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authorMattes D <github@xoft.cz>2014-08-16 22:29:41 +0200
committerMattes D <github@xoft.cz>2014-08-16 22:29:41 +0200
commite045a25e10e1aff47c35fae44c6b585df061c612 (patch)
treeb2c69b5faf2f199e30bdf9c2ee3b6cd76a125ef7 /MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua
parentMerge pull request #1308 from mc-server/logger (diff)
parentUpdated HOOK_PLAYER_MOVING documentation. (diff)
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-rw-r--r--MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua4
1 files changed, 3 insertions, 1 deletions
diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua
index 2756529ef..4385bf94d 100644
--- a/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua
+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerMoving.lua
@@ -11,9 +11,11 @@ return
Params =
{
{ Name = "Player", Type = "{{cPlayer}}", Notes = "The player who has moved. The object already has the new position stored in it." },
+ { Name = "OldPosition", Type = "{{Vector3d}}", Notes = "The old position." },
+ { Name = "NewPosition", Type = "{{Vector3d}}", Notes = "The new position." },
},
Returns = [[
- If the function returns true, movement is prohibited. FIXME: The player's client is not informed.</p>
+ If the function returns true, movement is prohibited.</p>
<p>
If the function returns false or no value, other plugins' callbacks are called and finally the new
position is permanently stored in the cPlayer object.</p>