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author | p-mcgowan <mickeymcgowan@shaw.ca> | 2014-12-05 09:57:40 +0100 |
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committer | p-mcgowan <mickeymcgowan@shaw.ca> | 2014-12-05 09:57:40 +0100 |
commit | c655d97c9db9408dc178f436baa87d894363ecb3 (patch) | |
tree | 14c75e957fdc4831c8ec34991792e67eee7a3efe | |
parent | restructured random animals, added check for desert (update as per wiki) (diff) | |
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-rw-r--r-- | src/Generating/FinishGen.cpp | 18 |
1 files changed, 13 insertions, 5 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 97ee5a9f9..6788afca3 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -1117,6 +1117,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) case biDeepOcean: { ListOfSpawnables.insert(MobIter, mtSquid); + break; } // Add ocelots in jungle biomes case biJungle: @@ -1126,6 +1127,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) case biJungleEdgeM: { ListOfSpawnables.insert(MobIter, mtOcelot); + break; } case biPlains: case biSunflowerPlains: @@ -1136,6 +1138,7 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) { ListOfSpawnables.insert(MobIter, mtHorse); // ListOfSpawnables.insert(mtDonkey); + break; } // Add wolves in forest and spruce forests case biForest: @@ -1145,16 +1148,21 @@ eMonsterType cFinishGenPassiveMobs::GetRandomMob(cChunkDesc & a_ChunkDesc) case biColdTaigaM: { ListOfSpawnables.insert(MobIter, mtWolf); + break; } - // All other animals can be added to the list + // Nothing special about this biome default: { - ListOfSpawnables.insert(MobIter, mtChicken); - ListOfSpawnables.insert(MobIter, mtCow); - ListOfSpawnables.insert(MobIter, mtPig); - ListOfSpawnables.insert(MobIter, mtSheep); + break; } } + if ((a_ChunkDesc.GetBiome(x, z) != biMushroomIsland) && (a_ChunkDesc.GetBiome(x, z) != biMushroomShore)) + { + ListOfSpawnables.insert(MobIter, mtChicken); + ListOfSpawnables.insert(MobIter, mtCow); + ListOfSpawnables.insert(MobIter, mtPig); + ListOfSpawnables.insert(MobIter, mtSheep); + } if (ListOfSpawnables.empty()) { |