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authorHowaner <franzi.moos@googlemail.com>2014-09-23 14:39:49 +0200
committerHowaner <franzi.moos@googlemail.com>2014-09-23 14:39:49 +0200
commit4b38e077cf8d27d1c7ef26d4148f7825c5aeaabd (patch)
treecd86062eb50ba870f73b6f29dec0205f87205bf8 /Tools/QtBiomeVisualiser/ChunkSource.h
parentMerge branch 'master' into EntityCustomName (diff)
parentQtBiomeVisualiser: Fixed confusion about Globals.h. (diff)
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Diffstat (limited to 'Tools/QtBiomeVisualiser/ChunkSource.h')
-rw-r--r--Tools/QtBiomeVisualiser/ChunkSource.h107
1 files changed, 107 insertions, 0 deletions
diff --git a/Tools/QtBiomeVisualiser/ChunkSource.h b/Tools/QtBiomeVisualiser/ChunkSource.h
new file mode 100644
index 000000000..05e8ac5de
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+++ b/Tools/QtBiomeVisualiser/ChunkSource.h
@@ -0,0 +1,107 @@
+#pragma once
+#include "Globals.h"
+#include <QString>
+#include <QMutex>
+#include "Chunk.h"
+
+
+
+
+
+// fwd:
+class cBiomeGen;
+typedef std::shared_ptr<cBiomeGen> cBiomeGenPtr;
+class cIniFile;
+typedef std::shared_ptr<cIniFile> cIniFilePtr;
+
+
+
+
+
+/** Abstract interface for getting biome data for chunks. */
+class ChunkSource
+{
+public:
+ virtual ~ChunkSource() {}
+
+ /** Fills the a_DestChunk with the biomes for the specified coords.
+ It is expected to be thread-safe and re-entrant. Usually QThread::idealThreadCount() threads are used. */
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) = 0;
+
+ /** Forces a fresh reload of the source. Useful mainly for the generator, whose underlying definition file may have been changed. */
+ virtual void reload() = 0;
+};
+
+
+
+
+
+
+class BioGenSource :
+ public ChunkSource
+{
+public:
+ /** Constructs a new BioGenSource based on the biome generator that is defined in the specified world.ini file. */
+ BioGenSource(cIniFilePtr a_IniFile);
+
+ // ChunkSource overrides:
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
+ virtual void reload(void) override;
+
+protected:
+ /** The world.ini contents from which the generator is created and re-created on reload(). */
+ cIniFilePtr m_IniFile;
+
+ /** The generator used for generating biomes. */
+ std::unique_ptr<cBiomeGen> m_BiomeGen;
+
+ /** Guards m_BiomeGen against multithreaded access. */
+ QMutex m_Mtx;
+};
+
+
+
+
+class AnvilSource :
+ public ChunkSource
+{
+public:
+ /** Constructs a new AnvilSource based on the world path. */
+ AnvilSource(QString a_WorldRegionFolder);
+
+ // ChunkSource overrides:
+ virtual void getChunkBiomes(int a_ChunkX, int a_ChunkZ, ChunkPtr a_DestChunk) override;
+ virtual void reload() override;
+
+protected:
+ class AnvilFile;
+ typedef std::shared_ptr<AnvilFile> AnvilFilePtr;
+
+
+ /** Folder where the individual Anvil Region files are located. */
+ QString m_WorldRegionFolder;
+
+ /** List of currently loaded files. Acts as a cache so that a file is not opened and closed over and over again.
+ Protected against multithreaded access by m_Mtx. */
+ std::list<AnvilFilePtr> m_Files;
+
+ /** Guards m_Files agains multithreaded access. */
+ QMutex m_Mtx;
+
+
+ /** Converts chunk coords to region coords. */
+ void chunkToRegion(int a_ChunkX, int a_ChunkZ, int & a_RegionX, int & a_RegionZ);
+
+ /** Returns the compressed data of the specified chunk.
+ Returns an empty string if the chunk is not available. */
+ AString getCompressedChunkData(int a_ChunkX, int a_ChunkZ);
+
+ /** Returns the file object that contains the specified chunk.
+ The file is taken from the cache if available there, otherwise it is created anew. */
+ AnvilFilePtr getAnvilFile(int a_ChunkX, int a_ChunkZ);
+
+};
+
+
+
+