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author | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-22 20:48:59 +0200 |
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committer | madmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6> | 2012-07-22 20:48:59 +0200 |
commit | b29e9487f43838c2f43a2d022d1682b035eccd5c (patch) | |
tree | 44bf5399dbd408d0a8e990fc87a8d42771a9d872 | |
parent | Ignore ChunkWorxSave.ini (diff) | |
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-rw-r--r-- | source/cNoise.h | 8 | ||||
-rw-r--r-- | source/cNoise.inc | 6 |
2 files changed, 8 insertions, 6 deletions
diff --git a/source/cNoise.h b/source/cNoise.h index ddee427ad..74c2cdd02 100644 --- a/source/cNoise.h +++ b/source/cNoise.h @@ -56,10 +56,12 @@ public: float CubicNoise3D( float a_X, float a_Y, float a_Z ) const; void SetSeed( unsigned int a_Seed ) { m_Seed = a_Seed; } + + __NOISE_INLINE__ static float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ); + __NOISE_INLINE__ static float CosineInterpolate( float a_A, float a_B, float a_Pct ); + __NOISE_INLINE__ static float LinearInterpolate( float a_A, float a_B, float a_Pct ); + private: - __NOISE_INLINE__ float CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const; - __NOISE_INLINE__ float CosineInterpolate( float a_A, float a_B, float a_Pct ) const; - __NOISE_INLINE__ float LinearInterpolate( float a_A, float a_B, float a_Pct ) const; #if NOISE_USE_SSE __m128 CubicInterpolate4( const __m128 & a_A, const __m128 & a_B, const __m128 & a_C, const __m128 & a_D, float a_Pct ) const; diff --git a/source/cNoise.inc b/source/cNoise.inc index e80c1f268..60fd2f394 100644 --- a/source/cNoise.inc +++ b/source/cNoise.inc @@ -83,7 +83,7 @@ int cNoise::IntNoise3DInt( int a_X, int a_Y, int a_Z ) const * Interpolation functions
**/
-float cNoise::CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct ) const
+float cNoise::CubicInterpolate( float a_A, float a_B, float a_C, float a_D, float a_Pct )
{
float P = (a_D - a_C) - (a_A - a_B);
float Q = (a_A - a_B) - P;
@@ -97,7 +97,7 @@ float cNoise::CubicInterpolate( float a_A, float a_B, float a_C, float a_D, floa -float cNoise::CosineInterpolate( float a_A, float a_B, float a_Pct ) const
+float cNoise::CosineInterpolate( float a_A, float a_B, float a_Pct )
{
const float ft = a_Pct * 3.1415927f;
const float f = (1.f - cosf(ft)) * 0.5f;
@@ -108,7 +108,7 @@ float cNoise::CosineInterpolate( float a_A, float a_B, float a_Pct ) const -float cNoise::LinearInterpolate( float a_A, float a_B, float a_Pct ) const
+float cNoise::LinearInterpolate( float a_A, float a_B, float a_Pct )
{
return a_A*(1.f-a_Pct) + a_B*a_Pct;
}
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