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authorSTRWarrior <niels.breuker@hotmail.nl>2014-11-10 21:55:13 +0100
committerSTRWarrior <niels.breuker@hotmail.nl>2014-11-10 21:55:13 +0100
commit9a50a1fe0cc641a4ec931d733702b775292a6ab6 (patch)
treeae87fdec32ad61d4e8c30bf7f68ac346fbcf0988
parentAdded BiomalNoise3D shape generator. (diff)
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-rw-r--r--src/Generating/FinishGen.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp
index 18f8ee2bc..b8afac09a 100644
--- a/src/Generating/FinishGen.cpp
+++ b/src/Generating/FinishGen.cpp
@@ -199,6 +199,11 @@ void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc)
// Get the top block + 1. This is the place where the grass would finaly be placed:
int y = a_ChunkDesc.GetHeight(x, z) + 1;
+
+ if (y >= 255)
+ {
+ continue;
+ }
// Check if long grass can be placed:
if (