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authorTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-24 15:55:08 +0100
committerTiger Wang <ziwei.tiger@hotmail.co.uk>2013-11-24 15:55:08 +0100
commitf95064a85c83e1a77a5de2f8a09e5907573f8277 (patch)
tree9896aa6cff228acbc0b188b6c37e2032152fe661 /MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua
parentFixed some comments and added debug logging (diff)
parentRCONClient: Initial implementation. (diff)
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Diffstat (limited to 'MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua')
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diff --git a/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua b/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua
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+++ b/MCServer/Plugins/APIDump/Hooks/OnPlayerTossingItem.lua
@@ -0,0 +1,30 @@
+return
+{
+ HOOK_PLAYER_TOSSING_ITEM =
+ {
+ CalledWhen = "A player is tossing an item. Plugin may override / refuse.",
+ DefaultFnName = "OnPlayerTossingItem", -- also used as pagename
+ Desc = [[
+ This hook is called when a {{cPlayer|player}} has tossed an item (Q keypress). The
+ {{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they
+ need to clean up - the player's client already thinks the item has been tossed so the
+ {{cInventory|inventory}} needs to be re-sent to the player.</p>
+ <p>
+ To get the item that is about to be tossed, call the {{cPlayer}}:GetEquippedItem() function.
+ ]],
+ Params =
+ {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player tossing an item" },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called and finally MCServer
+ creates the pickup for the item and tosses it, using {{cPlayer}}:TossItem. If the function returns
+ true, no other callbacks are called for this event and MCServer doesn't toss the item.
+ ]],
+ }, -- HOOK_PLAYER_TOSSING_ITEM
+}
+
+
+
+
+