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author | Alexander Harkness <bearbin@gmail.com> | 2013-07-31 18:10:59 +0200 |
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committer | Alexander Harkness <bearbin@gmail.com> | 2013-07-31 18:10:59 +0200 |
commit | 8ced99994bb654b935e5f858e1f13327ea7381fc (patch) | |
tree | ea716c9304b59a1dc37963f9e04f3081605f3daf /MCServer/Plugins/Core/time.lua | |
parent | Merge branch 'master' of github.com:tigerw/MCServer into tigerw-master (diff) | |
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Diffstat (limited to 'MCServer/Plugins/Core/time.lua')
-rw-r--r-- | MCServer/Plugins/Core/time.lua | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/MCServer/Plugins/Core/time.lua b/MCServer/Plugins/Core/time.lua index 85593695a..b5d3c991a 100644 --- a/MCServer/Plugins/Core/time.lua +++ b/MCServer/Plugins/Core/time.lua @@ -1,23 +1,23 @@ function HandleTimeCommand( Split, Player ) if Split[2] == nil then - Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" ) + Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" ) return true end local Server = cRoot:Get():GetServer() if( string.upper( Split[2] ) == "DAY") then Player:GetWorld():SetTimeOfDay( 0 ) - Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Day.") + Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to daytime" ) elseif( string.upper( Split[2] ) == "NIGHT") then Player:GetWorld():SetTimeOfDay( 12000 + 1000 ) - Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to Night.") + Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to nighttime" ) elseif( string.upper(Split[2]) == "SET" ) and ( tonumber(Split[3]) ~= nil) then Player:GetWorld():SetTimeOfDay( tonumber(Split[3]) ) - Server:SendMessage( cChatColor.Green .. Player:GetName() .. " set the time to " .. Split[3] ) + Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. "Time was set to " .. Split[3] ) elseif( string.upper(Split[2]) == "ADD" ) and ( tonumber(Split[3]) ~= nil) then Player:GetWorld():SetTimeOfDay( Player:GetWorld():GetTimeOfDay() + Split[3] ) - Server:SendMessage( cChatColor.Green .. Player:GetName() .. " Added " .. Split[3] .. " to the time" ) + Server:SendMessage(cChatColor.Green .. "[INFO] " .. cChatColor.White .. Split[3] .. "Was added to the time" ) else - Player:SendMessage( cChatColor.Green .. "Usage: /time [Day/Night/Set/Add]" ) + Player:SendMessage(cChatColor.Yellow .. "[INFO] " .. cChatColor.White .. "Usage: /time [Day/Night/Set/Add]" ) end return true end
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