomes. */
+ bool IsWeatherWetAt(int a_BlockX, int a_BlockZ) const
+ {
return (m_Weather != wSunny) && (!IsBiomeNoDownfall(GetBiomeAt(a_BlockX, a_BlockZ)))
}
// tolua_end