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author | Howaner <franzi.moos@googlemail.com> | 2014-11-18 14:56:32 +0100 |
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committer | Howaner <franzi.moos@googlemail.com> | 2014-11-18 14:56:32 +0100 |
commit | 42120e2ea5db0cdb9920ff1c5efef33e0f496d48 (patch) | |
tree | 20ba1ae0a53f757cb8814b6cd6a466fe5acf1308 /Tools/QtBiomeVisualiser/ChunkSource.cpp | |
parent | Fixed compile errors. (diff) | |
parent | Merge pull request #1598 from mc-server/SignEditor (diff) | |
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Diffstat (limited to 'Tools/QtBiomeVisualiser/ChunkSource.cpp')
-rw-r--r-- | Tools/QtBiomeVisualiser/ChunkSource.cpp | 194 |
1 files changed, 50 insertions, 144 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.cpp b/Tools/QtBiomeVisualiser/ChunkSource.cpp index bebf89a0a..ea3346f04 100644 --- a/Tools/QtBiomeVisualiser/ChunkSource.cpp +++ b/Tools/QtBiomeVisualiser/ChunkSource.cpp @@ -4,177 +4,89 @@ #include "src/Generating/BioGen.h" #include "src/StringCompression.h" #include "src/WorldStorage/FastNBT.h" -#include "inifile/iniFile.h" +#include "src/IniFile.h" -/** Map for converting biome values to colors. Initialized from biomeColors[]. */ -static uchar biomeToColor[256 * 4]; +//////////////////////////////////////////////////////////////////////////////// +// BioGenSource: -/** Map for converting biome values to colors. Used to initialize biomeToColor[].*/ -static struct -{ - EMCSBiome m_Biome; - uchar m_Color[3]; -} biomeColors[] = -{ - { biOcean, { 0x00, 0x00, 0x70 }, }, - { biPlains, { 0x8d, 0xb3, 0x60 }, }, - { biDesert, { 0xfa, 0x94, 0x18 }, }, - { biExtremeHills, { 0x60, 0x60, 0x60 }, }, - { biForest, { 0x05, 0x66, 0x21 }, }, - { biTaiga, { 0x0b, 0x66, 0x59 }, }, - { biSwampland, { 0x2f, 0xff, 0xda }, }, - { biRiver, { 0x30, 0x30, 0xaf }, }, - { biHell, { 0x7f, 0x00, 0x00 }, }, - { biSky, { 0x00, 0x7f, 0xff }, }, - { biFrozenOcean, { 0xa0, 0xa0, 0xdf }, }, - { biFrozenRiver, { 0xa0, 0xa0, 0xff }, }, - { biIcePlains, { 0xff, 0xff, 0xff }, }, - { biIceMountains, { 0xa0, 0xa0, 0xa0 }, }, - { biMushroomIsland, { 0xff, 0x00, 0xff }, }, - { biMushroomShore, { 0xa0, 0x00, 0xff }, }, - { biBeach, { 0xfa, 0xde, 0x55 }, }, - { biDesertHills, { 0xd2, 0x5f, 0x12 }, }, - { biForestHills, { 0x22, 0x55, 0x1c }, }, - { biTaigaHills, { 0x16, 0x39, 0x33 }, }, - { biExtremeHillsEdge, { 0x7f, 0x8f, 0x7f }, }, - { biJungle, { 0x53, 0x7b, 0x09 }, }, - { biJungleHills, { 0x2c, 0x42, 0x05 }, }, - - { biJungleEdge, { 0x62, 0x8b, 0x17 }, }, - { biDeepOcean, { 0x00, 0x00, 0x30 }, }, - { biStoneBeach, { 0xa2, 0xa2, 0x84 }, }, - { biColdBeach, { 0xfa, 0xf0, 0xc0 }, }, - { biBirchForest, { 0x30, 0x74, 0x44 }, }, - { biBirchForestHills, { 0x1f, 0x5f, 0x32 }, }, - { biRoofedForest, { 0x40, 0x51, 0x1a }, }, - { biColdTaiga, { 0x31, 0x55, 0x4a }, }, - { biColdTaigaHills, { 0x59, 0x7d, 0x72 }, }, - { biMegaTaiga, { 0x59, 0x66, 0x51 }, }, - { biMegaTaigaHills, { 0x59, 0x66, 0x59 }, }, - { biExtremeHillsPlus, { 0x50, 0x70, 0x50 }, }, - { biSavanna, { 0xbd, 0xb2, 0x5f }, }, - { biSavannaPlateau, { 0xa7, 0x9d, 0x64 }, }, - { biMesa, { 0xd9, 0x45, 0x15 }, }, - { biMesaPlateauF, { 0xb0, 0x97, 0x65 }, }, - { biMesaPlateau, { 0xca, 0x8c, 0x65 }, }, - - // M variants: - { biSunflowerPlains, { 0xb5, 0xdb, 0x88 }, }, - { biDesertM, { 0xff, 0xbc, 0x40 }, }, - { biExtremeHillsM, { 0x88, 0x88, 0x88 }, }, - { biFlowerForest, { 0x2d, 0x8e, 0x49 }, }, - { biTaigaM, { 0x33, 0x8e, 0x81 }, }, - { biSwamplandM, { 0x07, 0xf9, 0xb2 }, }, - { biIcePlainsSpikes, { 0xb4, 0xdc, 0xdc }, }, - { biJungleM, { 0x7b, 0xa3, 0x31 }, }, - { biJungleEdgeM, { 0x62, 0x8b, 0x17 }, }, - { biBirchForestM, { 0x58, 0x9c, 0x6c }, }, - { biBirchForestHillsM, { 0x47, 0x87, 0x5a }, }, - { biRoofedForestM, { 0x68, 0x79, 0x42 }, }, - { biColdTaigaM, { 0x24, 0x3f, 0x36 }, }, - { biMegaSpruceTaiga, { 0x45, 0x4f, 0x3e }, }, - { biMegaSpruceTaigaHills, { 0x45, 0x4f, 0x4e }, }, - { biExtremeHillsPlusM, { 0x78, 0x98, 0x78 }, }, - { biSavannaM, { 0xe5, 0xda, 0x87 }, }, - { biSavannaPlateauM, { 0xa7, 0x9d, 0x74 }, }, - { biMesaBryce, { 0xff, 0x6d, 0x3d }, }, - { biMesaPlateauFM, { 0xd8, 0xbf, 0x8d }, }, - { biMesaPlateauM, { 0xf2, 0xb4, 0x8d }, }, -} ; - - - - - -static class BiomeColorsInitializer +BioGenSource::BioGenSource(cIniFilePtr a_IniFile) : + m_IniFile(a_IniFile), + m_Mtx(QMutex::Recursive) { -public: - BiomeColorsInitializer(void) - { - // Reset all colors to gray: - for (size_t i = 0; i < ARRAYCOUNT(biomeToColor); i++) - { - biomeToColor[i] = 0x7f; - } - - // Set known biomes to their colors: - for (size_t i = 0; i < ARRAYCOUNT(biomeColors); i++) - { - uchar * color = &biomeToColor[4 * biomeColors[i].m_Biome]; - color[0] = biomeColors[i].m_Color[2]; - color[1] = biomeColors[i].m_Color[1]; - color[2] = biomeColors[i].m_Color[0]; - color[3] = 0xff; - } - } -} biomeColorInitializer; + reload(); +} -/** Converts biomes in an array into the chunk image data. */ -static void biomesToImage(cChunkDef::BiomeMap & a_Biomes, Chunk::Image & a_Image) +void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) { - // Make sure the two arrays are of the same size, compile-time. - // Note that a_Image is actually 4 items per pixel, so the array is 4 times bigger: - static const char Check1[4 * ARRAYCOUNT(a_Biomes) - ARRAYCOUNT(a_Image) + 1] = {}; - static const char Check2[ARRAYCOUNT(a_Image) - 4 * ARRAYCOUNT(a_Biomes) + 1] = {}; - - // Convert the biomes into color: - for (size_t i = 0; i < ARRAYCOUNT(a_Biomes); i++) - { - a_Image[4 * i + 0] = biomeToColor[4 * a_Biomes[i] + 0]; - a_Image[4 * i + 1] = biomeToColor[4 * a_Biomes[i] + 1]; - a_Image[4 * i + 2] = biomeToColor[4 * a_Biomes[i] + 2]; - a_Image[4 * i + 3] = biomeToColor[4 * a_Biomes[i] + 3]; - } + cChunkDef::BiomeMap biomes; + int tag; + cBiomeGenPtr biomeGen = getBiomeGen(tag); + biomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes); + releaseBiomeGen(std::move(biomeGen), tag); + a_DestChunk.setBiomes(biomes); } -//////////////////////////////////////////////////////////////////////////////// -// BioGenSource: - -BioGenSource::BioGenSource(cIniFilePtr a_IniFile) : - m_IniFile(a_IniFile), - m_Mtx(QMutex::Recursive) +void BioGenSource::reload() { - reload(); + QMutexLocker lock(&m_Mtx); + m_CurrentTag += 1; + m_BiomeGens.clear(); } -void BioGenSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) +cBiomeGenPtr BioGenSource::getBiomeGen(int & a_Tag) { - cChunkDef::BiomeMap biomes; + QMutexLocker lock(&m_Mtx); + a_Tag = m_CurrentTag; + if (m_BiomeGens.empty()) { - QMutexLocker lock(&m_Mtx); - m_BiomeGen->GenBiomes(a_ChunkX, a_ChunkZ, biomes); + // Create a new biogen: + lock.unlock(); + int seed = m_IniFile->GetValueSetI("Seed", "Seed", 0); + bool unused; + cBiomeGenPtr res = cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused); + return res; + } + else + { + // Return an existing biogen: + cBiomeGenPtr res = m_BiomeGens.back(); + m_BiomeGens.pop_back(); + return res; } - Chunk::Image img; - biomesToImage(biomes, img); - a_DestChunk->setImage(img); } -void BioGenSource::reload() +void BioGenSource::releaseBiomeGen(cBiomeGenPtr && a_BiomeGen, int a_Tag) { - int seed = m_IniFile->GetValueSetI("Generator", "Seed", 0); - bool unused = false; QMutexLocker lock(&m_Mtx); - m_BiomeGen.reset(cBiomeGen::CreateBiomeGen(*m_IniFile, seed, unused)); + + // If the tag differs, the source has been reloaded and this biogen is old, dispose: + if (a_Tag != m_CurrentTag) + { + return; + } + + // The tag is the same, put the biogen back to list: + m_BiomeGens.push_back(std::move(a_BiomeGen)); } @@ -291,7 +203,7 @@ AnvilSource::AnvilSource(QString a_WorldRegionFolder) : -void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) +void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, Chunk & a_DestChunk) { // Load the compressed data: AString compressedChunkData = getCompressedChunkData(a_ChunkX, a_ChunkZ); @@ -331,10 +243,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun { biomeMap[i] = (EMCSBiome)GetBEInt(beBiomes + 4 * i); } - // Render the biomes: - Chunk::Image img; - biomesToImage(biomeMap, img); - a_DestChunk->setImage(img); + a_DestChunk.setBiomes(biomeMap); return; } @@ -350,10 +259,7 @@ void AnvilSource::getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChun { biomeMap[i] = EMCSBiome(vanillaBiomes[i]); } - // Render the biomes: - Chunk::Image img; - biomesToImage(biomeMap, img); - a_DestChunk->setImage(img); + a_DestChunk.setBiomes(biomeMap); } @@ -397,7 +303,7 @@ AnvilSource::AnvilFilePtr AnvilSource::getAnvilFile(int a_ChunkX, int a_ChunkZ) // Search the cache for the file: QMutexLocker lock(&m_Mtx); - for (auto itr = m_Files.cbegin(), end = m_Files.cend(); itr != end; ++itr) + for (auto itr = m_Files.begin(), end = m_Files.end(); itr != end; ++itr) { if (((*itr)->m_RegionX == RegionX) && ((*itr)->m_RegionZ == RegionZ)) { |