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author | Mattes D <github@xoft.cz> | 2013-09-22 21:31:53 +0200 |
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committer | Mattes D <github@xoft.cz> | 2013-09-22 21:31:53 +0200 |
commit | 63c627f68fbfe7b97fb04f0a40b44423cd12c366 (patch) | |
tree | 3f52eb0bc26015e90492d4cabdb3150984fb94b3 | |
parent | Added a simple valgrind script for easier testing. (diff) | |
parent | Removed some unneeded includes (diff) | |
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-rw-r--r-- | VC2008/MCServer.vcproj | 8 | ||||
-rw-r--r-- | source/Blocks/BlockButton.cpp | 39 | ||||
-rw-r--r-- | source/Blocks/BlockButton.h | 69 | ||||
-rw-r--r-- | source/Blocks/BlockComparator.cpp | 13 | ||||
-rw-r--r-- | source/Blocks/BlockComparator.h | 2 | ||||
-rw-r--r-- | source/Blocks/BlockHandler.cpp | 3 | ||||
-rw-r--r-- | source/Blocks/BlockLever.cpp | 14 | ||||
-rw-r--r-- | source/Blocks/BlockLever.h | 2 | ||||
-rw-r--r-- | source/Blocks/BlockRedstoneRepeater.cpp | 13 | ||||
-rw-r--r-- | source/Blocks/BlockRedstoneRepeater.h | 2 | ||||
-rw-r--r-- | source/Blocks/BlockStairs.h | 1 | ||||
-rw-r--r-- | source/ClientHandle.cpp | 2 | ||||
-rw-r--r-- | source/Entities/Boat.h | 1 | ||||
-rw-r--r-- | source/Entities/Minecart.h | 1 | ||||
-rw-r--r-- | source/Piston.cpp | 2 |
15 files changed, 125 insertions, 47 deletions
diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index ace82b010..c1c2593bf 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -2052,6 +2052,14 @@ > </File> <File + RelativePath="..\source\Blocks\BlockButton.cpp" + > + </File> + <File + RelativePath="..\source\Blocks\BlockButton.h" + > + </File> + <File RelativePath="..\source\blocks\BlockCactus.h" > </File> diff --git a/source/Blocks/BlockButton.cpp b/source/Blocks/BlockButton.cpp new file mode 100644 index 000000000..1011f9351 --- /dev/null +++ b/source/Blocks/BlockButton.cpp @@ -0,0 +1,39 @@ + +#include "Globals.h" +#include "BlockButton.h" + + + + + +cBlockButtonHandler::cBlockButtonHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) +{ +} + + + + + +void cBlockButtonHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) +{ + // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. + NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); + + if (Meta & 0x08) + { + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); + } + else + { + a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.5f); + } + + // Queue a button reset (unpress), with a GetBlock to prevent duplication of buttons (press, break, wait for reset) + a_World->QueueSetBlock(a_BlockX, a_BlockY, a_BlockZ, a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ), ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f), m_BlockType == E_BLOCK_STONE_BUTTON ? 20 : 25); +} + + + + diff --git a/source/Blocks/BlockButton.h b/source/Blocks/BlockButton.h new file mode 100644 index 000000000..e3f655bfa --- /dev/null +++ b/source/Blocks/BlockButton.h @@ -0,0 +1,69 @@ +#pragma once + +#include "BlockHandler.h" + + + + + +class cBlockButtonHandler : + public cBlockHandler +{ +public: + cBlockButtonHandler(BLOCKTYPE a_BlockType); + + virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; + + + virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override + { + // Reset meta to 0 + a_Pickups.push_back(cItem(m_BlockType == E_BLOCK_WOODEN_BUTTON ? E_BLOCK_WOODEN_BUTTON : E_BLOCK_STONE_BUTTON, 1, 0)); + } + + + virtual bool IsUseable(void) override + { + return true; + } + + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = m_BlockType; + a_BlockMeta = BlockFaceToMetaData(a_BlockFace); + return true; + } + + + virtual const char * GetStepSound(void) override + { + return m_BlockType == E_BLOCK_WOODEN_BUTTON ? "step.wood" : "step.stone"; + } + + + inline static NIBBLETYPE BlockFaceToMetaData(char a_BlockFace) + { + switch (a_BlockFace) + { + case BLOCK_FACE_ZP: { return 0x4; } + case BLOCK_FACE_ZM: { return 0x3; } + case BLOCK_FACE_XP: { return 0x2; } + case BLOCK_FACE_XM: { return 0x1; } + default: + { + ASSERT(!"Unhandled block face!"); + return 0x0; // No idea, give a special meta (button in centre of block) + } + } + } +} ; + + + + diff --git a/source/Blocks/BlockComparator.cpp b/source/Blocks/BlockComparator.cpp index e6fa64e2c..b4e5a55d0 100644 --- a/source/Blocks/BlockComparator.cpp +++ b/source/Blocks/BlockComparator.cpp @@ -1,8 +1,6 @@ #include "Globals.h" #include "BlockComparator.h" -#include "../Item.h" -#include "../World.h" #include "../Simulator/RedstoneSimulator.h" #include "../Entities/Player.h" @@ -32,16 +30,7 @@ void cBlockComparatorHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_Bl { NIBBLETYPE Meta = a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ); Meta ^= 0x04; // Toggle 3rd (addition/subtraction) bit with XOR - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); -} - - - - - -void cBlockComparatorHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); } diff --git a/source/Blocks/BlockComparator.h b/source/Blocks/BlockComparator.h index 208727107..cb2941d3c 100644 --- a/source/Blocks/BlockComparator.h +++ b/source/Blocks/BlockComparator.h @@ -2,7 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../World.h" @@ -15,7 +14,6 @@ public: cBlockComparatorHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; diff --git a/source/Blocks/BlockHandler.cpp b/source/Blocks/BlockHandler.cpp index b06171119..e59fee8ee 100644 --- a/source/Blocks/BlockHandler.cpp +++ b/source/Blocks/BlockHandler.cpp @@ -7,6 +7,7 @@ #include "../PluginManager.h" #include "BlockBed.h" #include "BlockBrewingStand.h" +#include "BlockButton.h" #include "BlockCactus.h" #include "BlockCarpet.h" #include "BlockCauldron.h" @@ -185,6 +186,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_STICKY_PISTON: return new cBlockPistonHandler (a_BlockType); case E_BLOCK_STONE: return new cBlockStoneHandler (a_BlockType); case E_BLOCK_STONE_BRICK_STAIRS: return new cBlockStairsHandler (a_BlockType); + case E_BLOCK_STONE_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_STONE_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_SUGARCANE: return new cBlockSugarcaneHandler (a_BlockType); case E_BLOCK_TALL_GRASS: return new cBlockTallGrassHandler (a_BlockType); @@ -192,6 +194,7 @@ cBlockHandler * cBlockHandler::CreateBlockHandler(BLOCKTYPE a_BlockType) case E_BLOCK_VINES: return new cBlockVineHandler (a_BlockType); case E_BLOCK_WALLSIGN: return new cBlockSignHandler (a_BlockType); case E_BLOCK_WATER: return new cBlockFluidHandler (a_BlockType); + case E_BLOCK_WOODEN_BUTTON: return new cBlockButtonHandler (a_BlockType); case E_BLOCK_WOODEN_DOOR: return new cBlockDoorHandler (a_BlockType); case E_BLOCK_WOODEN_SLAB: return new cBlockSlabHandler (a_BlockType); case E_BLOCK_WOODEN_STAIRS: return new cBlockStairsHandler (a_BlockType); diff --git a/source/Blocks/BlockLever.cpp b/source/Blocks/BlockLever.cpp index f2ca1805a..a9bd6c990 100644 --- a/source/Blocks/BlockLever.cpp +++ b/source/Blocks/BlockLever.cpp @@ -1,8 +1,6 @@ #include "Globals.h" #include "BlockLever.h" -#include "../Item.h" -#include "../World.h" #include "../Entities/Player.h" #include "../Simulator/RedstoneSimulator.h" @@ -23,7 +21,8 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, { // Flip the ON bit on/off. Using XOR bitwise operation to turn it on/off. NIBBLETYPE Meta = ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) ^ 0x08) & 0x0f); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, Meta); + + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta); if (Meta & 0x08) { a_World->BroadcastSoundEffect("random.click", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); @@ -37,12 +36,3 @@ void cBlockLeverHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, - -void cBlockLeverHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); -} - - - - diff --git a/source/Blocks/BlockLever.h b/source/Blocks/BlockLever.h index ddf48297c..5553170e2 100644 --- a/source/Blocks/BlockLever.h +++ b/source/Blocks/BlockLever.h @@ -1,7 +1,6 @@ #pragma once #include "BlockHandler.h" -#include "../World.h" #include "../Simulator/RedstoneSimulator.h" @@ -14,7 +13,6 @@ class cBlockLeverHandler : public: cBlockLeverHandler(BLOCKTYPE a_BlockType); - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; diff --git a/source/Blocks/BlockRedstoneRepeater.cpp b/source/Blocks/BlockRedstoneRepeater.cpp index 5e491ee5a..72ea21012 100644 --- a/source/Blocks/BlockRedstoneRepeater.cpp +++ b/source/Blocks/BlockRedstoneRepeater.cpp @@ -1,8 +1,6 @@ #include "Globals.h" #include "BlockRedstoneRepeater.h" -#include "../Item.h" -#include "../World.h" #include "../Simulator/RedstoneSimulator.h" #include "../Entities/Player.h" @@ -30,16 +28,7 @@ void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, i void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) { - a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); -} - - - - - -void cBlockRedstoneRepeaterHandler::OnDigging(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) -{ - OnUse(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_NONE, 8, 8, 8); + a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f)); } diff --git a/source/Blocks/BlockRedstoneRepeater.h b/source/Blocks/BlockRedstoneRepeater.h index 21f227332..958841a34 100644 --- a/source/Blocks/BlockRedstoneRepeater.h +++ b/source/Blocks/BlockRedstoneRepeater.h @@ -2,7 +2,6 @@ #pragma once #include "BlockHandler.h" -#include "../World.h" @@ -15,7 +14,6 @@ public: cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType); virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void OnDigging(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override; virtual void OnUse(cWorld * a_World, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) override; diff --git a/source/Blocks/BlockStairs.h b/source/Blocks/BlockStairs.h index 485ebda1a..8d259eee3 100644 --- a/source/Blocks/BlockStairs.h +++ b/source/Blocks/BlockStairs.h @@ -53,7 +53,6 @@ public: static NIBBLETYPE RotationToMetaData(double a_Rotation) { a_Rotation += 90 + 45; // So its not aligned with axis - NIBBLETYPE result = 0x0; if (a_Rotation > 360) { a_Rotation -= 360; diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index 9ae6095b6..f67a546fd 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -1918,7 +1918,7 @@ void cClientHandle::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, -void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleTypeType is specific to Minecarts +void cClientHandle::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) // VehicleSubType is specific to Minecarts { m_Protocol->SendSpawnVehicle(a_Vehicle, a_VehicleType, a_VehicleSubType); } diff --git a/source/Entities/Boat.h b/source/Entities/Boat.h index 734ebda83..8c51ab86c 100644 --- a/source/Entities/Boat.h +++ b/source/Entities/Boat.h @@ -10,7 +10,6 @@ #pragma once #include "Entity.h" -#include "../Item.h" diff --git a/source/Entities/Minecart.h b/source/Entities/Minecart.h index 0ca6586db..0152f5dfc 100644 --- a/source/Entities/Minecart.h +++ b/source/Entities/Minecart.h @@ -10,7 +10,6 @@ #pragma once #include "Entity.h" -#include "../Item.h" diff --git a/source/Piston.cpp b/source/Piston.cpp index b5fda1600..136100922 100644 --- a/source/Piston.cpp +++ b/source/Piston.cpp @@ -21,7 +21,7 @@ extern bool g_BlockPistonBreakable[]; /// Number of ticks that the piston extending / retracting waits before setting the block -const int PISTON_TICK_DELAY = 10; +const int PISTON_TICK_DELAY = 20; |