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authormadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-30 22:40:43 +0200
committermadmaxoft@gmail.com <madmaxoft@gmail.com@0a769ca7-a7f5-676a-18bf-c427514a06d6>2013-05-30 22:40:43 +0200
commit2eb1240e14986e1cccc02a96713133a003347f8b (patch)
tree28c58a677423d507ab57e421b9fcb8df8b31c5e0 /MCServer
parentWindow contents are sent whenever the window is opened by a player. (diff)
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Diffstat (limited to 'MCServer')
-rw-r--r--MCServer/Plugins/Debuggers/Debuggers.lua9
1 files changed, 9 insertions, 0 deletions
diff --git a/MCServer/Plugins/Debuggers/Debuggers.lua b/MCServer/Plugins/Debuggers/Debuggers.lua
index 076cec9ca..484ea88be 100644
--- a/MCServer/Plugins/Debuggers/Debuggers.lua
+++ b/MCServer/Plugins/Debuggers/Debuggers.lua
@@ -580,8 +580,17 @@ function HandleTestWndCmd(a_Split, a_Player)
return true;
end
+ -- Test out the OnClosing callback's ability to refuse to close the window
+ local attempt = 1;
+ local OnClosing = function(Window, Player)
+ Player:SendMessage("Window closing attempt #" .. attempt);
+ attempt = attempt + 1;
+ return (attempt <= 3); -- refuse twice, then allow
+ end
+
local Window = cLuaWindow(WindowType, WindowSizeX, WindowSizeY, "TestWnd");
Window:SetSlot(a_Player, 0, cItem(E_ITEM_DIAMOND, 64));
+ Window:SetOnClosing(OnClosing);
a_Player:OpenWindow(Window);