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authorTiger Wang <ziwei.tiger@outlook.com>2021-05-04 17:11:56 +0200
committerTiger Wang <ziwei.tiger@outlook.com>2021-05-04 17:11:56 +0200
commit34bf5c0d9db195edf8b576d1273876966cf650b2 (patch)
treeb9682f8226fef09d3625089ba06235f93ce5c976 /CONTRIBUTING.md
parentAdd player statistics to API (#5193) (diff)
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@@ -46,7 +46,7 @@ Here are the conventions:
- `Foo(Vector3d a_Param1, const cCuboid & a_Param2)`
- See the discussion in issue #3853
- Use the provided wrappers for OS stuff:
- - Threading is done by inheriting from `cIsThread`, thread synchronization through `cCriticalSection` and `cEvent`, file access and filesystem operations through the `cFile` class, high-precision timing through `cStopWatch`
+ - Threading is done by inheriting from `cIsThread`, thread synchronization through `cCriticalSection` and `cEvent`, file access and filesystem operations through the `cFile` class, high-precision timing through `cStopwatch`
- No magic numbers, use named constants:
- `E_ITEM_XXX`, `E_BLOCK_XXX` and `E_META_XXX` for items and blocks.
- `cEntity::etXXX` for entity types, `cMonster::mtXXX` for mob types.