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author | Howaner <franzi.moos@googlemail.com> | 2014-05-05 15:49:56 +0200 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-05-05 17:34:44 +0200 |
commit | f2617d06830c649c5d13d1daf4f3e70e7ee487b0 (patch) | |
tree | 072c49fd464c1d44e56ecfc00411cdfdc73495ff | |
parent | Add doxycomments to cSlotAreaAnvil functions. (diff) | |
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-rw-r--r-- | src/UI/SlotArea.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/UI/SlotArea.cpp b/src/UI/SlotArea.cpp index 7b9f4e628..0f5e292d0 100644 --- a/src/UI/SlotArea.cpp +++ b/src/UI/SlotArea.cpp @@ -828,11 +828,11 @@ bool cSlotAreaAnvil::CanTakeResultItem(cPlayer & a_Player) { return ( ( - a_Player.IsGameModeCreative() - || a_Player.GetXpLevel() >= m_MaximumCost - ) - && !GetSlot(2, a_Player)->IsEmpty() - && m_MaximumCost > 0 + a_Player.IsGameModeCreative() || // Is the player in gamemode? + (a_Player.GetXpLevel() >= m_MaximumCost) // or the player have enough exp? + ) && + (!GetSlot(2, a_Player)->IsEmpty()) && // Is a item in the result slot? + (m_MaximumCost > 0) // And: Is m_MaximumCost higher than 0? ); } |