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author | Mattes D <github@xoft.cz> | 2014-10-19 18:45:32 +0200 |
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committer | Mattes D <github@xoft.cz> | 2014-10-19 18:45:42 +0200 |
commit | cf73fee7e362134dc4caabc7c99f3a5bb0593a99 (patch) | |
tree | 871252d73bb6187cc4bfc95abdbfbe7fccd55bd5 | |
parent | TwoLevel BioGen: fixed swapped inside and outside biomes. (diff) | |
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-rw-r--r-- | src/Bindings/LuaState.h | 2 | ||||
-rw-r--r-- | src/ClientHandle.h | 2 | ||||
-rw-r--r-- | src/ItemGrid.cpp | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/src/Bindings/LuaState.h b/src/Bindings/LuaState.h index 779760017..899228a66 100644 --- a/src/Bindings/LuaState.h +++ b/src/Bindings/LuaState.h @@ -363,7 +363,7 @@ protected: } /** Variadic template recursor: More params to push. Push them and recurse. */ - template<typename T, typename... Args> + template <typename T, typename... Args> inline bool PushCallPop(T a_Param, Args &&... args) { Push(a_Param); diff --git a/src/ClientHandle.h b/src/ClientHandle.h index 9733ff32d..80cf16963 100644 --- a/src/ClientHandle.h +++ b/src/ClientHandle.h @@ -343,7 +343,7 @@ private: cCriticalSection m_CSChunkLists; cChunkCoordsList m_LoadedChunks; // Chunks that the player belongs to cChunkCoordsList m_ChunksToSend; // Chunks that need to be sent to the player (queued because they weren't generated yet or there's not enough time to send them) - cChunkCoordsList m_SentChunks; // Store the coordinates of the chunks that the client has loaded + cChunkCoordsList m_SentChunks; // Chunks that are currently sent to the client cProtocol * m_Protocol; diff --git a/src/ItemGrid.cpp b/src/ItemGrid.cpp index 0bd44bb0d..1977216d8 100644 --- a/src/ItemGrid.cpp +++ b/src/ItemGrid.cpp @@ -642,7 +642,7 @@ void cItemGrid::GenerateRandomLootWithBooks(const cLootProbab * a_LootProbabs, s // Choose the enchantments cWeightedEnchantments Enchantments; cEnchantments::AddItemEnchantmentWeights(Enchantments, E_ITEM_BOOK, 24 + Noise.IntNoise2DInt(a_Seed, TotalProbab) % 7); - int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get. + int NumEnchantments = Noise.IntNoise3DInt(TotalProbab, Rnd, a_Seed) % 5; // The number of enchantments this book wil get. for (int j = 0; j <= NumEnchantments; j++) { |