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authorJulian Laubstein <julianlaubstein@yahoo.de>2015-11-24 15:43:05 +0100
committerJulian Laubstein <julianlaubstein@yahoo.de>2015-11-24 15:43:05 +0100
commit412e5155a24339aa2a86f36e0ae5a9c5a0ff758d (patch)
treed63858a16962f83d68620bc55c8efeed126874a6
parentMerge pull request #2645 from Gargaj/followedarray (diff)
parentAdd enum for Sound and Particle Effects (diff)
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-rw-r--r--src/BlockEntities/DropSpenserEntity.cpp15
-rw-r--r--src/BlockEntities/JukeboxEntity.cpp5
-rw-r--r--src/BlockEntities/MobSpawnerEntity.cpp2
-rw-r--r--src/Blocks/BlockDoor.cpp3
-rw-r--r--src/Blocks/BlockFenceGate.h3
-rw-r--r--src/Blocks/BlockTrapdoor.h3
-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Chunk.cpp2
-rw-r--r--src/Chunk.h2
-rw-r--r--src/ChunkMap.cpp2
-rw-r--r--src/ChunkMap.h3
-rw-r--r--src/ClientHandle.cpp5
-rw-r--r--src/ClientHandle.h3
-rw-r--r--src/EffectID.h49
-rw-r--r--src/Entities/ExpBottleEntity.cpp3
-rw-r--r--src/Entities/SplashPotionEntity.cpp3
-rw-r--r--src/Mobs/Horse.cpp9
-rw-r--r--src/Mobs/Monster.cpp3
-rw-r--r--src/Mobs/Sheep.cpp3
-rw-r--r--src/Protocol/Protocol.h3
-rw-r--r--src/Protocol/Protocol17x.cpp4
-rw-r--r--src/Protocol/Protocol17x.h2
-rw-r--r--src/Protocol/Protocol18x.cpp5
-rw-r--r--src/Protocol/Protocol18x.h2
-rw-r--r--src/Protocol/ProtocolRecognizer.cpp2
-rw-r--r--src/Protocol/ProtocolRecognizer.h2
-rw-r--r--src/Simulator/IncrementalRedstoneSimulator.cpp8
-rw-r--r--src/Simulator/SandSimulator.cpp3
-rw-r--r--src/UI/SlotArea.cpp7
-rw-r--r--src/World.cpp20
-rw-r--r--src/World.h3
31 files changed, 124 insertions, 56 deletions
diff --git a/src/BlockEntities/DropSpenserEntity.cpp b/src/BlockEntities/DropSpenserEntity.cpp
index 3a93e85a1..211bf8662 100644
--- a/src/BlockEntities/DropSpenserEntity.cpp
+++ b/src/BlockEntities/DropSpenserEntity.cpp
@@ -6,6 +6,7 @@
#include "Globals.h"
#include "DropSpenserEntity.h"
+#include "../EffectID.h"
#include "../Entities/Player.h"
#include "../Chunk.h"
#include "../UI/DropSpenserWindow.h"
@@ -89,14 +90,14 @@ void cDropSpenserEntity::DropSpense(cChunk & a_Chunk)
int SmokeDir = 0;
switch (Meta)
{
- case E_META_DROPSPENSER_FACING_YP: SmokeDir = 4; break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
- case E_META_DROPSPENSER_FACING_YM: SmokeDir = 4; break;
- case E_META_DROPSPENSER_FACING_XM: SmokeDir = 3; break;
- case E_META_DROPSPENSER_FACING_XP: SmokeDir = 5; break;
- case E_META_DROPSPENSER_FACING_ZM: SmokeDir = 1; break;
- case E_META_DROPSPENSER_FACING_ZP: SmokeDir = 7; break;
+ case E_META_DROPSPENSER_FACING_YP: SmokeDir = static_cast<int>(SmokeDirection::CENTRE); break; // YP & YM don't have associated smoke dirs, just do 4 (centre of block)
+ case E_META_DROPSPENSER_FACING_YM: SmokeDir = static_cast<int>(SmokeDirection::CENTRE); break;
+ case E_META_DROPSPENSER_FACING_XM: SmokeDir = static_cast<int>(SmokeDirection::EAST); break;
+ case E_META_DROPSPENSER_FACING_XP: SmokeDir = static_cast<int>(SmokeDirection::WEST); break;
+ case E_META_DROPSPENSER_FACING_ZM: SmokeDir = static_cast<int>(SmokeDirection::SOUTH); break;
+ case E_META_DROPSPENSER_FACING_ZP: SmokeDir = static_cast<int>(SmokeDirection::NORTH); break;
}
- m_World->BroadcastSoundParticleEffect(2000, m_PosX, m_PosY, m_PosZ, SmokeDir);
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, m_PosX, m_PosY, m_PosZ, SmokeDir);
m_World->BroadcastSoundEffect("random.click", static_cast<double>(m_PosX), static_cast<double>(m_PosY), static_cast<double>(m_PosZ), 1.0f, 1.0f);
}
diff --git a/src/BlockEntities/JukeboxEntity.cpp b/src/BlockEntities/JukeboxEntity.cpp
index 3a2d9f37c..1f3f4f324 100644
--- a/src/BlockEntities/JukeboxEntity.cpp
+++ b/src/BlockEntities/JukeboxEntity.cpp
@@ -3,6 +3,7 @@
#include "JukeboxEntity.h"
#include "../World.h"
+#include "../EffectID.h"
#include "json/value.h"
#include "Entities/Player.h"
@@ -60,7 +61,7 @@ bool cJukeboxEntity::PlayRecord(int a_Record)
EjectRecord();
}
m_Record = a_Record;
- m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, m_Record);
+ m_World->BroadcastSoundParticleEffect(EffectID::SFX_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, m_Record);
m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_ON);
return true;
}
@@ -81,7 +82,7 @@ bool cJukeboxEntity::EjectRecord(void)
Drops.push_back(cItem(static_cast<short>(m_Record), 1, 0));
m_Record = 0;
m_World->SpawnItemPickups(Drops, m_PosX + 0.5, m_PosY + 1, m_PosZ + 0.5, 8);
- m_World->BroadcastSoundParticleEffect(1005, m_PosX, m_PosY, m_PosZ, 0);
+ m_World->BroadcastSoundParticleEffect(EffectID::SFX_PLAY_MUSIC_DISC, m_PosX, m_PosY, m_PosZ, 0);
m_World->SetBlockMeta(m_PosX, m_PosY, m_PosZ, E_META_JUKEBOX_OFF);
return true;
}
diff --git a/src/BlockEntities/MobSpawnerEntity.cpp b/src/BlockEntities/MobSpawnerEntity.cpp
index 1a0ce5b22..4418dca15 100644
--- a/src/BlockEntities/MobSpawnerEntity.cpp
+++ b/src/BlockEntities/MobSpawnerEntity.cpp
@@ -173,7 +173,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
{
EntitiesSpawned = true;
Chunk->BroadcastSoundParticleEffect(
- 2004,
+ EffectID::PARTICLE_MOBSPAWN,
static_cast<int>(PosX * 8.0),
static_cast<int>(RelY * 8.0),
static_cast<int>(PosZ * 8.0),
diff --git a/src/Blocks/BlockDoor.cpp b/src/Blocks/BlockDoor.cpp
index af50834ef..30a8b8386 100644
--- a/src/Blocks/BlockDoor.cpp
+++ b/src/Blocks/BlockDoor.cpp
@@ -1,6 +1,7 @@
#include "Globals.h"
#include "BlockDoor.h"
+#include "../EffectID.h"
#include "../Entities/Player.h"
@@ -64,7 +65,7 @@ void cBlockDoorHandler::OnUse(cChunkInterface & a_ChunkInterface, cWorldInterfac
case E_BLOCK_OAK_DOOR:
{
ChangeDoor(a_ChunkInterface, a_BlockX, a_BlockY, a_BlockZ);
- a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
+ a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
break;
}
// Prevent iron door from opening on player click
diff --git a/src/Blocks/BlockFenceGate.h b/src/Blocks/BlockFenceGate.h
index 81e93fa50..241771a90 100644
--- a/src/Blocks/BlockFenceGate.h
+++ b/src/Blocks/BlockFenceGate.h
@@ -3,6 +3,7 @@
#include "BlockHandler.h"
#include "MetaRotator.h"
+#include "../EffectID.h"
@@ -49,7 +50,7 @@ public:
// Standing aside - use last direction
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, OldMetaData);
}
- a_Player->GetWorld()->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
+ a_Player->GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
}
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
diff --git a/src/Blocks/BlockTrapdoor.h b/src/Blocks/BlockTrapdoor.h
index f7f83a61d..4c5cb410b 100644
--- a/src/Blocks/BlockTrapdoor.h
+++ b/src/Blocks/BlockTrapdoor.h
@@ -3,6 +3,7 @@
#include "BlockHandler.h"
#include "MetaRotator.h"
+#include "../EffectID.h"
@@ -40,7 +41,7 @@ public:
a_ChunkInterface.SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta);
cWorld * World = static_cast<cWorld *>(&a_WorldInterface);
- World->BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
+ World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0, a_Player->GetClientHandle());
}
virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) override
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 9bc756eef..53f207a54 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -107,6 +107,7 @@ SET (HDRS
Cuboid.h
DeadlockDetect.h
Defines.h
+ EffectID.h
Enchantments.h
Endianness.h
FastRandom.h
diff --git a/src/Chunk.cpp b/src/Chunk.cpp
index 71e9fb76c..e1edc0167 100644
--- a/src/Chunk.cpp
+++ b/src/Chunk.cpp
@@ -3138,7 +3138,7 @@ void cChunk::BroadcastSoundEffect(const AString & a_SoundName, double a_X, doubl
-void cChunk::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
+void cChunk::BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
for (auto itr = m_LoadedByClient.begin(); itr != m_LoadedByClient.end(); ++itr)
{
diff --git a/src/Chunk.h b/src/Chunk.h
index 60fbafa94..ca818a378 100644
--- a/src/Chunk.h
+++ b/src/Chunk.h
@@ -342,7 +342,7 @@ public:
void BroadcastParticleEffect (const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp
index 2c9831e08..435a53595 100644
--- a/src/ChunkMap.cpp
+++ b/src/ChunkMap.cpp
@@ -656,7 +656,7 @@ void cChunkMap::BroadcastSoundEffect(const AString & a_SoundName, double a_X, do
-void cChunkMap::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
+void cChunkMap::BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
cCSLock Lock(m_CSLayers);
int ChunkX, ChunkZ;
diff --git a/src/ChunkMap.h b/src/ChunkMap.h
index e229d108c..6148d0a82 100644
--- a/src/ChunkMap.h
+++ b/src/ChunkMap.h
@@ -7,6 +7,7 @@
#include "ChunkDataCallback.h"
+#include "EffectID.h"
@@ -91,7 +92,7 @@ public:
void BroadcastParticleEffect(const AString & a_ParticleName, float a_SrcX, float a_SrcY, float a_SrcZ, float a_OffsetX, float a_OffsetY, float a_OffsetZ, float a_ParticleData, int a_ParticleAmount, cClientHandle * a_Exclude = nullptr);
void BroadcastRemoveEntityEffect (const cEntity & a_Entity, int a_EffectID, const cClientHandle * a_Exclude = nullptr);
void BroadcastSoundEffect(const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr);
- void BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
+ void BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr);
void BroadcastSpawnEntity(cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);
void BroadcastUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ);
diff --git a/src/ClientHandle.cpp b/src/ClientHandle.cpp
index 8897063a0..28fc6756b 100644
--- a/src/ClientHandle.cpp
+++ b/src/ClientHandle.cpp
@@ -7,6 +7,7 @@
#include "Bindings/PluginManager.h"
#include "Entities/Player.h"
#include "Inventory.h"
+#include "EffectID.h"
#include "BlockEntities/BeaconEntity.h"
#include "BlockEntities/ChestEntity.h"
#include "BlockEntities/CommandBlockEntity.h"
@@ -1236,7 +1237,7 @@ void cClientHandle::HandleBlockDigFinished(int a_BlockX, int a_BlockY, int a_Blo
// The ItemHandler is also responsible for spawning the pickups
cChunkInterface ChunkInterface(World->GetChunkMap());
BlockHandler(a_OldBlock)->OnDestroyedByPlayer(ChunkInterface, *World, m_Player, a_BlockX, a_BlockY, a_BlockZ);
- World->BroadcastSoundParticleEffect(2001, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
+ World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, a_BlockX, a_BlockY, a_BlockZ, a_OldBlock, this);
World->DigBlock(a_BlockX, a_BlockY, a_BlockZ);
cRoot::Get()->GetPluginManager()->CallHookPlayerBrokenBlock(*m_Player, a_BlockX, a_BlockY, a_BlockZ, a_BlockFace, a_OldBlock, a_OldMeta);
@@ -2696,7 +2697,7 @@ void cClientHandle::SendSoundEffect(const AString & a_SoundName, double a_X, dou
-void cClientHandle::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+void cClientHandle::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
}
diff --git a/src/ClientHandle.h b/src/ClientHandle.h
index 32e894d41..d7468d345 100644
--- a/src/ClientHandle.h
+++ b/src/ClientHandle.h
@@ -20,6 +20,7 @@
#include "UI/SlotArea.h"
#include "json/json.h"
#include "ChunkSender.h"
+#include "EffectID.h"
#include <array>
@@ -204,7 +205,7 @@ public: // tolua_export
void SendSetTitle (const cCompositeChat & a_Title);
void SendSetRawTitle (const AString & a_Title);
void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch); // tolua_export
- void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
+ void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data);
void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock);
void SendSpawnMob (const cMonster & a_Mob);
void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch);
diff --git a/src/EffectID.h b/src/EffectID.h
new file mode 100644
index 000000000..2050a9d49
--- /dev/null
+++ b/src/EffectID.h
@@ -0,0 +1,49 @@
+#pragma once
+
+enum class EffectID : Int32
+{
+ SFX_RANDOM_CLICK_1 = 1000,
+ SFX_RANDOM_CLICK_2 = 1001,
+ SFX_RANDOM_BOW = 1002,
+ SFX_RANDOM_DOOR_OPEN_CLOSE = 1003,
+ SFX_RANDOM_FIZZ = 1004,
+ SFX_PLAY_MUSIC_DISC = 1005,
+ // NOT ASSIGNED = 1006
+ SFX_MOB_GHAST_CHARGE = 1007,
+ SFX_MOB_GHAST_FIREBALL = 1008,
+ SFX_MOB_GHAST_FIREBALL_LOW = 1009,
+ SFX_MOB_ZOMBIE_WOOD = 1010,
+ SFX_MOB_ZOMBIE_METAL = 1011,
+ SFX_MOB_ZOMBIE_WOOD_BREAK = 1012,
+ SFX_MOB_WITHER_SPAWN = 1013,
+ SFX_MOB_WITHER_SHOOT = 1014,
+ SFX_MOB_BAT_TAKEOFF = 1015,
+ SFX_MOB_ZOMBIE_INFECT = 1016,
+ SFX_MOB_ZOMBIE_UNFECT = 1017,
+ SFX_MOB_ENDERDRAGON_END = 1018,
+ // NOT ASSIGNED = 1019
+ SFX_RANDOM_ANVIL_BREAK = 1020,
+ SFX_RANDOM_ANVIL_USE = 1021,
+ SFX_RANDOM_ANVIL_LAND = 1022,
+
+ PARTICLE_SMOKE = 2000,
+ PARTICLE_BLOCK_BREAK = 2001,
+ PARTICLE_SPLASH_POTION = 2002,
+ PARTICLE_EYE_OF_ENDER = 2003,
+ PARTICLE_MOBSPAWN = 2004,
+ PARTICLE_HAPPY_VILLAGER = 2005,
+ PARTICLE_FALL_PARTICLES = 2006,
+};
+
+enum class SmokeDirection : Int32
+{
+ SOUTH_EAST = 0,
+ SOUTH = 1,
+ SOUTH_WEST = 2,
+ EAST = 3,
+ CENTRE = 4,
+ WEST = 5,
+ NORTH_EAST = 6,
+ NORTH = 7,
+ NORTH_WEST = 8,
+};
diff --git a/src/Entities/ExpBottleEntity.cpp b/src/Entities/ExpBottleEntity.cpp
index ee142a5a2..b76df923a 100644
--- a/src/Entities/ExpBottleEntity.cpp
+++ b/src/Entities/ExpBottleEntity.cpp
@@ -2,6 +2,7 @@
#include "ExpBottleEntity.h"
#include "../World.h"
+#include "../EffectID.h"
@@ -38,7 +39,7 @@ void cExpBottleEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_Hit
void cExpBottleEntity::Break(const Vector3d &a_HitPos)
{
// Spawn an experience orb with a reward between 3 and 11.
- m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SPLASH_POTION, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();
}
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index 9d855dfa6..ba806e50e 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -3,6 +3,7 @@
#include "SplashPotionEntity.h"
#include "Pawn.h"
#include "../ClientHandle.h"
+#include "../EffectID.h"
@@ -121,7 +122,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
m_World->ForEachEntity(Callback);
m_World->BroadcastSoundParticleEffect(
- 2002,
+ EffectID::PARTICLE_SPLASH_POTION,
FloorC(a_HitPos.x),
FloorC(a_HitPos.y),
FloorC(a_HitPos.z),
diff --git a/src/Mobs/Horse.cpp b/src/Mobs/Horse.cpp
index ce3bd65eb..8b76d7c50 100644
--- a/src/Mobs/Horse.cpp
+++ b/src/Mobs/Horse.cpp
@@ -2,6 +2,7 @@
#include "Horse.h"
#include "../World.h"
+#include "../EffectID.h"
#include "../Entities/Player.h"
@@ -55,10 +56,10 @@ void cHorse::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
if (m_World->GetTickRandomNumber(50) == 25)
{
- m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 0);
- m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 2);
- m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 6);
- m_World->BroadcastSoundParticleEffect(2000, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), 8);
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_EAST));
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::SOUTH_WEST));
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_EAST));
+ m_World->BroadcastSoundParticleEffect(EffectID::PARTICLE_SMOKE, FloorC(GetPosX()), FloorC(GetPosY()), FloorC(GetPosZ()), int(SmokeDirection::NORTH_WEST));
m_Attachee->Detach();
m_bIsRearing = true;
diff --git a/src/Mobs/Monster.cpp b/src/Mobs/Monster.cpp
index 99909aa66..060b934ec 100644
--- a/src/Mobs/Monster.cpp
+++ b/src/Mobs/Monster.cpp
@@ -6,6 +6,7 @@
#include "../Server.h"
#include "../ClientHandle.h"
#include "../World.h"
+#include "../EffectID.h"
#include "../Entities/Player.h"
#include "../Entities/ExpOrb.h"
#include "../MonsterConfig.h"
@@ -573,7 +574,7 @@ void cMonster::HandleFalling()
TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
// Fall particles
- GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
+ GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_FALL_PARTICLES, POSX_TOINT, POSY_TOINT - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
m_LastGroundHeight = POSY_TOINT;
diff --git a/src/Mobs/Sheep.cpp b/src/Mobs/Sheep.cpp
index dcfef8135..5f763508b 100644
--- a/src/Mobs/Sheep.cpp
+++ b/src/Mobs/Sheep.cpp
@@ -5,6 +5,7 @@
#include "../BlockID.h"
#include "../Entities/Player.h"
#include "../World.h"
+#include "../EffectID.h"
#include "FastRandom.h"
@@ -107,7 +108,7 @@ void cSheep::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// The sheep ate the grass so we change it to dirt
m_World->SetBlock(PosX, PosY, PosZ, E_BLOCK_DIRT, 0);
- GetWorld()->BroadcastSoundParticleEffect(2001, PosX, PosY, PosX, E_BLOCK_GRASS);
+ GetWorld()->BroadcastSoundParticleEffect(EffectID::PARTICLE_BLOCK_BREAK, PosX, PosY, PosX, E_BLOCK_GRASS);
m_IsSheared = false;
m_World->BroadcastEntityMetadata(*this);
}
diff --git a/src/Protocol/Protocol.h b/src/Protocol/Protocol.h
index 4581da6a9..af0485a78 100644
--- a/src/Protocol/Protocol.h
+++ b/src/Protocol/Protocol.h
@@ -15,6 +15,7 @@
#include "../Scoreboard.h"
#include "../Map.h"
#include "../ByteBuffer.h"
+#include "../EffectID.h"
#include <array>
@@ -123,7 +124,7 @@ public:
virtual void SendSetTitle (const cCompositeChat & a_Title) = 0;
virtual void SendSetRawTitle (const AString & a_Title) = 0;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) = 0;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
+ virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0;
virtual void SendSpawnMob (const cMonster & a_Mob) = 0;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0;
diff --git a/src/Protocol/Protocol17x.cpp b/src/Protocol/Protocol17x.cpp
index 08ff4b268..010e1a8ba 100644
--- a/src/Protocol/Protocol17x.cpp
+++ b/src/Protocol/Protocol17x.cpp
@@ -1163,13 +1163,13 @@ void cProtocol172::SendSoundEffect(const AString & a_SoundName, double a_X, doub
-void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+void cProtocol172::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
ASSERT(m_State == 3); // In game mode?
ASSERT((a_SrcY >= 0) && (a_SrcY < 256));
cPacketizer Pkt(*this, 0x28); // Effect packet
- Pkt.WriteBEInt32(a_EffectID);
+ Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
Pkt.WriteBEInt32(a_SrcX);
Pkt.WriteBEUInt8(static_cast<Byte>(a_SrcY));
Pkt.WriteBEInt32(a_SrcZ);
diff --git a/src/Protocol/Protocol17x.h b/src/Protocol/Protocol17x.h
index cc201f840..747ffe186 100644
--- a/src/Protocol/Protocol17x.h
+++ b/src/Protocol/Protocol17x.h
@@ -121,7 +121,7 @@ public:
virtual void SendSetTitle (const cCompositeChat & a_Title) override;
virtual void SendSetRawTitle (const AString & a_Title) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
diff --git a/src/Protocol/Protocol18x.cpp b/src/Protocol/Protocol18x.cpp
index 15dd085be..17b4dc6fd 100644
--- a/src/Protocol/Protocol18x.cpp
+++ b/src/Protocol/Protocol18x.cpp
@@ -19,6 +19,7 @@ Implements the 1.8.x protocol classes:
#include "../Root.h"
#include "../Server.h"
#include "../World.h"
+#include "../EffectID.h"
#include "../StringCompression.h"
#include "../CompositeChat.h"
#include "../Statistics.h"
@@ -1234,12 +1235,12 @@ void cProtocol180::SendSoundEffect(const AString & a_SoundName, double a_X, doub
-void cProtocol180::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+void cProtocol180::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
ASSERT(m_State == 3); // In game mode?
cPacketizer Pkt(*this, 0x28); // Effect packet
- Pkt.WriteBEInt32(a_EffectID);
+ Pkt.WriteBEInt32(static_cast<int>(a_EffectID));
Pkt.WritePosition64(a_SrcX, a_SrcY, a_SrcZ);
Pkt.WriteBEInt32(a_Data);
Pkt.WriteBool(false);
diff --git a/src/Protocol/Protocol18x.h b/src/Protocol/Protocol18x.h
index aa73a4a6a..8b5b7ffa2 100644
--- a/src/Protocol/Protocol18x.h
+++ b/src/Protocol/Protocol18x.h
@@ -120,7 +120,7 @@ public:
virtual void SendSetRawSubTitle (const AString & a_SubTitle) override;
virtual void SendSetTitle (const cCompositeChat & a_Title) override;
virtual void SendSetRawTitle (const AString & a_Title) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
diff --git a/src/Protocol/ProtocolRecognizer.cpp b/src/Protocol/ProtocolRecognizer.cpp
index 845e7b56d..c88bd8639 100644
--- a/src/Protocol/ProtocolRecognizer.cpp
+++ b/src/Protocol/ProtocolRecognizer.cpp
@@ -709,7 +709,7 @@ void cProtocolRecognizer::SendSoundEffect(const AString & a_SoundName, double a_
-void cProtocolRecognizer::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
+void cProtocolRecognizer::SendSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
ASSERT(m_Protocol != nullptr);
m_Protocol->SendSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data);
diff --git a/src/Protocol/ProtocolRecognizer.h b/src/Protocol/ProtocolRecognizer.h
index 7b5952bea..c548ad5ba 100644
--- a/src/Protocol/ProtocolRecognizer.h
+++ b/src/Protocol/ProtocolRecognizer.h
@@ -108,7 +108,7 @@ public:
virtual void SendSetTitle (const cCompositeChat & a_Title) override;
virtual void SendSetRawTitle (const AString & a_Title) override;
virtual void SendSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch) override;
- virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
+ virtual void SendSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override;
virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override;
virtual void SendSpawnMob (const cMonster & a_Mob) override;
virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override;
diff --git a/src/Simulator/IncrementalRedstoneSimulator.cpp b/src/Simulator/IncrementalRedstoneSimulator.cpp
index 43f38584e..fc3dc0a73 100644
--- a/src/Simulator/IncrementalRedstoneSimulator.cpp
+++ b/src/Simulator/IncrementalRedstoneSimulator.cpp
@@ -444,7 +444,7 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl
if ((MetaData & 0x4) == 0)
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData | 0x4);
- m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
@@ -456,7 +456,7 @@ void cIncrementalRedstoneSimulator::HandleFenceGate(int a_RelBlockX, int a_RelBl
if ((MetaData & 0x4) != 0)
{
m_Chunk->SetMeta(a_RelBlockX, a_RelBlockY, a_RelBlockZ, MetaData & ~0x04);
- m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
}
@@ -973,7 +973,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (!DoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
{
DoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, true);
- m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, true);
}
@@ -986,7 +986,7 @@ void cIncrementalRedstoneSimulator::HandleDoor(int a_RelBlockX, int a_RelBlockY,
if (DoorHandler::IsOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ))
{
DoorHandler::SetOpen(ChunkInterface, BlockX, a_RelBlockY, BlockZ, false);
- m_Chunk->BroadcastSoundParticleEffect(1003, BlockX, a_RelBlockY, BlockZ, 0);
+ m_Chunk->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, BlockX, a_RelBlockY, BlockZ, 0);
}
SetPlayerToggleableBlockAsSimulated(a_RelBlockX, a_RelBlockY, a_RelBlockZ, false);
}
diff --git a/src/Simulator/SandSimulator.cpp b/src/Simulator/SandSimulator.cpp
index 70dde8cc0..2ced0cb83 100644
--- a/src/Simulator/SandSimulator.cpp
+++ b/src/Simulator/SandSimulator.cpp
@@ -8,6 +8,7 @@
#include "../Entities/FallingBlock.h"
#include "../Chunk.h"
#include "../IniFile.h"
+#include "../EffectID.h"
@@ -258,7 +259,7 @@ void cSandSimulator::FinishFalling(
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, a_FallingBlockType, a_FallingBlockMeta);
if (a_FallingBlockType == E_BLOCK_ANVIL)
{
- a_World->BroadcastSoundParticleEffect(1022, a_BlockX, a_BlockY, a_BlockZ, 0);
+ a_World->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_LAND, a_BlockX, a_BlockY, a_BlockZ, 0);
}
return;
}
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp
index 2c0dfbe40..c7b8d0987 100644
--- a/src/UI/SlotArea.cpp
+++ b/src/UI/SlotArea.cpp
@@ -20,6 +20,7 @@
#include "../Root.h"
#include "../FastRandom.h"
#include "../BlockArea.h"
+#include "../EffectID.h"
@@ -1004,18 +1005,18 @@ void cSlotAreaAnvil::OnTakeResult(cPlayer & a_Player)
{
// Anvil will break
a_Player.GetWorld()->SetBlock(PosX, PosY, PosZ, E_BLOCK_AIR, 0);
- a_Player.GetWorld()->BroadcastSoundParticleEffect(1020, PosX, PosY, PosZ, 0);
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_BREAK, PosX, PosY, PosZ, 0);
a_Player.CloseWindow(false);
}
else
{
a_Player.GetWorld()->SetBlockMeta(PosX, PosY, PosZ, static_cast<NIBBLETYPE>(Orientation | (AnvilDamage << 2)));
- a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, PosX, PosY, PosZ, 0);
}
}
else
{
- a_Player.GetWorld()->BroadcastSoundParticleEffect(1021, PosX, PosY, PosZ, 0);
+ a_Player.GetWorld()->BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_ANVIL_USE, PosX, PosY, PosZ, 0);
}
}
diff --git a/src/World.cpp b/src/World.cpp
index 8629050b1..e21b79371 100644
--- a/src/World.cpp
+++ b/src/World.cpp
@@ -1648,7 +1648,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7));
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
+ BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
}
return BlockMeta == 7;
}
@@ -1662,7 +1662,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
{
GrowState++;
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, static_cast<NIBBLETYPE>(GrowState << 2 | TypeMeta));
- BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
+ BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
}
return GrowState == 2;
}
@@ -1685,7 +1685,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7));
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
+ BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
}
return BlockMeta == 7;
}
@@ -1709,7 +1709,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7));
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
+ BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
}
else
{
@@ -1740,7 +1740,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7));
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
+ BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
}
return BlockMeta == 7;
}
@@ -1764,7 +1764,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
BlockMeta = std::min(BlockMeta, static_cast<NIBBLETYPE>(7));
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, BlockMeta);
- BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
+ BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
}
else
{
@@ -1799,7 +1799,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
}
FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, BlockType, static_cast<NIBBLETYPE>(GrowState << 3 | TypeMeta));
- BroadcastSoundParticleEffect(2005, a_BlockX, a_BlockY, a_BlockZ, 0);
+ BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX, a_BlockY, a_BlockZ, 0);
}
else if (random.NextInt(99) < 45)
{
@@ -1846,7 +1846,7 @@ bool cWorld::GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsBy
}
} // switch (random spawn block type)
FastSetBlock(a_BlockX + OfsX, a_BlockY + OfsY + 1, a_BlockZ + OfsZ, SpawnType, SpawnMeta);
- BroadcastSoundParticleEffect(2005, a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, 0);
+ BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_BlockX + OfsX, a_BlockY + OfsY, a_BlockZ + OfsZ, 0);
} // for i - 50 times
return true;
}
@@ -2530,7 +2530,7 @@ void cWorld::BroadcastSoundEffect(const AString & a_SoundName, double a_X, doubl
-void cWorld::BroadcastSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
+void cWorld::BroadcastSoundParticleEffect(const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude)
{
m_ChunkMap->BroadcastSoundParticleEffect(a_EffectID, a_SrcX, a_SrcY, a_SrcZ, a_Data, a_Exclude);
}
@@ -3231,7 +3231,7 @@ bool cWorld::SetTrapdoorOpen(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_Op
if (a_Open != IsOpen)
{
SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, Meta ^ 0x4);
- BroadcastSoundParticleEffect(1003, a_BlockX, a_BlockY, a_BlockZ, 0);
+ BroadcastSoundParticleEffect(EffectID::SFX_RANDOM_DOOR_OPEN_CLOSE, a_BlockX, a_BlockY, a_BlockZ, 0);
return true;
}
return false;
diff --git a/src/World.h b/src/World.h
index 512654ab8..5f1ce393b 100644
--- a/src/World.h
+++ b/src/World.h
@@ -27,6 +27,7 @@
#include "Blocks/BroadcastInterface.h"
#include "FastRandom.h"
#include "ClientHandle.h"
+#include "EffectID.h"
#include <functional>
@@ -210,7 +211,7 @@ public:
void BroadcastScoreUpdate (const AString & a_Objective, const AString & a_Player, cObjective::Score a_Score, Byte a_Mode);
void BroadcastDisplayObjective (const AString & a_Objective, cScoreboard::eDisplaySlot a_Display);
void BroadcastSoundEffect (const AString & a_SoundName, double a_X, double a_Y, double a_Z, float a_Volume, float a_Pitch, const cClientHandle * a_Exclude = nullptr) override; // tolua_export
- void BroadcastSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr); // tolua_export
+ void BroadcastSoundParticleEffect (const EffectID a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data, const cClientHandle * a_Exclude = nullptr); // tolua_export
void BroadcastSpawnEntity (cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastTeleportEntity (const cEntity & a_Entity, const cClientHandle * a_Exclude = nullptr);
void BroadcastThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ, const cClientHandle * a_Exclude = nullptr);